http://bugs.winehq.org/show_bug.cgi?id=10754
Summary: counterstrike source crashes with soundlags on 2 maps
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
hi there,
i checked this with the last 3 wine versions, the following maps crashing after
some seconds up to several minutes :
cs_italy
cs_office
maps as de_dust2 de_aztec never crash, i played a very long time to check this.
in crossover-office 6.0.2 the maps arent crashing! i also noticed a different
font in crossover than in wine. maybe this is what produces the error !?
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http://bugs.winehq.org/show_bug.cgi?id=10533
Summary: splinter cell doesn't work any more
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quitte(a)gmail.com
SplinterCell 1.2b and the demo worked in 0.9.44 but now with 0.9.49 I
immediately get:
General protection fault!
History: UGameEngine::Init <- InitEngine
I wasn't able to build versions earlier than 0.9.49 on amd64 even after I found
a howto. So unfortunately I can't tell when this started.
here is the full output(pasted as it isn't much):
quitte@amd64:~$ wine .wine/drive_c/Programme/Ubi\ Soft/Splinter\ Cell\
Demo/system/SplinterCell.exe
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq
failed: Datei oder Verzeichnis nicht gefunden
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34e398,0x34e394): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ca80,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x2002c,49252,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49253,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x2002c,49254,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49255,0x00000002,9): stub
wine: Unhandled page fault on read access to 0x01000154 at address 0x3000d7ab
(thread 0010), starting debugger...
Wine failed with return code 1
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http://bugs.winehq.org/show_bug.cgi?id=10374
Summary: Sonic 3 & Knuckles Collection's in-game controls become
delayed
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.sega.com/support/support.php?item=support_gam
es#pc
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
When playing any of the games in Sonic 3 and Knuckles collection, the controls
can become delayed. The delay ranges in severity from half a second to several
seconds later. The game is running at a perfectly normal framerate, so this
shouldn't be happening.
Demo included in url.
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http://bugs.winehq.org/show_bug.cgi?id=9975
Summary: unhandled exception - Conquer Online 2 - patch 4354+
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj(a)lucasit.com
Conquer Online 2.0 unable to play latest version. Older versions work back to
patch 4353, at least to the usability level specified in the AppDB for it.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4055
Latest download can be obtained here:
http://www.download.com/Conquer-Online/3000-7541_4-10733998.html?tag=lst-0-1
Application exits with the following errors (trimmed for brevity):
[dj@NAME25 Conquer 2.0]# wine Conquer.exe blacknull
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
wine: Unhandled page fault on read access to 0x30203020 at address 0x4383e0
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x30203020 in 32-bit code
(0x004383e0).
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http://bugs.winehq.org/show_bug.cgi?id=10183
Summary: running WoWus (world of warcraft addons management soft)
- FontFamily could not be found
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien.carsique(a)noos.fr
Created an attachment (id=8783)
--> (http://bugs.winehq.org/attachment.cgi?id=8783)
logs running "wine wowus.exe"
Hi,
I don't know if this is one or more (or none) bugs. I'm on an Ubuntu Gutsy 64
bits, trying to run WoWus.exe (an application used to manage World of Warcraft
addons).
Here are my logs (in attachment).
Trying to install ms windows commons controls with wine-doors, I have a strange
issue : version 5 cannot be removed, so to install version 6; but wine-doors
seems to install v6 without errors.
Thanks for any help,
Julien
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http://bugs.winehq.org/show_bug.cgi?id=10740
Summary: Sega Smash Pack II resolution problems
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9583)
--> (http://bugs.winehq.org/attachment.cgi?id=9583)
Picture of the bug
Sega Smash pack II is having some resolution problems. This problem has been
around for a while.
Gameplay is meant to take up the whole screen at a somewhat low resolution.
While the game takes up a whole screen, (It's all black as if it was
fullscreen) the actual game, menus, and other things are only displayed in the
upper left-hand corner of the screen. It seems that the screen isn't resizing
resolution properly.
Effects such as fading in from white at the start logo affect the whole screen,
if that's of any use. Since there are only 2 fixme's it shouldn't hurt to post
'em.
fixme:win:EnumDisplayDevicesW ((null),0,0x34f97c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
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http://bugs.winehq.org/show_bug.cgi?id=10894
Summary: QIP does not Show the " xxx is Reading your Status
Message" Window
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Created an attachment (id=9798)
--> (http://bugs.winehq.org/attachment.cgi?id=9798)
The Normal window under MS-Windows XP Pro.
Hello.
QIP does not Show the Window at the Bottom on the Left if someone reads your
Statusmessage. The normal Window is as a attachment added.
I hope you will fix this bug asap ( as soon as possible )
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=10762
Summary: Sim Town- Certain panes of the gui are rendered black
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9609)
--> (http://bugs.winehq.org/attachment.cgi?id=9609)
How it looks in Wine
Certain panes of the GUI in Sim Town are black. It seems to be the ones with
grayed-out text.
This: fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme is present, but may or may not be related.
The demo for this game crashes due to bug 10760.
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http://bugs.winehq.org/show_bug.cgi?id=10646
Summary: Quest for Glory V: Dragon Fire intro movie has no video
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The video for Quest for Glory V's intro movie isn't displaying. It just
displays a black screen and some stuttery audio. There are no fixme's, and the
demo doesn't have the introduction video.
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http://bugs.winehq.org/show_bug.cgi?id=10508
Summary: Quake2 causes dump
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rkies(a)cpan.org
Created an attachment (id=9253)
--> (http://bugs.winehq.org/attachment.cgi?id=9253)
Wine dump from Quake2
One point in Quake2 causes the following trace, after reloading a saved game.
Ask if a description of the events is necessary to trace the bug.
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