http://bugs.winehq.org/show_bug.cgi?id=9377
Summary: Ricochet Infinity cannot download Level Set Catalog
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In Ricochet Infinity, selecting "Play Game" and "Other Galactic Adventures"
brings up a "Level Set Catalog" screen, and the game displays the following
message:
"Connect to Internet
Would you like Ricochet Infinity to connect to the Internet to display an up to
date list of all the levels available to play?
[Cancel] [Connect]
[X]Always switch to windowed mode when connecting"
After clicking connect, it brings up this message:
"Error downloading catalog
There was a problem communicating with the Internet.
Reason: HTTP Response code: -1
Make sure you are connected to the Internet. If you have a firewall program,
you must configure it to allow the game to connect to the Internet.
[Cancel] [Try Connecting Again] [Check Firewall Setting]"
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http://bugs.winehq.org/show_bug.cgi?id=9353
Summary: CreateFile with OPEN_ALWAYS on an existing directory
sets wrong error code
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lindevel(a)gmx.net
When I call CreateFile like this:
CreateFile("testdir", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL|FILE_FLAG_BACKUP_SEMANTICS, NULL);
with the directory "testdir" existing, it sets ERROR_ACCESS_DENIED, while
Windows XP SP 2 sets ERROR_ALREADY_EXISTS (didn't confirm the Windows side
myself).
The correct flag I should be passing instead of OPEN_ALWAYS is OPEN_EXISTING
(which works on Windows XP as well).
>From a first try to find the cause for this, I believe that it is not in
CreateFile and neither in NtCreateFile, but somewhere in wineserver.
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http://bugs.winehq.org/show_bug.cgi?id=9349
Summary: wine 0.9.43 crash on etherlords 2
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=7634)
--> (http://bugs.winehq.org/attachment.cgi?id=7634)
error/crash log
wine crash when trying to start th Etherlords 2 game
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http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7937)
--> (http://bugs.winehq.org/attachment.cgi?id=7937)
Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b
where the changes to vertex-stuff fix another Bug (9551) in UFO:ET,
but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible,
if I move some Soldier or the Map itself, soldiers get visible
and the landscape flickers visible sometimes.
I think maybe it is one of the new commits to vertex-stuff,
so I decide to put Stefan in CC - if I'm wrong, sorry for that.
Look at the provided Screenshot to see how the Issue looks,
if you need a working (from wine-0.9.44) Screen look into AppDB.
I don't attach the d3d-traces, because of huge logsize and I don't
know where to start - how to limit output to the nessecary details?
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http://bugs.winehq.org/show_bug.cgi?id=10987
Summary: Unhandled page fault on read access to 0x00000001 at
address 0x1 (thread 0009)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cardcaptorstacey(a)gmail.com
Created an attachment (id=9943)
--> (http://bugs.winehq.org/attachment.cgi?id=9943)
Konsole error
A bug followed by http://bugs.winehq.org/show_bug.cgi?id=10393 after updating
from 0.9.47
0.9.52 still works with episodes 1-3 of Sam & Max season one but 4-6 all return
this error.
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http://bugs.winehq.org/show_bug.cgi?id=9434
Summary: Keyboard does not work well with Hulk demo
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=7762)
--> (http://bugs.winehq.org/attachment.cgi?id=7762)
console output with winedebug=-all, +dinput,+x11drv,+keyboard
The key Return does not work well in the Hulk demo. It is very bad, since the
menu asks to confirm the choose by pressing the key return.
But the key Escape seems to work.
I attached the console output.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=10986
Summary: Tales Of Pirates freezes at "Loading..." splash screen.
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://top.igg.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l337angelus(a)gmail.com
Created an attachment (id=9942)
--> (http://bugs.winehq.org/attachment.cgi?id=9942)
When it freezes
this game is said to work good in the appdatabase and in fact it does.
but i encountered 1 bug. when the update screen comes and its finished, after i
press "Enter Game" the "Loading..." splash screen comes and it freezes like
that
i have to kill the process and start the game again, it does that like 3 to 5
times , and then it works fine. i attached 2logs , one where it works and one
where it doesnt.
wine is complaining:
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
hardware:
CPU: Amd Athlon64 3200+ 512Mb/s cache
RAM: 1GB DDR2
HARD Drive: 80GB
Graphic Card: XFX Geforce 8400GS 256Mb memory , 64bit or 128bit GPU not sure,
PCIx16
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http://bugs.winehq.org/show_bug.cgi?id=10879
Summary: 3ds max 7 page fault on startup
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kb9vqf(a)pearsoncomputing.net
Created an attachment (id=9783)
--> (http://bugs.winehq.org/attachment.cgi?id=9783)
A winedbg trace of the crash
When attempting to start 3ds max 7, the splash screen appears and immediately
afterwards an unhandled page fault is generated. No fixme: messages appear
before the page fault, so I am not sure which Wine component is failing.
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