http://bugs.winehq.org/show_bug.cgi?id=3477
fabio <fabioamd87(a)alice.it> changed:
What |Removed |Added
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CC| |fabioamd87(a)alice.it
--- Comment #4 from fabio <fabioamd87(a)alice.it> 2007-12-04 08:31:59 ---
Same problem, but here ALL work, except the keyboard input.
i'm using wine 0.9.50 on ubuntu 7.10
i can install the game with no problem
i can run the game with no problem
i can skip the introduction scenes only with "esc" button and in the menu, i
can close with "esc" or make everyting with the "mouse" but i I stast the game
i can move homer..
the only problem is the keyboard input...
here the messages in terminal:
fabio@abulafia:~/.wine/drive_c/Programmi/Vivendi Universal Games/The Simpsons
Hit & Run$ wine Simpsons.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x34f780,0x00000000), stub!
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x1c51790)->({6f1d2b61-d5a0-11cf-bfc7-444553540000}): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d:IWineD3DVertexBufferImpl_PreLoad Too much declaration changes,
stopping converting
fixme:d3d:IWineD3DVertexBufferImpl_PreLoad Too much declaration changes,
stopping converting
fixme:d3d:IWineD3DVertexBufferImpl_PreLoad Too much declaration changes,
stopping converting
fixme:d3d:IWineD3DVertexBufferImpl_PreLoad Too much declaration changes,
stopping converting
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
err:ntdll:RtlpWaitForCriticalSection section 0xd36c88 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:dsound:DllCanUnloadNow (void): stub
fabio@abulafia:~/.wine/drive_c/Programmi/Vivendi Universal Games/The Simpsons
Hit & Run$
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http://bugs.winehq.org/show_bug.cgi?id=10655
Summary: syntax error during compiling from source
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimich.dmb(a)gmail.com
./configure and make depend passed successfully, but during `make' i got error:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -Wall -O2
-march=pentium4 -pipe -o cdrom.o cdrom.c
In file included from /usr/include/linux/cdrom.h:14,
from cdrom.c:66:
/usr/include/asm/byteorder.h:13: error: syntax error before "__u32"
/usr/include/asm/byteorder.h:27: error: syntax error before "__u64"
make[2]: *** [cdrom.o] Error 1
make[2]: Leaving directory `/home/dimich/src/wine-0.9.50/dlls/ntdll'
make[1]: *** [ntdll] Error 2
make[1]: Leaving directory `/home/dimich/src/wine-0.9.50/dlls'
make: *** [dlls] Error 2
system: slackware 11.0
/usr/include/linux is the kernel headers for linux-2.6.23.9.
config.log is in attachment.
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come on...
(I'm not sure what would be more polite, to answer that I have no time or not to answer anything. And: I did not compile the code with the suggested change... I used a workaround, that is, edited the .reg file by hands so that the original code accepts it)
there's a fgets in the beginning... you'll need an extra variable...
Finally, I'm a user, and it's a bug report, not a fix.
> http://bugs.winehq.org/show_bug.cgi?id=10661
> --- Comment #2 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-03 23:41:07 ---
> (In reply to comment #0)
> > http://source.winehq.org/source/programs/regedit/regproc.c reads (line 570):
> > 570 if ((c = fgetc (in)) == EOF || c != ' ' ||
> > 571 (c = fgetc (in)) == EOF || c != ' ')
> > 572 fprintf(stderr,"%s: ERROR - invalid continuation.\n",
> > 573 getAppName());
> > It should be:
> > do { c=fgetc(in); } while(c==' '||c=='\t');
> > if(c==EOF){fprintf(stderr,"%s: ERROR - invalid continuation.\n",
> > getAppName());}
> > ungetc(c,in);
> It should be pretty easy to rewrite the fix to avoid the ungetc() at the end,
> and use the same whitespace formatting rules as the existing code does.
http://bugs.winehq.org/show_bug.cgi?id=3952
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
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CC| |twistedup90(a)gmail.com
--- Comment #19 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2007-12-04 05:10:07 ---
*** Bug 10662 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5467
Ben Axnick <ben.axnick(a)gmail.com> changed:
What |Removed |Added
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CC| |ben.axnick(a)gmail.com
--- Comment #23 from Ben Axnick <ben.axnick(a)gmail.com> 2007-12-03 23:02:15 ---
I apologise for spamming here with multiple entries, I'm new to this bug
reporting thing.
I used nvidia-settings to change my screen res to auto instead of locking it at
1920x1200. The game no longer freezes when I attempt to enter the options menu.
For the record, the freeze was occurring using an uncracked install.
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http://bugs.winehq.org/show_bug.cgi?id=3270
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
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CC| |jaimerave(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=1886
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
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CC| |jaimerave(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=9720
Summary: deadzone regression on eventX input devices
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geraldf2(a)free.fr
I don't know exactly with which Wine version this has been introduced
since I jumped from 0.9.42 to 0.9.45, so this may be in-between.
Previously (e.g with 0.9.42) there was no default deadzone using a
'/dev/input/eventX' input device (joystick/wheel), which was good. It
was similar to the behavior on MS-Windows (at least according to my
experience).
Now with Wine 0.9.45 there is a default deadzone which is really bad,
it effectively render my controller unusable. It is especially bad
with a driving wheel controller (really really bad), but it's bad even
with an analog stick joypad (I started using /dev/input/eventX instead
of /dev/input/js0 just because of that when I used such a pad). To be
honest I wonder why someone would even want a deadzone on his
joystick, it renders any fine control impossible.
If there is a way to turn off the deadzone (except from modifying the
source code) please someone tell me, but if it exists it should be
easily accessible (like in the winecfg utility) and turned off by
default (if only to reflect MS-Windows behavior).
Please tell me if you intend to keep this default deadzone anyway, so
that I know I'll have to edit Wine's source code every time I upgrade,
it's not a problem for me since I already have to do that to get force
feedback working anyway but I would be very sorry for the common folks
that just want to play.
Thanks for reading.
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