http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From szdowk(a)wp.pl 2007-13-02 12:02 -------
New "big" log ("-dsound,+d3d,+d3d_caps,+d3d_shader") I sent by email.
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http://bugs.winehq.org/show_bug.cgi?id=7415
------- Additional Comments From neurowiz(a)neurowiz.com 2007-13-02 11:45 -------
I should also note that I logged the following notes when trying to get the game
to run the first time:
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8072 <
primary_done=49392)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1ad5d60
err:ntdll:RtlpWaitForCriticalSection section 0xf41a08 "?" wait timed out in
thread 0014, blocked by 0009, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=7364
lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lav(a)etersoft.ru
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http://bugs.winehq.org/show_bug.cgi?id=7415
Summary: NASCAR 2003 Sound Locks up game
Product: Wine
Version: 0.9.22.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neurowiz(a)neurowiz.com
Wine 0.9.22-9ubuntu3 (edgy)
Installed on Ubuntu - Edgy Eft (2.6.17-10-generic)
I did not compile this, installed as a package via Ubuntu's App Manager
I don't use Windows with wine
Application: NASCAR 2003 (CD Installed version, no patches or mods)
Command line: wine NR2003.exe
Behavior: The game starts with the intro movie correctly. The sound seems to
"repeat" - this is mainly the "clicks" and audio feedback to making choices. I
can make the game "lock up" by clicking on menu choices as I enter the game. The
sound just repeats over and over and never seems to get better. The sounds do
sound correct. This behavior makes the game unplayable, as I can't even set
options without the sound locking the game up.
Interestingly, this problem seemed to lessen (very little lockup, but still
sound duplication) when I ran in debug mode to generate the file.
Additional info:
Audio settings (from winecfg):
OSS Driver selected
Hardware Accelleration: Emulation
Default Sample Rate: 22050
Default bits: 8
Driver emulation: No
Audio device: 82801EB/ER (ICH5/ICH5R) AC'97 Audio (Intel)
I'm attaching two files - the first (report_file) is the "normal" wine output -
you can see the DSOUND underruns and the thread block. The second file
(report_file_under_debug) is what generated when I ran under debug mode,
reproduced the bug and then hit CtlC to abort the program.
If there are additional steps I can take to provide information, please let me know.
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------- Additional Comments From hverbeet(a)gmail.com 2007-13-02 11:39 -------
Well, that's good actually, because then at least it's trying to use the shader.
Hopefully that also means the log will contain useful information.
Unfortunately the patch I linked to won't apply cleanly anymore, as Stefan sent
some patches earlier that touched the same area, but I will resend an updated
version.
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http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From szdowk(a)wp.pl 2007-13-02 11:31 -------
I test it now with 97.46 and it looks even worser. With GLSL and PixelShader
enabled there are matter strange things like never.
With PixelShader disabled (with or without GLSL) it working exactly like with
previous driver.
I will try to test patch you mentioned in this week. Unfortunately I leave in
Thursday, then if I don't do it tomorrow, I will do it in weekend.
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