http://bugs.winehq.org/show_bug.cgi?id=7369
------- Additional Comments From focht(a)gmx.net 2007-13-02 05:08 -------
I've seen more bug entries for this app.
Some of them might be related to a incomplete vb6 components install..
"vb6 IDE install" should read "vb6 runtime"
vb6.olb gets registered with installation of vb6 IDE.
Thats why some ppl report "it works on developer machine but not on customer
machine"
Don't know if vb6.olb is part of standard vb6 runtime install.
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http://bugs.winehq.org/show_bug.cgi?id=7369
------- Additional Comments From focht(a)gmx.net 2007-13-02 04:57 -------
---- snip ----
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
---- snip ----
This is the uuid for interface class "PictureBoxEvents"
VB Ver 6.0 (Visual Basic objects and procedures)
PictureBox uuid: 33AD4ED0-6699-11CF-B70C-00AA0060D393
_PictureBox uuid: 33AD4ED1-6699-11CF-B70C-00AA0060D393
PictureBoxEvents uuid: 33AD4ED8-6699-11CF-B70C-00AA0060D393
coclass PictureBox {
[default] interface _PictureBox;
[default, source] interface PictureBoxEvents;
};
You sure that your vb6 IDE install using wine went fine (without any silent
installation errors/skips)?
Usually a vb6 IDE installation should take care and register vb6 typelibs
You might check if required vb6 components are registered (registry viewer, ole
viewer)
I dont have vb6 installed but i remember that kind of stuff resides vb6.olb.
You might try to register the typelibrary manually using tools like "ole viewer"
or "comview".
These tools have ability to register type libraries from file.
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http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From hverbeet(a)gmail.com 2007-13-02 04:35 -------
Not with current wine, but we're planning to make it the default eventually.
Are those logs complete? I'm only seeing calls to
IWineD3DVertexShaderImpl_CompileShader in the ARB asm log, and none in the GLSL
log. Neither of the logs has any calls to IWineD3DPixelShaderImpl_CompileShader.
>From what I'm seeing in the logs it probably "works" in case of GLSL because
it's not using the vertex shaders there, but I'm not sure how enabling/disabling
pixel shaders make any difference if it's not using those in either case.
Could you add a log with WINEDEBUG="-dsound,+d3d,+d3d_caps,+d3d_shader"? (GLSL)
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http://bugs.winehq.org/show_bug.cgi?id=7403
------- Additional Comments From focht(a)gmx.net 2007-13-02 04:20 -------
There is already at least one uTorrent bug entry regarding this issue.
--- quote ---
I can see both main window and systray icon.
--- quote ---
Check the option "Minimize to tray" in "Preferences" -> "General" -> "System tray".
Minimize to systray.
Try to activate by clicking task bar.
Quick fix for <= wine-0.9.30 (-current?) is to uncheck the option in preferences.
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http://bugs.winehq.org/show_bug.cgi?id=7330
------- Additional Comments From szdowk(a)wp.pl 2007-13-02 03:09 -------
With GLSL enabled (HKCU/Software/Wine/Direct3D/UseGLSL=enabled) models are
broken too.
It appers both when pixel shader is enabled or disabled. More: For me, with
GLSL enabled, there are no diference if pixel shader is enabled or not.
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http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From szdowk(a)wp.pl 2007-13-02 03:01 -------
With GLSL enabled (with pixel shader enabled too) models are texturized.
Should GLSL be enabled by default with current version of Wine?
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