http://bugs.winehq.org/show_bug.cgi?id=7609
------- Additional Comments From florianskarten(a)web.de 2007-05-03 04:52 -------
Note that disabling the shortcut, let disapear the bug.
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------- Additional Comments From florianskarten(a)web.de 2007-05-03 04:49 -------
I found out that pressing both [ALT] keys, swaps the Keyboard layout. I use the
gnome applet to swap the keyboard laoyout. It is not active by default at a
Ubuntu desktop, but if you using it, the default swap shortcut is left [ALT] +
right [ALT].
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------- Additional Comments From florianskarten(a)web.de 2007-05-03 04:39 -------
Notepad also did not note the release of the [ALT] key. The release of the
[SHIFT] key works for me.
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------- Additional Comments From florianskarten(a)web.de 2007-05-03 03:46 -------
My bug has been marked as a duplicate of this bug, because it is caused by the
same change.
I don't have set XkbOptions to any value in xorg.conf
I am using Ubuntu too, but Edgy Eft.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-05-03 02:57 -------
I've found that setting the OffScreenRendering mode to fbo in the registry
allows me to see the battlefield & UI-related graphics, as well as gunfire
effects. The actual units are invisible though. Console output consists mostly
of this error:
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
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------- Additional Comments From stimming(a)tuhh.de 2007-05-03 02:41 -------
Thanks for the pointer. Unfortunately I'm not so sure whether the Debian HOWTO
is still up-to-date with the filenames. In any case, setting XLOCALEDIR didn't
change the behaviour: I still get "err:keyboard:X11DRV_ToUnicodeEx Please
report: no char for ...". This happens for the following env dirs:
export XLOCALEDIR=/emul/ia32-linux/usr/X11R6/lib/X11/locale
There …
[View More]exists no directory /emul/ia32-linux but the package "ia32-libs" has a
directory /usr/lib32/X11/locale as verified by "dpkg -L ia32-libs | grep X11",
hence I tried
export XLOCALEDIR=/usr/lib32/X11/locale
and
export XLOCALEDIR=/usr/lib32/X11/locale/common
but all didn't change anything. I'll try to dig more into the X11 keysym
matching, but I'd be glad for any further pointers as well.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://downloads.gamezone.co
| |m/demos/d1574.htm
Keywords|NoAppDBEntry |download
------- Additional Comments From tony.lambregts(a)gmail.com 2007-05-03 00:59 …
[View More]-------
The Demo version displays exactly the same problem.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-05-03 00:43 -------
I doubt this is fixed, but we dont' have OmniPage Pro 12 to test it.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |florianskarten(a)web.de
------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 23:58 -------
*** Bug 7625 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-03 23:38 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-03 23:30 -------
Closing
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-03 23:14 -------
Resolving as fixed, Please reopen if this is not the case.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dank(a)kegel.com 2007-04-03 22:42 -------
Closing...
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From dank(a)kegel.com 2007-04-03 22:41 -------
Doesn't crash now, I think.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Kid Pix Deluxe 3 installer |Kid Pix Deluxe 3 installer
|can't find wininet.dll to |can't register online
|register online |
------- Additional Comments From dank(a)kegel.com 2007-04-03 22:40 -------
Tried it again …
[View More]just now. In general things work
better; you no longer need to set win98 emulation.
Internet registration still fails, but
not with the same error, it just says something failed.
And in fact when I ran d:\install\ereg\ereg32.exe explicitly,
registration succeeded. So now it's down to something
subtle...
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 21:30 -------
Ad "lost focus", it is enough to generate any event in some other window than
"wine notepad" window (e.g. by moving mouse outside notepad). Then the state of
the shifts is recovered.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 21:16 -------
To be precise, the problem is in function X11DRV_KeyEvent, line 1370. The patch
changes:
if (xic)
to the
if (xic && event->type == KeyPress)
I agree that this is correct. The previous incorrect call of XmbLookupString has
a side effect, that (e.g. for left shift) sets status=1 and keysym=0 on
KeyRelease. Because of keysym=0 the code reaches …
[View More]EVENT_event_to_vkey call (line
1424).
The patch disables this side effect, so e.g. on left shift KeyRelease the keysym
is 0xfe0a (ISO_Prev_Group) and it's ignored by condition on 1377. When I add a
hack to this condition (&& keysym != XK_ISO_Prev_Group), then the left shift works.
I also overlooked this:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 8 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_InitKeyboard vkey 0010 is being used by more than one keycode
Both shifts have keycodes 0x32, which are converted to virtKey=0010. Maybe, this
is the problem?
I remember exactly the same problem (reporting XK_ISO_Prev_Group on shifts, and
shifts "instantly" pressed) several years ago with console in moreQuakeWorld
linux client. I reported it to the author and it was fixed. But it's more than 5
years, so I don't remember the details.
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eivind.dahl(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5228 is|0 |1
obsolete| |
------- Additional Comments From eivind.dahl(a)gmail.com 2007-04-03 20:48 -------
Created an attachment (id=5229)
--> (http://bugs.winehq.org/attachment.cgi?id=5229&action=…
[View More]view)
Actual Relay Log
Appreciate the speed of your reply. Excuse my general failing. This should do
the trick anyways :)
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------- Additional Comments From eivind.dahl(a)gmail.com 2007-04-03 20:43 -------
Site only accepts 1 MB files. This one is 37.5 We have a conundrum. Looking in
to it ^^
tail --bytes=1073741824 file.log
Is there no better way to upload a relay log?
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http://bugs.winehq.org/show_bug.cgi?id=3169
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-03 20:41 -------
closing
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mk144210(a)bcm.tmc.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From mk144210(a)bcm.tmc.edu 2007-04-03 20:10 -------
Don't know which patch did it, but fixed in 0.9.32. Yay.
Misha
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-03 20:03 -------
Abandoned
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From truiken(a)gmail.com 2007-04-03 19:33 -------
Not a blocker.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-atl |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-04-03 19:32 -------
Please attach a +relay log.
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eivind.dahl(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |blocker
OS/Version|other |Linux
Version|unspecified |0.9.32.
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http://bugs.winehq.org/show_bug.cgi?id=7633
Summary: Exact Audio Copy: Unhandled Exception Error at
WndProcs.732 -> INDEX-RANGE
Product: Wine
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eivind.dahl(a)gmail.com
I open the program, it gives a …
[View More]prompt saying Unhandled Exception Error at
WndProcs.732 -> INDEX-RANGE
No terminal ouptut except:
libGL warning: 3D driver claims to not support visual 0x4b
libGL warning: 3D driver claims to not support visual 0x4b
which I assume is unrelated.
The component is a guess.
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http://bugs.winehq.org/show_bug.cgi?id=7632
------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-04-03 17:22 -------
Yup that's it, that makes it playable (disabling GLSL, and using /novalidate).
I can confirm that I get the same problem, although strangely it's only in
Skirmish mode.
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------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 17:21 -------
I got a new-new msvcrt.dll now. This one works.
Sorry for bothering you, and thanks for the information.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |minor
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 17:18 -------
The patch you found to be the cause for …
[View More]regression is correct. So something
wrong somewhere else. You might want to look at the reason why X sends invalid
key codes to Wine.
Lovering priority - there is a known workaround - use other key combinations to
toggle between groups.
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 17:10 -------
Do you get that error if you don't change the zoom level? The only errors I get
(with medium graphics) are related to unhandled shader opcodes (decimated):
fixme:d3d_shader:shader_generate_main Can't handle opcode dp2add in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode nrm in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode pow …
[View More]in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode sincos in hwShader
Which I also get at the low graphics setting except for the 2-D dot product
(dp2add).
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jrliggett(a)cox.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From jrliggett(a)cox.net 2007-04-03 17:10 -------
Downgrading fglrx back to 8.33.6 fixes this crash for me, although I still get
another crash …
[View More]in datacache.dll similar to bug 4044. Closing this bug.
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 16:52 -------
This problem does need to get fixed, but as a work-around try setting the
graphics to "low". At least on the demo, this allows the game to show the
battlefield.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 16:45 -------
OffscreenRenderingMode=backbuffer fixed in 0.9.32.
pbuffer mode worked before. See http:/…
[View More]/wiki.winehq.org/UsefulRegistryKeys
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------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:36 -------
Bug seems related to patch
7918c59f867e438b1e609010d5057025764693b5 - kernel32: Add a stub implementation
for GetVolumeNameForVolumeMountPoint{A, W}.
whose parent is
eb75b17801cf07903a62c44ddd2d5ce25dba049f - mcicda: Compare GetLastError() to
kernel error codes, not ntdll ones.
git bisect says:
eb75b17801cf07903a62c44ddd2d5ce25dba049f is first bad commit
commit …
[View More]eb75b17801cf07903a62c44ddd2d5ce25dba049f
Author: Francois Gouget <fgouget(a)free.fr>
Date: Tue Jan 9 12:17:54 2007 +0100
mcicda: Compare GetLastError() to kernel error codes, not ntdll ones.
:040000 040000 9d179ed72166cb2567adeeb0b62196748d493ef4
938aee82bcf61f189a6b268e13d1e35135bfa761 M dlls
---
Further investigation showed that sound does NOT really break, the PCM volume
merely gets set to 0 when the game is launched! This behavior is surely not
intended.
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------- Additional Comments From truiken(a)gmail.com 2007-04-03 16:25 -------
a) They were wrong, and
b) Wine can't load msvcr80.dll anyway (bug 6591, bug 7409)
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------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:20 -------
Several people told me it should be done like this, someone in a forum and
someone in the Wine IRC channel. Besides, I couldn't find any "regular" newer
version of msvcrt. So this must be the "newer version"
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-04-03 16:16 -------
> (which is msvcr80.dll renamed to msvcrt.dll)
msvcr80.dll is not the same as msvcrt.dll..…
[View More].notice the 't'.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 16:09 -------
I tried it on another machine, with the same setup:
ubuntu dapper
X.Org 7.0.0-0ubuntu45,
Option "XkbLayout" "us,cz(qwerty)"
Option "XkbOptions" "grp:shift_toggle,grp_led:scroll"
the problem is the same, as described. mgrac(a)redhat.com confirmed this too. He
discovered, that if the notepad window focus is lost and then it is focused
again, the shift state is …
[View More]recovered then. I.e. one can type lowercase letters
and numbers again.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:09 -------
I used the newest version of that file I could find (which is msvcr80.dll
renamed to msvcrt.…
[View More]dll)
It's still stack-overflowing!
err:module:find_forwarded_export function not found for forward 'msvcrt.time'
used by L"c:\\windows\\system32\\crtdll.dll". If you are using builtin
L"crtdll.dll", try using the native one instead.
err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip 7bc4b389 esp
00c31000 stack 0xc31000-0xe40000
(native crtdll.dll solves the first error, but not the overflow)
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kmaterka(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kmaterka(a)wp.pl 2007-04-03 16:06 -------
Now it is working again. Sorry, I forgot about this bug.
Do you want to install P³atnik? Hmm, it will …
[View More]be hard. P³atnik repends on many
libralies, eg. Internet Explorer, OLE, MDAC, JET or MS Access, crypto API,
Richedit2, MDAC etc... And it is available only in Polish. But in near future
I'll try it to install again and I'll probably wrote a howto.
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 15:49 -------
In response to Comment #3:
Don't know if this helps you, but I'm running Wine 0.9.32 (released just the
other day) and have the graphics set to "low". I'm also using "/novalidate"
rather than UseGLSL.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Closing.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Invalid.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|ABANDONED |
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Um not abandoned...invalid.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 15:33 -------
I use the same xorg configuration for years. Both shift_toggle and shifts_toggle
work with the same behaviour, the keyboard layout is switched when both shifts
are pressed. I just checked, that also with shifts_toggle the described bug appear.
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------- Additional Comments From hverbeet(a)gmail.com 2007-04-03 15:31 -------
Yeah, as Stefan said, your best bet is probably to try and find an old dxsdk
somewhere.
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-04-03 15:28 -------
How do you even get to see the commander? I can't see any units at all when I
try to run the game (with all three patches applies). I can "play" it, and
create stuff and move my invisible units around, but those screenshots you've
just shown are the first time I've seen visible units in Wine...
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 14:27 -------
Confirmed: 24bpp wrong video mode bug fixed in 0.9.32.
Also coloured overlay drawing bug fixed in 0.9.31
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 14:08 -------
Both shifts would be "grp:shifts_toggle" (note shift_s_).
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Summary: Supreme Commander demo - "commander" becomes upside down
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.fileshack.com/file.x/10158/Supreme+Commander+
Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
…
[View More]ReportedBy: ehoover(a)mines.edu
A couple of seconds after launching a skirmish the "commander" (main unit) turns
upside down and his vertical position (z-coordinate) suddenly becomes dependent
upon the viewing angle of the camera.
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-04-03 13:37 -------
Can you attach a +d3d7 trace?
The DDraw 2 documentation is available in /dev/null at some Microsoft server.
Or actually, they call that NUL I think :-( . Removed a long time ago. Because
of that I started writing documentation in dlls/ddraw/ based on the old
implementation, to encourage extending it based on what we find out.
I have older docs from old dx …
[View More]sdks, but they are not of much use usually,
because the d3d7 and newer docs still apply. Subtile differences are usually
not documented.
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------- Additional Comments From spektrx(a)hotmail.com 2007-04-03 13:33 -------
(From update of attachment 5224)
Confirmed - wine 0.9.32 on Gentoo
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 12:36 -------
I don't use single shift to toggle groups. I use both shift together to toggle.
It's quite common configuration, I think. Maybe, could you try to add
grp:shift_toggle to "XkbOptions" in your xorg.conf (with some keyboard layout)?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 12:22 -------
You configuration is invalid. If you using "shift" to toggle between groups,
then you can't use it ... as a standard shift! Well not exactly, but close.
ISO_Prev_Group indicates the group change and not the actual [shift] key. Wine
doesn't handle these.
I can not reproduce your problem here - it works perfectly with either shift
pressed and released numerous times.…
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 11:59 -------
Yes, it is. I did the regression test:
ac3646cc08dcb56cff8988b52987acea6c474d02 is first bad commit
commit ac3646cc08dcb56cff8988b52987acea6c474d02
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Mon Feb 19 16:19:44 2007 +0800
winex11.drv: Clients should pass only KeyPress events to XmbLookupString.
:040000 040000 …
[View More]478c8fb452f016034e861d967b6ae39f481e854e
80aef00311e364c7f20ee5e671a6b3b5c26b20ba M dlls
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gojulgarbmail(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-04-03 11:54 -------
It seems that my old configuration was actually the problem. With removing this
old config everything became fine.
The workaround consisted in removing the old .wine directory and letting the
tool create a new one.
Rgds.
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 11:47 -------
Is there anything which should call BeginScene if you forgot to, and then you
begin e.g. processing vertices?
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 11:40 -------
Ah, oops!
Where's the ddraw2 documentation, or is that a silly question?!
The workaround also works if you just remove the line
- return WINED3DERR_INVALIDCALL;
Strange looking through the trace, the 'Not in scene' condition only occurs once.
Perhaps something is done which should reset the state of this->InScene, but
doesn't yet, or resets it when it …
[View More]shouldn't?
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------- Additional Comments From wine(a)ibboard.co.uk 2007-04-03 11:30 -------
Created an attachment (id=5223)
--> (http://bugs.winehq.org/attachment.cgi?id=5223&action=view)
Full winedbg output from running "winedbg DarkCrusade 2>
~/darkcrusade_fulldebuglog.txt"
Output copied from the console. Most errors were given "next", although some in
the middle seemed to be repeating more than before and so were given "cont" for
a while.
The …
[View More]initial kernel32 movl errors are from the main game loading screen, after
which the main menu appears without a problem (although a little sluggish in
debug mode). The errors from starting the campaign begin around the
"GetStreamMode@ByteStreamConverter" ones with the page faults.
Hopefully that's all useful log output.
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------- Additional Comments From wine(a)ibboard.co.uk 2007-04-03 10:56 -------
Created an attachment (id=5221)
--> (http://bugs.winehq.org/attachment.cgi?id=5221&action=view)
Full console output from running "wine DarkCrusade.exe 2>
~/darkcrusade_fullconsolelog.txt"
Everything I can see in the log files matches the output when running a normal
skirmish game (which doesn't crash). Log from winedbg to follow (if I can work
out how)
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 10:06 -------
What graphics settings do you have in winecfg? The patch works for me in
fullscreen mode until I put my mouse over something in the game (Bug #7619).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:28 -------
Closing invalid
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:28 -------
Get newer version of msvcrt.dll
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
Component|wine-directx-d3d |wine-directx-ddraw
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:25 -------
Oh and btw, please (re)move ~/.wine directory and reinstall your application.
It seems you are using a really old configuration.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Summary|supreme commander complains |Supreme Commander the
|about |playground is totally white
|d3d_draw:drawStridedInstance|
|d …
[View More] |
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-04-03 08:59 -------
Does it always fail to load levels? I'm finding that it fails to load levels
/sometimes/ as of wine-0.9.32, and that it sometimes crashes after X amount of
time in game.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 08:38 -------
Configure and make in Wine tree don't need any parameters. Just run
./configure && make depend && make
and run the program using just compiled wine binary skipping 'make install':
cd ~/.wine/drive_c/Program Files/blah-blah-blah
~/wine/wine ./blah-blah-blah.exe
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Summary: Titan Quest hangs after 5 seconds in menu
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder.m(a)czela.net
Titan Quest now with latest wine can start, but graphic in menu is broken and it
hangs …
[View More]after 5 seconds. It is complaining about "Updating part of a compressed
texture is not supported at the moment"
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------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-04-03 08:18 -------
Could you please provide the parameters to the configure and make commands in
order to be able do recompile wine with debug symbols ?
Can't find this in the documentation.
Thanks for your help.
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Summary: Supreme Commander: When using DirectX XACT engine: stack
overflow
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In order to get sound in Wine, I registered …
[View More]the 7 xactengine2_<>.dll's with
regsvr32. These are extracted from the Feb 07 update of DirectX 9, I can upload
them if needed. These files seem to be essential to having sound in SupCom. One
of them however, which is xactengine2_4.dll, causes SupCom to give me these 2
errors when launching:
wine: Call from 0x3229d71 to unimplemented function msvcrt.dll._aligned_malloc,
aborting
err:seh:setup_exception stack overflow 12 bytes in thread 000e eip 010ce4e8 esp
00c30ff4 stack 0xc31000-0xe40000
I tried using msvcrt.dll as native and builtin as well as replacing it with
different versions with no success.
Will provide more information when told which.
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Summary: MechWarrior 3: ingame is black, but HUD gets drawn
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and
…
[View More]launching a game, nothing is visible (everything's black) except the HUD. This
is most probably related to these 4 errors
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
It's not possible to set the renderer ingame, due to a bug that prevents ingame
dialog boxes to be clicked. In order to active this renderer, set
HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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Summary: Regression: MechWarrior 3 sound breaks with 0.9.29
Product: Wine
Version: 0.9.32.
Platform: Other
URL: http://downloads.gamezone.com/demos/d2002.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
…
[View More]Sound works fine with 0.9.28, but I can't hear anything with 0.9.29, 31 or 32
(30 won't let me launch it)
I can't find any differences in the 28 and 29 logfiles, but I'm attaching the
non-sound version anyway.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 05:56 -------
Backtrace is useless since you didn't recompile Wine with debug symbols.
Once you do that, please provide more (~500) lines of the log before the crash,
+ the crash log WITH DEBUG SYMBOLS.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-03 05:03 -------
Hi Byeong-Sik, i think it would be a good idea to send in the patch anyway, even
if it's not perfect. Currently AddFontMemResourceEx is only a stub, and your
patch is defintely an improvement, as it solves this bug. If we're going to wait
for someone to write a better implementation, i fear we can wait a long time :(
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
------- Additional Comments From ben(a)atomnet.co.uk 2007-04-03 05:00 -------
Not major unless a lot of other apps start exhibiting the same behavior.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
------- Additional Comments From ben(a)atomnet.co.uk 2007-04-03 04:58 -------
Please keep the default Wine Bugs CCed one way or another.
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http://bugs.winehq.org/show_bug.cgi?id=7627
Summary: Registry error when starting Office 2000
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
I installed the German version of Office 2000 with wine 0.9.32. At every start
of …
[View More]Office 2000 a registry error is reported (I will attach a screenshot).
My poor translation to English is here:
-----
The Windows registry detected that one or more
needed files are damaged or are missing. To solve
this problem please execute the Word setup program.
-----
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http://bugs.winehq.org/show_bug.cgi?id=7626
Summary: supreme commander complains about
d3d_draw:drawStridedInstanced
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart(a)sbo-dewindroos.nl
When trying to play the game, the …
[View More]playground is totally white, making the game
unable to play
The console tells me:
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from glDrawElements
@ drawprim.c / 988
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http://bugs.winehq.org/show_bug.cgi?id=7542
------- Additional Comments From bart(a)sbo-dewindroos.nl 2007-04-03 04:11 -------
I can confirm this bug, mouse is not moving.
The attached patch will allow the mouse to move in windowed mode. But it's
slightly off, which makes it hard to press a button. Also in full screen the
mouse pointer is gone again.
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http://bugs.winehq.org/show_bug.cgi?id=5952
plamen_h_x(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From plamen_h_x(a)yahoo.com 2007-04-03 02:42 -------
It's my fault. Linux environment was not properly setup.
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http://bugs.winehq.org/show_bug.cgi?id=7622
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |3972
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-04-03 02:14 -------
Requires .NET 2.0. Probably installs fine if .NET is installed.
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http://bugs.winehq.org/show_bug.cgi?id=4299
------- Additional Comments From scott(a)open-vote.org 2007-04-03 02:10 -------
See also Bug 7554 for another search tab problem
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http://bugs.winehq.org/show_bug.cgi?id=7299
------- Additional Comments From digitaltopia(a)gmail.com 2007-04-03 02:08 -------
This bug continues to exist with version 0.9.32.
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http://bugs.winehq.org/show_bug.cgi?id=7624
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-04-03 02:01 -------
Even with native DCOM, CoCreateInstance is still failing (run with +snoop):
0012:CALL ole32.CoCreateInstance(<unknown, check return>) ret=…
[View More]00c4acb4
0012:RET ole32.CoCreateInstance(00c42f98,00000000,00000017,00c413f4,7e6bb884)
retval=800401f0 ret=00c4acb4
0012:Call msi.MsiRecordSetStringA(00000002,00000001,00ca2148 "CoCreateInstance
of AutomaticUpdates failed") ret=00c50830
This fails because the custom action is calling CoCreateInstance on this guid:
bfe18e9c-6d87-4450-b37c-e02f0b373803 - IAutomaticUpdate provided by wuapi.dll
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http://bugs.winehq.org/show_bug.cgi?id=7616
------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 01:55 -------
Recompile Wine with debug symbols and generate a +relay,+seh log.
Then attach here ~100 lines before the crash +crash dump.
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http://bugs.winehq.org/show_bug.cgi?id=7609
------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 01:47 -------
Is it a regression? If so please do a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=7624
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-msi
------- Additional Comments From dank(a)kegel.com 2007-04-03 01:03 -------
Hmm, using native dcom didn't fix it. Maybe it's an MSI problem.
The +relay log of the app failing with native DCOM
shows the custom action doing the …
[View More]following repeatedly:
0012:Call kernel32.TlsGetValue(0000000b) ret=00c06219
0012:Ret kernel32.TlsGetValue() retval=7ee52878 ret=00c06219
0012:Call kernel32.TlsGetValue(0000000b) ret=00c06362
0012:Ret kernel32.TlsGetValue() retval=7ee52878 ret=00c06362
0012:Call kernel32.TlsGetValue(0000000c) ret=00c06364
0012:Ret kernel32.TlsGetValue() retval=00c300f8 ret=00c06364
0012:Call kernel32.SetLastError(00000000) ret=00c063bf
0012:Ret kernel32.SetLastError() retval=00000000 ret=00c063bf
0012:Call kernel32.GetLastError() ret=00c06349
0012:Ret kernel32.GetLastError() retval=00000000 ret=00c06349
Then after a while it seems to give up and raise an exception:
0012:Call kernel32.RaiseException(e06d7363,00000001,00000003,7d46c8dc) ret=00c01a11
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http://bugs.winehq.org/show_bug.cgi?id=7624
Summary: Windows Live Mail Desktop Beta install fails
Product: Wine
Version: 0.9.30.
Platform: Other
URL: http://ideas.live.com/programpage.aspx?versionId=6ac2bed
2-b5a4-4a0a-a897-e36dd191a9f4
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-ole
…
[View More]AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer aborts early unless you use winecfg to set WinXP mode.
It then gets a bit further, but aborts with the following log:
trace:msi:HANDLE_CustomType1 Calling function L"GetAUValues" from
L"C:\\windows\\temp\\msi952.tmp"
...
trace:ole:CoCreateInstance (rclsid={bfe18e9c-6d87-4450-b37c-e02f0b373803},
pUnkOuter=(nil), dwClsContext=00000017,
riid={00000000-0000-0000-c000-000000000046}, ppv=0x7d2ad8f4)
err:ole:CoCreateInstance apartment not initialised
...
trace:msi:MSI_ProcessMessage ((nil) 0 10 L"CoCreateInstance of AutomaticUpdates
failed")
...
err:msi:ITERATE_Actions Execution halted, action L"GetAUValues" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=7461
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rog_per(a)hotmail.com
------- Additional Comments From truiken(a)gmail.com 2007-04-03 00:45 -------
*** Bug 7608 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7608
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2007-04-03 00:45 -------
Duplicate. Upgrade to git.
*** This bug has been marked as a duplicate of 7461 ***
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http://bugs.winehq.org/show_bug.cgi?id=7604
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From truiken(a)gmail.com 2007-04-03 00:33 -------
Closing.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-04-03 00:32 -------
Invalid.
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http://bugs.winehq.org/show_bug.cgi?id=7604
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From truiken(a)gmail.com 2007-04-03 00:32 -------
That's not WORKSFORME, that's INVALID.
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http://bugs.winehq.org/show_bug.cgi?id=5865
------- Additional Comments From wjsqudtlr(a)gmail.com 2007-03-03 22:52 -------
Created an attachment (id=5210)
--> (http://bugs.winehq.org/attachment.cgi?id=5210&action=view)
AddFontMemResourceEx test program.
Hi,
I attach simple 'AddFontMemResourceEx" API test program.
My "AddFontMemResourceEx" patch is easy method, but I think this method is not
good method. it's just temperary implementation.
I think "this patch and attached test …
[View More]program" provides some idea for
{Add/Remove}FontMemResourceEx implementation to wine people.
I hope somebody's good work. :)
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http://bugs.winehq.org/show_bug.cgi?id=7623
Summary: Winamp Video Bug
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: www.winamp.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoalien(a)gmail.com
I was trying to watch streaming video from
http://www.wwitv.…
[View More]com/portal.htm
The links are based on .m3u files.
I open one with winamp and the video buffers loads and plays.
But I see no video.
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http://bugs.winehq.org/show_bug.cgi?id=7621
Summary: Fallout Tactics no longer starts up (worked in 0.9.31)
Product: Wine
Version: 0.9.32.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
Fallout Tactics had worked perfectly in the 0.9.31 release, but …
[View More]now it fails to
start up. The application switches to full screen mode and then displays a
dialog box saying "C:\dev\phoenix\display\win32\win32window.cpp (873): **fatal
error**: Could not create display buffers". After pressing ok, I get an
"Abnormal program termination" message from the MSVC runtime. Clicking ok on
that shuts the app down. I get the following output on my console where I ran Wine:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18d280) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18c268)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18f300)->(0x20024,00000811)
err:ddraw:IDirectDrawSurfaceImpl_Release (0x18f640) Failed to uninit 3D
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18f300)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_Release (0x190980) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x1d3cc0 with type 1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
I suspect the problem is in DirectDraw or D3D, but I don't know enough about
either to say for sure, so I'll file this under the DirectX category.
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http://bugs.winehq.org/show_bug.cgi?id=7620
Summary: winedbg fails with Unhandled page fault
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcgarbage(a)comcast.net
winedbg notepad.exe returns with following
wine: Unhandled page fault on read access to …
[View More]0x00000030 at address 0x7ed93771
(thread 0009)
, starting debugger...
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code
(0x7ed93771).
This continues until killed.
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http://bugs.winehq.org/show_bug.cgi?id=7601
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |alex(a)thehandofagony.com
------- Additional Comments From alex(a)thehandofagony.com 2007-03-03 20:20 -------
I will look in to it.
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http://bugs.winehq.org/show_bug.cgi?id=7619
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-dinput |wine-directx-d3d
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 19:46 -------
Changing component. This is not dinput related.
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http://bugs.winehq.org/show_bug.cgi?id=6269
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 19:34 -------
------- Additional Comment #2 From Vitaliy Margolen 2007-03-03 15:21 -------
Upgrade to latest Wine (0.9.32) and test again. Several things in that area have
been changed.
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http://bugs.winehq.org/show_bug.cgi?id=6269
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Component|wine-directx |wine-x11driver
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=6269
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 19:32 -------
The other one's a duplicate.
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http://bugs.winehq.org/show_bug.cgi?id=7619
Summary: Supreme Commander demo loses main cursor after cursor
changes
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.fileshack.com/file.x/10158/Supreme+Commander+
Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-…
[View More]bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Once you get the Supreme Commander demo to the battlefield (see Bug #7507 and
Bug #7542) the main mouse cursor disappears if you put your mouse over any of
the special objects (causing a cursor change) and then move the mouse off again.
This problem looks like it may be a result of the implementor of
SetCursorProperties mis-reading the MSDN documentation and releasing the cursor
on each SetCursorProperties call rather than after a device reset.
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http://bugs.winehq.org/show_bug.cgi?id=7613
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 19:14 -------
Ok,
I'm sorry my English wasn't quite as clear as it should've been.
And I'm sorry I assumed all games work in the same way when they don't.
I've only ever seen wine behave in one way: by warping the pointer back to the
windows centre. This bug is the departure from that behaviour.
All I needed to hear was: (1) Duplicate of 6971. (2) Judging by the description,
…
[View More]AvP probably doesn't use dinput warping.
I imagine a whole swathe of regression bugs turning up isn't fun, but I'm just
trying to help out.
Lets see:
>Normally games with mouse input recentre the mouse on the display every time
>you make an input movement.
Some old games - might be. But this statement is invalid in it's nature.
>As of (between 0.9.25 and 0.9.28) AvP doesn't do this: as you look round
>the mouse pointer keeps moving and eventually leaves the window. Affects
> both fullscreen and 'Emulate Virtual Desktop' modes.
Then this game does not warp mouse curse at all. Even on windows!
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http://bugs.winehq.org/show_bug.cgi?id=6971
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |a.hurst(a)shef.ac.uk
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:39 -------
*** Bug 7613 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7613
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:39 -------
Lets see:
>Normally games with mouse input recentre the mouse on the display every …
[View More]time
>you make an input movement.
Some old games - might be. But this statement is invalid in it's nature.
>As of (between 0.9.25 and 0.9.28) AvP doesn't do this: as you look round
>the mouse pointer keeps moving and eventually leaves the window. Affects
> both fullscreen and 'Emulate Virtual Desktop' modes.
Then this game does not warp mouse curse at all. Even on windows!
*** This bug has been marked as a duplicate of 6971 ***
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http://bugs.winehq.org/show_bug.cgi?id=7611
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:35 -------
As said - this is a dup
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http://bugs.winehq.org/show_bug.cgi?id=7613
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 18:33 -------
I don't understand what your problem with my first comment is.
I describe the symptom as best I can.
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http://bugs.winehq.org/show_bug.cgi?id=7611
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 18:30 -------
*** Bug 6269 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6269
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 18:30 -------
The newer one is a better, more descriptive bug report.
*** This bug has been marked as …
[View More]a duplicate of 7611 ***
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http://bugs.winehq.org/show_bug.cgi?id=7611
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 18:29 -------
I closed the original bug, and open this one since the first was : (a) not very
concise or …
[View More]descriptive, (b) unassigned, and (c) not assigned to a specific wine
component.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:28 -------
Then describe your problem and not what you think is the cause!
What you said so far is not correct
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a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 18:25 -------
It's a regression.
It used to work: as of (somewhere between 0.9.25 and 0.9.28; I haven't …
[View More]located
the exact commit yet) it stopped working.
Perhaps it isn't a dinput bug. What responds to games messages to reset pointer
position?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:17 -------
_This_ is duplicate
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:16 -------
*** Bug 7611 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:16 -------
BTW do not just create exact duplicates of your former bugs!!!
Next time your bugs …
[View More]will be closed as invalid!
*** This bug has been marked as a duplicate of 6269 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:16 -------
Dup but other way around!
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Le Petit Robert craches |Le Petit Robert crashes with
| |pagefault
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:08 -------
Closing dup
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jasmin.1023(a)yahoo.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:08 -------
*** Bug 7617 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:08 -------
Duplicate
*** This bug has been marked as a duplicate of 1631 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|X11driver : regression due |Le Petit Robert craches
|to incorrect support of |
|X.org 7.x servers |
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 18:03 -------
If mouse is not centered, then games don't do it!
Native does not do it.
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------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 18:00 -------
Still broken in 0.9.32 but looks a tiny bit better for some reason.
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http://bugs.winehq.org/show_bug.cgi?id=2615
------- Additional Comments From shoeberto(a)gmail.com 2007-03-03 17:57 -------
Myst is still very broken. I just updated to 0.9.32 (also tried with 0.9.31)
and it crashes as soon as the intro videos finish, spewing errors in the console.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |liquitsnake(a)gmx.net
------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 17:46 -------
*** Bug 7615 has been marked as a duplicate of this bug. ***
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 17:46 -------
Duplicate.
*** This bug has been marked as a duplicate of 7264 ***
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------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 17:45 -------
Ok, found an interesting thing. The "only appears in the top quarter" is only
present if using virtual desktop mode and the "screen is entirely blank on the
menu" only happens if you have OffscreenRenderingMode set to fbo.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 17:35 -------
Not a blocker.
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http://bugs.winehq.org/show_bug.cgi?id=7618
Summary: Flanker 2 load error
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plamen_h_x(a)yahoo.com
For several versions of wine game menu loads, in another it report this message
and quit after that.
…
[View More]"Flanker 2.0 is now stopping execution because of internal error.Send file
EXCEPT.LOG and ERROR.LOG from Flanker dir to flanker2(a)eagle.ru."
Bugs also appear for wine 0.9.31 - 0.9.32 so I finally dicide to report :) .
Unfortunatley I don't remember last version wich work properly. I'll check later.
------part of console output----------------
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x17d910): Only one Direct3D device per
DirectDraw object supported
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x17d910): Only one Direct3D device per
DirectDraw object supported
fixme:d3d:state_rop2 Render state WINED3DRS_ROP2 not implemented yet
fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet
fixme:d3d:state_pointsprite >>>>>>>>>>>>>>>>> 0x502 from glActiveTextureARB @
state.c / 1164
fixme:d3d:state_pointsprite >>>>>>>>>>>>>>>>> 0x502 from glActiveTextureARB @
state.c / 1164
------------------------------------
----------ERROR.LOG-----------------
Demo version: 111991700
Create Primary Display Driver.
DirectDraw report:
Exist Mipmapping.
Exist Triangle Gourau alpha.
Exist Triangle Gourau fog.
Exist Line Gourau alpha.
Exist Line Gourau fog.
Exist Texture Video Memory.
Textures memory: Total 67108864 : Free 65925120
Initialize Raster
Create Primary Display Driver.
Select 16-ZBuffer depth
BackBuffer DDSCAPS_VIDEOMEMORY
Create 3DHAL Device
Select 16-ZBuffer depth
BackBuffer DDSCAPS_VIDEOMEMORY
Create D3D device failed: One or more of the parameters passed to the function
are incorrect.
Enable MMX
CPU: EAX = 0xF0A
---------------------------------
Game menu
http://appdb.winehq.org/appimage.php?iId=3992 .
Demo link
http://public.www.planetmirror.com/pub/gameworld/demos/Flanker2Demo.exe
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Summary: dsound buffer underruns on campaign/mission start videos
in C&C Generals
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasmin.1023(a)yahoo.com
problems with direct-…
[View More]sound, regardless of whether alsa or oss is used and with
any hardware acceleration/driver emulation options. After I put my Config.ini in
"~/Command & Conquer Generals Data", i can start the game. Solo Play -> Skirmish
always works, but..
Most of the mission start videos.. trying Solo Play -> GLA always crashes as
soon as first mission video starts. also, if you clicked China, first mission
video works, but after the initial video of 2nd mission, it crashes at or after
the "destroy the convention part".. The errors in both scenarios are related to
DSOUND and problems with buffer underrun detection. I have it running up to
1600x1200.. i run it at "low" in video quality settings. it runs fine when set
to "high" even at that resolution, but it gets slower almost as cedega at "low"
also i've noticed when playing a big skirmish game (I + 7 armies on a 8 player
map), things start getting slower 15 minutes into the game or so, and then the
buffer underrun errors start scrolling again in the terminal in the back, though
the game continues to run for hours even.
while playing skirmish:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7084f28
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=18812 <
primary_done=18816)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=18176 <
primary_done=18180)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16008 <
primary_done=16012)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=12396 <
primary_done=12400)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=12380 <
primary_done=12384)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=28536 <
primary_done=28540)
the above errors always show while playing around in the game (in skirmish for
example)
But these are the errors that show when the campaign videos lockup the game,
scrolls really fast in the terminal using up 99.9% cpu:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1ddf60
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1ddf60
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x98e5e20
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1ddf60
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From ben(a)atomnet.co.uk 2007-03-03 16:39 -------
One bug per report (bugs are also useless without details), also please use an
actual name …
[View More]for your ident.
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gojulgarbmail(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-03-03 16:16 -------
The problem is likely to happen because of the spash screen of the application,
but not completely sure.
What we see on startup is the …
[View More]splash screen window, that then becomes blank and
then the application crashes instead of being launched properly.
On an X.org 6.8.2 server, the splash screen also becomes blank, but the app is
launched properly.
Note that if you launch the application using a SSH on which the server uses a
X.org 6.8.2 server and the client uses a X.org 7.x server, the application is
displayed fine on the client.
The contrary leads to a crash.
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Summary: X11driver : regression due to incorrect support of X.org
7.x servers
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gojulgarbmail(a)yahoo.fr
Under Ubuntu Breezy Badger, with Wine …
[View More]0.9.x, the application "Le Petit Robert"
worked fine. Breezy Badger uses X.org 6.8.2.
When upgrading to Ubuntu Dapper Drake, and now on Edgy, which both use an X.org
7.x server, the application does not work properly, and crashes at startup.
The problem does not come from the Wine version, since the first times I got the
error the versions of Wine I had on Breezy and on Dapper/Edgy were the same.
(0.9.20 or something like that.)
The first lines of the error log are the following :
julien@pcathlon:/media/cdrom$ wine pr1.exe
ALSA lib pcm_mmap.c:369:(snd_pcm_mmap) mmap failed: Argument invalide
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
ALSA lib pcm_mmap.c:369:(snd_pcm_mmap) mmap failed: Argument invalide
err:x11drv:X11DRV_CreateWindow invalid window height -21
err:x11drv:X11DRV_CreateWindow invalid window width -40
err:x11drv:X11DRV_CreateWindow invalid window height -21
wine: Unhandled page fault on read access to 0x00000000 at address 0x4888b4
(thread 0009), starting debugger...
Under a 6.8.x X.org server, such errors do not occur.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|New "canonical" shadowbane |Shadowbane installer
|installer crashes. |crashes: wine needs some TTF
| …
[View More] |fonts replacements.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-03-03 16:05 -------
Confirming. It just can't find a suitable font, that's the cause for the crash.
Putting arial.ttf in ~/drive_c/windows/fonts/ is enough to get around thiis bug.
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http://bugs.winehq.org/show_bug.cgi?id=7615
Summary: Regression; Black screen in Halo
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In 0.9.31, Halo worked better than ever. In 0.9.32, I get a black screen
whenever I'm …
[View More]allowed to move (in-game). I mean, cut scenes work fine, but that
moment the cut scene finishes, the screen goes black. However, stuff like text
or the menu after pressing ESC still get displayed (on top of the blackness)
I compared logs of 0.9.31 and 0.9.32 and I've found this
fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071
err:d3d_shader:shader_get_registers_used No texture bound to sampler 2
Those 2 errors appear in the 0.9.32 log, but not in the 0.9.31 one.
If more information is needed, I would be glad to provide it.
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Summary: Winamp Bugs
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.winamp.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoalien(a)gmail.com
Here are some problems with WINE running WInAmp that I would like …
[View More]to see fixed:
- midi playback
- the ML doesn't show up
- modern skins do not show
- Dro's JTFE plugin doesn't work
- dragging winamp windows and even file manager windows caused winamp to
stutter. At least for my setup.
- Crackling: Doesn't happen if you use the wave_out plugin and increase the buffer
- AVS works fine, just Fullscreen mode doesn't work
- Issues when minimizing winamp
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a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Aliens versus Predator |Aliens versus Predator
|rendering bug |EndScene rendering bug
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Summary: Aliens versus predator: mouse doesn't stay centred
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Normally games with mouse input recentre the mouse on the display every …
[View More]time you
make an input movement.
As of (between 0.9.25 and 0.9.28) AvP doesn't do this: as you look round the
mouse pointer keeps moving and eventually leaves the window. Affects both
fullscreen and 'Emulate Virtual Desktop' modes.
Will try to find the commit (zzzz)
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 15:24 -------
Found the commit:
67b1f4a7e927905223d49b2f015bdad50a5374c2
"wined3d: BeginScene and EndScene tests and fixes"
I'll attach a +d3d,+d3d7 trace
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-03 15:21 -------
Upgrade to latest Wine and test again. Several things in that area have been
changed.
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------- Additional Comments From me(a)gn0me.org 2007-03-03 14:17 -------
Same issue in 0.9.32; additionally, on quit, I sometimes have the screen remain
black and not close itself like it used to-- have only run it on 0.9.32 a few
times so I can't confirm the quitting issue yet.
0.9.32(git) on Ubuntu Feisty
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http://bugs.winehq.org/show_bug.cgi?id=2467
------- Additional Comments From janohaluska(a)centrum.sk 2007-03-03 14:10 -------
yes same problem present on my machine. Using wine 0.9.31 on Ubuntu 6.06.
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http://bugs.winehq.org/show_bug.cgi?id=7557
ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ehoover(a)mines.edu 2007-03-03 13:56 -------
This problem is fixed in Wine 0.9.32.
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http://bugs.winehq.org/show_bug.cgi?id=7612
Summary: Nexus: Weapon menu is black
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmeszlender(a)gmx.at
The Weapon menu in Nexus 1.01 is only black so that you can't see any Weapons or
items and you see in …
[View More]the left bottom corner a picture of your ship but because
of this picture you can't see your other ships.
Screenshot:
http://img259.imageshack.us/img259/2850/bildschirmfotovn1.png
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http://bugs.winehq.org/show_bug.cgi?id=7611
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 13:36 -------
*** Bug 6269 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6269
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 13:36 -------
Bug
*** This bug has been marked as a duplicate of 7611 ***
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http://bugs.winehq.org/show_bug.cgi?id=7606
------- Additional Comments From jrliggett(a)cox.net 2007-03-03 13:36 -------
Also note that I was using 0.9.32 to test with (git as of yesterday) And if you
search wine-devel archives you'll find a note from someone also having this
problem.
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http://bugs.winehq.org/show_bug.cgi?id=7611
Summary: Grim Fandango sets wrong screen size and crashes if X
24bpp
Product: Wine
Version: 0.9.30.
Platform: Other
URL: http://www.lucasarts.com/products/grim/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)…
[View More]shef.ac.uk
Starting Grim Fandango (in fullscreen mode) with X display depth at 24bpp, sets
the wrong screen mode [ 320x200 instead of the intro video's 640x480 ] and then
crashes.
If X is started with 16bpp display depth this bug does not occur.
If 'Enable Virtual Desktop' is set in winecfg this bug does not occur.
This supercedes bug 6269
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http://bugs.winehq.org/show_bug.cgi?id=7606
------- Additional Comments From jrliggett(a)cox.net 2007-03-03 13:31 -------
I just did some testing; if I revert this patch, the game doesn't crash (but it
doesn't load either, which is a separate problem.) Tried running it in a
desktop, and it still crashes. I'm using an ATI Radeon 9800 Pro on X.org 7.1
with fglrx drivers version 8.34.8.
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http://bugs.winehq.org/show_bug.cgi?id=7610
Summary: Grim Fandango hangs on savegame loading
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Regression.
Intro screen, video run fine, then game hangs indefinitely with progress bar
part …
[View More]way along, when you try to load a savegame.
Will try to find the commit.
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http://bugs.winehq.org/show_bug.cgi?id=6273
a.hurst(a)shef.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-03-03 13:22 -------
Fixed in 0.9.31
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