http://bugs.winehq.org/show_bug.cgi?id=7799
Summary: ddraw surface shift in Stalingrad42
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: didier.link(a)wanadoo.fr
Hi,
I face to a shift in the ddraw surfaces in the HPS game Stalingrad42. I attach a
screenshot of the problem and the console output of wine.
This bug is really annoying because I've not all the display surface drawed and
the mouse click is also shifted in th window.
Thanks to help me to provide more usefull informations.
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------- Additional Comments From philipp(a)sadleder.de 2007-20-03 03:36 -------
I have the very same problem with Photoshop CS on wine 0.9.{30,31,32,33}.
Photoshop CS got installed using the installer that came with the Creative Suite.
I would like to provide more input to fix this bug.
Thanks for your great work on wine,
Philipp
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------- Additional Comments From dmitry(a)codeweavers.com 2007-20-03 02:17 -------
Apparently if an app digs into some undocumented system structures we need
somehow emulate same kind of the memory layout which is difficult without
a documentation in that area.
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http://bugs.winehq.org/show_bug.cgi?id=7701
jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://akitacopy.com/akitado
| |wnloads/Scanner.zip
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From jonathan(a)ernstfamily.ch 2007-20-03 01:56 -------
I've found a downloadable copy here : http://www.akitacopy.com/downloads.htm
This should help I hope.
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http://bugs.winehq.org/show_bug.cgi?id=7798
Summary: datanorm demo puts up scary dialog box at start
Product: Wine
Version: CVS
Platform: Other
URL: http://datanorm.de/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While looking at the problem reported in
http://www.linuxforen.de/forums/showthread.php?t=233636
I found that the demo for DATARead was a free download
at http://www.datanorm-programme.com/dpc20.EXE
Installing this required a fake ie registry key, mfc40.dll,
and mswstr10.dll. The easiest way to get it all is
wget kegel.com/wine/winetricks
sh winetricks -q fakeie6 mfc40 jet40 mdac27
You can then start the app with
cd .wine/drive_c/Program\ Files/DATA_DPC20/
wine DATAFakt.exe
It seems to start, but first puts up a scary dialog box saying
Method '~' of object '~' failed
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http://bugs.winehq.org/show_bug.cgi?id=3909
rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From rob(a)codeweavers.com 2007-19-03 23:26 -------
No response from reporter.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Keywords|NoAppDBEntry |
------- Additional Comments From tony.lambregts(a)gmail.com 2007-19-03 22:59 -------
Program works good (closing)
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------- Additional Comments From dank(a)kegel.com 2007-19-03 22:49 -------
Hans, by an odd coincidence, I happened to try the Win2000 version of
the Jet 4.0 updater, http://support.microsoft.com/kb/239114
in particular
http://download.microsoft.com/download/9/d/c/9dcd9e1c-badc-4fe4-a52e-8f2fdf…
It crashes with an unimplemented function SetupDecompressOrCopyFile.
I tried your patch from bug 7690, but the app now crashes differently:
...
wine: Unhandled page fault on read access to 0x00000000 at address 0x7e65edef
(thread 000f), starting debugger...
=>1 0x7e65edef find_section+0x32(file=0x16d530, name=0x190078)
[/home/dank/wine-git/dlls/setupapi/parser.c:192] in setupapi (0x0033e2c0)
2 0x7e6615c4 SetupFindFirstLineW+0x30(hinf=0x16d530, section=0x190078,
key=0x0, context=0x33e380) [/home/dank/wine-git/dlls/setupapi/parser.c:1364] in
setupapi (0x0033e310)
3 0x7e6619dc SetupFindFirstLineA+0xab(hinf=0x16d530, section=<register EAX not
in topmost frame>, key=<register ESI not in topmost frame>, context=0x33e380)
[/home/dank/wine-git/dlls/setupapi/parser.c:1338] in setupapi (0x0033e350)
4 0x01059aea in update (+0x59aea) (0x0033f7f8)
5 0x0103adc7 in update (+0x3adc7) (0x00000104)
6 0x00000000 (0x00000000)
0x7e65edef find_section+0x32 [/home/dank/wine-git/dlls/setupapi/parser.c:192] in
setupapi: movl 0x0(%eax,%edi,4),%eax
192 if (!strcmpiW( name, file->sections[i]->name )) return i;
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-19-03 22:49 -------
Now, the bug changed. I have the following errors for the both games:
Unhandled exception: page fault on read access to 0x000002a0 in 32-bit code
(0x7e5e72a6).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e5e72a6 ESP:7c5428ac EBP:7c542928 EFLAGS:00210246( - 00 -RIZP1)
EAX:00000000 EBX:7e7b5f14 ECX:00f78d00 EDX:00000000
ESI:00000003 EDI:00000000
Stack dump:
0x7c5428ac: 7e72a068 00000c11 00fe2750 00000001
0x7c5428bc: 7eeba365 00000000 00010000 00000001
0x7c5428cc: 7c5428d8 7eecc8c0 7ffcc000 00000040
0x7c5428dc: 000003e6 7e7b5f14 7c5429a0 00fa0020
0x7c5428ec: 7c54293c 7e72bc6c 00fa0020 00fe2750
0x7c5428fc: 7ee70c85 00000000 00000000 00000000
Backtrace:
=>1 0x7e5e72a6 glTexImage2D+0x406() in libgl.so.1 (0x7c542928)
Joaopa
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|http://www.gamershell.com/do
|iew.php?appId=1722 |wnload_4689.shtml
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2007-19-03 22:12 -------
Demo shows same problem.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-19-03 21:50 -------
bug is present in wine-0.9.32 as well.
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http://bugs.winehq.org/show_bug.cgi?id=7797
Summary: Regression: Knight Rider runs extremely slowly
Product: Wine
Version: CVS
Platform: PC
URL: http://www.cnet.com.au/downloads/0,239030384,10230121s,0
0.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)science.su
Please note that to run Knigh Rider or its Demo you need to apply little hack
from bug #7796 ("hack.diff":
http://bugs.winehq.org/attachment.cgi?id=5458&action=view ).
This commit has introduced the regression:
daeffc897bc22253312d8b62634e3a6fa83e6cfc is first bad commit
commit daeffc897bc22253312d8b62634e3a6fa83e6cfc
Author: Stefan Dц╤singer <stefan(a)codeweavers.com>
Date: Sun Mar 4 23:47:57 2007 +0100
wined3d: Use an aux buffer as blitting helper if available.
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
To reproduce this bug, download Knight Rider Demo (you can find the link in the
URL field, ~100 MiB), run it, set detail level to Super and color depth to 32
bit then wait while introduction cutscene completes (it is very short but
because of extreme slowdown it may take about 1-2 minutes to complete). When
cutscene ends try to do something - you will see that everything very slow
(about 1 FPS or less).
Without this "bad commit" everything runs smoothly with a lot of FPS (except
cutscene in the beginning, - this is why you need to wait while it ends to see
this bug, - and some situations in game but these ones is different bugs and I
will report them separately when this bug will be fixed).
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------- Additional Comments From mail(a)science.su 2007-19-03 20:13 -------
Created an attachment (id=5458)
--> (http://bugs.winehq.org/attachment.cgi?id=5458&action=view)
Applying this hack makes Knight Rider to start without problems.
This "patch" is actually very small and simple hack. Unfortunatelly I havn't
enough knowledge of Windows API and free time to fix this bug correctly myself
but maybe someone else can. This problem is really very simple - just see
hack.diff.
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http://bugs.winehq.org/show_bug.cgi?id=7796
Summary: Knight Rider doesn't run
Product: Wine
Version: CVS
Platform: PC
URL: http://www.cnet.com.au/downloads/0,239030384,10230121s,0
0.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)science.su
When I try to run this game it fails (gives Unhandled exception). I already found the exact cause of the crash (see attachment below).
Both full and demo versions of Knight Rider have same problem (I have provided link to demo in the URL field).
(Sorry, I'm not sure what component to select for bug in amstream.dll.so so I have selected "test")
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|1434, 3356 |
OtherBugsDependingO| |3356
nThis| |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-19-03 19:45 -------
This bug does not depend on anything. It's other way around.
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------- Additional Comments From zarquon(a)t-online.de 2007-19-03 19:17 -------
I have no idea. I'm still on XF86 on this machine (4.3 server with 4.2 libs;
updating is a bit problematic ATM) and that bug appears to be for Xorg. And of
course deadlocks are one of the biggest problems in multithreaded programming,
so just because there's an X-related deadlock elsewhere doesn't mean they're
related. Judging by the way Wine behaves I'd also say it's a Wine component
that deadlocks rather than X or X-libs (but since I'm not really familiar with
Wine-internals I could be wrong, of course).
I also tried it on my new computer (with an up-to-date Xorg version) and Wine
runs fine there. Could it be related to the extremely weird fact that a fully
compiled Wine source tree is 1GB on my old machine and a measly 250MB on my new
one? (I checked and double-checked and it's really that small -- and by the
looks of it still fully functional).
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 19:04 -------
closing.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 19:03 -------
closing.
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------- Additional Comments From mail(a)science.su 2007-19-03 18:58 -------
Created an attachment (id=5457)
--> (http://bugs.winehq.org/attachment.cgi?id=5457&action=view)
+loaddll,+relay log when trying to run Pcb.exe (under win2000)
This is WINEDEBUG=+loaddll,+relay wine Pcb.exe log under win2000 (as in
previous case, clean installation into clean wineprefix).
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------- Additional Comments From mail(a)science.su 2007-19-03 18:55 -------
Created an attachment (id=5456)
--> (http://bugs.winehq.org/attachment.cgi?id=5456&action=view)
+loaddll,+relay log
> What happens if you set windows version to win98 prior installing and running
> it?
I have attached WINEDEBUG=+loaddll,+relay wine Pcb.exe log (of course I did
clean installation to new wineprefix with win98 setting); but is seems to be
there is no difference in behaviour between win98 and win2000.
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------- Additional Comments From mail(a)science.su 2007-19-03 18:54 -------
Created an attachment (id=5455)
--> (http://bugs.winehq.org/attachment.cgi?id=5455&action=view)
+loaddll,+relay log
> What happens if you set windows version to win98 prior installing and running
> it?
I have attached WINEDEBUG=+loaddll,+relay wine Pcb.exe log (of course I did
clean installation to new wineprefix with win98 setting); but is seems to be
there is no difference in behaviour between win98 and win2000.
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------- Additional Comments From mail(a)science.su 2007-19-03 18:49 -------
> Alexandre said that the app tries to peek inside of the PE loader structures,
that's a bad sign.
How bad exactly? I mean how difficult to fix this will be if this is true?
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-19-03 12:20 -------
I see - thank you very much for explanation.
I have only one more question - is this circular reference
can be a reason why this game dosen't start at all-loppoing between config
dialog ? Or this is only issue with GLXBadDrawable without any relation
to what is happening with this particular app ?
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-19-03 12:20 -------
There are some tests for TB_ADDBITMAP and they show that this message doesn't
reset the icon size according to the bitmap but resizes the bitmap according to
the icon size. However the problem was in CreateToolbarEx - the author was very
helpful to tell me that it's how he creates the toolbar. After introducing a
Windows bug into Wine CreateToolbarEx this program works.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 12:18 -------
closing.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 12:17 -------
closing.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From thestig(a)google.com 2007-19-03 12:17 -------
closing.
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http://bugs.winehq.org/show_bug.cgi?id=5390
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2007-19-03 12:11 -------
Jean-Noël by email "I had a look at that bug (5390) and it seems it is indeed
the bug. What I know is that before I had crashes using ALSA.
Now I don't have any more crashes with the latest versions of Wine, if only they
could fix the buffer DSOUND underrun bug now that would be perfect.
I would consider bug 5390 to be fixed. Fixing bug 1631 is the important thing now."
I will consider this one fixed too then.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-19-03 12:10 -------
The patch has been accepted to this should be fixed in the currect Git and in
wine releases starting from 0.9.34
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------- Additional Comments From imitator(a)gmx.net 2007-19-03 11:38 -------
Hi!
I installed 0.9.33 and the problem is still present (Suse 10.2).
I solved the problem by copying the ttf-tamoha-font to ~/drive_c/windows/fonts.
After several tries I created a new folder "fonts" and put the font in there.
Suddenly it worked for me... hm.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From juan_lang(a)yahoo.com 2007-19-03 11:37 -------
This isn't a bug report. Please include the app you're trying to run, what you
expect it to do, and what it does instead. You can typically ignore fixme
messages, they often have nothing to do with the behavior you're seeing.
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------- Additional Comments From flexo(a)holycrap.org 2007-19-03 10:56 -------
Fallout 1 seems to work fine here. Since they share the same engine, is this
still a problem with 0.9.33?
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http://bugs.winehq.org/show_bug.cgi?id=1434
Bug 1434 depends on bug 7709, which changed state.
Bug 7709 Summary: err:d3d_shader:vshader_input_is_color Error
http://bugs.winehq.org/show_bug.cgi?id=7709
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From alex(a)thehandofagony.com 2007-19-03 10:41 -------
Not at all. It seems to work for most users, although there is at least one
who has the problem still.
Using GLSL is just a workaround; the ARB backend should not crash.
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------- Additional Comments From vlad1977(a)gmail.com 2007-19-03 10:35 -------
i am getting this message on start:
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2009 MHz with 1011MB RAM
Video: Direct3D HAL (8776)
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line:
183]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <-
TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh DarkElf.MDarkElf_m001_b)
<- LoadObject <- (SkeletalMesh DarkElf.MDarkElf_m001_b 1835040==1835040/15300253
9009694 32471) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <-
UObject::StaticLoadObject <- (Core.Class LineageWarrior.MDarkElf NULL) <-
UObject::StaticLoadClass <- UL2ConsoleWnd::LoadDefaultCharacterInfo <-
UGameEngine::Init <- InitEngine
Using patched wine-0.9-18. It does not complain about DirectX9 anymore though so
there's a little hope :)
What can it be? Wrong settings in wine? I left everything untouched while
running $winecfg but version of Windows. I changed it to WinXP.
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http://bugs.winehq.org/show_bug.cgi?id=7789
hans(a)it.vu.nl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From hans(a)it.vu.nl 2007-19-03 10:32 -------
Patch is in git, resolving fixed. Open a new bug for the connection preblem.
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http://bugs.winehq.org/show_bug.cgi?id=7765
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:21 -------
Confirming via screenshot
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http://bugs.winehq.org/show_bug.cgi?id=7709
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:19 -------
Resolved then?
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http://bugs.winehq.org/show_bug.cgi?id=7607
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012
nThis| |
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http://bugs.winehq.org/show_bug.cgi?id=7247
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:16 -------
Confirming by popular vote
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http://bugs.winehq.org/show_bug.cgi?id=7209
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:08 -------
Closing
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http://bugs.winehq.org/show_bug.cgi?id=7177
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012
nThis| |
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http://bugs.winehq.org/show_bug.cgi?id=7075
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Grand Theft Auto Vice City |Grand Theft Auto Vice City
|(GTA VC) graphic |(GTA VC) graphic (d3d)
|(dinput/d3d) problems |problems
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:06 -------
This has nothing to do with dinput, which handles, well, user input into the
game. Corrected summary. Confirming by popular vote.
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http://bugs.winehq.org/show_bug.cgi?id=6986
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:04 -------
Closing
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http://bugs.winehq.org/show_bug.cgi?id=6872
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:04 -------
Closing
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-19-03 10:03 -------
Closing
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