http://bugs.winehq.org/show_bug.cgi?id=7910
Summary: Dreamfall Yellow Menu
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.buschinski(a)web.de
The game menu of Dreamfall the longest journey turned yellow in the current
wine version.
last time I tried the game was with wine 0.9.22 or older and the game menu was
normal
and yes I tried a new .wine and a new install
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------- Additional Comments From b.buschinski(a)web.de 2007-31-03 09:31 -------
can you please try dreamfall with wine 0.9.34?
it starts fine for me
(with installed d3dx9_27.dll and my geforce 6600GT)
I wonder if will work on you maschine anyway
because it req. at least a Nvidia Geforce FX 5700
older cards are not supported
(as you can read on dreamfall.com)
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http://bugs.winehq.org/show_bug.cgi?id=7909
Summary: Photoshop 5.0 crashes, Photoshop 7.0 upgrade does not
install
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dheera(a)dheera.net
Photoshop 5.0 crashes and freezes when a layer is right-clicked, with the
following output:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
Also, Photoshop 7.0 upgrade edition will not recognize Photoshop 5.0
installation files as valid media in the same manner that it does for Windows.
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------- Additional Comments From ErV2005(a)rambler.ru 2007-31-03 09:19 -------
More information:
1) Mesh doesn't disappear when using GLSL shaders and shader contain rcp
instruction with source mask
2) However, GLSL shader uses first channel in mask as a source, while Windows
uses last. (on my system, at least). i.e.
on Windows "rcp r0.xy, r0.xy" works like "rcp r0.xy, r0.y" while in Wine with
GLSL shaders it works like "rcp r0.xy, "r0.x".
3) GLSL shader constantly print warnings "fixme: d3d_shader:print_glsl_info_log
Error recieved from GLSL shader #45: "Vertex info\n--------\nwarning: no vertex
attribute is explictly assigned to vertex attribute zero\n".
4) The following "fixme" messages are also returned:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x172b60) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x172a30) : stub
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From b.buschinski(a)web.de 2007-31-03 09:19 -------
looks like it works, cant crash it anymore
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------- Additional Comments From wine.bug.fr.200703(a)edavies.nildram.co.uk 2007-31-03 09:02 -------
Created an attachment (id=5575)
--> (http://bugs.winehq.org/attachment.cgi?id=5575&action=view)
Test program which can write its output to a file
Test program source and executable. Can write its output to a file named on
the command line. If not file name is given the output is shown in dialog
boxes as per previous test program. Minor options also possible as documented
in the program source code (windirs.c).
tar also contains output when run under wine, Windows XP and Windows NT 4.0.
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Summary: House of the dead 2 doesn't start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
The games crashes at startup. The demo (I can't seem to find the download site
for it) also crashes.
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------- Additional Comments From liquitsnake(a)gmx.net 2007-31-03 08:37 -------
SupCom appears more stable with 0.9.34 even without the hack. Please confirm.
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------- Additional Comments From ErV2005(a)rambler.ru 2007-31-03 08:32 -------
>Is this with ARB or GLSL shaders?
Wine currently uses ARB shaders.
>If I read the sdk description of rcp correctly, those source swizzles are
>incorrect. r0.x, r0.y, r0.z, r0.w are each allowed, r0 is the same as r0.x,
>but things like r0.xy r0.xz, r0.wz, r0.xyz, etc are not allowed. Are you sure
>that these shaders work correctly in windows? With which drivers did you test
>on windows?
The shader was originally written for ATI Radeon 9100/Catalyst 3.6..3.9(don't
know exact version). I don't have access to that hardware anymore and can't be
absolutely sure that this hardware actually swapped sources and used different
channels.
However, I've just tried same shader on my current Windows configuration: WinXP
SP2/GeForce FX 7100 GS/ForceWare 93.71.
I've got some interesting results:
1) On Windows including rcp instruction with source mask doesn't kill shader.
On Wine All graphic output from that shader disappears immediatly when rcp
instruction with source mask is placed somewhere inside vertex shader. Even if
result of instruction is not used.
2) On both platforms (Wine/WinXP) shader compiles with no errors/no error
messages, even if source mask is present. (It looks like Shader Studio uses
D3DXAssembleShader)
3) On Windows rcp instruction source mask DOESN'T work, but behave in
undocumented way. If any source mask is given, rcp instruction uses last given
channel as an argument. I.e. "rcp r0.xy, r0.xy" works as "rcp r0.xy, r0.y",
"rcp r0.xyz, r0.yxz" works as "rcp r0.xyz, r0.z". You can test that yourself,
by defining some constants in shader and using rcp result to multiply texture
coordinates. For example, like this:
def c0, 0.5, 1.0, 2.0, 4.0
mad r0.xy, v7.xy, c0.zz, -c0.yy
mov oPos.x, r0.x
mov oPos.y, -r0.y
mov oPos.z, c0.x
mov oPos.w, c0.y
rcp r0.xy, c0.xy
;rcp r0.xy, c0.yx
mul oT0.xy, r0, v0
On my system texture on resulting picture have same tiling in U and V
directions, as if only last source channel was given in rcp source mask.
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http://bugs.winehq.org/show_bug.cgi?id=7907
Summary: winbench '99 fails to install
Product: Wine
Version: CVS
Platform: Other
URL: ftp://ftp.pcmag.com/benchmarks/winbench/wb9920.exe
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With current Wine, winbench '99 install aborts
near the end when it tries to prelink aka bind
the installed executables, and our stub truthfully
reports "not implemented". Since prelinking
really is just an optimization, and the apps will
work even without it, our stub should lie and
report success. This lets the install succeed.
I will send the trivial patch shortly.
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------- Additional Comments From rossi.f(a)inwind.it 2007-31-03 06:54 -------
(From update of attachment 5572)
trace obtained with WINEDEBUG="+message" for the schematic editor with the
builtin comctl32 (without listview patch)
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------- Additional Comments From florianskarten(a)web.de 2007-31-03 06:37 -------
With Wine 0.9.34 Guildwars starts allways(tested 3 times until now). The Error
message is still in the log.
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------- Additional Comments From sylvain.costard(a)uhb.fr 2007-31-03 06:37 -------
same for wine 0.9.34
this is a direct3d game and cursor are not animated.
Thx for help anyway.
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------- Additional Comments From fausto.saporito(a)atosorigin.com 2007-31-03 06:28 -------
I added the debug log file. the error is always the same.
I mistyped the date is 20070330, so it's the same of release version (0.9.34).
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------- Additional Comments From netfab(a)gmail.com 2007-31-03 06:05 -------
Backported patch from comment #15 to wine 0.9.33 on gentoo seems to solve the
problem for me : WoW doesn't crash anymore when changing video settings, I
didn't try to change the resolution. Thanks !
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-31-03 05:57 -------
If I read the sdk description of rcp correctly, those source swizzles are
incorrect. r0.x, r0.y, r0.z, r0.w are each allowed, r0 is the same as r0.x,
but things like r0.xy r0.xz, r0.wz, r0.xyz, etc are not allowed. Are you sure
that these shaders work correctly in windows? With which drivers did you test
on windows?
The msdn can be wrong - I guess this is the case here.
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-31-03 05:37 -------
This happens with both ARB and GLSL.
The log and screenshoot is using GLSL enabled.
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spencercw(a)googlemail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From spencercw(a)googlemail.com 2007-31-03 05:35 -------
Good news, the CD key checker program doesn't work natively, you have to copy
mfc42.dll to windows/system32, I copied it from my Vista partition, and it
didn't like that, so it crashed. I downloaded one from the internet (presumably
from XP) and that worked.
Even better news, this bug has been fixed. :D
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------- Additional Comments From hverbeet(a)gmail.com 2007-31-03 05:31 -------
For reference, are you using GLSL or ARB shaders?
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-31-03 05:09 -------
No it doesn't say so.
The only warn as mentioned above is:
""warn:d3d:transform_worldex World matrix 1 - 255 not supported yet"
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Summary: Silkroad Online : Game fails to draw animations
Product: Wine
Version: 0.9.33.
Platform: PC
URL: http://www.silkroadonline.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.rilk(a)gmail.com
Feisty Fawn 7.04 2.6.20-13-386 Kernel
ATI RADEON 9600 XT with fglrx (8.35.5) & kernel patch
AMD 3000XP+ ,512 MB RAM ;
Wine 0.9.34 from source
SRO runs near gold when i use "low ingame details" and
UseGLSL enabled in registry.
However all 3D Models ( Players,ships,animals) are drawn
"static" and move like chess figures with no animations at all.
I cant see a suitable error output from wine nor is there a
similiar problem in the database.
Here is a screenshot i uploaded to my testdata :
http://appdb.winehq.org/appimage.php?iId=7895
I have no clue where to look for problems ( played around with nearly all
available registry seetings , gdi<>opengl, fbo<>pbuffer, vertex<>pixelshaders
(both off and using UseGLSL works fine though)
Anyone any ideas ? SRO would be gold for Ubuntu with this fix done.
Regards,
Steffen
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-31-03 04:41 -------
does it write something like "clipping not supported with vertex shaders"?
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------- Additional Comments From mail(a)science.su 2007-31-03 01:13 -------
> Unfortunately, this latest patch applied to 0.9.34 does not work at all with
> the NWN Toolset.
Unfortunately I didn't find download link for this software but as far as I
undarstand (after some googling) it is freely downloadable? If so can you
provide a link?
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------- Additional Comments From mail(a)science.su 2007-31-03 01:07 -------
> But we need a lot of proof.
Please, can you be more specific? For now it is now that this patch works a lot
better than any of Ulrich hacks or anything else including alternatives like
using virtual machines (this is unrelated of course to this bug, but this is
only real-world alternative if Windows program doesn't under Wine but you
really need it). With it, most programs that uses OpenGL/Direct3D child windows
looks like under Windows and "just work" for user as they should.
What I think about this. First, it is important to specify what exatly should
be done to get this patch to be accepted. Any kind of clean up or important
redisign before submitting? Something else? And if wide testing is really
important it definitely should be accepted first (of course, after clean up,
etc., if this will be considered neccessary) otherwise wide testing is simply
impossible to accomplish.
Without answers to these questions it is very difficult to do something. For
example I have little experience with Windows/Wine API but still I'm
experienced Linux/C++/OpenGL programmer. Maybe I can help with something if I
have enough free time and knowledge? Or maybe not... I don't know because I
don't know what what is requried and neccessary to accept it and what isn't.
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------- Additional Comments From dank(a)kegel.com 2007-31-03 00:49 -------
Go ahead and write a test to illuminate each of your questions,
and contribute each test to wine-patches. Eventually all will
be clear :-)
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j-yoshida(a)kanazawakiko.co.jp changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From j-yoshida(a)kanazawakiko.co.jp 2007-30-03 23:41 -------
Hello,Lei Zhang.
Thank you for your new announcement.
I tried it with wine-0.9.33 and wine-0.9.34.
Both version are good.
So,total result is that.
[Connection of Oracle]
Instant Client 10.2.0.2Ā
wine-0.9.29 connected
wine-0.9.30 connected
wine-0.9.31 not connected
wine-0.9.32 not connected
wine-0.9.33 connected
wine-0.9.34 connected
Thank you.
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------- Additional Comments From jbdubbs(a)gmail.com 2007-30-03 23:16 -------
Good to know, should be easy to fix that then. Like I said, I'll get to it when
I have the time to submit a patch. Hopefully soon.
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Summary: Tool bar icons not all filled in with switcher cad III
Product: Wine
Version: CVS
Platform: PC
URL: http://www.linear.com/designtools/software/switchercad.j
sp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
dadc4248cf901d4a0bcbfaafacb29202f923ecc4 is first bad commit
diff-tree dadc4248cf901d4a0bcbfaafacb29202f923ecc4 (from
79e265accd5c2a35b6070baa737a21b74a06bbb0)
Author: MikoĆ aj Zalewski <mikolaj(a)zalewski.pl>
Date: Tue Feb 6 23:12:46 2007 +0100
comctl32: toolbar: Copy bitmaps with CopyImage so that it works also for
DIBs (based on a patch by Oleg Krylov).
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------- Additional Comments From dmitry(a)codeweavers.com 2007-30-03 22:00 -------
Wine 0.9.34 was released yesterday, please retest with that version.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-30-03 21:59 -------
The patch has been committed, please retest and close if appropriate.
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------- Additional Comments From david.w.holland(a)gmail.com 2007-30-03 21:01 -------
Unfortunately, this latest patch applied to 0.9.34 does not work at all with the
NWN Toolset.
The grid looks better, but the opengl window is offset, and where its supposed
to be is blank.
The menus are gone, as well as the nav stuff on the left.
I'll upload a screen shot after this message.
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------- Additional Comments From tom(a)dbservice.com 2007-30-03 19:49 -------
Created an attachment (id=5570)
--> (http://bugs.winehq.org/attachment.cgi?id=5570&action=view)
patch try 1
So.. seems like WoW requires offscreen pixelformats. Even with the old code, if
I commented out initialization of offscreen pixelformats, WoW crashed.
What's the reason to not provide offscreen pixelformats?
This patch does two things:
- init_formats() initializes offscreen pixelformats.
- ConvertPixelFormatWGLtoGLX() _needs_ to set '*fmt_count' even if
iPixelFormat is invalid (because of X11DRV_wglGetPixelFormatAttribivARB()).
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------- Additional Comments From development-wine(a)dt.com.au 2007-30-03 19:46 -------
Thanks for your help. Sorry, wasn't sure the source code would be much help.
I'll try to make it a command line test program in future. :-)
Option Explicit
Private Sub Command1_Click()
Dim X As Integer
X = CDec("&H58")
Label1.Caption = Str(X)
End Sub
Private Sub Form_Load()
End Sub
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2007-30-03 19:22 -------
All variables now need to be prefixed with an identifier, 's' for string, 'i'
for integer' and 'b' for bool, for example. The 'show all tests' works
because showAll happens to begin with an s. For the limit button, you could
just make it display the URL without the showAll argument, as it would then
display the default number of results, or you can fix it to use the
identifier.
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