http://bugs.winehq.org/show_bug.cgi?id=7771
dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/Afte
| |rlife-demo/3000-7551_4-
| |854699.html
Status|RESOLVED |UNCONFIRMED
Keywords| |download
Resolution|DUPLICATE |
Summary|Gnome panel sits over |Game Afterlife: Gnome panel
|fullscreen Wine windows |sits over fullscreen Wine
| |windows
------- Additional Comments From dmitry(a)codeweavers.com 2007-18-03 22:09 -------
This looks like a different problem from the bug 3312, reopening.
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 22:01 -------
Exact Error
c:\work\rts\PATCH\code\src\libs\gpggal\DeviceD3D9.cpp(413) Out of video memory
Module : Z:\home\m6\Supreme Commander\Supreme Commander\bin\SupremeCommander.exe
IncidentCount : 1
IgnoreUntilIncidentCount : 0
Exe timestamp : Feb 28 2007 10:38:44
top=4, count=3
Callstack :
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------- Additional Comments From dank(a)kegel.com 2007-18-03 22:00 -------
Created an attachment (id=5441)
--> (http://bugs.winehq.org/attachment.cgi?id=5441&action=view)
Anastasius's patch
Hey, that worked great! With both Hans' and Anastasius' patches,
the installer gets a lot further; the next problem is
wine: Call from 0x7ee69320 to unimplemented function
setupapi.dll.InstallCatalog, aborting
(while running C:\cbad88ac07732ab58f3d0c87\update\update.exe)
Oddly, http://msdn2.microsoft.com/en-us/library/aa469375.aspx claims
this function isn't even implemented. But I gather back in
win2000 days it actually did stuff.
But the main installer thinks it completed ok.
For the record, when I try to start the app now, I get
fixme:mpr:WNetGetUniversalNameA ("C:\\PROGRAM
FILES\\KOBOLD\\SHOAI.80\\KLM\\KLM.mdb", 0x00000001, 0x34f82c, 0x34fc38): stub
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
and then a dialog
Lizenzdatenbank nicht vorhanden!
and when you try to use the File menu, it puts up a null pointer error dialog.
Oddly, installing mdac-2.7 makes the File menu stay up after that dialog.
But if you install mdac-2.7 before installing the app, you see
one more install problem:
a dialog saying roughly "error in data source shaoai_access",
right before the update.exe that crashes.
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 21:59 -------
maybe this might be helpful, When running the game, a Error dialog opened and
said out of Video memory
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 21:57 -------
I have all the settings set to low, I manually put in UseGLSL disabled, just to
make sure. And Still crashes. Seems to crash faster with that patch applied.
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------- Additional Comments From ehoover(a)mines.edu 2007-18-03 20:36 -------
In reply to Comment #30:
Are you certain? That is the exact problem I get I forget to disable UseGLSL.
However, I suppose it is possible that other graphics settings could result in
the same problem - try changing graphics settings in winecfg (and note that so
far the game only works on the "low" graphics setting).
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------- Additional Comments From ehoover(a)mines.edu 2007-18-03 20:30 -------
In reply to Comment #28:
Supreme Commander does not currently work with UseGLSL. Please try disabling
the UseGLSL registry key and launching the game with the "/novalidate"
command-line option.
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------- Additional Comments From ehoover(a)mines.edu 2007-18-03 20:15 -------
In reply to Comment #16:
It's working for me, did you recompile and re-install after patching?
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kelfe(a)gmx.de 2007-18-03 20:05 -------
seems to be correct now
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------- Additional Comments From stonecrest(a)gmail.com 2007-18-03 20:01 -------
Thanks for the quick response, that helped a lot. The patch made it so that I
could get to a dialog window (about not being able to connect to TCP/IP), now I
just need to figure out how to get past that ;) I'll leave it to you to mark it
as fixed or a workaround, I don't know which is more appropriate.
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 19:44 -------
With wine-git text patch and Attachment #5317 applied.
Game grashes with this output from winedbg.
I have tried it in fullscreen and it will crash if i turn off Vertical Sync but
not in windowed.
When i try to load a campaign game or any other, it dies while loading the map.
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
Thread ID=001c renamed using MS VC6 extension (name=="Issue")
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
Thread ID=001d renamed using MS VC6 extension (name=="Prefetche
ýÀf")
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexBuffer (0x22aeb58) call to
IWineD3DDevice_CreateVertexBuffer failed
First chance exception: 0xe06d7363 in 32-bit code (0x7ee68825).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7ee68825 ESP:0034f644 EBP:0034f6a8 EFLAGS:00000206( - 00 - -IP1)
EAX:7ee54d89 EBX:7eed0a48 ECX:00000000 EDX:022aeb58
ESI:022aeb58 EDI:2383a0c0
Stack dump:
0x0034f644: 0034f6d4 0000000c 00000013 00000000
0x0034f654: e06d7363 00000001 00000000 7ee687ae
0x0034f664: 00000003 19930520 0034f73c 010b30cc
0x0034f674: 7c421201 236d91e0 0000001f 236d91c0
0x0034f684: 00000013 0034f6ac 7c42398a 236d91e0
0x0034f694: 0000001f 7c423995 00000013 2383a0c0
Backtrace:
=>1 0x7ee68825 RaiseException+0x77() in kernel32 (0x0034f6a8)
2 0x78158dd3 in msvcr80 (+0x28dd3) (0x0034f6e0)
3 0x00fcab09 in gpggal (+0x1ab09) (0x0034f7d8)
4 0x0047060d in mohoengine (+0x4060d) (0x0034f7ec)
5 0x00470441 in mohoengine (+0x40441) (0x2383a0b8)
6 0x00da9ea0 in mohoengine (+0x979ea0) (0x00ae68d0)
7 0x004701c0 in mohoengine (+0x401c0) (0x0046ff40)
8 0x000067e8 (0x56f18b56)
9 0x00000000 (0x00000000)
0x7ee68825 RaiseException+0x77 in kernel32: subl $4,%esp
Wine-dbg>q
fixme:d3d9:IDirect3DDevice9Impl_CreateIndexBuffer (0x22aeb58) call to
IWineD3DDevice_CreateIndexBuffer failed
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------- Additional Comments From kde(a)3danim.de 2007-18-03 19:43 -------
Applying this patch under 0.9.33 (by running `patch -p0 <freetype.patch`) does
not fix this issue for me. I am still seeing colored rectangles instead of text.
On the console, I get lots of
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
messages.
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------- Additional Comments From focht(a)gmx.net 2007-18-03 17:55 -------
Small typo in my fix suggestion code snippet...
"pRel->Group = NULL;"
should be
"pAbs->Group = NULL;"
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
...
/* Copy structures */
pAbs->Revision = pRel->Revision;
pAbs->Control = pRel->Control & ~SE_SELF_RELATIVE;
/* reset !!! */
pAbs->Sacl = NULL;
pAbs->Dacl = NULL;
pAbs->Owner = NULL;
pAbs->Group = NULL;
...
if( blah)
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
Regards
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------- Additional Comments From ehoover(a)mines.edu 2007-18-03 17:52 -------
In reply to Comment #25:
Do you still have a problem with Attachment #5317 applied? Comment #22 would
indicate otherwise, but your comment doesn't indicate that you have that patch
applied.
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ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5314 is|0 |1
obsolete| |
------- Additional Comments From ehoover(a)mines.edu 2007-18-03 17:46 -------
(From update of attachment 5314)
Fixed in latest git (Post 0.9.33).
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 17:33 -------
Playing a Campaign Mode, with wine-git and only the text patch applied I recieve
this error.
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shalupov(a)diverse.org.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |shalupov(a)diverse.org.ru
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5331 is|0 |1
obsolete| |
------- Additional Comments From kelfe(a)gmx.de 2007-18-03 16:49 -------
Created an attachment (id=5438)
--> (http://bugs.winehq.org/attachment.cgi?id=5438&action=view)
allows repeated changes between windowed and fullscreen
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kelfe(a)gmx.de 2007-18-03 16:19 -------
fixed by
commit 266fc77cf0dcad53155b05b551356eef5604111d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Feb 16 19:08:34 2007 +0100
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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------- Additional Comments From ianmacfarlane(a)gmail.com 2007-18-03 16:10 -------
Perhaps it could be integrated in some sort of extensible plugin fashion, with
the extensibility bit a different patch, perhaps something that could make it in
in bits?
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http://bugs.winehq.org/show_bug.cgi?id=7792
Summary: Emperor of the Fading Suns: Error when started
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
URL: http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_e
_f/emperor_of_the_fading_suns.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kerick(a)shiftedbit.net
After installing the game, which works provided you run the _issetup.exe so it
skips directx install, and entering the registry keys; running the game yields
an error message. The first box it puts up is one warning that you may have to
switch to 256 colors ( a message that doesn't matter ) is followed by an error.
"EnumDisplayModes Failed" which appears in another message box.
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http://bugs.winehq.org/show_bug.cgi?id=1434
Bug 1434 depends on bug 1385, which changed state.
Bug 1385 Summary: Keyboard input not working with Afterlife
http://bugs.winehq.org/show_bug.cgi?id=1385
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_4689.shtml
Status|REOPENED |RESOLVED
Keywords| |download
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-18-03 16:03 -------
The demo does not have any problem with the keyboard and the comments indicate
that this has been fixed.
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http://bugs.winehq.org/show_bug.cgi?id=2012
Bug 2012 depends on bug 1385, which changed state.
Bug 1385 Summary: Keyboard input not working with Afterlife
http://bugs.winehq.org/show_bug.cgi?id=1385
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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------- Additional Comments From ehoover(a)mines.edu 2007-18-03 16:01 -------
In reply to Comment #22:
Please execute with winedbg (winedbg SupremeCommander.exe /novalidate) and type
"c" then enter to have the debugger run. When the game crashes please report
the information that gets spewed out.
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------- Additional Comments From m6(a)kcidx.org 2007-18-03 15:52 -------
The patch hack to play a level does not work with the latest git version
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Summary: fixme:wtsapi:WTSQuerySessionInformationW
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m6(a)kcidx.org
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 5 0x7c6ef0fc
0x7c6ef0ec
fixme:module:LdrLockLoaderLock flags 2 not supported
Killed
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------- Additional Comments From focht(a)gmx.net 2007-18-03 14:59 -------
Hello,
it was a bit difficult to track down but i think i found it ...
used: WINEDEBUG=+loaddll,+seh,+advapi,+ntdll,+relay
--- snip trace ---
trace:ntdll:RtlMakeSelfRelativeSD 0x477a74 0x477a14 0x34fa00(0)
trace:ntdll:RtlLengthSid sid=0x3d68
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc51001
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=00003d69
trace:seh:raise_exception eax=00003d69 ebx=7bc7ae4c ecx=00000000 edx=00000024
esi=00003d68 edi=00477a74
trace:seh:raise_exception ebp=0034f954 esp=0034f930 cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00210206
--- snip trace ---
RtlLengthSid() param doesnt look like valid SID pointer
It gets called by following code snippet in RtlLengthSecurityDescriptor():
------ snip ntdll/sec.c:RtlLengthSecurityDescriptor ---
if ( lpsd->Owner != NULL )
Size += RtlLengthSid((PSID)((LPBYTE)lpsd->Owner + offset));
------ snip ntdll/sec.c:RtlLengthSecurityDescriptor ---
"lpsd->Owner" isnt setup correctly or memory corruption somewhere.
So we need to evaluate how the SD is init (SD=0x477a74)
A while earlier the following call sequence shows up in trace:
--- snip trace ---
0009:Call
advapi32.MakeAbsoluteSD(00477a14,00000000,0034f9bc,00000000,0034f9c0,00000000,0034f9c4,00000000,0034f9c8,00000000,0034f9cc)
ret=00443e4d
0009:Ret advapi32.MakeAbsoluteSD() retval=00000000 ret=00443e4d
0009:Call
advapi32.MakeAbsoluteSD(00477a14,00477a74,0034f9bc,00477a8c,0034f9c0,00000000,0034f9c4,00000000,0034f9c8,00000000,0034f9cc)
ret=00443e4d
0009:Ret advapi32.MakeAbsoluteSD() retval=00000001 ret=00443e4d
--- snip trace ---
The first call is ok. The client app uses it to determine real out buffer length.
The second call is our one.
After adding lots of additional trace code, it boils down to the following:
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
...
/* Copy structures */
pAbs->Revision = pRel->Revision;
pAbs->Control = pRel->Control & ~SE_SELF_RELATIVE;
...
if (pRel->Owner)
{
PSID psid = (PSID)((LPBYTE)pRel->Owner + (ULONG)pRel);
TRACE("pAbs->Owner=%p, pOwner=%p, pRel->Owner=%p, psid=
%p\n",pAbs->Owner , pOwner, pRel->Owner, psid);
memcpy(pOwner, psid, RtlLengthSid(psid));
pAbs->Owner = pOwner;
TRACE("pAbs->Owner=%p, RtlLengthSid(psid)=%d\n", pAbs->Owner,
RtlLengthSid(psid));
}
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
The problem is the client didnt set all the relative SD fields.
Example: "pRel->Owner" == NULL -> owner and other SD stuff doesnt get copied.
Now guess: the client didnt initialize the "out" param absolute SD structure -
of course it isnt required to do so.
Basically the absolute SD (including "pAbs->Owner") is allocated by client app
somewhere and passed down uninitialized to wine api call.
Later when a call to RtlMakeSelfRelativeSD() is made, the data gets accessed
again, leading to access violation.
Solution: initialize all pointer fields to zero if you're not going to fill it
with relative SD data.
I fixed and tested with following:
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
...
/* Copy structures */
pAbs->Revision = pRel->Revision;
pAbs->Control = pRel->Control & ~SE_SELF_RELATIVE;
/* reset !!! */
pAbs->Sacl = NULL;
pAbs->Dacl = NULL;
pAbs->Owner = NULL;
pRel->Group = NULL;
...
if( blah)
---- snip ntdll/sec.c:RtlSelfRelativeToAbsoluteSD ---
Now the tool "registryset.exe" runs and finishes without errors.
Regards
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Summary: VisualBoy advance crash after change video render method
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After change video render method, the program crash
Using VisualBoy Advance 1.8.0-beta 3
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-18-03 14:48 -------
Ok as requested the latest log showing traced
oldDrawable and oldCtx is attached.
Regarding looping - I belive it has something to do with screen mode
requested. It might look that game is saving some setting from config dialog
but somehow it's unable to get the requested screen mode and again it's calling
config dialog. Similar issue in TR Legend - no matter what the app is unable
to store video setting and at each startup I have to select it by hand ...
In TR Legend it works internally within one executable so it's not looping and
here we have a seperate app that saving preferences in a plain file then the
game try to use them - without success so it's calling the setup again .. and
that loop
persist forever.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-18-03 14:48 -------
Closing since test app no longer has this problem.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-18-03 14:46 -------
This issue is fixed in full screen mode and windowed mode...
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m6(a)kcidx.org changed:
What |Removed |Added
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CC| |m6(a)kcidx.org
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http://bugs.winehq.org/show_bug.cgi?id=7789
Summary: unimplemented function
USERENV.dll.RegisterGPNotification
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonecrest(a)gmail.com
When trying to run TimbuktuPro 8.6, I get a backtrace involving
USERENV.dll.RegisterGPNotification, which causes the application to abort. I
will attach the full backtrace.
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Summary: Morrowind Elder Scrolls 3 crashes very early in game
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futhark77(a)gmail.com
Morrowind systematically crashes when I pickup my release order from the table,
once character generation is complete. For no particular reason, I tried again
with sound disabled in winecfg. This time the game crashes even earlier, when I
push the hatch to get out from the prison ship.
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http://bugs.winehq.org/show_bug.cgi?id=7696
stefandoesinger(a)gmx.at changed:
What |Removed |Added
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CC| |stefandoesinger(a)gmx.at
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------- Additional Comments From truiken(a)gmail.com 2007-18-03 11:37 -------
You have to run setup.exe from within the Setup directory.
$ cd /mnt/cdrom/Setup
$ wine setup.exe
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