http://bugs.winehq.org/show_bug.cgi?id=7787
Summary: InstallShield crashes trying to open temporary file
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubrammer(a)t-online.de
Installshield crashes when trying to open a not existing temporary file
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------- Additional Comments From delyant(a)gmail.com 2007-18-03 11:12 -------
What is the relation of the code for XDND support in X11driver then?
Also noted this: http://wiki.winehq.org/DragAndDrop
Is that means the there is support for XDND but no bridge to Windows DND (via
OLE usually)?
If that functionality is not implemented, I think it is significant stopper for
1.0 release - it is quite fundamental part, IMHO.
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------- Additional Comments From pmcnett(a)pm-sc.com 2007-18-03 10:45 -------
Tony, thanks for posting the URL, it made it so I could find it easily. Try the
URL again... I didn't test the demo app but I haven't made changes to it in
years so it should work.
http://paulmcnett.com/vfp/testwine
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Hello!
I get the error listed below when loading Wine. I am
sorry if I sound new, but I am indeed new to linux. I
have Mandriva 2007 Free.
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
Application tried to create a window, but no driver
could be loaded.
Unknown error (127).
Application tried to create a window, but no driver
could be loaded.
Unknown error (127).
*********************************
Can you help?
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http://bugs.winehq.org/show_bug.cgi?id=1267
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
------- Additional Comments From tony.lambregts(a)gmail.com 2007-18-03 09:43 -------
Dan: I think he original bug report had a download link of:
http://www.paulmcnett.com/vfp/testwine . This link is now 404.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 09:42 -------
Hi, i don't know about the 1st problem , but the second one seems to be a bug in
CreateFileA:
This sample
---------------------------------------------------------------
#include <stdio.h>
#include "windows.h"
int WINAPI WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
HANDLE hFile;
hFile = CreateFile("\\\\.\\c:",0,FILE_SHARE_WRITE,0,OPEN_EXISTING,0,0);
if(hFile == -1) printf("ERRROR\n"); else printf("All OK\n");
CloseHandle(hFile);
return 0;
}
-----------------------------------
gives different output on windows and wine (on windows it says "All OK")
Maybe the "\\\\.\\c:" is not handled correctly
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------- Additional Comments From greg87(a)online.de 2007-18-03 09:38 -------
This is a regression. If I remember right it worked 1-2 months ago fine.
At least the settings dialogue came up fine. Only problem was that if you
clicked ok the the game didnt start, the settings dialogue just came up again.
So it was looping all the time.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-18-03 09:32 -------
Sorry for the late ideas, but it would be interesting to see:
1. what GetClassInfo (both A/W) returns for such a class
2. whether any other user32 window proc works the same way (button, edit, menu,
listbox, desktop and other control procs, DefMDIChildProc, DefDlgProc come to
mind).
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Summary: Grand Prix 3 dplay error
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
The game is crashing at start. I patched the game to latest version and applied
a nocd crack on it.
wine: Call from 0x7ee0e6d0 to unimplemented function
dpnhpast.dll.DirectPlayNATHelpCreate, aborting
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-18-03 09:27 -------
That is interesting. Can you add a trace to output the values of the old
drawable and context?
It may be an idea to just invalidate the currently active context instead of
reactivating the old one. Maybe an incorrect old context is reported due to a
driver bug or leftover from a former d3d device. The context manager could
restore a known good context from the context list.
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gtsarouchas(a)commissario2994.it changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From gtsarouchas(a)commissario2994.it 2007-18-03 08:12 -------
ok found the source of the problem, wrong permissions in system fonts.
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------- Additional Comments From rmh(a)aybabtu.com 2007-18-03 07:40 -------
> You should not use malloc in Wine, wcslen and others won't work properly
> in Wine. Use Win32 APIs like HeapAlloc and lstrlenW instead.
Ok.
> Also it looks like your code won't work if there are non-ascii characters
> on the command line.
Ok, then I suppose I would have to convert the string to the charset defined in
Un*x locale before calling canonicalize_file_name().
Btw, I notice my use of config_dir is not very correct either, since it won't
support drives that are not in a subdir of config_dir. I think I would have to
check which win32 drive does the file belong to, and then check if it's fully
contained in it. But then there's that "catch-all" '/' drive, which breaks this
scheme.
Perhaps what we should do is checking if getcwd() is a subdir of our
executable's drive; if it is then leave relative paths as-is, and otherwise
convert to absolute paths?
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-18-03 07:29 -------
The console output
[joaopa@localhost ~]$ file /dev/ttyS0
/dev/ttyS0: character special (4/64)
[joaopa@localhost ~]$
Joaopa
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Summary: wotr (retail): Autoplay.exe produces segfault
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Running 'd:\Autoplay.exe' (with win32 path! see bug 7663) results in segfault at
_dxinst.exe. I've debugged the problem to some extent, it goes as follows:
- Autoplay.exe runs Setup.exe
- Setup.exe runs _dxinst.exe with " -wd " (work directory) as parameter.
- Since _dxinst.exe found " -wd ", it expects a second parameter, which should
contain 'd:' (checked on WinXP), but can't find it. Segfaults since it isn't
prepared to fail gracefuly when this happens.
I found that the second param being empty is probably caused by:
0009:Call kernel32.MultiByteToWideChar(00000000,00000000,00124fc1
"",ffffffff,00431298,00000000) ret=004012d9
whose "" argument in the code corresponds to:
:004012CB FF742418 push dword[esp+18]
I suppose I would have to trace back to see where this 18(%esp) comes from,
unless someone can suggest a better/quicker way. Anyway, I run out of time for
now. Will look into that later.
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lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vostok(a)etersoft.ru
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lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lav(a)etersoft.ru
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------- Additional Comments From wine.dev(a)web.de 2007-18-03 06:54 -------
Your system is broken!
The test tried to open "COM1",
(trace:file:CreateFileW L"COM1" GENERIC_READ GENERIC_WRITE ... )
that is converted to the default target as expected
(trace:file:get_dos_device L"COM1" -> "/dev/ttyS0")
but then, CreateFile does not fail:
trace:file:CreateFileW returning 0x38
Since you have no serial Ports, this CreateFile must fail
(which is handled in our test).
In cour case, wine is able to create "/dev/ttyS0".
This is not possible for a normal user, so
1) you are running as root
or
2) your Distribution is broken
What is printed from the command: file /dev/ttyS0
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 05:38 -------
and the updated version from comment #20 works as well
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Summary: Fish Fillets 2 - dll loading problem
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chalucha(a)centrum.cz
This game is installed without any problem, but cannot be run, because of stack
overflow exception while loading some dll.
Demo is downloadable for example from:
http://www.gamespot.com/pc/puzzle/fishfillets2/download.html?sid=6167189
I'm using Gentoo Linux
Wine is compiled with gcc-4.1.1
I tried to use the native crypt32.dll mentioned in trace but it ends up with
"Could not open handle to Drive c:"
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 04:59 -------
ha, i just tried the previous one, and it worked
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5422 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-18-03 04:41 -------
Created an attachment (id=5423)
--> (http://bugs.winehq.org/attachment.cgi?id=5423&action=view)
patch
There was a mistake in the previous version. This is an updated version.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-18-03 04:36 -------
Tested again with wine-0.9.33 and the bug is still there.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-18-03 04:35 -------
Tested again with wine-0.9.33 and the graphical glitch is still there.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5416 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-18-03 04:06 -------
Created an attachment (id=5422)
--> (http://bugs.winehq.org/attachment.cgi?id=5422&action=view)
patch
Could you check if this patch works as well?
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------- Additional Comments From t.artem(a)mailcity.com 2007-18-03 04:02 -------
On my PC:
When not dragging - 0%
When dragging Wine/notepad:
Wine 0.9.31 - 0%
Wine 0.9.32/33 - 100%
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Summary: Heroes of Might and Magic V shadow inverse
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranmak(a)gmail.com
The shadow parts(darker) and no shadow parts(lighter) are invert.
Please see the screenshots.
Under windows:
http://farm1.static.flickr.com/179/424951196_fab3ff5d8b_o.jpg
Under wine:
http://farm1.static.flickr.com/148/424953166_5aa02a625c_o.jpg
Set detail to between "Low" and "Very High" in game.
nvidia-drivers-1.0.9755
D3D registry:
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"
This game runs fast and is very playable.
It will be perfect if this bug gets fixed.
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------- Additional Comments From dank(a)kegel.com 2007-18-03 03:04 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
I decided to have a go at the next little step myself,
and added a stub syssetup.dll. It needed three stub entry points
before dasetup.log no longer complained about missing entry points.
This got me further; it still fails, but now it fails later, with
wine: Unimplemented function syssetup.dll.SetupQueryRegisteredOsComponent called
at address 0x7ee5fa80
I'll attach the patch so someone can take the next step.
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------- Additional Comments From dank(a)kegel.com 2007-18-03 01:42 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords|FIXME |download, source
Summary|games do not play |games created with game
| |maker 6 do not play
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-03 00:09 -------
Almost the same here with one of the games:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x269e868) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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cheeseboy16(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/Game
| |-Maker/3000-2121_4-
| |10333918.html
Keywords| |FIXME
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Summary: games do not play
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheeseboy16(a)gmail.com
upon loading games i get unexpected error in game maker 6 and the game is unable
to load
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:28 -------
Can you send the test case to wine-patches with todo_wine around failing tests?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:22 -------
These statements are confusing and not true in general. You need to provide
an application or a test case that has a problem, and describe how it supposed
to behave and what you see under Wine.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:04 -------
> Have you tried googling, Dmitry?
It's the responsibility of the bug reporter to provide all the required
information including the download links.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 22:51 -------
You should not use malloc in Wine, wcslen and others won't work properly
in Wine. Use Win32 APIs like HeapAlloc and lstrlenW instead.
Also it looks like your code won't work if there are non-ascii characters
on the command line.
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Summary: Supreme Commander v1.0 dies with this message
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m6(a)kcidx.org
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 5 0x7c6ee0fc
0x7c6ee0ec
fixme:module:LdrLockLoaderLock flags 2 not supported
Killed
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------- Additional Comments From dank(a)kegel.com 2007-17-03 21:25 -------
Hans' fix for RegGetKeySecurity is now in git (superceding mine).
With today's git, I get a crash and then a hang instead of an error dialog
when running the inner client installer.
+relay,+ntdll,+text shows:
001c:Call advapi32.MakeSelfRelativeSD(00477a74,00477a14,0034fa00) ret=004441c5
trace:ntdll:RtlMakeSelfRelativeSD 0x477a74 0x477a14 0x34fa00(0)
trace:ntdll:RtlLengthSid sid=0x3d68
...
001c:Call ntdll.RtlUnwind(0034fb34,0040326f,0034f838,00000000) ret=0040326f
...
trace:text:DrawTextExW L"Zugriffsverletzung bei Adresse 7EFBB898 in Modul
'ntdll.dll'. Lesen von Adresse 00003D69.", -1, [(0,0)-(352,0)] 00000450
I can't seem to get a backtrace, sadly.
So it seems that I'm running into a different problem than Hans is?
BTW Hans' patch from comment #10 seems unrelated, doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=5679
------- Additional Comments From floppie(a)quadra-tec.net 2007-17-03 18:21 -------
(Sorry for the double post, still getting used to bugzilla)
The crash log has changed a bit. The backtrace is longer, among other things.
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