http://bugs.winehq.org/show_bug.cgi?id=7780
Summary: FreddiKelp stopped working
Product: Wine
Version: CVS
Platform: Other
URL: http://fe.trymedia.com/dm/infogrames/30m_default/t_19tr/
FreddiKelp.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a few days ago i reinstalled fedora core 6, after i messed up some things.
Now the game, FreddiKelp stopped working. I can see it runs , using top, but
there's absolutely nothing to see in the wine desktop. Plea(se help me and
Freddi , to get it going again.....
(maybe someone on a different distro could see if it runs for him/her)
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kermos(a)somrek.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kermos(a)somrek.net
------- Additional Comments From kermos(a)somrek.net 2007-17-03 17:17 -------
Tested on my Core 2 Duo System with notepad.exe as well, did not see 100% CPU Usage.
When Not dragging:
CPU 1 - 2%
CPU 2 - 0%
When dragging window:
Core 1 - 30-45%
Core 2 - 10-25%
Those CPU Usages are just slightly higher than when dragging a native linux
application window of about the same size. Looks just like standard CPU Usage
from redrawing to me.
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-17-03 17:10 -------
Actually commenting this out (dirty hack i know - but for testing only)
if(oldDrawable && oldCtx) {
// glXMakeCurrent(display, oldDrawable, oldCtx);
}
makes the game to continue but it's re invoking configuration dialog
again and again.This dosen't seems to be a problem with settting saving - loading
because it can save and load a window/fullscreen setting.
Don't know what now ? Any ideas ?
Latest +d3d log attached.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5393 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 17:06 -------
Created an attachment (id=5417)
--> (http://bugs.winehq.org/attachment.cgi?id=5417&action=view)
a testcase
With GetClassLongPtr it's the same. Also this bug shows that if RegisterClassW
is called with DefWindowProcA then it's DefWindowProcW that is called.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 17:02 -------
Thus Skype sends the pre-IE5 structure that is small than what we were trying to
read. I think the validation should be done in explorer, not in shell32 but when
I'll change it I'll send a patch to wine-patches
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 16:50 -------
The afterlife demo doesn't have the same problem as the actual version.
Something I just realised might be a factor: prior to the full screen coming up,
afterlife pops up a dialogue box saying 'this'll probably work better in 256
colour mode', as soon as you tell it to continue, the supposed-to-be-fullscreen
screen comes up. It might be that producing the dialogue is upsetting something.
Maybe.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 16:17 -------
Oh, and i just found another hack to make it start fine: just remeove the
SendMessageW(tray, WM_COPYDATA, (WPARAM)nid->hWnd, (LPARAM)&cds);
Hopefully it might help you to find a proper fix
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http://bugs.winehq.org/show_bug.cgi?id=7779
Summary: Font problem with wine (Codepage issue)
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gtsarouchas(a)commissario2994.it
wine selects the fonts for the application depending on the codepage value in
the wine registry, but there isn't a way for having it changed.
Even changing LANG, LC_ALL, LC_NUMERIC doesn't affect the codepage value.
Every time this value is changed it switchs back to the default 1252,437.
You can't even add to these values.
Wine displays only the fonts conforming to these codepages.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 16:07 -------
Hi Mikolai, the patch doesn't work; this is what iget:
err:systray:Shell_NotifyIconW GetIconInfo failed - sending message without an icon
wine client error:9: write: Bad address
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------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-14-03 16:42 -------
Confirmed with 0.9.32
------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-14-03 16:42 -------
Confirmed with 0.9.32
------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-17-03 15:49 -------
Confirmed for 0.9.33
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spetreolle(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Revold locks up shortly |Revolt locks up shortly
|after starting with |after starting with
|"setup_exception nested |"setup_exception nested
|exception" error |exception" error
------- Additional Comments From spetreolle(a)yahoo.fr 2007-17-03 15:45 -------
im getting the same problem with the demo here.
the only workaround for me is to disable sound via winecfg.
Cant get further though, getting a crash into the GL funcs.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges Unrecognized or
unsupported MAGFILTER* value 5, state 5
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>>
0x500 from glTexParameter GL_TEXTURE_MIN_FILTER, ... @ basetexture.c / 428
wine: Unhandled page fault on read access to 0x00000010 at address 0x6095f6ab
(thread 0013), starting debugger...
Unhandled exception: page fault on read access to 0x00000010 in 32-bit code
(0x6095f6ab).
Backtrace:
=>1 0x6095f6ab in libgl.so.1 (+0x446ab) (0x01200001)
2 0x00000000 (0x00000000)
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------- Additional Comments From zarquon(a)t-online.de 2007-17-03 15:32 -------
OK, I tried the full tarball and got the same results, so it wasn't my tree
that got messed up during patching.
I then started the arduous task of regression-testing and now, 13 compiles
later (and having to patch each one by hand because in the entire 0.9-series
the dummy-union/struct members were messed up more often than not) I found
the culprit (git-output):
0f8706ec33b3193f19b3a55247fe515497063fc5 is first bad commit
commit 0f8706ec33b3193f19b3a55247fe515497063fc5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 17:56:51 2006 +0200
winex11.drv: Give XInitThreads another chance.
:040000 040000 1fa1889bc2b65f5c2a0b9ceb8a80e46dabfa1c5b
9d893c9e24fabd98026b79ac69d4a23540f1dd07 M dlls
This probably depends on the X11-version; I've got an older one, but Wine
should either refuse to build/run on older platforms (not desirable) or work
around bugs/limitations (much preferred).
I sincerely hope this work won't be for the birds, otherwise it'll be the
last time in the foreseeable future I'll report a bug.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 15:28 -------
If you can find a solution I'll be happy to test your patch :-)
Thanks for your help!!!
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Summary: Discworld II info window about no CD in drive not drawn
Product: Wine
Version: 0.9.30.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)tlen.pl
When no Discworld II cd is available there should be an info window saying
that. The window is in taskbar (titled Discworld II), but isn't drawn at all.
I can provide screenshot if you like.
To reproduce: install Discworld II, eject CD, run game.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 15:04 -------
Works for me through Steam too.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:40 -------
The program calls WM_SETFONT that makes the edit box part of the combo 2px
smaller. Probably under Windows these two pixels are added to the listbox size
while under wine they aren't. I'll try to check it.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:39 -------
I hoped there would be some traces from the explorer side. Could you try to do
"wineserver -k" and then create the log - maybe that way we will have something
more? Another thing would be to generate the +relay log and check if the second
parameter to Shell_NotifyIconW isn't NULL.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 14:32 -------
Hi Mikolai, a +systray log does only reveal the next line:
trace:systray:Shell_NotifyIconW dwMessage = 0
wine client error:9: write: Bad address
The rest of the console output is all unrelated dxdiag-fixme's and other stuff.
Is this of any help?
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Wine craches upon selecting |Wine crashes upon selecting
|a particular installed font |a particular installed font
|via font select dialog |via font select dialog
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
Platform|Other |PC
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 13:37 -------
I have confirmed that the textures are doubled. By doing this in
drawprim.c:drawStridedSlow:
- case 2: t = ptrToCoords[1]; /* drop through */
- case 1: s = ptrToCoords[0];
+ case 2: t = ptrToCoords[1]*2; /* drop through */
+ case 1: s = ptrToCoords[0]*2;
Things look almost good (except before you start playing, where everything is
really small) -- now to figure out what initially causes the doubling :/
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
*** Bug 7761 has been marked as a duplicate of this bug. ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Duplicate.
*** This bug has been marked as a duplicate of 6554 ***
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jeezus1(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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Summary: [Regression 0.9.32+] Dragging any application window
consumes 100% of CPU time
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Since Wine 0.9.32 if you try to drag (move) any window (tested on `wine
notepad`) then CPU usage soars up to 100%.
My X configuration hasn't changed for a very long time. I'm using nvidia binary
driver without any GL tricks like XGL or composite desktop managers. I'm sitting
in a plain KDE 3.5.6 running on top of vanilla kernel 2.6.20.
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------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
*** Bug 7706 has been marked as a duplicate of this bug. ***
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.google.com/search
| |?q=warofthering_demo.exe
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
Argh, this happens to be a duplicate. Just that instead of aborting silently,
it displays the error and segfaults due to application's fault.
Running it with:
wine 'e:\Autoplay.exe'
wine 'e:\Setup.exe'
Doesn't show this error.
*** This bug has been marked as a duplicate of 7663 ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5301 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 11:53 -------
Created an attachment (id=5411)
--> (http://bugs.winehq.org/attachment.cgi?id=5411&action=view)
improved version for dlls/kernel32/process.c
I just moved it to dlls/kernel32/process.c,build_command_line() as you
requested. This time paths that contain whitespace work fine. I also added
logic to detect when we're using a relative path whose canonical form is fully
contained in $WINEPREFIX's canonical path (and enable the conversion when that
happens).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.33. |0.9.32.
------- Additional Comments From truiken(a)gmail.com 2007-17-03 11:36 -------
Don't change the version.
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-17-03 11:22 -------
This has been reported fixed in the War3 ROC Appdb as of Feb 23rd. Submitters,
please retest.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Diablo 2 is unable to start |Diablo 2 is unable to start
| |on FreeBSD
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 11:06 -------
This appears to have been fixed in the 0.9.33 release, please confirm.
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shadow.wizzard(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|fixme:d3d9:IDirect3DDevice9I|GLXBadDrawable during
|mpl_GetDepthStencilSurface |CreateContext Execution
|Call to |
|IWineD3DDevice_GetRenderTarg|
|et failed |
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