http://bugs.winehq.org/show_bug.cgi?id=7696
------- Additional Comments From shadow.wizzard(a)gmail.com 2007-17-03 10:36 -------
Ok. here we're doing more tracing with +all
we have result that it breaks inside the context.c during execution of:
glXMakeCurrent(display, oldDrawable, oldCtx)
See attachemnt for details.
Can we trace why this call fails ?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 10:15 -------
Do the Fahrenheit and AfterLife have demo versions?
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------- Additional Comments From wine.dev(a)web.de 2007-17-03 09:32 -------
No entries for PNP0400/PNP0500 and no entries for
"/dev/ttyS*" / "dev/lp*" are listed by lshal, so my asumption is,
that you have no Serial and no Parallel Ports in your Computer.
Is this correct?
I think, we need to fix our tests, to handle such a situation.
Please run the test again with WINEDEBUG="+comm,+file"
and attach the log.
Thanks.
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h.figge(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From h.figge(a)gmx.de 2007-17-03 09:09 -------
No freeze anymore since upgrading to wine 0.9.33, so this bug should be set to
resolved.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From liquitsnake(a)gmx.net 2007-17-03 08:56 -------
Seems fixed in 0.9.33.
Thanks!
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.33.
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emorcate(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From emorcate(a)msn.com 2007-17-03 08:35 -------
Via steam don't work
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:51 -------
Created an attachment (id=5407)
--> (http://bugs.winehq.org/attachment.cgi?id=5407&action=view)
Source zip for program showing the problem
Source file of a small Visual Studio 6 project for a program that displays the
result of "GetKeyboardLayout" after each key pressed, as well as the keyboard
layout change notifications.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:43 -------
Created an attachment (id=5406)
--> (http://bugs.winehq.org/attachment.cgi?id=5406&action=view)
screenshot showing an example of the drawing errors
Attached is a screenshot of the bad rendering. In this case, I clicked the
'scroll down' button once, you can see the correctly drawn part at the bottom,
and all the rest failed to scroll upwards like it should have (ignore the gnome
panels, that's another bug :)
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:35 -------
With afterlife, it looks more like the 'Age of Mythology' screenshot, rather
than the 'Fahrenheit' one. i.e. there is no window, but the panels still sit
over the top. Will attach a screenshot just for completeness.
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------- Additional Comments From joris_huizer(a)yahoo.com 2007-17-03 07:31 -------
Update: the debugger now crashes once, during the backtrace, then, at the end of
the second backtrace, reports it can't start another debugger section.
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:24 -------
Related problem - GetKeyboardLayout does not report different keyboard layouts
when switching between XKB modes.
I'm attaching a demo program that shows the differences.
Shachar
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------- Additional Comments From tomek.fizyk(a)op.pl 2007-17-03 06:26 -------
heh...
I never claimed that the code I've submitted is a patch...:P
I submitted the code to show what I've found out - that if the
IDirectInputAImpl_GetDeviceStatus() function would return the DI_NOTATTACHED when
the joystick isn't present then the problem would be solved.
But unfortunately - what I've also found out is that in wine 0.9.32 the game won't
run even with the hack - I don't know why, but wine 0.9.32 doesn't allow the game
to switch to 640x480x8 screen mode. (this screen mode is used in the menu).
I haven't reported this bug because I think it doesn't make sense while the DI
bug isn't fixed (and I don't know if this bug isn't somehow specific to my
system - it could be verified if someone hacked wine the same way and checked
if the game behaves the same way).
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 06:25 -------
Could you provide a WINEDEBUG=+systray log?
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:52 -------
Seems to work...
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:51 -------
White Chamber intro works. Rayman white screens seems to be unrelated. Closing..
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Bug 1432 depends on bug 3312, which changed state.
Bug 3312 Summary: Fullscreen mode doesn't work correctly with Window Managers
http://bugs.winehq.org/show_bug.cgi?id=3312
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:49 -------
I have this issue with Fahrenheit and Gnome (2.18.0). I'll try and get a
screenshot. It's different from the "bars drawn over the top" issue.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1434, 2012, 3356 |
nThis| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:48 -------
Filed the wrong way around, it would depend on those bugs, not block them,
either way, seems like the meta-bugs are all being closed so they are unneeded
now anyway.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
I have also updated the pages of the other bugs.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
Created an attachment (id=5402)
--> (http://bugs.winehq.org/attachment.cgi?id=5402&action=view)
combo_listview_trace.log.gz
Here is a trace with WINEDEBUG=+listbox,+combo.
Operations:
1) I launched pattern editor
2) I launched pattern wizard
3) I clicked on the listview with DIP, QUAD, ARRAY items
4) I closed pattern wizard
5) I closed pattern editor
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:40 -------
Created an attachment (id=5401)
--> (http://bugs.winehq.org/attachment.cgi?id=5401&action=view)
vertical_toolbar.png
Here is a snapshot with the toolbar in vertical position: it's drawn correctly.
The problem arises only when the command toolbar is placed in horizontal
position.
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rossi.f(a)inwind.it changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rossi.f(a)inwind.it
------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:37 -------
I confirm the problem with wine-0.9.32.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 04:52 -------
Could you provide a WINEDEBUG=+listbox,+combo trace? It seems we make the
listbox by 2 pixels too small. Could you also check if bug #3717 and #4175 are
still there?
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Summary: Incorrect Shader Handling In Tomb Raider Legend
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
The shaders for reflection mapping and watter effects are incorrectly handled.
Instead of applying shader effect to certain surface it's applied for whole
scene. See attached screen shoot for details.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robin-wine(a)kallisti.net.nz
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
*** Bug 7771 has been marked as a duplicate of this bug. ***
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
If upgrading to something newer than 2.15.21 doesn't help, reopen this bug.
*** This bug has been marked as a duplicate of 3312 ***
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Summary: CSPY/Rebar : when drawing 2/more rebars, they overlap or
append to the 1st rebar
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infyquest(a)gmail.com
With the CSPY 98, the rebar example:
The address rebar should come in the bottom of the copy/paste rebar.
It simply draws at the end of the fist rebar.
With CSPY V5 and V6
The second rebar overlaps the first rebar (hides the content of first rebar)
It should redraw below it.
In both cases the co-ordinates of second rebar are in correct.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-17-03 01:35 -------
This bug isn't really about Hallmark Card Studio installer, but the MSJET
installer that is run in the middle of the installation process. The MSJET
installer expects mswstr10.dll to exist before the installer starts, and it
fails to load msjet40.dll because we don't provide that dll. Adding a stub
would probably fix this.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-17-03 01:12 -------
this has been fixed in 0.9.33
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jbdubbs(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From jbdubbs(a)gmail.com 2007-17-03 00:39 -------
This bug is only partially fixed. The mouse centering problem has been
resolved, but using the Push-To-Talk outside of an active Ventrilo application
window still does not work. I assume it's DirectInput's job to capture input
information outside of the active window ??
Reopening.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-16-03 23:27 -------
Gnome version is 2.14.2.1ubuntu1, the standard Ubuntu Edgy version.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 23:19 -------
If could spend a bit of time investigating it before spamming the whole
wine-bugs list that would help. The patch has been committed.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 22:24 -------
That's an interesting finding, but doesn't answer a question whether it's
RegisterClass or GetWindowLong who is "smart" in not creating a thunk but
uses a real window proc instead.
Could you add GetClassLongPtrA/W(GCLP_WNDPROC) calls to the test?
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------- Additional Comments From shoeberto(a)gmail.com 2007-16-03 22:04 -------
The version I bought (Editor's Choice DVD) doesn't include a Linux installer on
the CD. Through hacking around with the mega pack thing, I could get it to run,
but I can't alt+tab out of it, and the game crashes whenever I try to do map
downloads. Running through Wine using the -opengl switch produces the same
performance as the native version with the added perk of map downloading and
alt+tabbing.
I can't imagine I'm the only Linux user who has at least one of those problems
with the game :)
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