http://bugs.winehq.org/show_bug.cgi?id=7168
ryanbach(a)adelphia.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ryanbach(a)adelphia.net 2007-30-03 19:19 -------
Fixed in Wine 0.9.34
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-directx-d3d
Product|WineHQ Apps Database |Wine
------- Additional Comments From alex(a)thehandofagony.com 2007-30-03 19:18 -------
This is not a website bug.
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Summary: C&C 3 setup displays empty window
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
After entering the serial key and pressing OK in the Command & Conquer 3 setup
program, it displays an empty white window, and activex errors are printed on
the console. This window has to be closed manually by killing EReg.exe in
order for the setup program to continue.
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------- Additional Comments From floppie(a)quadra-tec.net 2007-30-03 18:50 -------
As of 0.9.34, EverQuest successfully loads and makes it all the way to the
character select screen, both in windowed mode and fullscreen in a virtual
desktop. Managed fullscreen is bugged (doesn't switch resolution). Fullscreen
of any kind keeps the cursor at the center of the WINE screen. Graphics are a
bit slow. Unable to connect to the same server twice.
As far as I can tell this bug is resolved, provided I'm not the only one getting
success here. I'll start up a new bug for a couple of the major issues here.
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------- Additional Comments From tonglebeak(a)gmail.com 2007-30-03 18:50 -------
Valve hammer editor works great with the latest patch. The only noticeable thing
is that "camera" still flickers, but it redraws as it should and it's nothing
near a show stopper.
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------- Additional Comments From alex(a)thehandofagony.com 2007-30-03 17:43 -------
It installs fine with CrossOver Office 6.0.1, by the way. Looking at the
trace, it seems to have no problems with 8.3 file names.
The error says it fails to extract Kane.cab, which extracts just fine using
the 'cabextract' utility.
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------- Additional Comments From thunderbird2k(a)gmx.net 2007-30-03 17:40 -------
Could you attach a logfile of running this using the debug channels +wgl,
+opengl? If possible both for wine 0.9.19 and a modern wine version.
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------- Additional Comments From wine.bug.fr.200703(a)edavies.nildram.co.uk 2007-30-03 17:40 -------
I tried modifying the test program (compiled under MSVC 1.52) to write some text
to stdout using "_lwrite(1, ...)" but the output went to somewhere unknown
(i.e., wasn't written anywhere I saw) both when I ran it in in the IDE and from
a command prompt. I tried redirecting at the command prompt ("windirs > x") but
the resulting "x" file was length zero. I added a dialog box to display the
return from _lwrite which indicated a correct write (i.e., returned the correct
string length) & it also failed properly (returned -1) which I changed the hFile
from 1 to 21 so the handle at least made some sense. It's a while since I've
written any Win 3.1 code but it was my impression that Win 3.1 Windows
applications (as opposed to DOS applications) did not really have a stdout. If
anybody else has any suggestions, please let me know.
Tomorrow I'll do a version of the program to write the results to a file named
on the command line.
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------- Additional Comments From thunderbird2k(a)gmx.net 2007-30-03 17:38 -------
Please attach a log file using +wgl,+opengl. (So WINEDEBUG=+wgl,+opengl wine
wow.exe &> log)
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------- Additional Comments From thunderbird2k(a)gmx.net 2007-30-03 17:37 -------
The main problem is that we don't support WGL_ARB_render_texture. There's no
GLX equivalent of it and it is very tricky to emulate. On windows this
extension is very common for use with pbuffers but for some reason it was
never attempted to port this to X. I hope to provide this extension some day
but I can't promise anything.
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tom(a)dbservice.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)dbservice.com
------- Additional Comments From tom(a)dbservice.com 2007-30-03 17:32 -------
bisecting yielded:
57ff710cde876b58c302b9463109e1bbe76ea1c0 is first bad commit
commit 57ff710cde876b58c302b9463109e1bbe76ea1c0
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sat Nov 18 23:29:48 2006 +0100
wgl: Unify pixel format code.
:040000 040000 e8ed4607f8ea803cd69356ae3848fb312ad3fc00
59466837acdd679cf6b080790801014e0012d814 M dlls
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------- Additional Comments From jan.wine(a)zerebecki.de 2007-30-03 16:56 -------
Is this the same problem as bug #7898 ? Then please attach the whole log to one
bug and close the other one as a duplicate. 1 problem = 1 bug report. Debug
output (fixme messages, etc.) = no bug report if there is no problem in the
application.
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http://bugs.winehq.org/show_bug.cgi?id=7903
Summary: Crash in CircumReality (maybe related to MIDI)
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.CircumReality.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mike(a)mXac.com.au
A user reported trying Wine with my application, www.CircumReality.com. He
reported a crash, in the following Email:
---
I know CircumReality doesn't support linux (yet?), but I thought I'd try
it under linux and wine. Wine is a windows emulator -- I don't often
have a windows machine running.
Once I fixed my sound card problem (Used "winecfg" to change audio from
hardware acceleration to emulation -- DirectSound 8 was finally
detected), then it almost worked...
Something at the start of the tutorial was crashing wine once everything
was loaded. It happened when the mouse moved into the bottom left
window (and clicked?). Once I was conveniently prompted to disable the
tutorial, it didn't crash, and I was able to move around the world
I was probably getting about 2-4 FPS on this linux thinkpad T43.
The last time I ran it it, I was able to play until I zoomed in on the
couch (then wine crashed). I'm out of time this morning, but I thought
I'd let you know there may be a chance of it working on linux if you
weren't planning on building it natively there.
---
I'm NOT using Direct3D. I am using DirectSound (but I can use the old sound
API if you need). I am uses the Windows MIDI APIs.
CircumReality is obviously a very-low priority application for you, but if you
ever get around to trying it and find what's causing the crash, I might be
able to change my code to avoiding calling whatever is crashing Wine.
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------- Additional Comments From ken(a)codeweavers.com 2007-30-03 15:45 -------
Actually, I'm hesitant to mail this to wine-patches because of several reasons.
ShellExecuteEx is a big hairy beast, and yet it's an essential part of the code
which can't be allowed to break.
I'm not confident that my hack for respecting the quoting won't break some other
behavior.
Ideally, I'd rely on the test cases to keep me from breaking too much. Also,
they'd help document the expected, verified behavior of ShellExecuteEx on Windows.
However, many of the existing tests fail on Windows. Also, there are far too
few tests to cover anywhere close to the required behavior of ShellExecuteEx.
For example:
*) is it legal to call ShellExecuteEx with lpFile set to a command line with
both a program and arguments?
*) SHELL_execute has a SearchPathW call in it. Under what circumstances is that
required? What would break if it were removed?
*) If a portion of lpFile, truncated at a space, matches a file, what type of
file must that be? If it's a directory, can we pretend it wasn't a match? If
it's something other than an executable, can we ignore the match? What
constitutes an executable in this context?
Frankly, I'm just not enough of an expert to answer these questions. So, I was
hoping this bug would gather discussion.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-30-03 15:04 -------
Created an attachment (id=5566)
--> (http://bugs.winehq.org/attachment.cgi?id=5566&action=view)
A better test app.
This is a better test executable to show the problem. I explicitely pass in a
bogus pointer:
SetDIBits(hDC, hBitmap, 0, 100, (BYTE*)0xcafecafe/*bogus*/, &bmpInfo, 0);
On wine this crashes, on windows this executable runs, showing a black square.
I'll try convert this into a proper test
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------- Additional Comments From twsoft(a)yandex.ru 2007-30-03 14:51 -------
Created an attachment (id=5565)
--> (http://bugs.winehq.org/attachment.cgi?id=5565&action=view)
Valve Hammer Editor perfectly works with latest OpenGL child window patch
Valve Hammer Editor perfectly works with latest OpenGL child window patch. Wine
0.9.34, KDE 3.5.5, X Window System Version 7.1.1. Thanks for patch!
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------- Additional Comments From truiken(a)gmail.com 2007-30-03 14:44 -------
$ WINEDEBUG=+msi,+msidb wine setup.exe >& msi.log
Then click "Create a New Attachment" on this bug report and attach msi.log.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-30-03 14:40 -------
Created an attachment (id=5564)
--> (http://bugs.winehq.org/attachment.cgi?id=5564&action=view)
another try for a patch (try 3), with help of flexo
I'll try to add a test to show the behaviour on windows. This is a fix that
might have better chance to get accepted. With thanks to flexo. Any comments
appreciated
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------- Additional Comments From alex(a)thehandofagony.com 2007-30-03 14:35 -------
Looking at the DVD contents, I find that files are in 8.3 form (langua~1.cab,,
for example). I seem to recall that Wine handles such filenames differently
from Windows, is this correct?
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Summary: C&C 3 setup fails to detect selected components
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When hitting the 'Advanced' installation method during the C&C 3 installation,
the setup displays a screen where you can select various components, including
language resources. Regardless of how many languages you choose, however, the
setup will print an error saying no language packs have been selected. The
language packs are marked as selected in the list.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2007-30-03 14:23 -------
Confirming. This also applies to the Kane edition, by the way.
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------- Additional Comments From lemonsbr(a)gmail.com 2007-30-03 14:11 -------
Can you explain how I will attach +msi and +msidb??
I don't have a lot of experience with wine :)
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------- Additional Comments From truiken(a)gmail.com 2007-30-03 12:52 -------
This seems to be a 64bit issue. Can you attach a +msi,+msidb log please?
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-binary |wine-ole
Ever Confirmed| |1
Keywords| |download, regression, source
------- Additional Comments From dank(a)kegel.com 2007-30-03 12:50 -------
Thanks for the report.
(For future reference, the ideal test program is accompanied
by source code, lacks windows and buttons, and requires no
interaction with the user. But your current app is good enough.
Still, could you put the source in that directory, too?)
To see the interesting part, I did
WINEDEBUG=+relay,+variant wine cdec.exe
It showed
trace:variant:VARIANT_Coerce
(0x33f9c0->(VT_EMPTY),0x00000400,0x0002,0x33f9b0->(VT_BSTR),VT_DECIMAL)
trace:variant:VarParseNumFromStr (L"&H58",1024,0x00000000,0x33f4c8,0x33f4f4)
0009:Call kernel32.GetLocaleInfoW(00000400,00000051,0033f080,00000002) ret=7e96c154
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c154
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400, cNegativeSymbol=45 '-'
0009:Call kernel32.GetLocaleInfoW(00000400,00000050,0033f080,00000002) ret=7e96c1a8
0009:Ret kernel32.GetLocaleInfoW() retval=00000001 ret=7e96c1a8
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400, cPositiveSymbol=43 '+'
0009:Call kernel32.GetLocaleInfoW(00000400,0000000e,0033f080,00000002) ret=7e96c1f9
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c1f9
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400, cDecimalPoint=46 '.'
0009:Call kernel32.GetLocaleInfoW(00000400,0000000f,0033f080,00000002) ret=7e96c24a
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c24a
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400, cDigitSeparator=44 ','
0009:Call kernel32.GetLocaleInfoW(00000400,00000016,0033f080,00000002) ret=7e96c29b
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c29b
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400,
cCurrencyDecimalPoint=46 '.'
0009:Call kernel32.GetLocaleInfoW(00000400,00000017,0033f080,00000002) ret=7e96c2ec
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c2ec
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400,
cCurrencyDigitSeparator=44 ','
0009:Call kernel32.GetLocaleInfoW(00000400,00000014,0033f080,00000004) ret=7e96c33b
0009:Ret kernel32.GetLocaleInfoW() retval=00000002 ret=7e96c33b
trace:variant:VARIANT_GetLocalisedNumberChars lcid 0x400, cCurrencyLocal =36,0
'$','^@'
trace:variant:VarNumFromParseNum (0x33f4c8,0x33f4f4,0x4000,0x33f4e0)
trace:variant:VarNumFromParseNum Overflow: possible return types: 0x4000, value: 58
This kind of reminds me of bug 6533.
Running with native oleaut32 works around this, so it's an oleaut32 bug.
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------- Additional Comments From ken(a)codeweavers.com 2007-30-03 12:15 -------
Created an attachment (id=5562)
--> (http://bugs.winehq.org/attachment.cgi?id=5562&action=view)
Test showing that the previous patch helps with quoted lpFile
This patch modifies the test to include a quoted argument, which also has a
colliding file which matches its name truncated at the space. Without the
previous patch, this test adds to the failures. With it, the new test
succeeds.
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------- Additional Comments From ken(a)codeweavers.com 2007-30-03 12:08 -------
Created an attachment (id=5561)
--> (http://bugs.winehq.org/attachment.cgi?id=5561&action=view)
Patch which helps with quoted lpFile in some cases
This patch changes SHELL_execute so that it keeps track of whether the value in
wszApplicationName is known to contain a singular value -- one which should not
be parsed as if spaces might separate a program from parameters.
The main case where this is known is when lpFile is quoted on input. Without
this patch, SHELL_execute unquotes the filename but forgets that it was quoted
and later tries to parse it as a command line. The original quoting should
prevent such parsing.
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------- Additional Comments From ken(a)codeweavers.com 2007-30-03 11:42 -------
Created an attachment (id=5560)
--> (http://bugs.winehq.org/attachment.cgi?id=5560&action=view)
Modifies test to show the bug
This patch makes the shlexec test create a file "test" in the same directory as
the various "test file.*" files the test otherwise works with. The mere
presence of the "test" file causes all of the tests to fail.
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Summary: ShaderStudio: rcp instruction works incorrectly in
vertex shaders 1.1/wine 0.9.33
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ErV2005(a)rambler.ru
rcp instruction doesn't seem to work correctly in vertex shaders 1.1/DirectX
8.1 application when given certain source swizzles (like .xy, .xz etc)
The following shader causes incorrect graphical output (not a Windows
equivalent) (v7 is a 2D texture coordinate register):
vs.1.1
def c0, 0.5, 1.0, 2.0, 4.0
mad r0.xy, v7.xy, c0.zz, -c0.yy
mov oPos.x, r0.x
mov oPos.y, -r0.y
mov oPos.z, c0.x
mov oPos.w, c0.y
mov oT0,v7
mov r0.xyzw, c0.y
rcp r0.xy, r0.xy ; here is a problem
as you can see, shader merely maps mesh texture to the screen (unwraps it).
Howewer it will work only if either single channel specified as rpc source, or
if all of them are used. I.e. shader works with:
rcp r0.xy, r0.x
rcp r0.xy, r0.xyzw
rcp r0, r0
but doesn't work with:
rcp r0.xy, r0.xy
rcp r0.xy, r0.zx
etc.
If a "wrong" rcp source is present, mesh disappers from screen immediatly.
I believe this can be one of problems that causes buggy water in HalfLife2.
Brief system description:
Slackware 11, kernel 2.6.17.13, wine 0.9.33, GeForce 7100 GS, NVidia propietary
driver version 1.0-9755, AMD Sempron 2800+ processor.
All Wine libraries were builtin, except d3dxof.dll was taken from WINDOWS/
Sytem32 directory (Shader Studio was unable to load meshes with Wine version of
d3dxof.dll). Wine wasn't changed in any way.
The possible location of bug can be somethere in a functions that map pixel
shader to opengl shader. I wasn't able to pinpoint exact location.
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Summary: ShellExecuteEx can fail for paths with spaces in them
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ken(a)codeweavers.com
If you pass an lpFile with space(s) in its name, and if there exists another
file or directory whose path matches the lpFile truncated at any of its spaces,
then ShellExecuteEx attempts to open/execute that other file instead.
Passing an lpFile with embedded quotes surrounding the path doesn't help.
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------- Additional Comments From thestig(a)google.com 2007-30-03 11:34 -------
Hi Johiko, Wine 0.9.34 came out today. Can you try it and see if it fixes your
problem?
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------- Additional Comments From andrewriedi(a)gmail.com 2007-30-03 11:11 -------
Can you try with wine 0.9.34? If yes, please close this bug.
Is your game a Direct3D game? If yes, please wait until I can get my hardware
cursor patch into wine, and test again. (I will let you know when that happens.)
Does your game use animated cursors? I am slowly working on getting Henri
Verbeet's patchset into wine, but it will take a while, so don't hold your
breath on this one either, but I will let you know with this one also.
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------- Additional Comments From andrewriedi(a)gmail.com 2007-30-03 11:07 -------
If it is an animated cursor, I would bet this is more closely related to bug 6989.
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------- Additional Comments From andrewriedi(a)gmail.com 2007-30-03 10:58 -------
I believe they are probably the same bug (this and 4273). I am slowly
integrating Henri Verbeet's old patches into wine, but it takes time. Next
thing I am working on getting in is .ani support. I will let you guys know when
I get that in; hopefully that will fix this.
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------- Additional Comments From andrewriedi(a)gmail.com 2007-30-03 10:53 -------
No, this bug is different from the 32 bit RGBA cursor bug. This one seems to
require a hardware cursor. However, the hardware cursor depends on 32 bit RGBA
cursors, so bug 5486 was a dependency for this bug. Anyhow, I am working to get
a hardware cursor patch in that should fix this bug and a couple others.
If you guys are interested in testing my updated patch, I can post it here, just
let me know. However, it should be in the main tree soon enough. I will
probably post here when I get it in for testing.
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------- Additional Comments From xrobledo(a)purdue.edu 2007-30-03 10:39 -------
I received this bug after installing and trying to run Guild Wars with
Wine 9.33. Can anyone else confirm this for Guild Wars?
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------- Additional Comments From bryan.christ(a)gmail.com 2007-30-03 10:01 -------
okay. i will try both patches against 0.9.33.
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------- Additional Comments From lemonsbr(a)gmail.com 2007-30-03 08:55 -------
Athlon 64 3200+, Motherboard Asrock 939NF4G-SATA2 with chipset Nvidia 6100, 2x
512Mb DDR400, Video 6800GS PCI-e 256Mb.
I'm using Mandriva One Gnome x86-32bits
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------- Additional Comments From Speeddymon(a)gmail.com 2007-30-03 08:35 -------
Now that I know to check ~/.local/share/icons yes they are in there as well..
Wine is making the icon= line in the .desktop file have only the filename
instead of the /path/to/filename.... Even with the icon in
~/.local/share/icons, if I remove the path and leave just the filename, the icon
disappears. Are most linux systems supposed to know to look for icons when no
path is specified, in ~/.local/share/icons?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-30-03 07:49 -------
Comment 9 indicates that you have improperly configured system or system that
does not correctly support XDG standard.
All icons are copied to ~/.local/share/icons from c:\windows\tmp by
wineshelllink script. You should file the bug with your distro if you have any
problems with displaying such icons.
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