http://bugs.winehq.org/show_bug.cgi?id=7442
------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-13-03 02:42 -------
I know that my patch is wrong. I just wanted to say to anyone interested in
implementing these functions that the math beyond the patch are right :)
And that MSDN did not say that the vector returned by VECTORROTATE is unitary.
Anyway, I thank you for your advices.
Joaopa
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------- Additional Comments From j-yoshida(a)kanazawakiko.co.jp 2007-13-03 01:56 -------
I use git first time now. So,there is concern that it is not a correct method.
I did that,
$ tar -jxvf git-1.5.0.3.tar.bz2
$ cd git-1.5.0.3/
$ make prefix=/usr/local install
$ sudo make prefix=/usr/local install
$ git clone http://source.winehq.org/git/wine.git wine-git
$ cd wine-git
$ ./configure
$ make depend && make
$ git bisect start
$ git bisect good wine-0.9.30
$ git bisect bad wine-0.9.31
Bisecting: 255 revisions left to test after this
[30b6f9acd68f5c45971fabfd37458ce4840e70d3] oleaut32: Fix the return value of
ITypeInfo::Invoke when the property-put named argument isn't DISPID_PROPERTYPUT.
$ git bisect start oleaut32
Switched to branch "master"
$ git bisect good wine-0.9.30
$ git bisect bad
a2808903b184be88c445173cd713a24f2f1ab58e was both good and bad
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-03 01:51 -------
New patch has exactly the same problems as were pointed out in a previous one:
The patch has inconsistent indentation, a bit of additional spaces in each line
of code would make it slightly more readable, have a look at other wine source
files.
The patch is extremely buggy in memory allocations: instead of allocating
space for an object it allocates space only for a pointer. I'd suggest to
allocate all the objects on the stack instead.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-03 01:41 -------
That makes sense.
Perhaps your hack should go to dlls/kernel32/process.c,build_command_line().
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------- Additional Comments From ehoover(a)mines.edu 2007-13-03 01:01 -------
Created an attachment (id=5317)
--> (http://bugs.winehq.org/attachment.cgi?id=5317&action=view)
Hack to play a level through
Attached is a hack that allowed me to play through the campaign level of the
demo. If this works for people then I will look into where the Add/Release
references are going wrong, I don't have time to do that right now. In
addition to this you also still need:
1) Latest git
2) The text/font patch/hack in Bug #7507 (if you want to see what you're doing)
3) The mouse patch in Bug #7619 (or wine-patches)
4) The segfault patch in Attachment #5314 of this bug (or wine-patches)
5) Graphics set to "low"
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.stable32.com/
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 19:24 -------
I did some testing, and it turns out that's not completely correct either.
The correct way is "((top/4) * pitch) + (left * 4)" for DXT2-5 and "((top/4) *
pitch) + (left * 2)" for DXT1.
eg. if you do LockRect with top = 60 and left = 60, that's 15 4x4 blocks down
from the top. It's also 15 4x4 blocks from the left, but each 4x4 block consists
of 16 bytes for DXT2-5 so you end up with "(left/4) * 16", which simplifies to
"left * 4". DXT1 has only 8 bytes per block, so that becomes "left * 2".
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------- Additional Comments From scott(a)open-vote.org 2007-12-03 18:33 -------
Does that mean this bug doesn't exist if the .wine directory resides on a
case-insensitive file system?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-12-03 18:27 -------
Has battle sounds ever worked? What version of wine are you running? Is there a
game demo that can reproduce the problem?
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Summary: Crash when application (Stable32) tries to write file
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jra(a)febo.com
Dan, I've been playing more with Stable32 under wine. As I mentioned in
my earlier message, I discovered that if I ran "wine stable32" from
within the Stable32 directory and tried to open a file in the parent
directory (one level up), the error occurred. If I run from within the
parent directory, it works fine.
That situation continues. However, I've found another problem that
triggers a hard lockup, rather than a crash.
1. From ~/.wine/drive_c/Program Files/Hamilton Technical
Services/Stable32 run the program.
2. Use the file dialog to open PHASE.DAT, selecting the button for
"phase data" rather than the default frequency data.
3. Use the plot tool to generate a plot. That will work just fine.
4. After proving that works, click the "convert" button to create a BMP
output file. After you go through a couple of steps, you will end up
with silence that seems to indicate success, but at that point the
program is frozen.
5. If you click the close button in the upper right of the window,
after a few seconds you will get a message that the program isn't
responding.
6. If you select to terminate at that point, the message on the console is:
wine: Unhandled page fault on read access to 0x00222000 at address
0xb7de437c (thread 0010), starting debugger...
Killed
I have tried this using Windows 2000 and Windows 98 OS choices, and
running with sudo as well as normally.
We are making progress, but this is still a significant problem. Any
ideas on what to do next?
By the way -- one other thing I notice, which may or may not be related.
If, in the file open dialog, you click on "open" without having
selected a file, you get a message to the effect "can't open /home/jra"
(or whatever). That's fine. But if you then select a file and try to
open it, the program immediately crashes.
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5316|application/text-plain |text/plain
mime type| |
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5316|application/octet-stream |application/text-plain
mime type| |
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Summary: Counter-Strike:Source crashes after a while
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
The game appears to work fine at first, but then after anywhere between 30
seconds to over 10 minutes the game will crash.
I've tried downgrading to a known good (by somebody else) version of wine
(wine-0.9.32-g3ad92b0), and tried the latest git (wine-0.9.32-ga280890) and get
the same problem. I've also tried downgrading my nvidia drivers from 9755 to 9746.
I've tried with offscreenrendering mode set to pbuffer, backbuffer and fbo, and
the dxlevel in CS:S set to 70, 80, 81 and 90 - the same thing happens in all.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 17:59 -------
In reply to Comment #18:
Different functions, and the page fault occurs on read access. I'll post logs
when I have time to test it more, the crashes don't show up as predictably as
this previous one.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 17:28 -------
In Reply to Comment #17:
Are the page faults at different functions from before or just different memory
locations?
Key:
First chance exception: page fault on write access to <memory location> in
32-bit code (<function>).
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 17:21 -------
In Reply to Comment #16:
Tested the patch with the latest git and it seems to fix the issue, but the
game still seemed to crash later on with two different page faults when I
tried it a couple of times, so there's still work to be done. I'll debug it
more when I have the time.
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------- Additional Comments From josephpiche(a)gmail.com 2007-12-03 17:01 -------
I tested it again in 0.9.32 and got the same error message (repeated many times
over).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.30.
------- Additional Comments From truiken(a)gmail.com 2007-12-03 16:54 -------
Don't change the version.
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josephpiche(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|test |wine-directx-d3d
Version|0.9.30. |0.9.32.
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Summary: glClipPlane error
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josephpiche(a)gmail.com
In Zoo Tycoon 2, I get the following error:
fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071
This error is then followed on the next line by:
err:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
However, it probably isn't related and has it's own bug filed.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://deepskystacker.free.f
| |r/english/download.htm
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-12-03 16:45 -------
I've found download link (above) . It runs out of the box for me after adding
the 4 dlls. No fiddling in grub.conf needed. Looks like something was wrong with
your system. Please reopen if you still run into troubles
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------- Additional Comments From josephpiche(a)gmail.com 2007-12-03 16:29 -------
This also happens for Zoo Tycoon 2 for the following pairs.
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D16_LOCKABLE
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D32
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D15S1
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24S8
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D16
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24X8
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24X4S4
Zoo Tycoon 2 also repeats this, but does run a for a while before quiting on
other thing.
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Summary: fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface
Call to IWineD3DDevice_GetRenderTarget failed
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
Like in title the call to:
fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface Call to
IWineD3DDevice_GetRenderTarget failed
is unsupported at the moment what results in further failure:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 1834
Current serial number in output stream: 1834
Tested with GTR2 FIA racing.
See detailed log in attachment.
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Summary: UltraVNC in 0.9.32 should not show fullscreen title bar
when windowed
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vatbier(a)yahoo.com
Mandriva Linux 2007.0 here.
With wine 0.9.30 ultravnc_viewer.exe (remote access) works very good.
I installed wine 0.9.32 (wine-0.9.32-1.SoS.2007.0.i586.rpm).
Using ultravnc_viewer.exe I saw immediately that the fullscreen title bar that
should appear when you move your mouse to the top of the screen was now
allways visible also in windowed mode.
This bug is not in wine 0.9.30.
I also noticed that when clicking on the minimize button of the black
fullscreen title bar and unminimizing the remote desktop no longer responds.
Using the minimize button of the windowed ultravnc works ok.
vatbier
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------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 15:12 -------
@ comment #8: I was referring to:
- User opens Windows Explorer
- User navigates through c:\Program Files\WOTR and clicks on Rings_Demo.exe
This results in Windows executing Rings_Demo.exe _with_ absolute path.
OTOH, in the following situation (e.g. in GNOME):
- User opens nautilus
- User navigates through ~/.wine/drive_c/etc.. and clicks on Rings_Demo.exe
GNOME will pass the following to wine:
- current dir: $HOME
- argv[1]: absolute path to Rings_Demo.exe
which, unless converted to win32 form, is not consistent with the Windows
behaviour. This is also inconvenient for command-line users running "wine
$HOME/.wine/drive_c/..../Rings_Demo.exe" (the equivalent of that is a full path
IMHO).
OTOH, on Windows, Rings_Demo.exe will always work unless you run it via cmd.exe
from the game directory (using a relative path), or if you hack the *.lnk file
as you described.
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rmh(a)aybabtu.com
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
*** Bug 7671 has been marked as a duplicate of this bug. ***
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
Seems pretty much like it (bug 3615 segfaults with jmp rather than call, but I
suppose that's cause they aren't using indirect rendering like me :-) ).
*** This bug has been marked as a duplicate of 3615 ***
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ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5313 is|0 |1
obsolete| |
------- Additional Comments From ehoover(a)mines.edu 2007-12-03 14:42 -------
Created an attachment (id=5314)
--> (http://bugs.winehq.org/attachment.cgi?id=5314&action=view)
Patch to try for segfault problem (against git)
In reply to Comment #15:
Gotcha. If someone could test this version then I'd appreciate it.
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logitech cordless mouse&keyboard MX700
X-Bugzilla-Reason: AssignedTo
http://bugs.winehq.org/show_bug.cgi?id=7694
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-binary |wine-misc
Summary|realted to bug 1726 Your |related to bug 1726 Your
|keyboard layout was not |keyboard layout was not
|found! |found!
|logitech cordless |logitech cordless
|mouse&keyboard MX700 |mouse&keyboard MX700
------- Additional Comments From thestig(a)google.com 2007-12-03 14:29 -------
Bug 1726 was from a long time ago and some information pertaining to that bug
may be out of date.
What kind of problems are you having your logitech keyboard? What application
are you running? What version of Wine are you using?
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 14:12 -------
>+ pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
pRect->top / 8) + ((pRect->left * This->bytesPerPixel / 2));
I think you should divide by 4 there as well. DXT1 blocks are 4x4 as well, and
the divide by 2 at the end already takes care of the fact that it uses only 4
bits for each pixel.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 13:50 -------
Created an attachment (id=5313)
--> (http://bugs.winehq.org/attachment.cgi?id=5313&action=view)
Patch to try for segfault problem (against git)
I'm not currently in a position to test this (OpenGL really needs to work over
X forwarding), but this patch should do the trick. Please test and let me know
how it turns out.
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kelfe(a)gmx.de 2007-12-03 13:47 -------
fix got commited and is working \o/
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------- Additional Comments From p.beutner(a)gmx.net 2007-12-03 13:46 -------
so I guess this should be marked as a duplicate of bug 3615
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logitech cordless mouse&keyboard MX700
X-Bugzilla-Reason: AssignedTo
http://bugs.winehq.org/show_bug.cgi?id=7694
Summary: realted to bug 1726 Your keyboard layout was not found!
logitech cordless mouse&keyboard MX700
Product: Wine
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fraujansen(a)yahoo.com
it would be great if there where more information... something usefull to find
in google or maybe in winehq internet site...
Please define your layout in windows/x11drv/keyboard.c
--> and how???
See the Wine User Guide, chapter "Keyboard" for more information.
--> There is no chapter "Keyboard"!!!
thank u...
sorry i couldn't reopen or add a comment on the closed bug 1726
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-12-03 13:20 -------
Ok - finally after a couple of days investigating I found the reason.
Somehow the wine with this game need r/w access to the /dev/input/event* associated
with the joystick.
After changing permissions to the user r/w everything working (uhmm maybe except
vibrations - which is not a wine issue :-) ).
Sorry for messing up for a moment - but maybe the point is that wine should
report a access denied problem instaed of segfault ?
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------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 12:20 -------
Yeah, when using these patches, it starts fine and the game is playable.
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------- Additional Comments From thestig(a)google.com 2007-12-03 11:07 -------
You can probably just attach the bottom half of the log, which will likely have
the more interesting information.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Keywords| |download
Summary|Tamestorm Virus crashes with|Tamestorm Virus (game)
|Unhandled page fault |crashes with Unhandled page
| |fault
------- Additional Comments From thestig(a)google.com 2007-12-03 11:03 -------
changed summary so nobody freaks out :)
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the_unknown(a)gmx.net
------- Additional Comments From thestig(a)google.com 2007-12-03 10:57 -------
*** Bug 7680 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From thestig(a)google.com 2007-12-03 10:57 -------
Ah, there's duplicate.
*** This bug has been marked as a duplicate of 7527 ***
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