http://bugs.winehq.org/show_bug.cgi?id=7689
Summary: dsound failure...
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbungay(a)smartsonsite.com
Installed an application called "gameEditor". Installation went fine until
just after the activation key was entered. Then Wine stareted dumping the
following message to the console, repeatedly, in a seemingly infinite loop.
err:dsound:DSOUND_MixOne underrun on sound buffer 0xb1c1c0
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4096 <
primary_done=12320)
The System:
Fedora Core 6
AMD Semprom 3400+
512MB RAM
40 BG Hard Disc
nvidia FX 500 Quadro
Integrated sound
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.1.
------- Additional Comments From truiken(a)gmail.com 2007-11-03 23:16 -------
Don't change the version.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-11-03 22:37 -------
> Windows XP is passing full path as command-line when Rings_Demo.exe is opened
> from explorer GUI.
Windows passes to the app what was specified in the desktop shortcut (.lnk
file), there is no any magic in the "explorer GUI".
If you edit .lnk to remove full path from the running .exe and set working
directory to where the application is, the I'd expect to see the app failing
under Windows as well.
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tammy000(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.1. |0.9.32.
------- Additional Comments From tammy000(a)gmail.com 2007-11-03 20:47 -------
The problem is in 0.9.32 too. I can understand that mmTaskEntryPoint16 may be
called by application code, but do we really intend to let user to acquire the
Win16Lock?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From thestig(a)google.com 2007-11-03 20:43 -------
This is not a website bug.
What application is this? What version of Wine are you using? Please describe
how to recreate the problem.
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------- Additional Comments From silverblade_uk(a)hotmail.com 2007-11-03 20:38 -------
This is with Propellerhead Reason 3.0, full version (though a demo is
available at www.propellerhead.se - should still produce the fault)
Basically whenever the program is started, it checks that a bunch of
directories are present. One of these is "My Documents".
By default this is a symlink to /home/username and can be found in
~/.wine/drive_c/windows/profiles/username
Removing the symlink and creating a real directory called "My Documents" stops
the error occurring and allows the program to function.
In the App-DB a user suggested running Reason by specifying a song file as the
parameter. A fairly recent post highlights the behaviour I'm describing:
http://appdb.winehq.org/commentview.php?iAppId=811&iVersionId=2940&iThreadI…
By using WINEDEBUG=trace+file, I was able to identify the last file operation
prior to the message box appearing, and as I said, by replacing the symlink
with a real directory, the problem is no more.
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------- Additional Comments From thestig(a)google.com 2007-11-03 20:10 -------
What program is giving you this error? Can you give a list of steps to reproduce
the bug?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From thestig(a)google.com 2007-11-03 19:56 -------
What version of Wine are you using? This should have been filed as a wine bug,
not a wine appdb bug.
Does the bug happen in half life? what about the demo for opposing forces?
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------- Additional Comments From stasfish(a)gmail.com 2007-11-03 19:45 -------
Experiencing exactly the same problem here, on two machines:
One running Debian Sarge (2.6.8-3), wine 0.9.32 compiled from source,
the other Mac OS X 10.4.8, wine 0.9.31, compiled from repository a couple of
weeks ago. The symptoms exhibited are identical.
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------- Additional Comments From tammy000(a)gmail.com 2007-11-03 19:18 -------
Files are in dlls/kernel/. I am sure to which module it belongs.
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Summary: dead code or bug? Win16Lock is not held before calling
function add_to_init_list
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tammy000(a)gmail.com
The comment above function add_to_init_list() says "This routine must only be
called with the Win16Lock held."
but in the following call chain, the lock is not acquired.
mmTaskEntryPoint16 -> InitTask16 -> NE_DllProcessAttach -> add_to_init_list
Is mmTaskEntryPoint16 dead? I do not see where it is called from.
Or is this a bug?
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------- Additional Comments From winehq(a)richardneill.org 2007-11-03 18:34 -------
Still broken in wine 0.9.32. It doesn't complain at all about the ATI driver
anymore though. Is there anything else I can do to help resolve this?
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------- Additional Comments From blin(a)gmx.net 2007-11-03 18:16 -------
Could you please provide a +winsock trace for both a local and a remote
session connecting to emule?
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------- Additional Comments From rmh(a)aybabtu.com 2007-11-03 18:11 -------
It seems that this "call 0x520(%edx)" happens because mesa's function pointers
haven't been initialised. Thanks to the folks at IRC for figuring out this is
actualy a threading issue. I've tested patches 4 to 10 from Stefan's recent
opengl threading patchset at
http://www.winehq.org/pipermail/wine-devel/2007-March/054568.html, and this lets
the game continue up to the main menu.
I can't get any further because I lack 3D acceleration and this menu is horribly
slow. Will try tomorrow on another machine ;-)
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Summary: Problem selecting with mouse a thing, it's distorted
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When using the mouse cursor to select an object or person the line gets stumped
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emorcate(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC
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Summary: Opposing forces don't load
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When open Half-life: Opposing force the game freezes at the first image shown
and don't load.
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Summary: eMule webinterface does not work
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aollamer(a)gmx.net
The webinterface of eMule 0.47c does not work when being accessed from a remote
machine. Accessing it locally works.
"Does not work" means that all its pages do not load completely, including images.
The bug has been persisting for many Wine releases and has been confirmed by
many people in the eMule forums so it seems to be independent of the Linux
distribution which is used. I can confirm it on Debian etch and Kubuntu edgy
with all packages up to date, I first experienced the problem over 1 year ago!
[Please please someone fix this bug, I want to move eMule to my linux router
finally so that I can turn off my main machine at night and save 100 watts of
permanent power usage :]
See also http://forum.emule-project.net/index.php?showtopic=42844
"I've analyzed the web interface traffic using Wireshark and the HTTP session is
textbook and error-free when accessed by a browser running on localhost. But
when the web interface is accessed from a browser elsewhere on the LAN the
packets for the session arrive seriously out-of-order and mangled, causing the
session to stall indefinitely. I'm still not sure why it should act differently
over the localhost interface than it does over the LAN interface."
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Summary: Half life blue Shift freezes at start
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When starts the game it freezes at the first image shows.
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------- Additional Comments From ehoover(a)mines.edu 2007-11-03 17:13 -------
In reply to Comment #5:
It appears that this problem is dependent on the zoom level and that the
campaign level is flat whereas the skirmish level is not. If you zoom the
campaign level in far enough the commander will pop upside down and if you zoom
the skirmish level out far enough then he'll go right-side up.
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Summary: GUI doesn't redraw in Argentum Online
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloseibelt(a)gmail.com
The game Argentum Online works only after copying a lot of dlls, look at AppDB
if you want to test this to see the problem. The problem is that there is a GUI
made in Visual Basic 6 and somehow the Direct Draw engine overlaps the GUI in
black, this is, in GDI, on OpenGL(Changing DirectDrawRenderer in regedit) it
doesn't get overlapped with black, but it doesn't get redrawn either, so you
can't see console messages, and can't switch/use items from the inventory.
Considering to make this work i had to use a *lot* of native libraries, i don't
see this fix coming up soon, and it's ok, i understand it.
Keep up the good work, hoping to join the dev-team when i know some more
programming!(May be 2-3 years? heh) =)
Greetings.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.31. |20041019
------- Additional Comments From truiken(a)gmail.com 2007-11-03 16:33 -------
Don't change the version.
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Summary: NtQueryDirectoryFile fails if querying a symbolic link
(eg: My Documents -> /home/username)
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silverblade_uk(a)hotmail.com
By default, the user's profile contains a My Documents symbolic link pointing
to the home directory of that user. This can be configured with winecfg I
believe.
However, it seems that WINE fails to acknowledge the existence of these files
or directories when an application tries to access them.
If removing the symlink and using a real directory instead, with the same
name, the directory is seen.
See the log which I'm attaching next (I've highlighted the part where I
believe it's going wrong.)
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------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-11-03 16:06 -------
Hi Chris,
it works!
Main menu title music plays very nice.
The behaviour is as You've described - when loading / new game, the game is
unresponsive for cca minute or two, then the following message occurs in the log
err:quartz:PullPin_Thread_Process Processing error: 80070026
and then the game continues.
The former (main menu title) music remains throughout the game, no new music was
played.
Thanks for a superb progress!
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5307 is|1 |0
patch| |
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5293 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-11-03 15:40 -------
Created an attachment (id=5307)
--> (http://bugs.winehq.org/attachment.cgi?id=5307&action=view)
same thing but with debugging symbols
Just re-done the segfault log with latest wine from git and debugging symbols.
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------- Additional Comments From ehoover(a)mines.edu 2007-11-03 15:38 -------
Created an attachment (id=5306)
--> (http://bugs.winehq.org/attachment.cgi?id=5306&action=view)
Managing to build things
The attached screenshot shows the game getting much further than usual. By
hacking IWineD3DSurfaceImpl_LockRect in wined3d/surface.c to allocate more
memory, you can actually create some buildings and units in the campaign. The
problem appears to be related to this:
This->resource.allocatedMemory = HeapAlloc(GetProcessHeap() ,0 ,
This->resource.size + 4);
...
pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
pRect->top) + (pRect->left * This->bytesPerPixel);
LockRect allows this allocation of pBits to be greater than the allocated
memory size. Since there is not even a check to see if the value of pBits is
OK, there is no indication of a problem until Supreme Commander tries to use
that memory location and segfaults.
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------- Additional Comments From silverblade_uk(a)hotmail.com 2007-11-03 15:08 -------
This problem occurs even if WINE is set to emulate a virtual desktop.
The game will run in a window if set to the current desktop resolution (in my
case, 1280x1024.)
In any resolution, Ragnarok throws up "NOT SUPPORTED MODE" error dialogs. At
any other resolution other than the current desktop resolution, it will then
die with another error dialog. Otherwise it runs in a window that covers the
entire screen.
I suspect some form of bug with regard to the offset of the display, or
possibly some sort of "view port" being mis-handled.
WINE 0.9.32 on Gentoo
(compiled from WINE sources, *not* via an ebuild)
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Summary: Bug or Wrong Comment? X11DRV_XRender_UpdateDrawable is
called from X11DRV_ExtEscape.
Product: Wine
Version: 0.9.1.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tammy000(a)gmail.com
The comment says X11DRV_XRender_UpdateDrawable is called from X11DRV_SetDrawable
and X11DRV_SelectBitmap, but it is called from X11DRV_ExtEscape too.
/* This gets called from X11DRV_SetDrawable and X11DRV_SelectBitmap.
* It deletes the pict when the drawable changes.
*/
void X11DRV_XRender_UpdateDrawable(X11DRV_PDEVICE *physDev)
Bug or wrong comment?
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------- Additional Comments From liquitsnake(a)gmx.net 2007-11-03 14:21 -------
There are 2 patches for the game.
3217 which I use right now, which needs to be cracked in order to work
3220 which was released a few days ago, but I can't test it since my PC crashes
when I put load on it (need a new PSU). You need to patch to 3217 first.
3220 removes the CD-check! Gotta love the people at Gas Powered Games :)
Did you try using any of those? 3220 is said to fix a crash bug in Windows.
As soon as my PC works well again, I will test this myself.
There shouldn't be any problems finding 3217, here's some mirrors for 3220:
http://www.worthdownloading.com/download.php?gid=1961&id=10416http://files.filefront.com/Supreme_Commander_v3217_to_v3220_Patch/;6864351;…
-------------
- Blue screen crashes: Resolved an issue where some users were experiencing hard
crashes after applying the 3189->3217 patch.
- SecuROM: The disc-check security feature has been removed (except for Polish,
Russian, and Chinese-Traditional releases).
- Language Updates: Polish Unicode fix for some missions' localization data.
- MP Exploit Enhancement System: The game now verifies that an enhancement order
is valid before proceeding.
- Mini UI: Construction manager, Queue manager, and Selection manager now
stretch horizontally to fill the bottom of the screen.
- In-Game Chat
* Shift+Enter now sends chat to allies.
*Incoming messages will no longer prevent strategic zoom function or display
factional icons.
* Messages should no longer disappear in an active chat window.
Special Note: 8-Player Games: A known issue exists for Update 3220, where some
8-player games experience crashes during gameplay. Initial testing indicates a
memory allocation issue. However, stats indicate that 8-player games are
approximately .5% of all games being played, so our decision was to release the
update with this known issue.
Special Note: SecuROM and Mod Users: If you have modified your game in order to
defeat SecuROM disk authentication (or performed any modification, for that
matter), it is likely that Update 3220 will cause problems for you. To correct
this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet
to patch up.
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------- Additional Comments From rob(a)codeweavers.com 2007-11-03 13:04 -------
Yes, I think you're right. The ref of 0 is correct, but it isn't being found in
stdole32.tlb/stdole2.tlb, so the import resolving code must be confused.
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goeran(a)uddeborg.se changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20041019 |0.9.31.
------- Additional Comments From goeran(a)uddeborg.se 2007-11-03 13:02 -------
Still there in 0.9.31.
The File menu disappears if you release the button and then move. But if you
hold it down while you move down the menu and release when you reach the entry
you want, it does work. So for that case there is a workaround. For the
context menu I don't know of any workaround. (Except for changing window manager.)
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Summary: Checkboxes in "Checkbox list" widget can not be
(un)checked
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the_unknown(a)gmx.net
The checkboxes from "checkbox list" widget in "Mp3Tag" can not be (un)checked,
but are displayed fine.
Mp3Tag can be found (freeware) here:
http://www.anytag.de/download/mp3tagv237asetup.exe
Go to Options->Actions to find this checkbox list, see
http://www.mp3tag.de/en/images/sht_optactions.png for a screenshot of it (window
in background)
There are no problems with wine 0.9.29, the bug appears with wine 0.9.32 and
0.9.31 (0.9.30 not tested) on gentoo 2006.1 kernel (gentoo-sources) 2.6.19-r5
and 2.6.20-r1.
I can provide additional info, logs etc. if necessary
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http://bugs.winehq.org/show_bug.cgi?id=7643
------- Additional Comments From ehoover(a)mines.edu 2007-11-03 12:23 -------
In reply to Comment #5:
I think you're running into a different problem then I am. I believe I've made
some progress in figuring this out though. First, it appears that if I play a
campaign and don't build anything then the game doesn't crash (the demo campaign
level starts out with no enemy, so this makes things more predictable). Second,
I get a page fault (not a stack overflow). I've spent some time tracking this
down and I believe I've found where the memory is allocated that is giving the
game problems:
d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory@0x14990be8,
pitch(2048) dirtyfied(1)
First chance exception: page fault on write access to 0x14990be8 in 32-bit code
(0x0082e73a).
Could you possibly run the game with winedbg and see if you get anything similar?
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http://bugs.winehq.org/show_bug.cgi?id=7679
Summary: application crashes, and then dbghelp crashes
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.imvu.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joris_huizer(a)yahoo.com
This "3D" chat program called "IMVU" crashes at startup, a debugger gets
started, and then dbghelp itself crashes. Again a debugger crashes, and then
this same repeats endlessly - the output is always the same as the second
debugger crash.
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|"Select toolbar buttons" |WinRar's "Select toolbar
|dialog malfunctioning |buttons" dialog
| |malfunctioning
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: "Select toolbar buttons" dialog malfunctioning
Product: Wine
Version: CVS
Platform: Other
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Run recent WinRar, rightclick any icon on the toolbar, then press "Select
buttons ...".
Bug 1: You will not be able to select or deselect any item.
Bug 2: Selected items in this dialog don't look naturally.
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http://bugs.winehq.org/show_bug.cgi?id=7677
Summary: gp-Untis help causes annoying but harmless dialog popup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.grupet.at/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the demo version of gp-untis full,
and pressing F1 or choosing ? / "Help Contents",
brings up the winehelp window with the right stuff in
it, but the app puts up a dialog saying
"Failed to launch help". (Oddly, if you pressed F1, you
get that dialog twice.)
The console shows
trace:winhelp:WINHELP_HandleCommand Got[57]: cmd=11 data=00000000 fn=C:\Program
Files\gp-Untis\2006\Untis.HLP
fixme:winhelp:WINHELP_HandleCommand HELP_FINDER: stub
trace:winhelp:MACRO_JumpHash ("C:\Program Files\gp-Untis\2006\Untis.HLP", "main", 0)
It seems we need to either
1) implement a bit more in programs/winhelp,
or 2) return a successful status to the program
about whether it found the right help section.
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http://bugs.winehq.org/show_bug.cgi?id=7676
Summary: wine startup fails on 2.6.21.rc3
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seandarcy2(a)gmail.com
]$ wine cmd
wine: creating configuration directory '/home/mythtv/.wine'...
err:reg:SCSI_getprocentry SCSI type line scan count error (fscanf returns 1,
expected 2)
wine: Unhandled page fault on read access to 0x0000000c at address 0xf7d9c84a
(thread 0009), starting debugger...
Then it hangs.
Does this have something to do that 2.6.21 uses libata, so all drives ( PATA
included ) are viewed as scsi?
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netfab(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |netfab(a)gmail.com
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