http://bugs.winehq.org/show_bug.cgi?id=7609
------- Additional Comments From dmitry(a)codeweavers.com 2007-06-03 06:25 -------
The patch has been committed, please re-test and close if appropriate.
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vincent.hardy.be(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.31. |0.9.32.
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------- Additional Comments From bart(a)sbo-dewindroos.nl 2007-06-03 01:58 -------
I tried it only in windowed mode, can't test it in fullscreen as it doesn't
occur anymore. I think it could have something to do with the relative position
of the mouse to the window, as the amount off down looked like the height of
the titlebar. But when I wanted to verify, it didn't occur. Maybe if I have
time later this week I will return to the original wine version/settings and
retry and make a bug report on it.
Thanks for your help anyway.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-06-03 01:51 -------
> trace:nls:setup_unix_locales got lcid 0409 (4 matches) for LC_CTYPE="C"
Please generate another log with wine 0.9.32 using LC_ALL=ja_JP instead
of LANG=ja_JP.
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Summary: Spellforce won't install because of ASPI error
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=2627
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
While trying to install SpellForce
(http://appdb.winehq.org/appview.php?iAppId=2627) I run into a unsupported
IOCTL in cdrom ("CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d
access=0 func=500 meth=0)"). This happens when running Windows 2000/4.0/3.5
When I try to run in Windows 98 mode, this message does not appear, but
instead I get an ASPI message:
"fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 1\Logical Unit Id 0"
It tries to scan through all target IDs from 0 to 7 for both Bus 0 and 1,
after which the installation aborts.
I think this is probably related to a safedisc protection (see the CDROM ref
above), but under windows 98 it seems to be something else. Perhaps this could
be a way to install anyway, regardless of this copy protection?
If I can be of any assistance or need to test specifics, please let me know.
Frans Kool.
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angeld(a)capiotrans.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From angeld(a)capiotrans.com 2007-06-03 01:12 -------
I compile wine properly. The regresion test is the key.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.31.
------- Additional Comments From liquitsnake(a)gmx.net 2007-06-03 00:53 -------
Can't be tested with 0.9.32 because of bug 7615.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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------- Additional Comments From dmitry(a)codeweavers.com 2007-06-03 00:32 -------
Please generate +nls log of running notepad and attach (not paste) it here:
LANG=ja_JP WINEDEBUG=+nls wine notepad &>~/ja_JP.log
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------- Additional Comments From jrliggett(a)cox.net 2007-06-03 00:05 -------
Luke: Actually, I found that the crash and level loading problem (by that I mean
HL2 freezing at a black screen where I should see the map) were due to what
seems to be really bad vertex shader problems in fglrx drivers, going all the
way back to as old as 8.27.10 (possibly even further, I only went this far.)
Oddly enough, I get different crashes depending on which fglrx version I use.
But I found out today that HL2 will work great (even the intro video works :-)
if I turn vertex shaders off completely, though that kind of ruins it as the
flashlight doesn't work.
I guess the bottom line here is that fglrx *sucks* big time... :-(
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------- Additional Comments From bdonlan(a)gmail.com 2007-05-03 23:52 -------
Normal system locale:
$ locale
LANG=en_US.UTF-8
LC_CTYPE="en_US.UTF-8"
LC_NUMERIC="en_US.UTF-8"
LC_TIME="en_US.UTF-8"
LC_COLLATE="en_US.UTF-8"
LC_MONETARY="en_US.UTF-8"
LC_MESSAGES="en_US.UTF-8"
LC_PAPER="en_US.UTF-8"
LC_NAME="en_US.UTF-8"
LC_ADDRESS="en_US.UTF-8"
LC_TELEPHONE="en_US.UTF-8"
LC_MEASUREMENT="en_US.UTF-8"
LC_IDENTIFICATION="en_US.UTF-8"
LC_ALL=
Locale I was testing under:
$ LC_ALL=ja_JP locale
LANG=en_US.UTF-8
LC_CTYPE="ja_JP"
LC_NUMERIC="ja_JP"
LC_TIME="ja_JP"
LC_COLLATE="ja_JP"
LC_MONETARY="ja_JP"
LC_MESSAGES="ja_JP"
LC_PAPER="ja_JP"
LC_NAME="ja_JP"
LC_ADDRESS="ja_JP"
LC_TELEPHONE="ja_JP"
LC_MEASUREMENT="ja_JP"
LC_IDENTIFICATION="ja_JP"
LC_ALL=ja_JP
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------- Additional Comments From dmitry(a)codeweavers.com 2007-05-03 23:33 -------
Please provide the result of executing
set | egrep -e LC_ -e LANG
on the command line.
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------- Additional Comments From bdonlan(a)gmail.com 2007-05-03 23:24 -------
I performed my tests with LC_ALL=ja_JP LANG=en_US.UTF-8 on the Planetarian
installer; prior to the cited commit, the japanese text on the buttons rendered
correctly. Afterwards, it did not.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-05-03 22:46 -------
What values do you have in LC_ALL, LC_MESSAGES and LC_CTYPE environment
variables?
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bdonlan(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bdonlan(a)gmail.com
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------- Additional Comments From bdonlan(a)gmail.com 2007-05-03 22:34 -------
I have bisected to find the commit responsible for this bug:
ed58b1bad0f565b8a609803e29dbadfff651b444 is first bad commit
commit ed58b1bad0f565b8a609803e29dbadfff651b444
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 7 18:24:15 2006 +0100
kernel32: Better workaround for the lack of locale environment variables on
MacOS.
:040000 040000 af0009122e7461adbba171e8ad69b81fdf46c233
2fe48123a3cfea5707da33572ae3945b6af0863d M dlls
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-03 21:49 -------
http://wiki.winehq.org/Gentoo
Invalid. Compile Wine properly first!
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Summary: The updater for Gekkeiju Online crashes with an error
message.
Product: Wine
Version: 0.9.32.
Platform: Other
URL: http://www.coolhouse.fi/gekkeiju
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: digitaltopia(a)gmail.com
When I try to run the updater for this game, I receive the following error message:
err:seh:setup_exception nested exception on signal stack in thread 0009 eip
7bc575a3 esp 7ffddbf0 stack 0x231000-0x340000
and Wine exits back to the console.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-05-03 21:43 -------
> Just an update, ran the test on 0.9.32, and it still failed:
Yes, it will fail in each Wie version until it's fixed in the FreeBSD
specific part of Wine code or (possibly) on FreeBSD side.
Since these tests work perfectly under Linux nobody of Wine/Linux developers
is going to spend time looking at it.
As I have said:
It's up to FreeBSD community to help fixing appropriate functionality in Wine.
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Summary: Oracle connect wine-0.9.29&0.9.30 is OK wine-
0.9.31&0.9.32 NG
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j-yoshida(a)kanazawakiko.co.jp
Oracle connect with wine-0.9.29&wine-0.9.30 is good,
but wine-0.9.31&wine-0.9.32 is not good.
So,I hope this error will be cLeared later,and I will use wine-0.9.29&0.9.30
until then.
I send mail of oracle_trace to (bugs-admin(a)winehq.org).
Environment
OS Linux Vine4.1
OracleInstantClient10.2.0.2iWindows version on wine )
----------- When Wine0.9.29 --------------------------------------
[johiko@localhost johiko]$ wine --version
wine-0.9.29
[johiko@localhost johiko]$ wine sqlplus.exe hanbai/hanbai@salesdb
SQL*Plus: Release 10.2.0.2.0 - Production on Tue Mar 6 10:07:47 2007
Copyright (c) 1982, 2005, Oracle. All Rights Reserved.
fixme:netapi32:NetWkstaGetInfo level 102 unimplemented
Connected to:
Oracle9i Enterprise Edition Release 9.2.0.4.0 - Production
With the Partitioning, OLAP and Oracle Data Mining options
JServer Release 9.2.0.4.0 - Production
SQL>
----------- When Wine0.9.30 --------------------------------------
[johiko@localhost tools]$ wine --version
wine-0.9.30
[johiko@localhost tools]$ wine sqlplus.exe hanbai/hanbai@salesdb
SQL*Plus: Release 10.2.0.2.0 - Production on Tue Mar 6 10:26:39 2007
Copyright (c) 1982, 2005, Oracle. All Rights Reserved.
fixme:netapi32:NetWkstaGetInfo level 102 unimplemented
Connected to:
Oracle9i Enterprise Edition Release 9.2.0.4.0 - Production
With the Partitioning, OLAP and Oracle Data Mining options
JServer Release 9.2.0.4.0 - Production
SQL>
----------- When Wine0.9.31 --------------------------------------
[johiko@localhost tools]$ wine --version
wine-0.9.31
[johiko@localhost tools]$ wine sqlplus.exe hanbai/hanbai@salesdb
SQL*Plus: Release 10.2.0.2.0 - Production on Tue Mar 6 10:34:21 2007
Copyright (c) 1982, 2005, Oracle. All Rights Reserved.
ERROR:
ORA-12564: TNS:connection refused
----------- When Wine0.9.32 --------------------------------------
[johiko@localhost johiko]$ wine --version
wine-0.9.32
[johiko@localhost johiko]$ wine sqlplus.exe hanbai/hanbai@salesdb
SQL*Plus: Release 10.2.0.2.0 - Production on Tue Mar 6 10:57:18 2007
Copyright (c) 1982, 2005, Oracle. All Rights Reserved.
ERROR:
ORA-12564: TNS:connection refused
--------------------------------------------------------
[In oracle trace when Wine0.9.31&32]
(DESCRIPTION=(ADDRESS_LIST=(ADDRESS=(PROTOCOL=TCP)(HOST=100.1.0.7)(PORT=1521)))
(CONNECT_DATA=(SERVICE_NAME=orc1.SYDNEY.PIONEER)(CID=
(PROGRAM=C:\w_o_n\W_ic\sqlplus.exe)(HOST=localhost
[In oracle trace when Wine0.9.29&30]
(DESCRIPTION=(ADDRESS_LIST=(ADDRESS=(PROTOCOL=TCP)(HOST=100.1.0.7)(PORT=1521)))
(CONNECT_DATA=(SERVICE_NAME=orc1.SYDNEY.PIONEER)(CID=
(PROGRAM=C:\w_o_n\W_ic\sqlplus.exe)(HOST=localhost)(USER=johiko))))
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------- Additional Comments From thestig(a)google.com 2007-05-03 19:56 -------
The patch needs to go to the wine-patches mailing list. Can you make sure the
patch applies against wine-0.9.32? (or better yet, wine-git)
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------- Additional Comments From baggett.patrick(a)figglesoftware.com 2007-05-03 19:41 -------
Created an attachment (id=5244)
--> (http://bugs.winehq.org/attachment.cgi?id=5244&action=view)
Patch to fix bug 892
This commit fixes bug 892 which requests that x86 processors use CPUID to
detect processor features rather than use codes paths for multiple operating
systems. It does best guess compile-time checking for POSIX functions and
constants, and should be very portable across POSIX operating systems. I have
tested this code and receive the same results as in wine-0.9.27 and
wine-0.9.29, and checked against /proc/cpuinfo, and the results seem to be
correct.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From dank(a)kegel.com 2007-05-03 19:22 -------
Tomasz, does
wine regsvr32 browseui.dll
work around the problem?
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------- Additional Comments From dank(a)kegel.com 2007-05-03 19:18 -------
Can any of you provide a small test case (both VB6 source and binary)?
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------- Additional Comments From g.v.tjong-a-hung(a)student.tudelft.nl 2007-05-03 19:13 -------
Warcraft III
> wine --version
wine-0.9.32
> uname -a
FreeBSD obelix.kvz.local 6.2-STABLE FreeBSD 6.2-STABLE #7: Tue Feb 27 12:19:57
CET 2007 gvtjongahung@obelix.kvz.local:/usr/obj/usr/src/sys/OBELIX i386
Same error as with 0.9.31
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------- Additional Comments From wine-bugzilla-f(a)unternet.org 2007-05-03 17:19 -------
Same result here when running a (closed source) VB6 app which tries to connect
to an Oracle 7 DB:
wine ~/.wine/drive_c/Program/Trofast/Trofast.exe
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
err:ole:CoGetClassObject class {2206cdb0-19c1-11d1-89e0-00c04fd7a829} not registered
err:ole:CoGetClassObject no class object {2206cdb0-19c1-11d1-89e0-00c04fd7a829}
could be created for context 0x1
Running wine-0.9.31-1.fc7.src.rpm (on Fedora development)
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------- Additional Comments From jordanstudios2934(a)gmail.com 2007-05-03 17:07 -------
Nvidia, I had this problem with both the 8xxx series driver and my current
9631 driver.
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------- Additional Comments From xeros(a)irc.pl 2007-05-03 16:49 -------
I get simmilar problem with PITy2006NG
(http://appdb.winehq.org/appview.php?iAppId=3095).
Every time I want to print page I get:
"fixme:psdrv:PSDRV_EndPage Already ended a page?"
and get printed empty pages.
Wine versions I've tried: 0.9.30, 0.9.31, 0.9.32 and both physical (direct and
network) and virtual printers with CUPS.
On the application forum I've read that there is regression in Wine printing
since 0.9.28 - some people confirm that printing works in Wine prior to 0.9.28
(for example 0.9.27).
It's very important to quickly fix this problem because without printing this
app is not functional and timeline for sending tax documents from this app is
April 2007.
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Summary: Wine tests fail under FreeBSD and other problems
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.freebsd.org
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kris(a)pcbsd.com
I've been working on trying to resolve another issue with WINE & FreeBSD (Bug
3551), and in doing so have run into several other possibly related problems.
Using the latest 0.9.32, I ran "make test" in the main wine tree, and it ran
fine for a minute or so, until it reached this point:
../../../tools/runtest -q -P wine -M crypt32.dll -T ../../.. -p
crypt32_test.exe .so cert.c && touch
cert.ok
fixme:crypt:CryptVerifyCertificateSignatureEx unimplemented for NULL signer
fixme:crypt:CryptEncodeObjectEx 0: unimplemented
Here it "hung" for almost an hour, with CPU usage at 100% before it finally
crashed. Here's what I found in the kernel messages:
Mar 5 11:39:13 pcbsd-8206 kernel: See the i386_set_ldt man page for more info
Mar 5 11:39:13 pcbsd-8206 kernel: Warning: pid 91144 used static ldt
allocation
Mar 5 11:39:13 pcbsd-8206 kernel: See the i386_set_ldt man page for more info
Mar 5 11:40:15 pcbsd-8206 kernel: pid 95718 (wine-pthread), uid 0: exited on
signal 11
There were a TON of the set_ldt errors reported, before the final crash of
wine-pthread. When I run other programs in wine, these set_ldt errors also
appear.
I ran across this thread online also, not sure if it'll help in tracking down
this error:
http://www.mail-archive.com/freebsd-hackers%40freebsd.org/msg56943.html
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ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
------- Additional Comments From ehoover(a)mines.edu 2007-05-03 16:17 -------
A similar thing happens with the demo, but having the audio files in place does
not seem to make a difference. Also, the stub error
(WTSQuerySessionInformationW) does not look to me like it is part of the
problem, I think that stub is actually for doing debugging (returns things like
the application name and OS build and such). The message appears to occur a few
moments after the actual crash, and if you wait (a REALLY long time) a "submit a
bug report" dialog will show up.
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jordanstudios2934(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5242 is|0 |1
obsolete| |
------- Additional Comments From jordanstudios2934(a)gmail.com 2007-05-03 15:18 -------
(From update of attachment 5242)
opps, added to wrong bug sorry
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jordanstudios2934(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Objects apear bright in Half|Objects apear bright in Half
|life 2 except when being |life 2 except when being
|acted upon (being moved (by |acted upon.
|user or by ai), having a |
|flash light aimed at the |
|object) |
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http://bugs.winehq.org/show_bug.cgi?id=7644
Summary: Objects apear bright in Half life 2 except when being
acted upon (being moved (by user or by ai), having a
flash light aimed at the object)
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordanstudios2934(a)gmail.com
All the objects that can be interacted with in Half life 2 appear very bright
(washed out) unless I am currently pushing or holding them or if an AI is
holding or pushing the item or when I shine a flashlight on them.
Also, some rocks and building parts have the problem too, but not all of them.
I have tried the following combos in attempting to fix the bug.
Pixel shader: Hardware mode - bug exists
Pixel shader: Emulator - bug exists - game slower
Pixel shader with "UseGLSL"="enabled": bug exists
Pixel shader with "UseGLSL"="enabled" and Pbuffer: bug still exists.
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------- Additional Comments From leffeman(a)gmail.com 2007-05-03 15:02 -------
This regression also affects Imperishable Night (verified through bisecting),
causing everything except the playing area to be cleared by black.
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http://bugs.winehq.org/show_bug.cgi?id=7641
------- Additional Comments From dank(a)kegel.com 2007-05-03 14:58 -------
The "bad class name" would be expected if the app
fails to call InitCommonControlsEx with ICC_DATE_CLASSES.
Maybe native doesn't require that anymore, though.
We should probably add a conformance test to see.
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-05-03 14:30 -------
Interesting
I don't think something overwrites EndScene's address because it is written in
read only memory. Anything changing it would cause an exception.
But check the d3d? -> d3d7 thunks. They can mess things up
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Platform|Other |PC
Resolution|DUPLICATE |
------- Additional Comments From liquitsnake(a)gmx.net 2007-05-03 14:19 -------
Enverex, these are not the same bugs.
I did some regression-testing:
e935600ebc7892bdd48993ecf2455cf10c0d2b1d is first bad commit
commit e935600ebc7892bdd48993ecf2455cf10c0d2b1d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Feb 20 22:44:12 2007 +0100
wined3d: IWineD3DDevice::Clear fixes.
Fix the use of the scissor test in Clear. The rectangle is only set if
a clearing rectangle is used, otherwise the scissor test is disabled
(the pixel ownsership test should take care of the window
boarders). To get the scissor test back to the value the app set up
Clear dirtifies the state(s).
:040000 040000 3f4fd41874050d0812e4e5629dead3ea7945240d
dd2315ad64125a043e29bc19213eb3b3fa7d045c M dlls
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Summary: Supreme Commander crashes during play
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viriiboxen(a)gmail.com
The game crashes with the following error message:
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 5 0x63db20
0x63db28
If I have the xactaudio DLLs loaded while running the game in order to enable
sound, the crashes happen consistently just as entering gameplay, at the end
of the load animation, whereas without them & thus without sound, the game
manages to load, but later crashes with the same error, usually when trying to
build structures in-game.
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------- Additional Comments From kris(a)pcbsd.com 2007-05-03 13:42 -------
Just an update, ran the test on 0.9.32, and it still failed:
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so thread.c
thread.c:273: Test failed: CreateRemoteThread failed, err=5
thread.c:275: Test failed: waiting for thread failed, ret=4294967295
thread.c:282: Test failed: CreateRemoteThread failed, err=5
thread.c:290: Test failed: GetExitCodeThread failed, err=87
err:seh:setup_exception nested exception on signal stack in thread 0009 eip
9c192c53 esp 00113c30 stack 0x241000-0x350000
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