http://bugs.winehq.org/show_bug.cgi?id=7630
liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:09 -------
I used the newest version of that file I could find (which is msvcr80.dll
renamed to msvcrt.dll)
It's still stack-overflowing!
err:module:find_forwarded_export function not found for forward 'msvcrt.time'
used by L"c:\\windows\\system32\\crtdll.dll". If you are using builtin
L"crtdll.dll", try using the native one instead.
err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip 7bc4b389 esp
00c31000 stack 0xc31000-0xe40000
(native crtdll.dll solves the first error, but not the overflow)
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kmaterka(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kmaterka(a)wp.pl 2007-04-03 16:06 -------
Now it is working again. Sorry, I forgot about this bug.
Do you want to install P³atnik? Hmm, it will be hard. P³atnik repends on many
libralies, eg. Internet Explorer, OLE, MDAC, JET or MS Access, crypto API,
Richedit2, MDAC etc... And it is available only in Polish. But in near future
I'll try it to install again and I'll probably wrote a howto.
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 15:49 -------
In response to Comment #3:
Don't know if this helps you, but I'm running Wine 0.9.32 (released just the
other day) and have the graphics set to "low". I'm also using "/novalidate"
rather than UseGLSL.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Closing.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Invalid.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|ABANDONED |
------- Additional Comments From truiken(a)gmail.com 2007-04-03 15:35 -------
Um not abandoned...invalid.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 15:33 -------
I use the same xorg configuration for years. Both shift_toggle and shifts_toggle
work with the same behaviour, the keyboard layout is switched when both shifts
are pressed. I just checked, that also with shifts_toggle the described bug appear.
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------- Additional Comments From hverbeet(a)gmail.com 2007-04-03 15:31 -------
Yeah, as Stefan said, your best bet is probably to try and find an old dxsdk
somewhere.
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-04-03 15:28 -------
How do you even get to see the commander? I can't see any units at all when I
try to run the game (with all three patches applies). I can "play" it, and
create stuff and move my invisible units around, but those screenshots you've
just shown are the first time I've seen visible units in Wine...
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 14:27 -------
Confirmed: 24bpp wrong video mode bug fixed in 0.9.32.
Also coloured overlay drawing bug fixed in 0.9.31
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 14:08 -------
Both shifts would be "grp:shifts_toggle" (note shift_s_).
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Summary: Supreme Commander demo - "commander" becomes upside down
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.fileshack.com/file.x/10158/Supreme+Commander+
Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
A couple of seconds after launching a skirmish the "commander" (main unit) turns
upside down and his vertical position (z-coordinate) suddenly becomes dependent
upon the viewing angle of the camera.
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-04-03 13:37 -------
Can you attach a +d3d7 trace?
The DDraw 2 documentation is available in /dev/null at some Microsoft server.
Or actually, they call that NUL I think :-( . Removed a long time ago. Because
of that I started writing documentation in dlls/ddraw/ based on the old
implementation, to encourage extending it based on what we find out.
I have older docs from old dx sdks, but they are not of much use usually,
because the d3d7 and newer docs still apply. Subtile differences are usually
not documented.
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------- Additional Comments From spektrx(a)hotmail.com 2007-04-03 13:33 -------
(From update of attachment 5224)
Confirmed - wine 0.9.32 on Gentoo
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 12:36 -------
I don't use single shift to toggle groups. I use both shift together to toggle.
It's quite common configuration, I think. Maybe, could you try to add
grp:shift_toggle to "XkbOptions" in your xorg.conf (with some keyboard layout)?
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 12:22 -------
You configuration is invalid. If you using "shift" to toggle between groups,
then you can't use it ... as a standard shift! Well not exactly, but close.
ISO_Prev_Group indicates the group change and not the actual [shift] key. Wine
doesn't handle these.
I can not reproduce your problem here - it works perfectly with either shift
pressed and released numerous times.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 11:59 -------
Yes, it is. I did the regression test:
ac3646cc08dcb56cff8988b52987acea6c474d02 is first bad commit
commit ac3646cc08dcb56cff8988b52987acea6c474d02
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Mon Feb 19 16:19:44 2007 +0800
winex11.drv: Clients should pass only KeyPress events to XmbLookupString.
:040000 040000 478c8fb452f016034e861d967b6ae39f481e854e
80aef00311e364c7f20ee5e671a6b3b5c26b20ba M dlls
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gojulgarbmail(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-04-03 11:54 -------
It seems that my old configuration was actually the problem. With removing this
old config everything became fine.
The workaround consisted in removing the old .wine directory and letting the
tool create a new one.
Rgds.
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 11:47 -------
Is there anything which should call BeginScene if you forgot to, and then you
begin e.g. processing vertices?
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------- Additional Comments From a.hurst(a)shef.ac.uk 2007-04-03 11:40 -------
Ah, oops!
Where's the ddraw2 documentation, or is that a silly question?!
The workaround also works if you just remove the line
- return WINED3DERR_INVALIDCALL;
Strange looking through the trace, the 'Not in scene' condition only occurs once.
Perhaps something is done which should reset the state of this->InScene, but
doesn't yet, or resets it when it shouldn't?
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------- Additional Comments From wine(a)ibboard.co.uk 2007-04-03 11:30 -------
Created an attachment (id=5223)
--> (http://bugs.winehq.org/attachment.cgi?id=5223&action=view)
Full winedbg output from running "winedbg DarkCrusade 2>
~/darkcrusade_fulldebuglog.txt"
Output copied from the console. Most errors were given "next", although some in
the middle seemed to be repeating more than before and so were given "cont" for
a while.
The initial kernel32 movl errors are from the main game loading screen, after
which the main menu appears without a problem (although a little sluggish in
debug mode). The errors from starting the campaign begin around the
"GetStreamMode@ByteStreamConverter" ones with the page faults.
Hopefully that's all useful log output.
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------- Additional Comments From wine(a)ibboard.co.uk 2007-04-03 10:56 -------
Created an attachment (id=5221)
--> (http://bugs.winehq.org/attachment.cgi?id=5221&action=view)
Full console output from running "wine DarkCrusade.exe 2>
~/darkcrusade_fullconsolelog.txt"
Everything I can see in the log files matches the output when running a normal
skirmish game (which doesn't crash). Log from winedbg to follow (if I can work
out how)
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------- Additional Comments From ehoover(a)mines.edu 2007-04-03 10:06 -------
What graphics settings do you have in winecfg? The patch works for me in
fullscreen mode until I put my mouse over something in the game (Bug #7619).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:28 -------
Closing invalid
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:28 -------
Get newer version of msvcrt.dll
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
Component|wine-directx-d3d |wine-directx-ddraw
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 09:25 -------
Oh and btw, please (re)move ~/.wine directory and reinstall your application.
It seems you are using a really old configuration.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Summary|supreme commander complains |Supreme Commander the
|about |playground is totally white
|d3d_draw:drawStridedInstance|
|d |
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-04-03 08:59 -------
Does it always fail to load levels? I'm finding that it fails to load levels
/sometimes/ as of wine-0.9.32, and that it sometimes crashes after X amount of
time in game.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 08:38 -------
Configure and make in Wine tree don't need any parameters. Just run
./configure && make depend && make
and run the program using just compiled wine binary skipping 'make install':
cd ~/.wine/drive_c/Program Files/blah-blah-blah
~/wine/wine ./blah-blah-blah.exe
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Summary: Titan Quest hangs after 5 seconds in menu
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder.m(a)czela.net
Titan Quest now with latest wine can start, but graphic in menu is broken and it
hangs after 5 seconds. It is complaining about "Updating part of a compressed
texture is not supported at the moment"
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------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-04-03 08:18 -------
Could you please provide the parameters to the configure and make commands in
order to be able do recompile wine with debug symbols ?
Can't find this in the documentation.
Thanks for your help.
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Summary: Supreme Commander: When using DirectX XACT engine: stack
overflow
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In order to get sound in Wine, I registered the 7 xactengine2_<>.dll's with
regsvr32. These are extracted from the Feb 07 update of DirectX 9, I can upload
them if needed. These files seem to be essential to having sound in SupCom. One
of them however, which is xactengine2_4.dll, causes SupCom to give me these 2
errors when launching:
wine: Call from 0x3229d71 to unimplemented function msvcrt.dll._aligned_malloc,
aborting
err:seh:setup_exception stack overflow 12 bytes in thread 000e eip 010ce4e8 esp
00c30ff4 stack 0xc31000-0xe40000
I tried using msvcrt.dll as native and builtin as well as replacing it with
different versions with no success.
Will provide more information when told which.
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Summary: MechWarrior 3: ingame is black, but HUD gets drawn
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and
launching a game, nothing is visible (everything's black) except the HUD. This
is most probably related to these 4 errors
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
It's not possible to set the renderer ingame, due to a bug that prevents ingame
dialog boxes to be clicked. In order to active this renderer, set
HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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