http://bugs.winehq.org/show_bug.cgi?id=5347
------- Additional Comments From philipp(a)sadleder.de 2007-29-03 05:07 -------
Ok, thank you for explaining.
I don't know much PIDLs and find it rather hard to find out what that really is.
Is it a hard task to add support for full PIDLs?
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From dmitry(a)codeweavers.com 2007-29-03 04:37 -------
Should be fixed in git. Please retest with next Wine release and reopen if
the bug still persists.
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------- Additional Comments From wine(a)mail.kilgus.net 2007-29-03 04:26 -------
For the record, I'm not running a game, it's an application. But the reason I'm
running this application ironically is just to test Wine compatibility, so not
a real problem for me, I can just drop Wine support entirely and move on ;-)
It's a bit annoying that something that worked fine before is broken now, but
then I'm a professional software developer, too, I can understand the problem
with time and priorities... so anyway, thanks for your time.
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Summary: Toolbar buttons don't have icons
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
Toolbar buttons don't have their icons, instead there are black squares.
A demo version of Reason 3.0 is available at:
http://www.propellerheads.se/download/files/ReasonDemo_304_pc.zip (63MB).
error msg:
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
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picca(a)synchrotron-soleil.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5548 is|0 |1
obsolete| |
------- Additional Comments From picca(a)synchrotron-soleil.fr 2007-29-03 03:21 -------
Created an attachment (id=5551)
--> (http://bugs.winehq.org/attachment.cgi?id=5551&action=view)
The real log
Once again sorry for the noise
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picca(a)synchrotron-soleil.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5549 is|0 |1
obsolete| |
------- Additional Comments From picca(a)synchrotron-soleil.fr 2007-29-03 03:17 -------
Created an attachment (id=5550)
--> (http://bugs.winehq.org/attachment.cgi?id=5550&action=view)
the real part related to the __unDNameEx()
Excuse for the noise
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picca(a)synchrotron-soleil.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5548|application/octet-stream |text/*
mime type| |
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------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-29-03 02:25 -------
Will test whether the game installs the DLL on Windows.
It's available on the game DVD and when extracted manually to game dir, the game
works.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|wine crashes while trying to|wine crashes while trying to
|load marriage application |load marriage application
|(on FteeBSD) |(on FreeBSD)
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|wine crashes while trying to|wine crashes while trying to
|load marriage application |load marriage application
| |(on FteeBSD)
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-29-03 01:37 -------
Hi, FYI on linux it runs just fine , so must be a problem with the freebsd
package. Someone who knows a lot of freebsd and wine should have a look at this.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-29-03 01:35 -------
WINEDEBUG="+msvcrt" wine link.exe ... > logfile
Post logfile as an attachment.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-29-03 01:32 -------
Ask your Linux distribution.
Or buy an NVidia, it worked well for me.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.marriage.ru/downl
| |oad/marsetup.zip
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-28-03 23:43 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2007-28-03 23:29 -------
This is going to be a difficult problem to fix since it is difficult to
reproduce. I can definately see this happening with the demo. I have had times
when none of menu items could be clicked but minimizing and restoring fixed that.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-28-03 22:41 -------
closing
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Summary: wine crashes while trying to load marriage application
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lexx(a)cpms.ru
wine crashes with message err:seh:segv_handler Got unexpected trap 0 when trying
to load marriage (http://www.marriage.ru/) game
http://www.marriage.ru/winmar/message.htm
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Summary: ALSA sound hangs since 0.9.33
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louis(a)atelier-stuttgart.de
ALSA support is broken with hda-intel sound driver.
ALSA hda-intel has problems itselve in svn (does not modprobe anymore so I
switched back to 1.0.14rc3). There where also changes to the driver before 3
weeks that made it unusable, for 3 weeks i only hear scratchy looping sounds in
directx and opengl apps.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vit.hrachovy(a)sandbox.cz
------- Additional Comments From vitaliy(a)kievinfo.com 2007-28-03 20:40 -------
*** Bug 7887 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-28-03 20:40 -------
Duplicate
*** This bug has been marked as a duplicate of 4464 ***
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------- Additional Comments From jeremybubs(a)gmail.com 2007-28-03 19:51 -------
note, i have found glxinfo, and it says "direct rendering: no" how would i
change this setting to yes?
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------- Additional Comments From jeremybubs(a)gmail.com 2007-28-03 19:47 -------
hmm... it cannot find the command glxinfo... i will do more research...
about my drivers, how could i find which ones i have installed?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-28-03 19:44 -------
Invalid. Update to the latest Wine release. 0.9.9 is ancient, and newer
version ship with this dll.
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Summary: err:module:import_dll Library USERENV.dll
Product: Wine
Version: 0.9.9.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NSquarticsurface(a)gmail.com
I downloaded and installed Quicktime and iTunes perfectly fine. When I try to
run the program I get this message:
err:module:import_dll Library USERENV.dll (which is needed by L"C:\\program
files\\itunes\\itunes.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\program
files\\itunes\\itunes.exe" failed, status c0000135
I looked for this dll online and found it. I downloaded it but didn't really
know how to put it into the library, or maybe that isn't what I'm supposed to do
at all. I really have no idea.
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------- Additional Comments From dank(a)kegel.com 2007-28-03 17:36 -------
Hrm. Even with all your recent patches having made it into git,
I'm still seeing this with current git. Are there a few
patches left in the series?
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-28-03 17:34 -------
First of all: You are right regarding the wine documentation. It is in a
pretty bad shape and is really outdated. Patches are welcome of course :-) . A
first step would be a patch to improve the ERR messages in ddraw, d3d8 and
d3d9 to suggest checking opengl.
I do not buy the newbie argument. All recent Linux distros do ship a working
opengl library by default. The only real exception is Gentoo, and I do not
consider Gentoo a newbie distro. Furthermore I don't think that running a game
over a remote link like the reporter did is something newbies do regularly.
Also I recommend you to read the Gentoo documentation, especially the thing
about "eselect opengl". The old system argument isn't really valid either. For
one part see below. And even if its because of opengl beeing needed for some
reason, there is no hardware out there which runs current beginner's distros
but does not have at least a basic 3d accelerator. (Yes, you can run things
like Gentoo on old hardware, I myself have an up to date Gentoo system on my
old 120 mhz notebook. But that isn't something people new to Linux will do
either)
Regarding the slowness: Is it really because of opengl? I suspect it is
because of the asynchronous surface updates(bug 5526). There used to be a hack
in the old ddraw implementation for that, but Alexandre didn't accept it back
as is. For properly synchronizing such surface updates the whole DirectX code
has to be synchronized - or at least before I see a point in trying to send
the patch again. Volunteers welcome.
I won't stop anyone from implementing lazy linking against libGL.so. Its just
that I personally won't do that anytime soon because there are other things to
do which I consider higher priority.
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sheeettin(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sheeettin(a)gmail.com
------- Additional Comments From sheeettin(a)gmail.com 2007-28-03 17:02 -------
Problem seems to be that the cursor is not re-centered in the window. You can
freely move the cursor out of the windows, stopping the character's rotation.
(It'll also stop if it hits the edge of the screen, if in fullscreen).
Sometimes, if you try and push the cursor past one boundary, you will be able to
get the cursor farther in the opposite direction.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2007-28-03 16:31 -------
OK I got it to "work."
Here's how to get Starcraft etc. to run with the x11 driver on a system without
OpenGL (remember, these games don't even need hardware acceleration.)
_In this order_:
- Make sure you have libGL on your system (this is just a crutch for wine's
detection process, which is obviously buggy.)
-Make sure libGL.so.1 is in your PATH. I had to create a symlink:
ln -s usr/lib/opengl/xorg-x11/lib/libGL.so.1.2 /usr/lib/libGL.so.1
- Recompile wine with opengl support (Gentoo users must enable the opengl
useflag - it's no longer optional)
- Reinstall wine
- As the FIRST THING, run winecfg; this will tell you that OpenGL doesn't work
and thus it is "disabled" (I never found out what exactly this "disabling" did.)
This needs to be done before running any other apps.
- Set the aforementioned magic registry key
- Reinstall all apps (games) from scratch (full Baldur's Gate install + patching
etc, grr.)
Then it magically worked. Not very well (bad performance compared to wine
0.9.8), but the games run.
Regarding your comment Stefan, here's what I have to say.
a) It's just not working out of the box. It would not work for a newbie or
computer illiterate person with an old laptop.
b) It is not clear that you have to compile wine with openGL support (and thus
you need libGL.) There's no warning. No documentation.
c) I don't like to be told off with "It works for X percent of standard users,
so your complaint is invalid." That's not good practice, it's a cheap way out.
It's what Windows does.
Some things I would expect:
- Clearly state that libGL (or Mesa) is a dependency of Wine; declare that Wine
practically needs 3D acceleration even for 10 year old Direct Draw apps
- Clearly state that users who have no 3D capable hardware should keep using
wine 0.9.8 (or Windows.)
In my experience the Mesa software GL substitute is unbelievably slow, so that's
not an option.
A final remark: The hoops I had to jump through to get those ten-year-old DDraw
games working with wine 0.9.31 remind me of the typical Windows experience.
Congrats on emulating that as well.
You're eager to close this bug and move on; go ahead and do so. Mark it as WONT
FIX and declare it a feature.
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.dev(a)web.de
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From wine.dev(a)web.de 2007-28-03 15:40 -------
I have the same Problem with a different App.
A while ago, I created a test for this Problem (needs a patched
"wine/tests.h" and was crosscompiled with OpenWatcom as win3.1-app),
but stdio is redirected to a GUI-Window by the OW-Runtime.
Any Ideas for a win3.1 - compatible redirection in our testsuite?
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Summary: Oblivion requires d3dx9_27.dll to run
Product: Wine
Version: 0.9.33.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=4596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Installation is fine, but when trying to run the game program crashes with the
following info:
err:module:import_dll Library d3dx9_27.dll (which is needed by L"C:\\Program
Files\\Bethesda Softworks\\Oblivion\\Oblivion.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Bethesda Softworks\\Oblivion\\Oblivion.exe" failed, status c0000135
Unfortunately, no demo is available.
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------- Additional Comments From focht(a)gmx.net 2007-28-03 15:11 -------
Hello,
from what i've seen looking at java jni code it basically boils down to
following (took the code directly from java impl. into a small C test program):
Java_sun_awt_Win32GraphicsDevice_getDefaultPixIDImpl calls
---> Java_sun_awt_Win32GraphicsDevice_isPixFmtSupported calls
---> int max = ::DescribePixelFormat(hDC, (int)pixFmtID,
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
params:
hDC = ::GetDC( ::GetDesktopWindow()) (desktop hdc)
pixFmtId = 1
output:
--- native windows ---
DescribePixelFormat(): max=100, pfd.cColorBits=32, pfd.iPixelType=0,
pfd.dwFlags=0x34
Java_sun_awt_Win32GraphicsDevice_getDefaultPixIDImpl() returns 1
--- native windows ---
--- wine linux ---
DescribePixelFormat(): max=1, pfd.cColorBits=32, pfd.iPixelType=0, pfd.dwFlags=0x25
Java_sun_awt_Win32GraphicsDevice_getDefaultPixIDImpl() returns 0
--- wine linux ---
return "0" means no suitable Pixel Format id found -> exception thrown.
The problem is the "flags" field in pixel format descriptor.
Windows returns 0x34: PFD_SUPPORT_OPENGL | PFD_SUPPORT_GDI | PFD_DRAW_TO_WINDOW
Wine returns 0x25: PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER
The "required" flags field in that JRE implementation is: PFD_SUPPORT_GDI |
PFD_DRAW_TO_WINDOW
Basically: ((pfd.dwFlags & REQUIRED_FLAGS) == REQUIRED_FLAGS) to satisfy
function call (valid pixel id)
For windows this condition is satisfied - for the wine case not (PFD_SUPPORT_GDI
bits missing).
The wine X11 driver doesnt honour this value in
wine/dlls/winex11.drv/opengl.c:X11DRV_DescribePixelFormat() and
X11DRV_ChoosePixelFormat().
Regards
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------- Additional Comments From mail(a)science.su 2007-28-03 14:36 -------
> For instance, the image of a drop down menu remains on the opengl window
> after the menu is closed. Interacting with the program and triggering a
> redraw causes the artifacts to disappear.
This is actually what I call "a little dirty code". This happens as far as I
understand because child window doesn't update if it gets overdrawn. But in my
practice, including a lot of work with Lightwave and some other professional
software that uses Direct3D/OpenGL child windows this problem proved to be
minor and mostly cosmetic. Anyway, this is a lot better than working with
these programs in VMWare! Besides it shouldn't be very hard to fix this minor
bug later.
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------- Additional Comments From mail(a)science.su 2007-28-03 14:26 -------
> My impression is that submitting a patch to revert back
> to X child windows won't be accepted, especially if
> it introduces new problems.
"Proper and correct solution will not be accepted, let's use hacks and
tricks!". I'm sorry, but I really don't understand this point of view. I can
understand this in case if we already have working hack with no regressions and
problems but we havn't and unlikely to have one. At least this is my
impression and also general opinion: hacks almost always introduce additional
problems or simply don't work in all cases and currently this is exactly the
case with Ulrich patches.
So why don't accept this patch? Personally I use it for very long time (since
it creation) already, run games, applications, professional software and see no
problems at all (except need to keep it in sync with current git and maybe a little dirty code but this unrelated and possible to fix). No performance
problems, no regressions - what else is needed? If I (or anyone else) miss any
problems related to using X child windows it would be good idea to post these
problem here, but my opinion for now that this patch works very well and
currently is only real solution.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-28-03 13:56 -------
The application doesn't call LVM_INSERTCOLUMN and that's why there are no
headers. Could you provide a WINEDEBUG=+message trace with the native comctl32.dll?
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------- Additional Comments From russofris(a)hotmail.com 2007-28-03 13:37 -------
I can confirm that this has been resolved in Git within the last 48 hours. I'll
close the bug in 24 if nobody else complains.
Frank
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------- Additional Comments From russofris(a)hotmail.com 2007-28-03 13:35 -------
Tested Git. I can report that the mouse cursor is now working. You may have to
right click a couple times for it to appear after zoning.
Frank
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------- Additional Comments From wine.dev(a)web.de 2007-28-03 13:12 -------
>From comment #2:
Please run:
WINEDEBUG="+relay,+seh,+snoop" wine 2>logfile.txt <yourapp.exe>
and attach the last 2000 before the crash as file to this Bug.
Is there a Demo-Version available?
Please create an Entry in the Application-Database for this Programm.
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------- Additional Comments From wine.dev(a)web.de 2007-28-03 13:03 -------
The problem is also visible here with the virtual Desktop:
wine explorer.exe /desktop=xxx,800x600 s3.exe
(Settlers III Gold, FUll Version)
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------- Additional Comments From spencercw(a)googlemail.com 2007-28-03 12:31 -------
Ok, it wasn't freezing, Folding@home was just using most of my CPU time for some
reason. However, it crashes with an unhandled exception after entering my CD
key. Maybe it is because I am using 64-bit Linux...
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-28-03 12:06 -------
Oops, i don't have this demo, i have ages of empires, not ages of mythology.
Sorry for 2 useless posts ;)
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-28-03 12:05 -------
I have the demo installed here. I'll update to current git and test it.
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