http://bugs.winehq.org/show_bug.cgi?id=5520
tony.lambregts(a)gmail.com changed:
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----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 19:00 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5476
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:58 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5492
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:55 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5482
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:54 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5409
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:53 -------
Closing
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http://bugs.winehq.org/show_bug.cgi?id=5472
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:31 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5471
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:30 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5466
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:21 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5383
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:19 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5465
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:11 -------
Resolving FIXED
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http://bugs.winehq.org/show_bug.cgi?id=5460
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 18:02 -------
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5453
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 17:56 -------
Closing duplicate
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http://bugs.winehq.org/show_bug.cgi?id=5450
tony.lambregts(a)gmail.com changed:
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-22-04 17:55 -------
closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=8137
------- Additional Comments From lich(a)math.spbu.ru 2007-22-04 17:04 -------
The commit caused the bug:
commit 539d5863e6fae78943fe59a60b151433126a9481
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 6 16:05:53 2007 +0200
ntdll: Reimplement NtReadFile.
Always try a read() before queuing an async I/O.
Handle timeout waits for synchronous I/O entirely on the client side.
Queue the final APC as a proper user APC.
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http://bugs.winehq.org/show_bug.cgi?id=4561
------- Additional Comments From dank(a)kegel.com 2007-22-04 16:34 -------
I've looked, but I haven't found a document defining who
is allowed to change the FS register. (Presumably it's
part of the i686 linux ABI.)
This is something that needs to be raised at every
Linux conference until it is resolved. Wine can't
resolve this on its own.
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http://bugs.winehq.org/show_bug.cgi?id=8144
Summary: Morrowind: Changing keyboard controls causes freeze
Product: Wine
Version: 0.9.35.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin.hall(a)bioch.ox.ac.uk
To reproduce:
Either in game or from the starting menu select option, then the controls tab.
Select a value to change (eg activate) and change it by clicking on it, then
pressing the new key (ie right hand mouse button).
Results:
Game becomes entirely unresponsive and must be killed with signal 9. CPU usage
stays at 100% whilst unresponsive.
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http://bugs.winehq.org/show_bug.cgi?id=7738
Summary: AppDB votes on different app versions
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The votes on the AppDB are only limited to a single version which is good for
apps like word and photoshop as the old versions stay in use even if a new
version is available.
This fails with apps like online games as you always need the highest version to
be able to play.
It causes votes to get stuck on older versions.
(http://appdb.winehq.org/appview.php?iAppId=2249 has the old 2.14.x version with
many votes and 3.13.x with nearly no votes, this is causing a double entry on
the appdb start page silver list)
A possible solution would be to allow the app super maintainers to move the
votes from a version to an other version.
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http://bugs.winehq.org/show_bug.cgi?id=8143
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From alex(a)thehandofagony.com 2007-22-04 15:30 -------
Not a website bug
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http://bugs.winehq.org/show_bug.cgi?id=8127
------- Additional Comments From Wouter_Cox(a)yahoo.co.uk 2007-22-04 14:44 -------
Yes, I can confirm the loading screen does not show up.
I only started testing Dreamfall from 0.9.29 on, but 0.9.29 up to 0.9.35 do not
have a loading screen. I'm 100% sure of this (it's quite obvious, since there is
a loading screen at each cut-scene and each time you leave an area).
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http://bugs.winehq.org/show_bug.cgi?id=8143
plamen.vassilev(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.codemasters.com/g
| |ames/?gameid=713
------- Additional Comments From plamen.vassilev(a)gmail.com 2007-22-04 14:29 -------
This game does not have free demo az far as I know, but I can provide either
the game and valid serial number - for tests.
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http://bugs.winehq.org/show_bug.cgi?id=7624
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-22-04 14:28 -------
Hans, any news on WUAPI stub implementation?
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http://bugs.winehq.org/show_bug.cgi?id=8143
Summary: Project IGI 2 : Covert Strike crashes at the end of
intro movie
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plamen.vassilev(a)gmail.com
Installation: For some reason I was inable to install IGI2 from wine. It
displayed the initial progressbar and after filling it on 100% and just before
asking for a serial number - the Wine window closes without error, warning or
whatever. So I installed under Windows XP (VMWare) and then transferred the
Codemasters directory tree to wine.
Gameplay: I ran several tests with different setup options in IGI2
(graphics,sound) and also several tests with different wine options (Windows
2000/XP/2003). The results were different. The weird part is that they were
different even with identical setups (sequential runs).
Once I even managed to get the game running, I landed and started moving
towards the fence, but then I saw that all of the buildings were invisible,
just fences, people and the land features. Oh and cameras hanging in the air :)
But that was the only time I managed to get this far. Usually game breaks when
the person jumps off the plane (then the music changes and sound buffer
underruns start to appear: many messages like this one:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x8f10028 ) sound is jerky
and the picture hangs.
Everytime I tried to skip the intro I got frozen screen showing the person
already on the ground with crosshair visible and ready to play.
I clearly see there are improvements since last time I tried to run IGI2 under
wine. Back then the game would only start and allow me to see the initial
screen and then immediately hangs.
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