http://bugs.winehq.org/show_bug.cgi?id=7970
------- Additional Comments From rm(a)eightyfive.net 2007-07-04 19:37 -------
Created an attachment (id=5678)
--> (http://bugs.winehq.org/attachment.cgi?id=5678&action=view)
fix for wined3d/surface.c which causes the D3DERR_INVALIDCALL
after adding adding an error message to every return of D3DERR_INVALIDCALL and
WINED3D_INVALIDCALL i found out that the crash is caused by a validity check in
wined3d/surface.c
this patch fixes the problem by allowing pRect->left = pRect->right (which is
=0 when the crash occurs).
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------- Additional Comments From mark(a)voidzero.net 2007-07-04 18:29 -------
I wonder what kernel module you use. Since my yamaha died I've been using a
cmipci soundcard, on which this problem does occur. Someone replying to this bug
long ago hinted to mmap issues with the driver - and I expect this problem to
arise from that indeed.
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------- Additional Comments From hverbeet(a)gmail.com 2007-07-04 17:47 -------
You'll probably want to at least log +d3d9 and +d3d, and try to figure out which
function actually returns D3DERR_INVALIDCALL.
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http://bugs.winehq.org/show_bug.cgi?id=7984
Summary: Doyles poker client doesn't show several buttons
Product: Wine
Version: CVS
Platform: Other
URL: http://doylesroom.net/
OS/Version: other
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a regression between wine-0.9.6 and wine-0.9.8. Some buttons are
invisible, and only show up (quickly flsahed and the dissapeat again) when the
mouse is hoovered over them.If i have some time i'll try do regression test
(btw, other buttons that are visible, only are "clickable" with native msvcrt,
but that's another bug)
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------- Additional Comments From rm(a)eightyfive.net 2007-07-04 16:58 -------
the crash is somehow caused by the minimap itself (which affirms my previous
post), something there just isn't done right. i also found that you cannot hide
the primary objective arrows, just the secondary ones.
turning off the minimap (e.g. by using too much power) stops the game from
crashing. however when you are in that area (or the area is still visible) and
turn the minimap back on (e.g. by disabling power for some buildings) the game
instantly crashes with the D3DERR_INVALIDCALL problem.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:46 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:45 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:37 -------
Closing
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |b.buschinski(a)web.de
------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 16:23 -------
*** Bug 7968 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 16:23 -------
Now really duplicate
*** This bug has been marked as a duplicate of 6971 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:17 -------
Closing
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------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:15 -------
You do not have to overide the other DLL since there is no built in version of
those files.
As far as resolving this bug. IMO Wine should use the native version that is
supplied by the app but it does not. This is similar to bug 3759 (for SimCity
3000) which is resolved fixed and closed
http://bugs.winehq.org/show_bug.cgi?id=3759#c6
<quote>If wine is supposed to load dlls provided by the program overriding the
built-in ones, this is another bug.</quote>
While this is probably abug in our implimentation of msvcrt.dll it might be that
the program supplied version is truly different from native windows.
What version of windows did you get the native dll from?
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------- Additional Comments From us(a)edmeades.me.uk 2007-07-04 16:15 -------
I just downloaded utorrent 1.6.1 and open containing folder works fine (using
recent git). What version are you using and how do you recreate?
A "WINEDEBUG=+shell wine utorrent.exe" log showing the failure would probably
help here
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------- Additional Comments From lemonsbr(a)gmail.com 2007-07-04 15:44 -------
The bug happen in both moments. Now it's correct :)
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------- Additional Comments From b.buschinski(a)web.de 2007-07-04 15:38 -------
yes it does, even with very slow mouse moving the mouse leaves the window
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------- Additional Comments From alex(a)thehandofagony.com 2007-07-04 14:51 -------
No, because the game calls the same threat functions on startup.
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------- Additional Comments From rm(a)eightyfive.net 2007-07-04 14:40 -------
the slow down occours directly after the last these log messages:
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12150cf0) : stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
looks like it's something with threading.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 14:25 -------
I got this bug and other broken geometry when using ARB instead of GLSL. Confirming.
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rm(a)eightyfive.net changed:
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CC| |rm(a)eightyfive.net
------- Additional Comments From rm(a)eightyfive.net 2007-07-04 14:25 -------
i just discovered that the game crashes occur even if the piece of the map is
not visible at the time of the deshrouding.
example (gdi mission croatia):
you're view is on your base in the center of the map and you send an orca air
strike to the lower left corner. once your units reach a certain point on the
(mini-)map the game crashes.
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------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 13:30 -------
So what happens with the cursor? Does it leaves the game screen?
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no_mare_6(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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