http://bugs.winehq.org/show_bug.cgi?id=8194
------- Additional Comments From cja(a)gmx.net 2007-04-06 13:44 -------
Victoria behaves a little different on wine 0.9.38. It is still a
Unhandled page fault on read access, but on a different address.
(Maybe because the memory is allocated at another address?) Anyway,
it sends wine spinning with:
err:ntdll:RtlpWaitForCriticalSection section 0x110020 "heap.c: main process
heap section" wait timed out in thread 0016, blocked by 0009, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=8194
------- Additional Comments From cja(a)gmx.net 2007-04-06 13:39 -------
Hi Stefan, thanks for having a look! With wine 0.9.38 it crashes as
usual at the same address. Which version of the game did you try?
The last version is 1.09, can be found here:
http://www.paradoxplaza.com/
index.php?option=com_content&task=view&id=39&Itemid=120
They kept updating the game for 4-5 years.
Do you want me to test with the latest from git?
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http://bugs.winehq.org/show_bug.cgi?id=8597
------- Additional Comments From focht(a)gmx.net 2007-04-06 13:34 -------
Hello,
you won't find that stuff in system32 because builtin ntoskrnl
(/usr/local/lib/wine/ntoskrnl.exe.so) has no placeholder.
Just disable kernel service facilities using wineconfig -> libraries.
Add/set "ntoskrnl.exe" and "winedevice.exe" to "disable".
Regards
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http://bugs.winehq.org/show_bug.cgi?id=7045
------- Additional Comments From cja(a)gmx.net 2007-04-06 13:30 -------
Lately updated all suggested kubuntu feasty packages and among them
ATI properitery drivers v8.34.8 and wine 0.9.38. The good news is
that now the shadow is working again! Great!
Could someone with more rights remove the appdb link from Tunguska to
this bug?
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http://bugs.winehq.org/show_bug.cgi?id=8597
------- Additional Comments From juergenw_(a)freenet.de 2007-04-06 13:16 -------
Checked my wine-0.9.38 installation but did not find the ntoskrnl.exe (AFAIK it
should be in windows/system32/ or /windows/system32/drivers)
Then checked my build dir and found /wine-0.9.38/dlls/ntoskrnl.exe containing:
libntoskrnl.exe.def
Makefile
Makefile.in
ntoskrnl.exe.so
ntoskrnl.exe.spec
ntoskrnl.o
The compiled lib is there but it seems that it didn't install somehow.
I used ./tools/wineinstall for compilation and installation, after a due 'make
uninstall' of the previous wine-0.9.37.
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http://bugs.winehq.org/show_bug.cgi?id=8363
------- Additional Comments From stefandoesinger(a)gmx.at 2007-04-06 12:56 -------
I debugged this, and quickly noticed that adding a
glDisableClientState(GL_TEXTURE_COORD_ARRAY); in the else path inside the
texture loading for loop works around the crash. But this is not a correct
fix.
Further checking shows that the the texture coord array is disabled for all
stages at the beginning of loadTexCoords(as it is supposed to be). However,
later on it is enabled in the already mentioned else path(where no texture
coords exist). The only way this could happen is that the D3DTSS_TEXCOORDINDEX
state interferes, but I don't understand yet how that can happen.
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http://bugs.winehq.org/show_bug.cgi?id=8551
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.38. |0.9.37.
------- Additional Comments From truiken(a)gmail.com 2007-04-06 12:50 -------
Don't change the version.
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db1(a)nessi-online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.37. |0.9.38.
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