http://bugs.winehq.org/show_bug.cgi?id=7979
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-08-10 19:49:03 ---
Still problem in wine-0.9.43 with default settings except enabled GLSL.
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http://bugs.winehq.org/show_bug.cgi?id=3280
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2007-08-10 19:18:56 ---
Could you try this in wine 0.9.43? I don't see an add programs button anywhere
on the link you gave.
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http://bugs.winehq.org/show_bug.cgi?id=3281
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-08-10 19:17:35 ---
Try this in wine 0.9.43. I just installed in wine 0.9.42 and it seems to render
fine, unless some buttons are missing and I don't notice...
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http://bugs.winehq.org/show_bug.cgi?id=3325
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2007-08-10 19:08:39 ---
Confirmed in wine 0.9.42
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http://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #13 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2007-08-10 19:04:44 ---
Austin,
I did some testing a while back.
I narrowed it down thus:
0.9.28
esc is fine (very slow rendering)
0.9.29
program dies at startup!
0.9.30
esc hanging bug appears
Discussion with StefanD leads me to be pretty certain the bug appears due to
the new Render Target Locking code introduced around 0.9.29 somewhere. (see
comment 10)
The next stage in bug hunting was to take a the render surface using
IWineD3DSurfaceImpl_SaveSnapshot or similar.
my IRC log:
14:25 < stefand> thats odd. take a look at IWineD3DSurfaceImpl_SaveSnapshot
14:26 < stefand> you can write a snapshot of the surface to the disk on unlock
14:26 < stefand> and see if the content is contructed correctly, or if there's
some problem above that
14:26 < stefand> but you may rather try to use IWineGDISurfaceImpl_SaveSnapshot
instead of the D3D one
14:27 < stefand> because the GDI function writes the snapshot from the system
memory copy, while the
d3d one draws from gl.
14:27 < stefand> it doesn't arrive properly at gl, so the D3D savesnapshot will
give you a black
screen
14:27 < stefand> you can add a IWineGDISurfaceImpl_SaveSnapshot in UnlockRect,
in the render target
codepath(that calls the ActivateContext(... CTXUSAGE_BLT))
14:29 < ahurst> stefand: alright, thanks for your time, I'll give that a go and
see where I get to.
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http://bugs.winehq.org/show_bug.cgi?id=5215
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2007-08-10 19:00:46 ---
Crashes for me in wine 0.9.42, after 'next' is used.
Reporter, can you retry this? I don't want to confirm if it's related to
missing dll's, etc.
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http://bugs.winehq.org/show_bug.cgi?id=1973
--- Comment #18 from Willie Sippel <willie(a)froq.net> 2007-08-10 18:56:57 ---
I can't tell if there was any related change to Wine, but I tried a later
version of Mirage a few hours ago (TVPaint Animation Pro 8.5) with Wine 0.9.43,
and it seems to work perfectly. I dont' have a demo of TVPaint anymore, but
I'll try to get one and test ASAP.
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http://bugs.winehq.org/show_bug.cgi?id=3737
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2007-08-10 18:56:06 ---
Doesn't install in wine 0.9.42. Output seems may be related to the recent WGL
changes:
austin@zelda:~/cinema_4d_r95_demo/CINEMA 4D 9.5 Demo$ wine CINEMA\ 4D\ Demo.exe
err:wgl:X11DRV_wglGetProcAddress (wglCreateBufferRegionARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglDeleteBufferRegionARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglSaveBufferRegionARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglRestoreBufferRegionARB) - not found
Then pops up and error about 'String resource not found.' Clicking okay closes
the installer.
Reporter, can you test in current wine and report back as Vitaliy asked?
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