http://bugs.winehq.org/show_bug.cgi?id=7929
--- Comment #74 from Samuel Ytterbrink <neppord(a)gmail.com> 2008-01-08 10:02:50 ---
well probably you can do something similar my solution on the Linux side.
Problem was that I didn't have a Linux machine with the game install when i
developed the script.
it looks like the problems you have are similar to the ones we had before it
started to listen to all possible ports. Or should i say imitating all ports
that was talking to it.
so keep up the good work, looks promising.
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http://bugs.winehq.org/show_bug.cgi?id=6045
--- Comment #5 from Paul Romanyszyn <pgr(a)arcelectronicsinc.com> 2008-01-08 10:01:10 ---
That patch fixes the initial problem but if you change the filter index using
the dropdown list it still overwrites the file name with the filter. On win95
it only refreshes the file list leaving what is in the filename edit unchanged.
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http://bugs.winehq.org/show_bug.cgi?id=8972
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|ABANDONED |INVALID
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-01-08 09:56:38 ---
Invalid then.
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http://bugs.winehq.org/show_bug.cgi?id=5381
--- Comment #4 from Arnaud Atoch <arnaud.atoch(a)oecd.org> 2008-01-08 09:54:03 ---
running wine fame from /home/atoch/Desktop/fame folder produces the exact same
lof as running wine ./Desktop/fame/fame from /homa/atoch.
Just tested.
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http://bugs.winehq.org/show_bug.cgi?id=8870
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Component|-unknown |crypt32
Resolution|ABANDONED |
--- Comment #5 from Juan Lang <juan_lang(a)yahoo.com> 2008-01-08 09:48:24 ---
I'm rather sure this isn't fixed, so I'm reopening it. There was some email
exchange between me and Rob about it that wasn't here - sorry.
So: I'm waiting for Rob to retest with current git plus attachment 8348.
Rob's waiting to get a signed email from a client to test with.
I'm setting this to the correct component while I'm at it.
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http://bugs.winehq.org/show_bug.cgi?id=6384
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2008-01-08 09:46:39 ---
(In reply to comment #14)
> Or, in this case, perhaps
>
> $ rm -rf .wine
> $ wine iexplore url-to-your-app
>
> Presumably this won't work because Wine's iexplore is
> not yet as activeX friendly as you need it to be.
> If so, the "right" thing to do is probably to
> purchase a copy of Crossover from Codeweavers;
> they offer commercial support for exactly what you're
> trying to do, I think.
>
http://appdb.winehq.org/appview.php?versionId=469
Better yet, disable wine's iexplore and install windows'. Using it in Crossover
wouldn't exactly be supported here...
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--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-01-08 09:33:58 ---
(In reply to comment #2)
> Created an attachment (id=10106)
--> (http://bugs.winehq.org/attachment.cgi?id=10106) [details]
> Log of error while try to run FAME.exe
>
> This is the output of the following command :
> wine ./Desktop/fame/fame 2> fame.log
Please don't run programs like this. Read the FAQ. Instead do:
$ cd ~/Desktop/fame
$ wine fame.exe
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http://bugs.winehq.org/show_bug.cgi?id=7929
--- Comment #73 from Ryan Marcus <ryan(a)marcusfamily.info> 2008-01-08 08:46:13 ---
Created an attachment (id=10110)
--> (http://bugs.winehq.org/attachment.cgi?id=10110)
Python Datagram Redirection Script
I made a few changes to the Python script posted by Ken... first, I construct
the second socket (the one used to send the data from the first to CnC) outside
of the loop... no reason to re-dimension the socket every time we get a new
packet.
Also, I added in a few lines to not send your own messages back to you... doing
so caused strange glitches in the game lobby.
However, while both Windows users and see me, and I can see Windows users,
Windows users can't join my games, and when I join theres, all is well until
they click start. The Windows user sees the countdown, I do not. Once the game
begins, the Linux user instantly drops.
Any ideas? While I thought about using the unicast -> multicast thing, I don't
think it is appropriate to burden the Windows user because of a Linux
problem... Linux problems deserve Linux solutions.
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http://bugs.winehq.org/show_bug.cgi?id=5784
Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #6 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-01-08 08:35:22 ---
(In reply to comment #5)
> ... mmm ...
>
> nobody solution for this problem ? :(
Does this problem still exist when using the latest verion of wine (0.9.52)?
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http://bugs.winehq.org/show_bug.cgi?id=4633
Forrest Samuels <forrest(a)alumni.ncsu.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |forrest(a)alumni.ncsu.edu
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