http://bugs.winehq.org/show_bug.cgi?id=10908
Summary: Wine slow to initially open a window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomjamesgillespie(a)googlemail.com
Created an attachment (id=9822)
--> (http://bugs.winehq.org/attachment.cgi?id=9822)
kernel config
Hi all
When i try to run an app with wine, the initial window takes about 3 minutes to
open, but then runs normally. It does this with all apps that a I have tested.
Im running gentoo, wine git and kernel 2.6.23. I have a funny feeling its a
kernel problem (i complied it myself, and wine worked fine on ubuntu) so ill
attach my kernel config if it will help.
If any tests need doing, ill be glad to run them and post the logs.
Thanks
Tom
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http://bugs.winehq.org/show_bug.cgi?id=10875
Summary: Illustrator 8 tryout help not installed?
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.adobe.com/pub/adobe/illustrator/win/8.x/il8try
_uk.exe
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Illustrator 8 seems to install and start ok,
but pressing F1 or choosing Help via the menus
brings up the error
"can't find C:\Program Files\Adobe\Illustrator 8.0
Tryout\Help\Illustrator.hlp".
And sure enough, there is no .hlp file anywhere.
Is this an installer issue?
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http://bugs.winehq.org/show_bug.cgi?id=10849
Summary: Dragon NaturallySpeaking 9.5 Preferred upgrade does not
run
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=9740)
--> (http://bugs.winehq.org/attachment.cgi?id=9740)
terminal output to run DNS9.5Preferred
Background:
Dragon NaturallySpeaking Preferred comes in Version 9.0, with a massive upgrade
to version 9.5. The instructions say the upgrade is for Vista, but is also
supposed to run on earlier versions.
Problem:
The upgrade installs well. However, it does not run. The error message in the
box is:
Failed to launch UI information server.
To repeat:
(1) sh winetricks fakeie6 gdiplus
(2) Install DNS 9.0 Preferred
(3) Place upgrade in folder .wine/drive_c and run
(4) In winecfg, change version to Vista
(5) Click on icon to start program
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http://bugs.winehq.org/show_bug.cgi?id=10784
Summary: SmartHeapLibrary - MEM_BAD_POINTER
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-usp10.dll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
I tried to look at the source of a problem ... but after I run this
WINEDEBUG=+relay wine Gothic3.exe
an error message popped up (with SmartHeapLibrary -> MEM_BAD_POINTER) and the
game exits. Is there a workaround for this MEM_BAD_POINTER bug?
Here are som information about this:
http://support.microsoft.com/kb/910466/de
Or is the problem anywhere else? Running wine Gothic3.exe didn't show this
message. The problem is in wine under OS=WinXP and OS=2000.
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http://bugs.winehq.org/show_bug.cgi?id=10759
Summary: Wine does not ship with a sans serif font
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Bug 9982 says it's blocked by Wine not shipping with a sans-serif font.
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http://bugs.winehq.org/show_bug.cgi?id=10618
Summary: dll/kernel32/process.c build_argv returns incorrect argv
array for a given command line string
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix(a)compsoc.nuigalway.ie
Created an attachment (id=9421)
--> (http://bugs.winehq.org/attachment.cgi?id=9421)
Additional traces to allow bug to be seen
When building the argv array to send to a new process started by another within
wine, the function build_argv in dlls/kernel32/process.c fails to return an
array argv correctly.
In the case of msiexec being the target program, this has necessitated a custom
command line parse that reconstructs the the correct argv.
Application that highlights this behaviour is the Excel Viewer installer.
The problem was discovered when examining bug 9628 to see why a patch to use
the standard command line parser call was reverted in favour of a custom parser
internal to msiexec.
You will need to apply the attached patch to be able to see the broken
behaviour, it basically adds some additional traces and also increases the
debug buffer so that the full command line can be seen when using the debug
functions to print.
Steps to reproduce:
1. Apply patch, rebuild wine, and install as necessary. adds TRACES that allow
you to see the contents of argv
2. Download the Microsoft Excel Viewer 2003 installer from Microsoft
3. Run the installer with the following environment variable set on the command
line "WINEDEBUG=+msiexec,+process"
4. Check for the lines outputting
"trace:process:build_argv cmdlineW = ..." command line being sent to new
process
"trace:process:build_argv resulting argv[]" + a number of lines following
outputting the contents of the constructed argv array.
"trace:msiexec:main argv[0]..." and a number of lines following.
5. Exit installation dialogs by cancelling
6. Run installation of msi directly by using the command line printed out by
the first trace described in step 4.
7. You should see the difference between what is outputted by the trace
displaying "trace:msiexec:main argv[0]..." in step 4 and step 6. The argv seen
by msiexec in running step 3 should appear exactly the same as step 6.
Results Observed:
Command line run using built area:
WINEPREFIX=/tmp/winebug9628/ WINEDEBUG=+msiexec,+process ./wine
~/tmp/xlviewer.exe
output from step 4:
1. "trace:process:build_argv cmdlineW = ..."
trace:process:build_argv cmdlineW = L"\"c:\\windows\\system32\\msiexec.exe\"
/I C:\\windows\\temp\\IXP030.TMP\\XLVIEW.MSI CDCACHE=\"2\"
LAUNCHEDFROMSETUP=\"1\" SETUPEXEPATH=\"C:\\windows\\temp\\IXP030.TMP\\\"
SETUPEXENAME=\"SETUP.EXE\" /lpiwaeo \"C:\\windows\\temp\\Microsoft Office
Excel Viewer 2003 Setup(0054)_Task(0001).txt\" CDCACHE=\"0\"
DWSETUPLOGFILE=\"C:\\windows\\temp\\Microsoft Office Excel Viewer 2003
Setup(0054).txt\" DWMSILOGFILE=\"C:\\windows\\temp\\Microsoft Office Excel
Viewer 2003 Setup(0054)_Task(0001).txt\""
2. "trace:process:build_argv resulting argv[]" + following lines
trace:process:build_argv resulting argv[]
trace:process:build_argv argv[1] = "c:\windows\system32\msiexec.exe"
trace:process:build_argv argv[2] = "/I"
trace:process:build_argv argv[3] = "C:\windows\temp\IXP030.TMP\XLVIEW.MSI"
trace:process:build_argv argv[4] = "CDCACHE=2"
trace:process:build_argv argv[5] = "LAUNCHEDFROMSETUP=1"
trace:process:build_argv argv[6] = "SETUPEXEPATH=C:\windows\temp\IXP030.TMP"
SETUPEXENAME=SETUP.EXE /lpiwaeo C:\windows\temp\Microsoft"
trace:process:build_argv argv[7] = "Office"
trace:process:build_argv argv[8] = "Excel"
trace:process:build_argv argv[9] = "Viewer"
trace:process:build_argv argv[10] = "2003"
trace:process:build_argv argv[11] = "Setup(0054)_Task(0001).txt CDCACHE=0
DWSETUPLOGFILE=C:\windows\temp\Microsoft"
trace:process:build_argv argv[12] = "Office"
trace:process:build_argv argv[13] = "Excel"
trace:process:build_argv argv[14] = "Viewer"
trace:process:build_argv argv[15] = "2003"
trace:process:build_argv argv[16] = "Setup(0054).txt
DWMSILOGFILE=C:\windows\temp\Microsoft"
trace:process:build_argv argv[17] = "Office"
trace:process:build_argv argv[18] = "Excel"
trace:process:build_argv argv[19] = "Viewer"
trace:process:build_argv argv[20] = "2003"
trace:process:build_argv argv[21] = "Setup(0054)_Task(0001).txt"
3. "trace:msiexec:main argv[0]..." and following lines
trace:msiexec:main argv[0] = "c:\windows\system32\msiexec.exe"
trace:msiexec:main argv[1] = "/I"
trace:msiexec:main argv[2] = "C:\windows\temp\IXP030.TMP\XLVIEW.MSI"
trace:msiexec:main argv[3] = "CDCACHE=2"
trace:msiexec:main argv[4] = "LAUNCHEDFROMSETUP=1"
trace:msiexec:main argv[5] = "SETUPEXEPATH=C:\windows\temp\IXP030.TMP"
SETUPEXENAME=SETUP.EXE /lpiwaeo C:\windows\temp\Microsoft"
trace:msiexec:main argv[6] = "Office"
trace:msiexec:main argv[7] = "Excel"
trace:msiexec:main argv[8] = "Viewer"
trace:msiexec:main argv[9] = "2003"
trace:msiexec:main argv[10] = "Setup(0054)_Task(0001).txt CDCACHE=0
DWSETUPLOGFILE=C:\windows\temp\Microsoft"
trace:msiexec:main argv[11] = "Office"
trace:msiexec:main argv[12] = "Excel"
trace:msiexec:main argv[13] = "Viewer"
trace:msiexec:main argv[14] = "2003"
trace:msiexec:main argv[15] = "Setup(0054).txt
DWMSILOGFILE=C:\windows\temp\Microsoft"
trace:msiexec:main argv[16] = "Office"
trace:msiexec:main argv[17] = "Excel"
trace:msiexec:main argv[18] = "Viewer"
trace:msiexec:main argv[19] = "2003"
trace:msiexec:main argv[20] = "Setup(0054)_Task(0001).txt"
Output from step 6 in running the following command line in the built area:
WINEPREFIX=/tmp/winebug9628/ WINEDEBUG=+msiexec,+process
./programs/msiexec/msiexec /I C:\\windows\\temp\\IXP030.TMP\\XLVIEW.MSI
CDCACHE="2" LAUNCHEDFROMSETUP="1"
SETUPEXEPATH="C:\\windows\\temp\\IXP030.TMP\\" SETUPEXENAME="SETUP.EXE"
/lpiwaeo "C:\\windows\\temp\\Microsoft Office Excel Viewer 2003
Setup(0054)_Task(0001).txt" CDCACHE="0"
DWSETUPLOGFILE="C:\\windows\\temp\\Microsoft Office Excel Viewer 2003
Setup(0054).txt" DWMSILOGFILE="C:\\windows\\temp\\Microsoft Office Excel Viewer
2003 Setup(0054)_Task(0001).txt"
Note the only change from the line outputted by the traces were all '\"'
converted to '"' and using the msiexec in the locally built area.
1. "trace:msiexec:main argv[0]..." and following lines
trace:msiexec:main argv[0] = "./programs/msiexec/msiexec.exe.so"
trace:msiexec:main argv[1] = "/I"
trace:msiexec:main argv[2] = "C:\windows\temp\IXP030.TMP\XLVIEW.MSI"
trace:msiexec:main argv[3] = "CDCACHE=2"
trace:msiexec:main argv[4] = "LAUNCHEDFROMSETUP=1"
trace:msiexec:main argv[5] = "SETUPEXEPATH=C:\windows\temp\IXP030.TMP\"
trace:msiexec:main argv[6] = "SETUPEXENAME=SETUP.EXE"
trace:msiexec:main argv[7] = "/lpiwaeo"
trace:msiexec:main argv[8] = "C:\windows\temp\Microsoft Office Excel Viewer
2003 Setup(0054)_Task(0001).txt"
trace:msiexec:main argv[9] = "CDCACHE=0"
trace:msiexec:main argv[10] = "DWSETUPLOGFILE=C:\windows\temp\Microsoft Office
Excel Viewer 2003 Setup(0054).txt"
Which is not the same as previously got when msiexec was called by the setup
exe.
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http://bugs.winehq.org/show_bug.cgi?id=10527
Summary: DNS9.5 Preferred no longer runs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
DNS9 Preferred no longer runs as of 21-Nov-2007 git.
Until now, installation has been done using Dan Kegel's Winetricks and DCOM98,
plus a couple of other things (DOCBJ.DLL, GDIPLUS).
As of yesterday, DNS9 still installs and trains, but the engine does not work.
I believe it has to do with WINE attempting a native solution to DCOM98.
So maybe this shouldn't be considered a bug...?
However, I was anxious to report it, since the same bug seems to have kept
DNS9.5 Standard from operating correctly. (Standard has NEVER run,even with
WINETRICKS.)
Error message on DNS9 Preferred:
fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION
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http://bugs.winehq.org/show_bug.cgi?id=10165
Summary: Bug in display characters in Ragnarok Online
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
Bug in display characters in Ragnarok Online.
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http://bugs.winehq.org/show_bug.cgi?id=10049
Summary: Patch "Try to load Wine's TrueType fonts from the build
directory" causes regression in GeoInfo
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
CC: huw(a)codeweavers.com
With it the label on many buttons disappears and a big red oval appears on the
main screen. This is even if I install MS Tahoma using winetricks so it looks
like this is not a problem with our Tahoma that was hidden before (I run Wine
from the build directory). I will try to find something more what is going
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=10004
Summary: Adobe Captivate 3 tryout installer asks for serial
number
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.adobe.com/products/captivate/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Tryout versions should not ask for serial numbers,
and this one doesn't under Windows, but it does
under Wine.
Now, not many people care about Adobe Captivate nee Robodemo, judging by
http://www.google.com/trends?q=adobe+captivate%2Crobodemo%2Ccamtasia%2Ccore…
but MSI is something we really want to work, and this is a nice test case.
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http://bugs.winehq.org/show_bug.cgi?id=9844
Summary: System Shock 2 crashes often at certain in game events
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8313)
--> (http://bugs.winehq.org/attachment.cgi?id=8313)
Wine debut output
System shock 2 crashes often (but not always) at certain in game events, for
example when gun turrets are activated.
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http://bugs.winehq.org/show_bug.cgi?id=9834
Summary: Counter Strike Source gives an error "Disconnect: client
timed out" when connecting to VAC servers
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8294)
--> (http://bugs.winehq.org/attachment.cgi?id=8294)
Ouput from wine when it failed to connect (no obvious error nessages)
Counter Strike Source gives an error "Disconnect: client timed out" when
connecting to VAC secured servers, but not non-secured servers.
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http://bugs.winehq.org/show_bug.cgi?id=9814
Summary: Team Fortress 2 will not start: stack overflow
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chase.venters(a)gmail.com
Created an attachment (id=8262)
--> (http://bugs.winehq.org/attachment.cgi?id=8262)
Gzipped wine log, WINEDEBUG=+tid,+seh,+loaddll,+d3d,+d3d_shader,+d3d9
WINE version: 0.9.46 (obtained via git)
I can run VALVE's Steam just fine. When I attempt to launch Team Fortress 2, a
top-level window with the appropriate icon and application name is created.
However, it appears that this window is never rendered to - it basically shows
a motionless snapshot of my desktop before the window was opened (for instance,
the clock : that normally blinks no longer appears).
I can Alt-Tab back through my desktop windows, and Steam continues to work, but
the Wine debugging output indicates a stack overflow:
0049:err:seh:setup_exception stack overflow 792 bytes in thread 0049 eip
b7d66e53 esp 00240ce8 stack 0x241000-0x350000
Others have reported success with this application according to AppDB. Please
let me know if there is any further information I can provide to assist.
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http://bugs.winehq.org/show_bug.cgi?id=9796
Summary: Some games need glsl enabled (metabug)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8237)
--> (http://bugs.winehq.org/attachment.cgi?id=8237)
crash with glsl disabled
Hello,
this is probably a meta-bug - collecting affected games here.
Bioshock demo crashes if glsl is not enabled.
Using following registry settings enables bioshock demo to run:
--- snip ---
HKEY_CURRENT_USER/Software/Wine/Direct3D
UseGLSL = "enabled"
--- snip ---
Optional: OffscreenRenderingMode = "fbo"
wine --version
wine-0.9.45-406-g2ba3247
Regards
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http://bugs.winehq.org/show_bug.cgi?id=9785
Summary: Windows of new apps dont get focus
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Before the patch, every app which is created is in the foreground of the
desktop. Which is imo correct, especially for fullscreen apps...
Now, if you start an app, its in the background even kicker is in front of it.
ac98e0c07535af4a373c0af343498903e2ff42a6 is first bad commit
commit ac98e0c07535af4a373c0af343498903e2ff42a6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 20 22:06:33 2007 +0200
winex11: Switch windows to managed mode in SetWindowPos instead of at
creation time.
:040000 040000 eb47052dcec150c2dab8d995fde568ad854ed636
cfa8e50db21ca60ab5dda940a132d17e8c0fb421 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9768
Summary: Performance Regression in 3Dmark03
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
In current wine there is a loss of about 1500points.
Looking at the detailed results, most tests are on the same speed. Except
Trolls Lair and Battle for Proxycon. And in the additional tests the Ragtroll
bench.
Caused by:
commit ad3fe8562b1b4e71b18d0c69a77caad8189c3d28
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 14 12:00:46 2007 +0200
wined3d: Enable the stencil test if two sided stencil is used.
I verified the correctness of the regression test by reverting it in the source
code.
Im running on nvidia drivers 100.14.19 and a Geforce 8600GT
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http://bugs.winehq.org/show_bug.cgi?id=9732
Summary: Flash Player 8/9 ActiveX Control: animations flicker
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emiller(a)imvu.com
CC: emiller(a)imvu.com
When running Flash Player as an ActiveX control inside another program,
flickering appears as regions are redrawn. This behavior appears in at least
two programs:
* Internet Explorer 6 (through the ies4linux project)
* IMVU (http://appdb.winehq.org/appview.php?iVersionId=3927&iTestingId=2551)
I know that ies4linux is unsupported by the WINE team, but since identical
behavior appears in another executable that embeds Flash, I think it's a
problem with WINE.
I am using the current GIT version of WINE (wine-0.9.45-g8d1a859).
Things I have discovered:
* The Flash plugin for Firefox works fine
* Using the latest nvidia and nv drivers does nothing to improve the situation
** Hardware: 01:00.0 VGA compatible controller: nVidia Corporation NV44 [Quadro
NVS 285] (rev a1)
** Nvidia driver: 100.14.19
* I have tried multiple versions of the Flash ActiveX control, including:
** Flash9e.ocx (prerelease, see
http://labs.adobe.com/downloads/flashplayer9.html)
** Flash9c.ocx
** Flash8d.ocx
* The Flash 8 control flickers in a different but equally unacceptable way
To reproduce the problem in IE, download the Flash ActiveX control from Adobe
and then go to a site with Flash (e.g. www.youtube.com). To reproduce the
problem in IMVU, check Settings -> Use Text Chat and then click "My Room". The
text chat box is a flash widget and flickers quite noticeably.
You can obtain different versions of the ActiveX control from Adobe here:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14266
Please let me know if I can provide more information.
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http://bugs.winehq.org/show_bug.cgi?id=9626
Summary: unhandled msi action L"SetBBInstallEXE"
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan(a)danny.cz
I am trying to install 3ds max 5 and can't get after the installation wizard's
page for selection destination folders. I get the following error when pressing
the "Next" button.
fixme:msi:ACTION_PerformAction unhandled msi action L"SetBBInstallEXE"
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http://bugs.winehq.org/show_bug.cgi?id=9538
Summary: java: Component#getLocationOnScreen returning incorrect
coords
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smckay(a)google.com
CC: dank(a)kegel.com
Here's a short java program that behaves correctly on linux and windows, but
not under wine. The program exercises a small part of the java awt toolkit.
1. Create a file with the following contents:
import java.awt.Component;
import java.awt.Container;
import java.awt.Frame;
import java.awt.Point;
public class Bug {
public static void main(String[] args) {
Frame f = new Frame();
Container cont = new Container();
Component comp = new Component(){};
f.add(cont);
cont.add(comp);
f.setSize(100, 100);
f.setVisible(true);
cont.setBounds(10, 10, 80, 80);
comp.setBounds(10, 10, 60, 60);
Point frameLoc = f.getLocationOnScreen();
Point compLoc = comp.getLocationOnScreen();
// The component now should have
// (frameLoc.x + 20 + i.left, frameLoc.y + 20 + i.top).
System.out.printf("a.x=%d, a.y=%d / b.x=%d, b.y=%d\n",
compLoc.x, compLoc.y, frameLoc.x, frameLoc.y);
f.dispose();
}
}
2. Compile it:
javac Bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run Bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/Bug.class .
wine bin/java.exe Bug
5. Returns inconsistent results under wine. Under linux and windows it
consistently returns "a.x=20, a.y=20 / b.x=0, b.y=0". Occasionally wine returns
correct results, but repeated invocations of the application should produce
inconsistent results (e.g. "a.x=16, a.y=-3 / b.x=-4, b.y=-23").
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http://bugs.winehq.org/show_bug.cgi?id=9386
Summary: WoW 2.2 fails to initialise audio
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugzilla(a)six-by-nine.com.au
As requested by Vitamin, I've now built Wine from GIT and set audio to
OSS/Emulated. WoW 2.2 continues to appear to hang on startup. If one waits long
enough one receives a crash that looks mightily similar to random crashes seen
under Vista.
I've attached a WINEDEBUG=+dsound trace, along with the crash report eventually
generated by WoW itself.
I set VERSION here to CVS, as I presume that's suitable for git - no one in
#winehq could confirm whether I should do this or not.
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http://bugs.winehq.org/show_bug.cgi?id=9290
Summary: SimCity 3000 Unlimited crashes whe cursor points to menu
item
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zms90(a)comcast.net
Created an attachment (id=7557)
--> (http://bugs.winehq.org/attachment.cgi?id=7557)
Wine console output running SC3U
When I run SimCity 3000 Unlimited, It gets to the main menu, and then I point
to an icon and wine gives me a c0000005 (Access Violation) in GZResourceD.dll.
I trimmed the excessive fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to
create a render target that isn't in the default pool FIXME's to save space,
but otherwise it's the full output
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http://bugs.winehq.org/show_bug.cgi?id=10116
Summary: A warning should be shown if a sound subsystem cannot be
open
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There are some sound/music applications which do not have any exception
handling for a situation when a sound cannot be routed/output.
So, if your sound system is busy (some cheap AC97/HDA ALSA audio and no
hardware mixing) and you try to run such an application it can die with some
strange error when trying to play any sound, e.g.:
Backtrace:
=>1 0x00000000 (0x0033ff08)
2 0x7ee4f9ab in kernel32 (+0x4f9ab) (0x0033ffe8)
3 0xb7e94707 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x00000000: addb %al,0x0(%eax)
To give a user a hint, it will be sufficient to MsgBox("Sound system is busy.
Expect an application failure.");
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http://bugs.winehq.org/show_bug.cgi?id=10403
Summary: During playback video rendered in the lover left corner
of the scree in Psychonauts when using
OffscreenRenderingMode=fbo
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4384
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=9091)
--> (http://bugs.winehq.org/attachment.cgi?id=9091)
Extra rendered video
Some short videos (ex: loading next level) have extra copy of rendered video in
the lover left corner. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11403
Summary: Installation fails after selecting the install folder
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.jtl-software.de/jtlwawi.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wakmoo(a)gmail.com
Hey,
after I having selected the install folder the installation failed. In the
attachment is the hole output of the shell. User name and group is displaced
with x.
The program is a german erp for free with a wide range of useres in germany. As
a database you can use Sybase ASE Express Edition (Linux) or Microsoft SQL
Server 2005 Express Edition.
Thanks for your attention!
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http://bugs.winehq.org/show_bug.cgi?id=11376
Summary: Origin 7.5 crashes while plotting data
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prolineserver(a)gmail.com
Created an attachment (id=10488)
--> (http://bugs.winehq.org/attachment.cgi?id=10488)
error message
Origin 7.5 crashes when I select a column and click on the button for plotting
the data. This crash also occurs in version 0.9.53, however version 0.9.51
works fine
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http://bugs.winehq.org/show_bug.cgi?id=11229
Summary: Sonic Adventure DX 3D models leave behind a "ghost"
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.sega.jp/pc/sonicdx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10318)
--> (http://bugs.winehq.org/attachment.cgi?id=10318)
Symptoms
3D models on the character selection screen for the demo for Sonic Adventure DX
leave behind a "ghost". The model is drawn in it's new location while the old
location still has the model drawn to it. I can't really explain it too well,
but the picture can.
Only errors given are:
fixme:imm:ImmDisableIME (0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34f8d8,0x00000000), stub!
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
With the last on repeating several times.
The demo is available at the url.
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http://bugs.winehq.org/show_bug.cgi?id=11186
Summary: Worms 2 regression: Page fault if you start the game by
throwing a grenade
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=10243)
--> (http://bugs.winehq.org/attachment.cgi?id=10243)
trace
After regression testing it points out this patch:
216c3b0d0aee29728adcd8f0b7846563fca030fb is first bad commit
commit 216c3b0d0aee29728adcd8f0b7846563fca030fb
Author: Mikołaj Zalewski <mikolaj(a)zalewski.pl>
Date: Mon Aug 13 10:55:08 2007 -0700
kernel: Allocate global memory with execute permission.
:040000 040000 7986f16fb6a4ee32a75679e1f60cc29c58883b39
3f0c684de9f8aba983eabbdf8a375503c064b96d M dlls
Before it works without problems.
Attaching a trace from Wine 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=10805
Summary: EmEditor hangs
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.emeditor.com/modules/download2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Upon execution, EmEditor prints a single fixme to the console. It then hangs
indefinitely, munching CPU.
The fixme:
err:statusbar:StatusWindowProc unknown msg 204e wp=0101 lp=7beab99c
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http://bugs.winehq.org/show_bug.cgi?id=10769
Summary: Window contents spontaneously move to root (0,0), stops
updating
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This is a little Windows program used to generate sound effects:
http://www.cyd.liu.se/~tompe573/sfxr.zip
Run it and play with it for a little while (space to play sound). After a
little while -- the exact period varies, but it's usually within a couple
minutes, sometimes a bit longer -- the contents of the window spontaneously
moves to the top left of the screen (ie the root window), escaping its window
frame, and the window contents will stop updating. The program still runs and
works fine in its original window frame, as can be verified by modifying
sliders (blindly) and playing the sounds, though file windows won't pop up.
Usually I also get this message in the console when this happens:
err:region:CombineRgn Invalid rgn=(nil)
This happens both with and without wine emulating a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=10470
Summary: Radmin viewer 3.1: Black squares in the voice chat
window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
Created an attachment (id=9200)
--> (http://bugs.winehq.org/attachment.cgi?id=9200)
Black squares
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Voice Chat"
mode.
There are black squares in the left part of voice chat window (see attached
screenshot voice_chat_artifacts.png).
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=10457
Summary: Application complains that directsound is not detected
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fry.kun(a)gmail.com
An application attempts to detect directsound and turns off sound option,
internally. Attached errors show up on wine's stdout.
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http://bugs.winehq.org/show_bug.cgi?id=10378
Summary: Programmer's Notepad 2 gives an error message, closes
after using search function
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9049)
--> (http://bugs.winehq.org/attachment.cgi?id=9049)
Console log
Programmer's Notepad 2.0.6.1 can't use the search function in Wine. (crtl + f)
Instead, a window pops up saying that Programmer's Notepad has experienced an
unexpected problem and must close. It then asks you if you'd like to save a
diagnostics file. If you select "No", the program crashes. If you select yes,
it will tell you it saved the file and close normally.
I'm guessing that since you can close it without crashing that the crash is a
separate bug, so I won't include a console log with the crash info unless one
of you guys need it.
And before anyone asks; yes, the search function does work in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=10294
Summary: Mouse Y is off by 100 pixels in some fullscreen games
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a bit difficult to explain, but I'll try anyway.
Some of the games created with so-called "Klik products" (available on
Clickteam.com) switch to fullscreen mode when they start. This is no problem,
except that the following happens: the position where you see the mouse is not
the same position as the game reads the mouse position in. The actual mouse
pointer is always ~100 pixels below the things happening in the game.
Example: there's a button. You want to click it. You can't, it doesn't do a
thing. You move the mouse a bit lower in the application. Suddenly, you CAN
click the button, even though your mouse pointer is ~100 pixels below the
actual button.
I don't know of any other way to test this bug than to play a Klik game.
"Eternal Daughter" on http://www.derekyu.com/games.html does this thing when
you press escape during gameplay and try to press "continue" or "quit".
(Side note: small graphical glitches tend to occur when I move my mouse lower
than the visible screen.)
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http://bugs.winehq.org/show_bug.cgi?id=10137
Summary: WinSock ServerSocket
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: software(a)rel-tek.com
Hi,
I am trying to modify my windows program to run on Linux. After much trial and
error, I got it to run for the most part, but one thing. My program
communicates over TCP/IP (LAN) through Winsock. I've written Client and Server
communication for my program that also handles socket errors. Part of that
includes reconnection based on the socket error or exception handling. Anytime
the sockets disconnect unexpectedly, for instance, by host or server program
crashing or disconnecting, my program is supposed to trigger on the exception
and try to reconnect. It works exactly the way I described it on the Window,
but on Linux under Wine my program doesn't reconnect by handling the exception.
Under wine my program acts like it never saw the socket error exception but
when the program is started from scratch it works. But once the host is
disconnected while client is connected, it doesn't handle the exception.
My program must handle these exceptions or it will not work right. Am I doing
anything wrong or do I need to update wine?
Any suggestions?
Thanks in advance.
Thaya,
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http://bugs.winehq.org/show_bug.cgi?id=10124
Summary: Some apps (for excample: game "Turok") don't see D3D
Compatible Adapter.
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://files.abandonia.com/ramdisk/6b93afc1db82f7870fe5b
210aa9bd95402e5b26158aa591bc2464060262/Turok%20-
%20Dinosaur%20Hunter.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Huk256(a)wp.pl
Created an attachment (id=8692)
--> (http://bugs.winehq.org/attachment.cgi?id=8692)
Console output.
Some apps (game "Turok - for example) refuse too run because they don't see any
D3D device - "Turok" give me the message: "No 3D accelerated hardware cards or
drivers found". In the attachment you will find everything from the console.
This bug does not occurs in Cedega (game see the D3D Device) so this is wine's
problem. I've tested it with wines from 0.9.15 to 0.9.47 - and this error is
always present.
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http://bugs.winehq.org/show_bug.cgi?id=10036
Summary: The General PL: Problem with RichLine, it makes game
unplayable
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://rapidshare.com/files/25570219/General_PL_dla_peb.
pl.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano92(a)gmail.com
Created an attachment (id=8579)
--> (http://bugs.winehq.org/attachment.cgi?id=8579)
Log
Application show error applet "RichLine inserting error" and doesn't write
lines that should be colored (as I remember).
Password to the .rar is "peb.pl".
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http://bugs.winehq.org/show_bug.cgi?id=10005
Summary: Ever 17 - out of infinity
Product: Wine
Version: unspecified
Platform: Other
URL: http://ftp1.gmsnet.com/hirameki/ever17PC_trial.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javabean_elpaso(a)yahoo.com
Created an attachment (id=8527)
--> (http://bugs.winehq.org/attachment.cgi?id=8527)
open the program via winefile then set default options then crashes
installer runs but the program itself crashes when u attempt to run through
winefile winefile itself stays open and if u attempt to open through nautilus
it crashes without taking nautilus with it
ubunto 7.04
{Gnome 2.18.1 (Ubuntu 2007-04-10)
kernel 2.6.20-16-generic (#2 SMP Sun Sep 23 19:50:39 UTC 2007)
gcc 4.1.2 (i486-linux-gnu)
xorg 7.2.0 (04 April 2007)} sysinfo==system
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http://bugs.winehq.org/show_bug.cgi?id=9350
Summary: Cannot change country in iTunes 6.0 due to
unimpletmented 'TrackPopupMenuEx' function
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
When using iTunes 6.0 the country for the online store cannot be changed
because of an unimplemented function
clicking the change country icon displays a menu containing countrys but
selecting one goes straight back to US site with fixme
cmdline:
fixme:menu:TrackPopupMenuEx not fully implemented
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10754
Summary: counterstrike source crashes with soundlags on 2 maps
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
hi there,
i checked this with the last 3 wine versions, the following maps crashing after
some seconds up to several minutes :
cs_italy
cs_office
maps as de_dust2 de_aztec never crash, i played a very long time to check this.
in crossover-office 6.0.2 the maps arent crashing! i also noticed a different
font in crossover than in wine. maybe this is what produces the error !?
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http://bugs.winehq.org/show_bug.cgi?id=11418
Summary: Traffic giant does not start
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With the game CD in the drive, traffic Giant will not start. When the CD is
removed, traffic giant does start, but, as on Windows, is reduced to a kind of
demo mode.
wine: Unhandled page fault on read access to 0x00000014 at address 0x430dbb
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x00430dbb).
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00430dbb ESP:0030e530 EBP:00000001 EFLAGS:00010216( - 00 -RIAP1)
EAX:0055a5a4 EBX:00000000 ECX:00000000 EDX:00000002
ESI:00000000 EDI:00590b78
Stack dump:
0x0030e530: 00000000 00000001 00000000 00000000
0x0030e540: 00000000 00000000 00000000 00000000
0x0030e550: 00000000 00000000 00000000 00000000
0x0030e560: 00000000 00000000 00000000 00000000
0x0030e570: 00000000 00000000 00000000 00000000
0x0030e580: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
0x00430dbb: movl 0x14(%ebx),%edx
<data removed because its very long>
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\program files\tgiant\trafficgiant.exe
00000009 0 <==
0000000a
0000000b 0
00000010
00000012 0
00000011 0
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=11406
Summary: WebBrowser.Stop Stub causes crash
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossi(a)iname.com
CC: fossi(a)iname.com
Currently WebBrowser.Stop is implemented as a stub, returning E_NOTIMPL.
At least with Titan Poker this causes the application to crash whenever one of
it's windows is closed.
I figured that stopping the 'webbrowser' from loading might not actually be
crucial to the operation of this (or most other) programs, so i just tried
returning S_OK instead. And that actually 'worked'.
I didn't check for any memory leaks caused by this and i guess for some other
apps it might not be a valid fix either, but i couldn't figure out what the
correct behaviour would be inbetween all of the rarely documented code.
I hope this does at least help somebody around here. It does at least make me
happy (finally being able to play poker on linux ;)).
If somebody could point me in the direction of a more suitable fix or if i
should submit this as an official patch, i'd be willing to do that as well.
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http://bugs.winehq.org/show_bug.cgi?id=11222
Summary: When trying to embed a manifest file, mt.exe crashes in
kernel32
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
This bug occurs when trying to cross-compile with the Microsoft Visual Studio
Express Edition using wine.
Compilation works flawlessly. However, when embedding the manifest file using
mt.exe -nologo -manifest "myprog.manifest" -outputresource:myprog.exe;1
wine crashes.
The output is:
wine: Unhandled page fault on read access to 0xcd98b404 at address 0x7b88037a
(thread 002f), starting debugger...
Unhandled exception: page fault on read access to 0xcd98b404 in 32-bit code
(0x7b88037a).
[...]
Backtrace:
=>1 0x7b88037a EndUpdateResourceW+0x3fa(hUpdate=0x1325da, fDiscard=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32
(0x0033f8e8)
2 0x01051db0 in mt (+0x51db0) (0x0033f8f8)
3 0x01052945 in mt (+0x52945) (0x0033f944)
4 0x0102ff68 in mt (+0x2ff68) (0x0033f994)
5 0x01028c48 in mt (+0x28c48) (0x0033fe7c)
6 0x01028f48 in mt (+0x28f48) (0x0033fe8c)
7 0x0103c2a8 in mt (+0x3c2a8) (0x0033ff08)
8 0x7b874c7e start_process+0xee(arg=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/process.c:839] in kernel32
(0x0033ffe8)
9 0xb7ddd9d7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x7b88037a EndUpdateResourceW+0x3fa
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32: movl
0x4(%edx),%ecx
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http://bugs.winehq.org/show_bug.cgi?id=11156
Summary: Tray icons in vertical panel
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=10199)
--> (http://bugs.winehq.org/attachment.cgi?id=10199)
Screenshot
Wine draws tray icons assuming that the tray applet and panel is horizontal.
This does not look well if the panel is in fact vertical. See attached
screenshoot.
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http://bugs.winehq.org/show_bug.cgi?id=11007
Summary: Shadows of character selection boxes appearing in Guild
Wars
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9985)
--> (http://bugs.winehq.org/attachment.cgi?id=9985)
Screenshot showing the bug
In Guild Wars in-game, if you look up the sky sometimes you will see some sort
of shadows of the character pictures from the character selection screen. They
seem to be objects in 3D positioned stationally relative to the camera, as they
interact with object in the game.
Card is Quadro NVS 130, also GeForce 8800GTX, driver 169.07
I've been seeing this bug for as long as I played GW with wine.
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http://bugs.winehq.org/show_bug.cgi?id=10533
Summary: splinter cell doesn't work any more
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quitte(a)gmail.com
SplinterCell 1.2b and the demo worked in 0.9.44 but now with 0.9.49 I
immediately get:
General protection fault!
History: UGameEngine::Init <- InitEngine
I wasn't able to build versions earlier than 0.9.49 on amd64 even after I found
a howto. So unfortunately I can't tell when this started.
here is the full output(pasted as it isn't much):
quitte@amd64:~$ wine .wine/drive_c/Programme/Ubi\ Soft/Splinter\ Cell\
Demo/system/SplinterCell.exe
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq
failed: Datei oder Verzeichnis nicht gefunden
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34e398,0x34e394): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ca80,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x2002c,49252,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49253,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x2002c,49254,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49255,0x00000002,9): stub
wine: Unhandled page fault on read access to 0x01000154 at address 0x3000d7ab
(thread 0010), starting debugger...
Wine failed with return code 1
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http://bugs.winehq.org/show_bug.cgi?id=10374
Summary: Sonic 3 & Knuckles Collection's in-game controls become
delayed
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.sega.com/support/support.php?item=support_gam
es#pc
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
When playing any of the games in Sonic 3 and Knuckles collection, the controls
can become delayed. The delay ranges in severity from half a second to several
seconds later. The game is running at a perfectly normal framerate, so this
shouldn't be happening.
Demo included in url.
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http://bugs.winehq.org/show_bug.cgi?id=9975
Summary: unhandled exception - Conquer Online 2 - patch 4354+
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj(a)lucasit.com
Conquer Online 2.0 unable to play latest version. Older versions work back to
patch 4353, at least to the usability level specified in the AppDB for it.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4055
Latest download can be obtained here:
http://www.download.com/Conquer-Online/3000-7541_4-10733998.html?tag=lst-0-1
Application exits with the following errors (trimmed for brevity):
[dj@NAME25 Conquer 2.0]# wine Conquer.exe blacknull
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
wine: Unhandled page fault on read access to 0x30203020 at address 0x4383e0
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x30203020 in 32-bit code
(0x004383e0).
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http://bugs.winehq.org/show_bug.cgi?id=10183
Summary: running WoWus (world of warcraft addons management soft)
- FontFamily could not be found
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien.carsique(a)noos.fr
Created an attachment (id=8783)
--> (http://bugs.winehq.org/attachment.cgi?id=8783)
logs running "wine wowus.exe"
Hi,
I don't know if this is one or more (or none) bugs. I'm on an Ubuntu Gutsy 64
bits, trying to run WoWus.exe (an application used to manage World of Warcraft
addons).
Here are my logs (in attachment).
Trying to install ms windows commons controls with wine-doors, I have a strange
issue : version 5 cannot be removed, so to install version 6; but wine-doors
seems to install v6 without errors.
Thanks for any help,
Julien
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http://bugs.winehq.org/show_bug.cgi?id=10740
Summary: Sega Smash Pack II resolution problems
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9583)
--> (http://bugs.winehq.org/attachment.cgi?id=9583)
Picture of the bug
Sega Smash pack II is having some resolution problems. This problem has been
around for a while.
Gameplay is meant to take up the whole screen at a somewhat low resolution.
While the game takes up a whole screen, (It's all black as if it was
fullscreen) the actual game, menus, and other things are only displayed in the
upper left-hand corner of the screen. It seems that the screen isn't resizing
resolution properly.
Effects such as fading in from white at the start logo affect the whole screen,
if that's of any use. Since there are only 2 fixme's it shouldn't hurt to post
'em.
fixme:win:EnumDisplayDevicesW ((null),0,0x34f97c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
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http://bugs.winehq.org/show_bug.cgi?id=10894
Summary: QIP does not Show the " xxx is Reading your Status
Message" Window
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Created an attachment (id=9798)
--> (http://bugs.winehq.org/attachment.cgi?id=9798)
The Normal window under MS-Windows XP Pro.
Hello.
QIP does not Show the Window at the Bottom on the Left if someone reads your
Statusmessage. The normal Window is as a attachment added.
I hope you will fix this bug asap ( as soon as possible )
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=10762
Summary: Sim Town- Certain panes of the gui are rendered black
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9609)
--> (http://bugs.winehq.org/attachment.cgi?id=9609)
How it looks in Wine
Certain panes of the GUI in Sim Town are black. It seems to be the ones with
grayed-out text.
This: fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme is present, but may or may not be related.
The demo for this game crashes due to bug 10760.
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http://bugs.winehq.org/show_bug.cgi?id=10646
Summary: Quest for Glory V: Dragon Fire intro movie has no video
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The video for Quest for Glory V's intro movie isn't displaying. It just
displays a black screen and some stuttery audio. There are no fixme's, and the
demo doesn't have the introduction video.
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http://bugs.winehq.org/show_bug.cgi?id=10508
Summary: Quake2 causes dump
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rkies(a)cpan.org
Created an attachment (id=9253)
--> (http://bugs.winehq.org/attachment.cgi?id=9253)
Wine dump from Quake2
One point in Quake2 causes the following trace, after reloading a saved game.
Ask if a description of the events is necessary to trace the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10434
Summary: MaCom2 runs into unhandled exception with wine 0.9.47-
0.9.49
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ulf.mehlig(a)gmx.net
Created an attachment (id=9130)
--> (http://bugs.winehq.org/attachment.cgi?id=9130)
log file, bzip2 compressed
+++ This bug was initially created as a clone of Bug #5174 +++
MaCom2.dll is a library providing functions for building ecological forest
models developed by H. Hildenbrandt and U. Berger at the Centre for Tropical
Marine Ecology in Bremen, Germany. MaCom2 is not open source at the moment but
is freely available on request from the authors.
Library functions are called from a user-supplied script (using, e.g., Python)
via DCOM.
Here is what I do to install it:
- install python2.5 + pywin32
- register the dll (gdiplus.dll has to be available when doing this)
regsvr32 MaCom2.dll
- call the script, e.g.
ulf@ulf-pc:~/src/MaCom2/python$ ./SimpleForest_3species.py
This results in the following:
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:ole:PointerFree unhandled data type=12
Traceback (most recent call last):
File "./SimpleForest_3species.py", line 10, in <module>
m.DefaultColor(1, m.MakeColor(255, 0, 0, 0))
File "<COMObject MaCom2.Mangroven>", line 3, in MakeColor
NameError: global name 'pVal' is not defined
wine: Unhandled exception 0xc000000d at address 0x1e1c0073:0x1001dbce (thread
0009), starting debugger...
ulf@ulf-pc:~/src/MaCom2/python$ Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
00000011
00000013 0
00000012 0
0000000a
00000010 0
0000000f 0
0000000d 0
0000000c 0
0000000b 0
No process loaded, cannot execute 'detach'
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
The full log from a call with WINEDEBUG=all is attached. The problem appeared
with wine version 0.9.47 (logs are from 0.9.49).
Any hints how to fix this problems are appreciated -- please let me know if
more testing or logs with other winedebug options would be helpful.
Thanks, Ulf
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http://bugs.winehq.org/show_bug.cgi?id=10424
Summary: Touhou Fuujinroku ~ Mountain of Faith: Crashes while
loading
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epp.8(a)osu.edu
Created an attachment (id=9118)
--> (http://bugs.winehq.org/attachment.cgi?id=9118)
Console output
The game crashes while loading.
Terminal output attached
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http://bugs.winehq.org/show_bug.cgi?id=10222
Summary: Pirate Hunter crashes on startup
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Under Ubuntu Gutsy Gibbon, the game Pirate Hunter crashes on startup with the
following cryptic line of code.
jippen@blackbox:/home/games/Pirate Hunter$ wine Pirate\ Hunter.exe
Inconsistency detected by ld.so: ../sysdeps/i386/dl-machine.h: 550:
elf_machine_rel_relative: Assertion `((reloc->r_info) & 0xff) == 8' failed!
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http://bugs.winehq.org/show_bug.cgi?id=9833
Summary: No sound with alsa driver
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_viper35(a)hotmail.com
Created an attachment (id=8293)
--> (http://bugs.winehq.org/attachment.cgi?id=8293)
emerge --info
Alsa sound does not work from me since first time i tried wine, on my Gentoo
system, while oss driver (with aoss) works fine. My main wave out device is
CK804 and alsa is compiled as module. When a program is trying to use alsa, i
get this from console and there is no sound at all:
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:1
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:1
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:1
~$ lscpi | grep audio:
00:04.0 Multimedia audio controller: nVidia Corporation CK804 AC'97 Audio
Controller (rev a2)
01:06.1 Multimedia controller: Brooktree Corporation Bt878 Audio Capture (rev
02)
01:07.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 0a)
I have attached the info from my system. If something else is required please
say so.
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http://bugs.winehq.org/show_bug.cgi?id=9542
Summary: Need for speed 4 (High Stakes) just shows black screen
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)piggz.co.uk
Created an attachment (id=7914)
--> (http://bugs.winehq.org/attachment.cgi?id=7914)
Log of console output
When i run need for speed high stakes, the menu sound works ok, but the screen
is black.
Im running 0.9.44, on an i915 laptop with mesa 7.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=11098
Summary: Vaz Modular 3.03 hangs on exit
Product: Wine
Version: 0.9.51.
Platform: Other
URL: http://software-technology.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10127)
--> (http://bugs.winehq.org/attachment.cgi?id=10127)
+dsound trace
Since this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=322cd0b9796ed2ed7c70f7298…
Vaz Modular 3.03 hangs when exit is selected, only after some sound has been
played.
i.e. to reproduce, start Vaz Modular 3.03, load a bank, and press play: then
stop play, and select file - exit or click top-right-X.
Note that the demo can't verify this, since a bug exists where an exception is
caused when you try to exit.
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http://bugs.winehq.org/show_bug.cgi?id=11291
Summary: Error in Direct3DCreate9
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simone.pagangriso(a)gmail.com
Created an attachment (id=10384)
--> (http://bugs.winehq.org/attachment.cgi?id=10384)
backtrace
Hi,
I installed succesfully WSOP2008 with wine. When trying to run it I had to
copy manually d3dx9_35.dll to the program directory, for it not to complain
about missing library.
After that the program as soon as I run it with an error calling
WineDirect3DCreate. I attach a backtrace the output (a backtrace + list of
loaded modules, etc..)
Thank you in advance for any help with this.
Cheers,
Simone
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http://bugs.winehq.org/show_bug.cgi?id=11040
Summary: Gazillionaire freezes.
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ismaelgfk(a)gmail.com
Created an attachment (id=10038)
--> (http://bugs.winehq.org/attachment.cgi?id=10038)
crash logs
While playing the game, it freezes and wine crashes. The window doesn't close
but you see that it has crashed. The bug is repeateable, and ocurrs always in
the same place (between turns, when unknown condition happens).
I'm running Debian Testing AMD64 with wine package 0.9.52-winehq0-debian-4.0-1
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http://bugs.winehq.org/show_bug.cgi?id=10752
Summary: Empire Earth 3 v1.1: Stops after loading a map
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonym001(a)supradigital.org
Created an attachment (id=9600)
--> (http://bugs.winehq.org/attachment.cgi?id=9600)
wine's output when running EE3
After loading a map, EE3 displays the Ingame screen (the GUI for controlling
units and so on, map in the corner, ressources at the top - the default
interfcae) but thats all, it just stops there.. after some minutes i kill it.
The musik continued playing all the time and the mouse also worked.
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http://bugs.winehq.org/show_bug.cgi?id=10390
Summary: Enemies and player's gun invisible in Serious Sam 2
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9070)
--> (http://bugs.winehq.org/attachment.cgi?id=9070)
Wine output
In Serious Sam 2 with D3D mode, the player's gun and enemies are invisible. The
enemies' guns are visible floating in the air. Everything shows up if I set
UseGLSL=disabled.
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http://bugs.winehq.org/show_bug.cgi?id=10243
Summary: GeoInfo focus changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.jaehne(a)googlemail.com
The app uses two windows. In the first window you can search for addresses and
choose them from a list. After double-clicking an address a new window opens
and shows the map for the selected address.
If you switch back to the start window and select another address it loads
correctly but the "map-window" don't move to the foreground.
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http://bugs.winehq.org/show_bug.cgi?id=10168
Summary: Bridge Base Online does not follow links with 0.9.46/47
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.bridgebase.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david.gurvich(a)verizon.net
With 0.9.46 and 47 clicking on links no longer works inside Bridge Base.
Versions 0.9.44 and 0.9.45 work. Many features in Bridge Base have a link that
opens a browser.
The easiest featrue to test is the 'HELP' button on the lower right, clicking
should open an external browser. More relevantly, to use the pay features of
the site conveniently also requires an external browser. The pay features can
be used without a browser but require many more steps and some knowledge of the
layout.
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http://bugs.winehq.org/show_bug.cgi?id=9847
Summary: Enemy Territory Quake Wars freezes on level loading
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8318)
--> (http://bugs.winehq.org/attachment.cgi?id=8318)
Output wine etqw.exe
I installed ET:QW Full Version using the instructions for the open beta client.
I installed patch 1.1.
I start a game vs the Computer (Bots) with default settings on Area 22 (but
High Graphics Detail).
The game is loading, but suddenly the music stops, the loading screen is
frozen, no cpu usage.
The game itself says: Spawning entities: 100%
(Log attached)
I can load other maps successfully, but then they freeze short after I join the
game:
I had that problem on the ET:QW Open beta client too (freeze at loading) - the
line I remember is:
*** glibc detected *** double free or corruption (fasttop): 0x601d9eb0 ***
Could that be an error in ET:QW that doesn't appear on every system(, but more
likely on wine/linux-systems (because it isn't tested on such systems),)? I
don't know anyone else who encounters this problem. (See appdb)
My operating system is Debian Etch x86
I choose component wine-files (guess), because the crash seems to appear "near"
some file operations.
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http://bugs.winehq.org/show_bug.cgi?id=9540
Summary: Photoshop Element 5 requires the Access ODBC driver
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7911)
--> (http://bugs.winehq.org/attachment.cgi?id=7911)
DSN file passed to ODBC
With the Andrey Turkin patch to pass bug #9485 Photoshop Elements 5 tries to
open an Access database using ODBC but fails (I attach the DSN file). Photoshop
seems not to install the Access driver. I don't know if it would help - I'm not
sure if we are supporting non-unixODBC drivers.
There is a project that delivers Access unixODBC drivers -
http://mdbtools.sourceforge.net/ . But I don't know yet if it works with Wine.
They write they give only read access so that may be not enough.
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http://bugs.winehq.org/show_bug.cgi?id=9342
Summary: Audiograbber cannot find CD-ROM due to lack of ASPI
Drivers
Product: Wine
Version: 0.9.43.
Platform: Other
URL: http://www.audiograbber.com-us.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dbrandesky(a)gmail.com
Audiograbber requires an ASPI driver to connect to the CD-ROM drive to rip CDs,
but it cannot find it because Wine does not have this driver implemented.
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http://bugs.winehq.org/show_bug.cgi?id=10905
Summary: thinstall firefox demo requires native msvcrt
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://thinstall.com/downloads/firefox_autoplay.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running http://thinstall.com/downloads/firefox_autoplay.exe
aborts silently and quickly just as it's getting
started. Using native msvcrt works around this.
Looking at the log, it seems the suspicious bit is right around
this line:
trace:msvcrt:read_i (111),
"[General]\r\nStartWithLastProfile=1\r\n\r\n[Profile0]\r\nName=default\r\nIsRelative=1\r\nPath=Profiles/fm4cpmjr.default\r\n\r\n"
trace:msvcrt:read_i already at EOF, returning 0
so I suspect a problem in our fread().
I'll attach the segment of the log from the fopen to the ExitProcess.
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http://bugs.winehq.org/show_bug.cgi?id=11005
Summary: RnQ: freezes while connecting to icq server
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://rnq.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psi.operator(a)gmail.com
Application: RnQ instant messenger v. 1100, v. 1075, v. 1074
download link (v. 1100):
http://rnq.ru/component/option,com_remository/Itemid,37/func,download/id,95…
wine: 0.9.5.2 (installed from deb package)
OS: clean Kubuntu 7.10 with no updates installed yet
Bug: application freezes while connecting to icq server (with 32% progress bar
state); no messages are shown in console while connecting or at freeze moment
Application works fine with wine 0.9.5.1 & 0.9.46
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http://bugs.winehq.org/show_bug.cgi?id=10743
Summary: GLSL Doesn't render pixel shader 2.0(or above) well
Product: WineHQ Bugzilla
Version: 2.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bug list
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: MG42Killer(a)hotmail.com
I've tried a few kinds of settings,(except Dll overrides)and a few
games.Everytime i turn "UseGLSL" on
,some models will render incorrectly,such as in Painkiller Overdose and AOE3,I
tried few versions from
0.9.48-0.9.5,but it just doesn't render correctly.it is very important for
gamers.I hope there will be a solution soon.My pc is:AMD althon 3000+ NV
7900GS(tried 100.14.x and 169.04 beta Drivers) OS:Ubuntu 7.10
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http://bugs.winehq.org/show_bug.cgi?id=10415
Summary: Portal crashes when entering any portal
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CCuleX(a)gmail.com
Created an attachment (id=9110)
--> (http://bugs.winehq.org/attachment.cgi?id=9110)
Portals looking weird
[HUGE Log]
If i wait the minute and the first portal is open, it's looking weird and
entering will freeze the game and cause some page fault in kernel32.
Looking into portals is no problem. I can transfer things trough them, but not
enter them. Freeze upon my view field should change.
I have no idea why this happens.
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http://bugs.winehq.org/show_bug.cgi?id=10302
Summary: Screen in game NFS: ProStreer is reversed
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder.m(a)email.cz
While playing game Need for Speed ProStreet game play screen is reversed.
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http://bugs.winehq.org/show_bug.cgi?id=10806
Summary: Indigo Renderer bug while you try to open an IGS or XML
file.
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=9710
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bug list
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: nilsleroux(a)hotmail.com
Could not open 'inifile.txt', wich is present (with the GUI version only).
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http://bugs.winehq.org/show_bug.cgi?id=10474
Summary: DirectMusic shouldn't crash game
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simotsa(a)gmail.com
I used to be able to play this game using native dsound and dmusic on wine
2005. When I tried this game again recently, it gives error on
dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject. Although it
never works natively, it shouldn't crash the game.
It works fine if I disabled sound on winecfg. Wine should have continued if
music doesn't work.
This is the game I tried.
http://egs-soft.info/product/azu_beach/azubeach.html
Please find attached for the error log.
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http://bugs.winehq.org/show_bug.cgi?id=11200
Summary: unresponsive GUI with SUPERsetup.exe
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgansser(a)inneo.de
Created an attachment (id=10267)
--> (http://bugs.winehq.org/attachment.cgi?id=10267)
wine-0.9.53_backtrace
I tried to install SUPERsetup.exe on Fedora 8, but the installation fails with
unresponsive GUI.
Here a the steps to produce the bug:
1. make a fresh wine environment
[martin@localhost tmp]$ rm -rf ~/.wine
2. copy msvcr71.dll from spambayes
[martin@localhost tmp]$ wine spambayes-1.1a4-070629.exe
[martin@localhost tmp]$ cp ~/.wine/drive_c/Programme/SpamBayes/bin/msvcr71.dll
~/.wine/drive_c/windows/system32/
3. start the installation:
[martin@localhost tmp]$ wine SUPERsetup.exe
more infos:
the installed wine components are:
wine-twain-0.9.53-2.fc8
wine-nas-0.9.53-2.fc8
wine-capi-0.9.53-2.fc8
wine-0.9.53-2.fc8
wine-jack-0.9.53-2.fc8
wine-tools-0.9.53-2.fc8
wine-cms-0.9.53-2.fc8
wine-debuginfo-0.9.53-2.fc8
wine-ldap-0.9.53-2.fc8
wine-core-0.9.53-2.fc8
wine-esd-0.9.53-2.fc8
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http://bugs.winehq.org/show_bug.cgi?id=10909
Summary: Soul Reaver 2: raziel moves up and down very fast when
swimming
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: een_meel_of_geen_meel(a)hotmail.com
I don't quite know what causes this, but when Raziel is swimming under water,
he normally gently goes up and down to simulate the fact that water moves&sways
and all that stuff...
Well, in wine, he goes up and down like 4 or 5 times as fast AND he moves about
4 to 5 times FARTHER up and down, with the obvious result that swimming
underwater makes one dizzy. other issues seem to include that the frogs in the
swamp seem to jump around more and the periodic animation of them also seems
greatly accelerated .
System specs:
System:
kernel: Gentoo-sources 2.6.23-r3
x86_64
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.2
GFX card: xfx Geforce 7800 GT, driver-version: 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10746
Summary: Unhandled exception: page fault on read access
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louis.nadeau.3(a)ulaval.ca
Created an attachment (id=9587)
--> (http://bugs.winehq.org/attachment.cgi?id=9587)
log and dump
This is my first bug report ever so please tell me if something is wrong.
I just update to wine 0.9.46, I was using 0.9.39 before. This update is the
most recent stable wine in Gentoo x86 (which is the distribution I'm using).
I was using wine to run "ADinstrument Chart" (this is a link to the software :
http://www.adinstruments.com/products/software/corporate/Chart-Software/)
without problem. Now, since my last update, each time I try to open a file the
software crash.
I'm using gcc 4.1.2
I started my program from the .drive_c directory with the command "wine Program
Files\Chart5fr/Chart5.exe" and then proceed immediatly to open a file and it
crashs. I try using my data files, the exemple given with the software and data
files from someone else and it crash each time.
I try to erase all the trace/dump/tmp I could find in /tmp and in
c:\window\temp
I tried the "WINEDEBUG=+relay" trick they give on the "how to report a bug"
page but I don't see any differences in the dump/log.
I attach all the log from launching the program to returning to the prompt.
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http://bugs.winehq.org/show_bug.cgi?id=10589
Summary: speedfan 4.32 crashes when opened
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://www.almico.com/speedfan.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennis.dentremont(a)gmail.com
Produces a Runtime error 216 at 00402674
Running a unmodified install of Wine 0.9.49 on Ubuntu 7.10 64bit AMD X2 CPU
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http://bugs.winehq.org/show_bug.cgi?id=10513
Summary: The I of the Dragon: Access violation
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pettyesvillam(a)citromail.hu
Created an attachment (id=9259)
--> (http://bugs.winehq.org/attachment.cgi?id=9259)
The error.log the game produced
The game bails out before even starting with a small "Access violation:
error.log updated" alert box. I tried with the full version. With Wine 0.9.43
it gave an error relating to Dinput; i tried the native DirectX9 dinput.dll &
dinput8.dll's for it, but it did not help. Sorry, i can not download the demo
for which i provided the link, my network is not fast enough, but this is most
probably a game engine related crash, so it should also produce this.
Game demo can be downloaded here:
http://www.gamershell.com/download_5386.shtml
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http://bugs.winehq.org/show_bug.cgi?id=10475
Summary: Safari: no space between menu items in menubar
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9205)
--> (http://bugs.winehq.org/attachment.cgi?id=9205)
User interface is no longer black, but menus still have no space between them.
There is no space between the menu items in the menu bar.
Note that the color of the user interface is no longer black!
This is Safari 3.0.4 on Win 0.9.49.
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http://bugs.winehq.org/show_bug.cgi?id=10420
Summary: Nostradamus demo fails to start
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
Created an attachment (id=9113)
--> (http://bugs.winehq.org/attachment.cgi?id=9113)
Wine stack trace
I successfully installed Nostradamus demo (see
http://www.nostradamus-thegame.com/).
But when I start the game Wine crashes.
There where a regression between 0.9.45 and 0.9.49 because I was able to see
the introduction movie (but the menu never appeared). Now I only see the first
2 seconds before Wine crash.
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http://bugs.winehq.org/show_bug.cgi?id=10208
Summary: testing the high color mode
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.Bonner(a)freesurf.ch
Created an attachment (id=8819)
--> (http://bugs.winehq.org/attachment.cgi?id=8819)
Binary to test high color mode.
Turning the graphics card into high color mode (16 Bit), the attached test
seems to fail on a freshly installed Suse 10.3 (no additional 3d, opengl etc
installed).
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http://bugs.winehq.org/show_bug.cgi?id=10029
Summary: Tahoma entry in registry, but tahoma related errors re-
occur followed by registry entry vanishing
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
The recent wine release (0.9.47) mentioned a change relating to the Tahoma font
- a font which causes issues for one of my applications, DVD Profiler. To se if
this resolved the issue, I tried upgrading from wine 0.9.46 to 0.9.47 with a
fresh .wine directory to see what happened.
In 0.9.46, the following would be observed behaviour with a typical install:
1) Run winecfg as normal
2) Install gecko using winetricks
3) Run setup.exe for DVD Profiler
4) Go through installation without issues
5) Run DVD Profiler and be inundated with 'invalid floating point' errors.
6) Kill application.
7) Add tahoma.ttf to fonts directory
8) Add tahoma entry to registry under
"HKEY_LOCAL_MACHINE/Software/Miscrosoft/WindowsNT/CurrentVersion/Font"
9) Run DVD Profiler, get one 'invalid floating point' error (bug 8460), and
then the application runs (mostly) as expected.
In 0.9.47, I confirmed that a) the font directory was empty, and b) the tahoma
registry entry as described under step 8 above existed after running winecfg,
without me having to enter it. I then ran a similar process to that described
above:
1) - 4) as before
5) Unexpectedly got same response
!!! Checking, the registry entry that was confirmed before installing DVD
Profiler was gone!
6+) as before.
In summary, the tahoma registry entry appeared at winecfg and then vanished
when it was required. Otherwise, performance was as 0.9.46.
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http://bugs.winehq.org/show_bug.cgi?id=9683
Summary: BlipGen's ui disappears
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sileon(a)gmail.com
CC: sileon(a)gmail.com
The application I´m having trouble with is BlipGen, available at:
http://www.davesworld.plus.com/downloads/bg086.zip
When starting the application, the interface is completely messed up, and if
you try to move the sliders, press any button or anything else within the
application, the interface disappears.
I´ve tried to figure out what´s causing the problem, but I haven´t had any
luck.
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http://bugs.winehq.org/show_bug.cgi?id=9514
Summary: ABBYY FineReader 8.0 Professional Edition does not start
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
URL: http://www.abbyy.com/finereader8/?param=45596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svennib(a)gmx.net
Created an attachment (id=7877)
--> (http://bugs.winehq.org/attachment.cgi?id=7877)
Log generated when starting FineReader 8.0 Professional Edition
ABBYY FineReader 8.0 Professional Edition does not start after installation,
but worked great with older versions of wine (e.g. 0.9.36). Seems to be a
regression. For error log please see attachment.
Installation works like a charm in current release of Wine (0.9.44). In former
versions it was necessary to copy "InstallTools.dll" into FineReader's target
directory.
My Workaround:
==============
- Installation of FineReader with 0.9.36 (you have to copy "InstallTools.dll"
into FineReader's target directory)
- Upgrade to current Wine version, e.g. 0.9.44
My System:
==========
Ubuntu Feisty 7.04 (i386)
Wine Versions: 0.9.36 + 0.9.44. (wine.budgetdedicated.com). Also played with
other versions on wine.budgetdedicated.com.
Same problem with Kubuntu 7.10 Gutsy (Tribe 5) + Wine 0.9.42.
Download application:
=====================
http://www.abbyy.com/finereader8/?param=45596
(Dutch, English, French and German interface and recognition languages)
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http://bugs.winehq.org/show_bug.cgi?id=9377
Summary: Ricochet Infinity cannot download Level Set Catalog
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In Ricochet Infinity, selecting "Play Game" and "Other Galactic Adventures"
brings up a "Level Set Catalog" screen, and the game displays the following
message:
"Connect to Internet
Would you like Ricochet Infinity to connect to the Internet to display an up to
date list of all the levels available to play?
[Cancel] [Connect]
[X]Always switch to windowed mode when connecting"
After clicking connect, it brings up this message:
"Error downloading catalog
There was a problem communicating with the Internet.
Reason: HTTP Response code: -1
Make sure you are connected to the Internet. If you have a firewall program,
you must configure it to allow the game to connect to the Internet.
[Cancel] [Try Connecting Again] [Check Firewall Setting]"
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http://bugs.winehq.org/show_bug.cgi?id=9353
Summary: CreateFile with OPEN_ALWAYS on an existing directory
sets wrong error code
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lindevel(a)gmx.net
When I call CreateFile like this:
CreateFile("testdir", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL|FILE_FLAG_BACKUP_SEMANTICS, NULL);
with the directory "testdir" existing, it sets ERROR_ACCESS_DENIED, while
Windows XP SP 2 sets ERROR_ALREADY_EXISTS (didn't confirm the Windows side
myself).
The correct flag I should be passing instead of OPEN_ALWAYS is OPEN_EXISTING
(which works on Windows XP as well).
>From a first try to find the cause for this, I believe that it is not in
CreateFile and neither in NtCreateFile, but somewhere in wineserver.
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http://bugs.winehq.org/show_bug.cgi?id=9349
Summary: wine 0.9.43 crash on etherlords 2
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=7634)
--> (http://bugs.winehq.org/attachment.cgi?id=7634)
error/crash log
wine crash when trying to start th Etherlords 2 game
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http://bugs.winehq.org/show_bug.cgi?id=11329
Summary: Wine "forgets" that it's using a vfat filesystem and
doesn't use case-insensitive optimizations
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
System Shock 2 (after using SSTool to remove copy protection) works perfectly
in Wine if run within a virtual desktop.
The exception, however, is the load times. For me the game takes nearly 20
minutes to load normally. The game taxes the filesystem a lot - it unpacks a
large zip file of the unpatched game files, and then starts looking everywhere
for newer versions of them. For every one of these, Wine has to check that
they don't exist (in a case-insensitive way) in several directories. This 20
minute delay when changing areas makes the game nearly unplayable.
When I moved the game over to a new fat32 partition I made on an external
drive, the load time dropped from 20 minutes to 20 seconds. I was quite
impressed.
Strangely, however, after I restarted my computer the load times returned to 20
minutes. The drive is still mounted in the same place:
/dev/sdb2 on /media/disk-1 type vfat
(rw,nosuid,nodev,shortname=mixed,uid=1000,utf8,umask=077,usefree)
I believe it's using the same options, since I didn't mount it by hand in
either case and let Ubuntu automount it.
I have an F:\ drive pointing to that filesystem that I set up in winecfg. The
game is installed there (at F:\sshock2)
So, what happened? It seems like Wine is no longer using its case-insensitive
optimizations, but I have no clue how to force it to do so.
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http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7937)
--> (http://bugs.winehq.org/attachment.cgi?id=7937)
Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b
where the changes to vertex-stuff fix another Bug (9551) in UFO:ET,
but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible,
if I move some Soldier or the Map itself, soldiers get visible
and the landscape flickers visible sometimes.
I think maybe it is one of the new commits to vertex-stuff,
so I decide to put Stefan in CC - if I'm wrong, sorry for that.
Look at the provided Screenshot to see how the Issue looks,
if you need a working (from wine-0.9.44) Screen look into AppDB.
I don't attach the d3d-traces, because of huge logsize and I don't
know where to start - how to limit output to the nessecary details?
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http://bugs.winehq.org/show_bug.cgi?id=11048
Summary: Grand Prix Legends: Sound (mixing?) makes game stutter
(regression)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geraldf2(a)free.fr
CC: maarten(a)codeweavers.com
Hi,
Starting from Wine 0.9.43 up to 0.9.52 (the last I tried), sound
(probably mixing because it seems to get worse as more simultaneous
sounds are heard) affects game performance very badly, the
game/framerate is low and stutters and warps particularly when other
cars are nearby (presumably because of their sound), to the point it's
unplayable. If selecting no sound output in 'winecfg' the game run
smoothly again. From Wine 0.9.43 to 0.9.48 sound is
scratchy/irregular, from Wine 0.9.49 to 0.9.52 sound is generally
better/ok (except of course during warps where it goes like
"juuiiiiii") while the performance problem is even worse. Wine 0.9.42
doesn't have these problems.
I tried with OSS and ALSA, and also some combinations of the other
sound settings in winecfg ("Hardware acceleration", "Emulate
driver"...), that doesn't help.
There were not these problems with Wine 0.9.42 (which I'm still using
to run the game), sound and performance were both good.
(Note that this is not because of the UseGLSL thing enabled by default
because I did set HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL =
"disabled" using wine's regedit and that doesn't help.)
To reproduce the bug in Grand Prix Legends one should set the "Max #
of Sounds" setting in the game to a good amount (ie: 16) as it's on a
low value by default, which may make the problem less obvious
(particularly if you have a fast CPU I guess), and then start a
"Single Race" and set "Computer Opponents" to a good number (ie: 19)
because if alone on the track there won't be much different sounds
played, then go drive out of the pit lane and the game should stutter
badly. Note that the game puts you randomly in the pit lane, so in
case you appear in front of the other cars you may want to turn around
and drive backward while passing near the other cars.
The problem that may hinder testing tho is that I guess if you have a
"too fast" CPU you may not notice the problem (someone with a beefier
system than mine told me he didn't have the problem). Personally I
have a Duron 1800MHz CPU and the problem is very obvious (it's
unplayable), while with Wine 0.9.42 it runs well even with the "Max #
of Sounds" game setting set to 16.
Note that this may be related to bug #9589:
http://bugs.winehq.org/show_bug.cgi?id=9589
Where I posted comments when I initially had the "Max # of Sounds"
game setting set to only 6 which resulted in me not noticing the
performance problem in Wines from 0.9.43 to 0.9.48 (I thought it was
only bad sound, plus I didn't run these versions much, that's only
recently when I set it to "16" that I realised the problem was also in
0.9.43 to 0.9.48). Plus regression testing I redid now for this bug
(but now looking for the performance problem) indicates the same
patch. I open a new bug here because I still don't know if the other
bug report was about the same problem, plus it only reported a bad
sound problem (and for another game) while I'm more after the
performance problem (plus it seems the bad sound problem may be
resolved actually if you forget about the performance problem).
If you want to test with Grand Prix Legends, a fully functional demo
(only one racing track) known as "GPL 2004 Demo" should be available
at these addresses:
http://www.3dgamers.com/dlselect/games/grandprixlegends/Thirdparty/gpl_2004…http://www.gamershell.com/download_6101.shtml
Once unzipped, the installer exe should have this md5sum:
9fc0abf47838a3d501386d58cffda39e gpl_2004_demo.exe
(If you need help running the game feel free to contact me, for a
start it requires the "Emulate desktop" option to get keyboard focus
and the absolute path of the exe (ie: 'wine C:\\path\\to\\gpl.exe'),
and also set 'lastRasterizerDLL = rastOGL.dll' in the game dir file
'app.ini' before launching the game)
I did regression testing between wine-0.9.42 and wine-0.9.43, starting
with:
git bisect start
git bisect good wine-0.9.42
git bisect bad wine-0.9.43
(...)
After the repetitive process the result finally says the following (I
scrambled a bit the email address just in case):
----------
36e90546298e8c096926330dd75f4e373a415171 is first bad commit
commit 36e90546298e8c096926330dd75f4e373a415171
Author: Maarten Lankhorst m.b.la nk ho rst at g m a i l. com.
Date: Sun Jul 29 23:47:01 2007 +0200
dsound: Move resampling away from mixer thread.
:040000 040000 5ed63dd88502a379f31f113ff1c2ff4827b90757
06adff662282b0e6781432b241da5d25a83a17cb M dlls
----------
Thanks for your attention.
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http://bugs.winehq.org/show_bug.cgi?id=11042
Summary: EyeQ does not work properly in Wine.
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paretovex(a)yahoo.com
Created an attachment (id=10043)
--> (http://bugs.winehq.org/attachment.cgi?id=10043)
This contains all the error messages, as well as the Wine registry files.
My information is attached to a text file.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=10987
Summary: Unhandled page fault on read access to 0x00000001 at
address 0x1 (thread 0009)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cardcaptorstacey(a)gmail.com
Created an attachment (id=9943)
--> (http://bugs.winehq.org/attachment.cgi?id=9943)
Konsole error
A bug followed by http://bugs.winehq.org/show_bug.cgi?id=10393 after updating
from 0.9.47
0.9.52 still works with episodes 1-3 of Sam & Max season one but 4-6 all return
this error.
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