http://bugs.winehq.org/show_bug.cgi?id=10881
Summary: with valgrind 3.3.0, ntdll compile fails with undefined
reference to `VALGRIND_MAKE_WRITABLE'
Product: Wine
Version: 0.9.51.
Platform: Other
URL: http://bugs.gentoo.org/show_bug.cgi?id=202542
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Valgrind removed some depreciated macros. Complete bug report with patch
available here: http://bugs.gentoo.org/show_bug.cgi?id=202542. Interim
solution is to either patch ./dlls/ntdll/signal_i386.c and ./dlls/ntdll/heap.c
or downgrade valgrind to < 3.3.0.
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http://bugs.winehq.org/show_bug.cgi?id=10657
Summary: Regression: GetAdaptersInfo no longer returning hardware
address.
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnb10(a)gnb10.uklinux.net
GetAdaptersInfo is failing to return the MAC address of eth0, which breaks
the licence checking on a piece of software I'm using. A bit of debugging shows
that getInterfacePhysicalByIndex is being called with 'len' set to zero, while
the code in getInterfacePhysicalByName expects len to be initialised to the
available buffer space for holding the address.
The change that caused it seems to have been the one in this commit:
http://www.winehq.org/pipermail/wine-cvs/2007-October/037001.html
which among other things removed the initialisation of the length passed in.
Certainly the trivial change
--- wine-0.9.50/dlls/iphlpapi/iphlpapi_main.c 2007-11-30 17:38:15.000000000
+0000
+++ wine-0.9.50.new/dlls/iphlpapi/iphlpapi_main.c 2007-12-03
13:41:12.000000000 +0000
@@ -735,6 +735,7 @@
/* on Win98 this is left empty, but whatever */
getInterfaceNameByIndex(table->indexes[ndx], ptr->AdapterName);
+ ptr->AddressLength = sizeof(ptr->Address);
getInterfacePhysicalByIndex(table->indexes[ndx],
&ptr->AddressLength, ptr->Address, &ptr->Type);
ptr->Index = table->indexes[ndx];
makes the application I'm using work again, but I'm not familiar enough with
wine internals to know whether this is the right place for it, or whether it
should already have been initialised elsewhere.
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http://bugs.winehq.org/show_bug.cgi?id=5312
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:17 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:16 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=8617
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:13 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:12 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=8463
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:09 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:08 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=4864
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:08 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:06 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:02 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9817
Summary: Steam freezes for 30s
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Created an attachment (id=8271)
--> (http://bugs.winehq.org/attachment.cgi?id=8271)
Debug output 1. when WINEDEBUG is set to -all 2. when WINEDEBUG is default
Starting from 0.9.45 (When Steam released the Community), and persisting in
0.9.46
Anywhere from 20-60 seconds after logging in and the Steam window starting, the
cursor blinks from a normal cursor to a cursor with an hourglass, while Steam
freezes for about 30 seconds.
Gameplay is seemingly randomly interrupted with a "Steam connection lost"
message.
All my Friends- and Community-related options are shut off.
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http://bugs.winehq.org/show_bug.cgi?id=7967
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:01 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:42:00 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain
lighting effects (red flares, red alarm flashes), slows
then crashes.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8182)
--> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect.
Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70.
The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.
The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:58 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:57 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #28 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:52 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9698
Summary: EverQuest 1 no longer runs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slicersv(a)gmail.com
Created an attachment (id=8119)
--> (http://bugs.winehq.org/attachment.cgi?id=8119)
console output of older EQ 1 client used by SoD w/ wine 0.9.45
When I upgraded to wine 0.9.45 the older version of the EverQuest client used
by Shards of Dalaya emulated server no longer runs. I quit Live a long time
ago, so I cannot confirm if this problem occurs with the newer clients as well.
My theory is that the offending thing is:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1291
wine: Unhandled page fault on write access to 0x00000000 at address 0x7cc64eb6
(thread 000c), starting debugger...
view the attachment for the rest of the console output.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:51 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:50 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #45 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:43 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:40 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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