http://bugs.winehq.org/show_bug.cgi?id=9617
Summary: monster and me in wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trungnthut(a)gmail.com
Hi !
Sorry for post this late !
I posted this on wine-devel mailing list but Jeff told me to post here.
I'm playing monsterandme(www.monsterandme.com) in wine.
- With 0.9.7 version, there's a little bug at login screen, but i still can
login.The game seem ok.
- with 0.9.37 or higher version, seem there isn't any bug with login screen,
but
there's another bug when talking with NPC made me can't play this game. That
bug is : I can't select the answer in that dialog. Same bug when selecting
action in battle.
Hope some one can find and fix this.
trungnt
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10392
Summary: Sunny Data control SW does not recognise USB device
Product: Wine
Version: 0.9.4.
Platform: PC
URL: http://www2.sma.de/en/solar-
technology/products/communication/communication-
products-software/software/sunny-data-
control/overview/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbbs(a)telenet.be
Installation & program startup pose no problems.
When I try to connect to the sunny beam data logger, the connection menu only
shows com ports. In windows, I can also select the usb port.
With my newly delivered Photovoltaic solar panels comes a little device
called sunny beam to track the power production of the panels, and load the
data to a PC.
I setup the SW with wine with no problems.
When I want to access the device via USB, the application only shows com
ports, and not the USB port.
When I do the same in Xp, It shows the com ports and a menu entry for USB
connection.
It looks like the USB interface is not recognised in linux.
it does not show in lsusb
marc@L1:/media/cdrom0$ lsusb
Bus 005 Device 003: ID 04f2:0200 Chicony Electronics Co., Ltd
Bus 005 Device 002: ID 0b0e:444b GN Netcom
Bus 005 Device 001: ID 0000:0000
Bus 001 Device 001: ID 0000:0000
Bus 002 Device 002: ID 1587:002d
Bus 002 Device 001: ID 0000:0000
Bus 004 Device 001: ID 0000:0000
Bus 003 Device 002: ID 0db0:4011 Micro Star International Medion Flash XL
V2.0 Card Reader
Bus 003 Device 001: ID 0000:0000
When looking in Kinfocenter, the device is recognised, so I guess
wine does not recognise the usb interface
Sunny Beam
Manufacturer: SMA Technologie AG
Serial #: 00014365
Class 0
Subclass 0
Protocol 0
USB Version 1.01
Vendor ID 0x1587
Product ID 0x2d
Revision 0.00
Speed 12 Mbit/s
Channels 0
Max. Packet Size 8
Any ideas on how to get this working ?
The website of the manufacturer can be found at
http://www2.sma.de/en/solar-technology/products/communication/communication…
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10028
Summary: rappelz updater is slow because of
dlls/mshtml/htmlnode.c:get_node(...)
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://rappelz.gpotato.com/download/index.php
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.wine(a)zerebecki.de
CC: jacek(a)codeweavers.com
The update for the game rappelz changes the embedded html regularly to update
the progress bar and seems to spend most of it's cpu time on that which seems
to slow the downloading. By using oprofile I found it is spending most of it's
cpu on "if(iter->nsnode == nsnode)" in get_node(...) from
dlls/mshtml/htmlnode.c . The comment above the function already suggests: "We
should use a better data structure or (better) find a way to store
HTMLDOMelement poiner in nsIDOMNode."
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10458
Summary: Poptray 3.2 external exception with hotmail
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leviatan1(a)gmx.net
Created an attachment (id=9166)
--> (http://bugs.winehq.org/attachment.cgi?id=9166)
Source code from hotmail plugin
I try to use hotmail plugin in poptray. When Poptray check it hotmail, I get
warning "External exception E06D7363" and:
fixme:msxml:domdoc_QueryInterface interface
{00000126-0000-0000-c000-000000000046} not implemented
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11108
Summary: Unhandle exception
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)gmx.at
Created an attachment (id=10142)
--> (http://bugs.winehq.org/attachment.cgi?id=10142)
Backtrace of crash
Application crashes sporadically, sometimes in between, sometimes on exit.
Backtrace is attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10610
Summary: Gothic II: D3D7 crash after playing several minutes
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=9411)
--> (http://bugs.winehq.org/attachment.cgi?id=9411)
Wine messages when game crashes
On Wine 0.9.49 (and probably all after 0.9.38) Direct3D 7 crashes after playing
several (7-10) minutes Gothic II: Night of the Raven (and probably base Gothic
II and Gothic I).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9335
Summary: Cannot switch tabs in MYOB
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://www.myob.com.au
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)mwiriadi.id.au
Created an attachment (id=7617)
--> (http://bugs.winehq.org/attachment.cgi?id=7617)
WINEDEBUG=Warn+allMyob.exe
Install MYOB fine and runs fine. Open up a menu and try to click on a
different tab up the top of the screen and it doesn't respond.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9591
Summary: Print to default laser printer in FoxPro fails and shuts
down application
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wb4ubd(a)yahoo.com
Created an attachment (id=7966)
--> (http://bugs.winehq.org/attachment.cgi?id=7966)
Backtraces for FoxPro errors
In FoxPro whether running an application or using the "command" level, sending
a print command to a default network laser printer results in no print and a
shutdown of FoxPro and its application (if used). If CUPS-PDF is used as the
default printer, a pdf file is generated and the FoxPro application remains
active (does not shutdown).
The backtrace report includes comment lines in brackets for the two scenarios.
I have also observed that while in the "command" level of FoxPro, merely the
selection of the laser printer in Print Setup or having the laser printer as
default and entering Print Setup will shutdown the application.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9430
Summary: Serial port doesn't work with Cricket Logo
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nelsoneci(a)gmail.com
This bug might be related to this one, and this seems to be
a hard issue using Linux 2.6. I use Debian sid.
http://bugs.winehq.org/show_bug.cgi?id=4055
When I start the lastest version of this program
(http://handyboard.com/cricket/software/) for Windows
(2003), I get this errors:
fixme:comm:GetCommProperties (0x32c 0x33f35c )
fixme:comm:GetCommProperties (0x32c 0x33f1b8 )
What can I do?
N.-
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10613
Summary: Need for Speed: Hot Pursuit 2 demo renders cars
perpendicular, textureless.
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.download.com/Need-for-Speed-Hot-Pursuit-2-
demo/3000-7519_4-10243302.html
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The cars in Need for Speed Hot Pursuit 2 are rendering perpendicular and
without textures.
Demo is at the url.
I'm using the latest nVidia proprietary drivers.
Attaching console output in just a second here.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10915
Summary: jedit hangs on startup if ddraw is disabled
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913, and the second was bug 10914.
Here's the third one. Start it up like jedit.bat would have,
but without using start or ddraw:
$ wine 'c:\windows\system32\javaw.exe' -Dsun.java2d.noddraw=true -Xms64M
-Xmx192M -jar 'C:\Program Files\jEdit\jedit.jar' -reuseview
This hangs.
For completeness, the version of jedit used is the latest,
jedit4.3pre12install.exe
the version of the jre used is the latest,
jre-6u3-windows-i586-p-s.exe
and the problems seem the same both with yesterday's git and today's.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10281
Summary: No$gba not rendering 3D models (at all) as it does in
Windows
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
No$gba running under Wine does not render some 3D models at all, where it does
in windows.
I have tested with 3 different drivers, (Both proprietary and un-proprietary
nVidia drivers, and an intel driver) so I don't believe my drivers are at
fault.
To reproduce, run these freeware tech demos:
http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,4,22http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,4,93
(Use the nds.gba binary for the second tech demo link)
In both instances the 3D fails to render completely. No error messages are
given at the console relating to this bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10621
Summary: Thinkwell Player does not hide password under wine
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: will(a)johnstonclan.net
Created an attachment (id=9424)
--> (http://bugs.winehq.org/attachment.cgi?id=9424)
Windows, correct rendering
When I use thinkwell player under wine, my password is in plain text. Under
windows it is masked.
This is a proprietary program, but the download is free and you don't need a
login to test this.
The download is here:
http://www.thinkwell.com/marketing/downloadCenter.cfm?forceOS=Windows
I have attached two screenshots. One is the correct functionality under
windows, the other is the incorrect rendering with wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9345
Summary: SecureCRT - Scroll fails on any connection
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franziskaner.fan(a)gmail.com
Created an attachment (id=7632)
--> (http://bugs.winehq.org/attachment.cgi?id=7632)
image of the buggy scroll
Secure crt does not display correctly scroll.
When you connect anywhere and execute a long command (long ps, read a log...)
and scroll "run" fast it doesn't refresh correctly, mix old lines with new
ones.
If you select the lines (as shown in screenshot) it display new ones (actual
ones) but still display old ones too if it was longer.
I had test my version (SecureCRT 5.5.1 with enterprise license) since wine
0.9.38 (allways compiled, not rpm nor binarys) in Mandriva.
Other work companions has the same problem in Ubuntu and debian with
pre-compiled versions.
I too proved other versions with demo version and same problem appear.
Thanks for all
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10649
Summary: Regression in RegQueryValueExA when called in unorthodox
manner
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.howard.dennis(a)gmail.com
commit bc590e87a6f9c7421ec3386a7c09a63a3e55dead (16/08/2006, Robert Shearman,
affects advapi) caused a regression in one of my own programs in which I'd used
an unusual calling convention for RegQueryValueEx, being this:
char buf[16]; /* or 1 in the particular call that was failing */
DWORD count = sizeof buf;
LONG ret;
ret = RegQueryValueEx(hkey, "ValueName", NULL, &count, buf, &count); /* value
left in count is never checked */
This works under real windows (9x at least, I never ran the program on installs
of later Windows versions), but WINE does this before retrieving the value:
if (type) *type = REG_NONE;
...which sets count to 0 since I pass the same address for both type and count
in the call; this value is later used to determine the buffer size and triggers
an overflow error.
I am having trouble understanding the precise intent of the troublesome line
(when is *type supposed to be set to REG_NONE? On any error? On any error other
than buffer overflow? (This is the current WINE behaviour, as *type is
unconditionally set again after copying the data)), but clearly assignments
happen only after all processing in genuine Windows or *count is read early and
that value is used throughout the function.
I don't know which fix is appropriate, and am not sure how this case behaves
across different versions of Windows so I'm submitting this bug instead of a
patch. It is trivial to fix either way.
There is also the issue of which value (type or count) is left in the single
variable after the call, but calling this way and then checking that is even
more perverse and nobody has probably ever done it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9297
Summary: all screen resolutions but 600x480 crash PES4 demo
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.fileshack.com/file_download.x/5863
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
With PES4 demo, the screen resolution 600x480 works almost fine.
But all other screen resolutions make wine crashe
I attached the console output
Joaopa
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10082
Summary: City of Heroes chat window loses keystrokes, does not
snap back out
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
In City of Heroes' chat window, the first character of each typed line is
always lost, and focus does not snap back away from the window after sending a
message.
1. If I enter the window by typing a slash, the slash itself is lost (whereas
it would normally be the first character to appear).
2. If I enter the window by hitting Enter, the first character *after* I hit
Enter is lost (whereas it would normally be the first character to appear).
3. After I send a message in the chat window, the focus remains in the chat
window rather than snapping back out to the game controls (which is the normal
behavior).
4. After I send a message in the chat window, the next character is also lost -
so to get back out after sending a message, you have to hit escape.
5. When I use the mouse to enter or exit the chat window, 1, 2 and 4 don't
happen; it focuses and defocuses properly. 3 still happens, however.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11269
Summary: Keyboard commands do not work in Civilization I for
Windows (16-bt)
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Keyboard commands do not work in the game. The same orders given using menu
work properly.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11159
Summary: In Steam some text is not properly rendered
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
In Steam on windows, in "My Games" column headers font ("Games", "Status",...)
is bold. In Wine, it is not bold, and somehow messed up.
Attached screenshot from Wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10262
Summary: wxWidgets TextCtrl in Python
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger.marsh(a)btinternet.com
Running Python24-2.4.3_3 with py24-wxPython-2.6.3.3
Adding text to a wxTextCtrl with style wx.TE_RICH2 fails. Style TE_RICH is fine
but I need to be able to colour the text etc. The script was run from an IDLE
session.
Using these oldish versions for compatibility with native FreeBSD versions
used.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.