http://bugs.winehq.org/show_bug.cgi?id=10583
Summary: Fonts: Subpixel hinting, No RGB or BGR
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
Created an attachment (id=9386)
--> (http://bugs.winehq.org/attachment.cgi?id=9386)
Screenshot showing kwrite and Notepad doing font antialiasing.
As you can see in the attached file, while wine does a good job in antialiasing
and hinting fonts, subpixel rendering, using RGB (but i tested BGR too), is not
present.
I tried with ClientSideAntialiasWithCore=Y (ClientSideWithRender=N) and
ClientSideAntialiasWithRended=Y (ClientSideWithRender=Y), disabled any library
override, but it didn't help.
---------------------------------------------
Zool ~ # cat ~/.fonts.conf
<?xml version="1.0"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<fontconfig>
<match target="font" >
<edit mode="assign" name="rgba" >
<const>rgb</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hinting" >
<bool>true</bool>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hintstyle" >
<const>hintfull</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="antialias" >
<bool>true</bool>
</edit>
</match>
</fontconfig>
---------------------------------------------
Zool ~ # xrdb -q|grep Xft
Xft.antialias: 1
Xft.autohint: 0
Xft.dpi: 96.000000
Xft.hinting: 1
Xft.hintstyle: hintfull
Xft.rgba: rgb
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http://bugs.winehq.org/show_bug.cgi?id=9252
Summary: Far Cry: Segmentation fault on startup when using
Direct3D
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=7509)
--> (http://bugs.winehq.org/attachment.cgi?id=7509)
Terminal output
Wine version: 0.9.43
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Far Cry
No-cd patch applied.
By default Far Cry uses Direct3D9, this causes a segmentation fault upon
starting the game. As a work around, `r_Driver = "Direct3D9"` can be changed to
`r_Driver = "OpenGL"` in Program Files/Ubisoft/Crytek/Far Cry/system.cfg,
though it would of course be better if it worked out of the box.
I am attaching the terminal output (30kB->2.0kB bz2), the output with
WINEDEBUG=+relay (920MB->519kB), and the output with WINEDEBUG=+d3d
(40kB->2.6kB).
Note that this issue isn't present in the demo version.
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http://bugs.winehq.org/show_bug.cgi?id=11346
Summary: Background color of an label is displayed horizontal
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10454)
--> (http://bugs.winehq.org/attachment.cgi?id=10454)
screenshot
In the statistic area the background color of the label "Download-Speed" is
displayed horizontal into the graph. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=10982
Summary: ClearScale does not run
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://graphics.stanford.edu/~georgp/ClearScale/index.ht
m
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
ClearScale cannot run due to the following unimplemented gdiplus functions:
GdipCreateFontFamilyFromName (the one that causes the crash)
GdipDeleteFontFamily
GdipBitmapSetPixel
GdipSaveImageToFile
GdipDrawImageRectRectI
GdipGetImageEncoders
GdipGetImageEncodersSize (bug 9362)
GdipCloneImage (also needed by the Anti-Grain Geometry GDI Demo, bug 10981)
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http://bugs.winehq.org/show_bug.cgi?id=10501
Summary: NFSU2 crashes out when loading a level
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Created an attachment (id=9244)
--> (http://bugs.winehq.org/attachment.cgi?id=9244)
NFSU2 console output
When loading a level in NFSU2 get to loading screen and locks up. (see console
output) when it occurs it slow down X have to Ctrl+C to get X back
thanks
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http://bugs.winehq.org/show_bug.cgi?id=9263
Summary: Guild Wars terribly slow
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gandalf.pk(a)gmail.com
Hi there, I am pretty new to this, so don't bash me if i did something wrong. I
looked in the bugs, and there were some regarding Guild Wars running not at
all, but my problem is something different:
Guild Wars starts pretty normally, then after connected to arena net, the main
game window appears in a few seconds-minutes. Then it becomes real carnage,
slideshow, i mean, horrible mess, like 1 frame per 5 seconds.
SW Wine configuration:
tried alternatives for Win98,W2K,WXP settings for GW.exe; tried -dx8, -opengl
(doesnt work at all), -dx9 swithes, tried -noshaders, nosound, dsound, nothing
helped.
Distro: Elive Gem 1.0. - basically Debian Etch
HW:
AMD64 3000+ on ondemand k8 powernow module
512 MB ram
ati Radeon 9550 128MB graphics card
(these should not be the limits, since game runs smooth on windows)
I will post any log or anything, just tell me what to do. Thanks.
Peter
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http://bugs.winehq.org/show_bug.cgi?id=10964
Summary: Prince of Persia The two Thrones: Upside is down if some
text appears on the screen
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfarkas(a)math.bme.hu
I've tried PoP T2T and works almost perfectly: shows intro, the game start, and
I can play with iy - however it must be start in safe mode. Almost perfectly,
except the screen is upside down if some text, lifebar, or other icons appear
on the screen.
I've tried with the latest version 0.9.51 too, upside down remains, but in this
version the texts, and cursor doesn't appear at all - so i cannot start the
game.
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http://bugs.winehq.org/show_bug.cgi?id=10749
Summary: AVP2 rendering extremely slow (drawPrimitive using
software emulation)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=9590)
--> (http://bugs.winehq.org/attachment.cgi?id=9590)
hack to improve performance greatly
Aliens vs Predator 2 game (DirectX8, I think) is slower in wine by a factor of
5-10 at least, often giving seemingly just a few fps even on lowest settings
whereas on windows it runs great on highest settings. Basically unusable.
The cause is certainly this:
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
I'm sure because a hack that disabled this software emulation makes the game
run in much more acceptable speed. I'm at the moment unaware what side effects
it causes, but the game looks mostly allright with it (I didn't manage to go
beyond the very first room though because of mouse input bug).
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http://bugs.winehq.org/show_bug.cgi?id=9338
Summary: Pro evolution soccer 5 displays in the left of the
screen only
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.fileshack.com/file.x/7664/Pro+Evolution+Socce
r+5+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
To see the bug, the demo must be played with sound disabled in winecfg
(otherwise it crashes).
But the game displays in the left of the screen only. I attached a screenshot
and the console output.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=9269
Summary: Psychonauts has misplaced / upside down textures /
shadows
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=4384
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=7523)
--> (http://bugs.winehq.org/attachment.cgi?id=7523)
Upside down shadow
Most areas of the game (except menu) has misplaced textures. Some looks like
upside down shadows. Some like transparent objects.
Attached are the few examples of the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10930
Summary: RF Online crashes on start with 'INTERNET_OPTION' errors
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.rf-onlinegame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: febaen(a)gmail.com
Created an attachment (id=9854)
--> (http://bugs.winehq.org/attachment.cgi?id=9854)
Output from running "wine RF.exe".
When starting RF.exe, game does not show launcher, just a few different
fixme:wininet:InternetSetOptionW lines before crashing.
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http://bugs.winehq.org/show_bug.cgi?id=10534
Summary: Microsoft QuickBasic: winevdm.exe stays in memory
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Clicking on a .BAS file associated with Microsoft QuickBasic does nothing.
After this winevdm.exe stays in memory until killed using KDE System Guard.
If the .BAS file is clicked many times hoping for a response, it can result in
multiple instances of winevdm.exe in memory.
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http://bugs.winehq.org/show_bug.cgi?id=10344
Summary: Robot Wars: Arenas of Destruction intro .avi fails to
play
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9011)
--> (http://bugs.winehq.org/attachment.cgi?id=9011)
Error log
The intro movie for Robot Wars: Arenas of Destruction fails to play on
application startup.
It is supposed to play after the splash screen that says "Robot Wars", but it
doesn't. Instead, the application skips to the main menu. Hardly a bug that I
would want fixed desperately, but a bug all the same.
Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=9956
Summary: Cant install Aquanox 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
The Setup breaks at some point claiming that the cd is damaged or not original.
output from console:
fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0
func=500 meth=0)
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http://bugs.winehq.org/show_bug.cgi?id=9884
Summary: objects not displayed correctly
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://en.wikipedia.org/wiki/Urban_Runner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sacrediou(a)yahoo.fr
Created an attachment (id=8377)
--> (http://bugs.winehq.org/attachment.cgi?id=8377)
example of an object not displayed correctly
When consulting the inventory, objects are not displayed correctly (using the
magnifying glass).
Note : we can see some transparency between the object and the background game.
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http://bugs.winehq.org/show_bug.cgi?id=9757
Summary: Attachmate KEA! starts with error, then hangs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posting(a)vodacomm.ca
Created an attachment (id=8184)
--> (http://bugs.winehq.org/attachment.cgi?id=8184)
shell error output
Attachmate's KEA! VT420 emulator used to work in Wine (back in 2000 :) ). The
current version of KEA! is 5.1.
It installs, and I can start it; when I choose a connection profile, it opens a
terminal window and throws an error dialog box:
"OLE - error creating server class factory: error code 0x800706c0"
I can click okay, and sometimes it connects to the remote host, and sometimes
not, but in all cases it freezes, so that I have to kill Wine to get out.
The shell error output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9486
Summary: Undandled exception in Skipper and Skeeto
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjwebb67(a)gmail.com
Created an attachment (id=7827)
--> (http://bugs.winehq.org/attachment.cgi?id=7827)
Output onto command line
Trying to run Skipper and Skeeto under wine fails with an unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=9380
Summary: Grand Prix Legends: heavy randomic slowdown at 800x600
resolution or higher
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
When I start Grand Prix Legends 2004 Demo at 640x480, the game runs fluently at
36 fps like it does under windows, but if I change the resolution at 800x600 or
higher, it runs at about 1 fps and at the same moment the cpu usage goes to
100% (at 640x480 is at 20-25% maximum). This happens in a randomic way because
sometimes it switch correctly to the higher resolution and in that case it runs
fluently even at 800x600 (I've seen this case in 3 or 4 cases over more than 30
times I tried to switch to this resolution). However I've never been able to
run at 1024x768 as I normally do under windows.
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http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=10406
Summary: Missing surface textures in Titan Quest game v.1.3
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)web.de
Several surface textures are missing in this game, probably due to the below
mentioned bug:
wine err:d3d_surface:surface_prepare_system_memory Surface without memory or
pbo has SFLAG_INSYSMEM set!
I have created a .jpg to visualize this bug.
The bug was not shown in the err log proir to wine version 0.9.49 but the
surfaces were missing anyway.
My system:
Athlon64 3800+ with kernel-2.6.23 / xorg-1.3
Geforce 7600GT with latest Nvidia driver version 100.14.23
2GB sys mem
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http://bugs.winehq.org/show_bug.cgi?id=9644
Summary: Battlefield Vietnam does not start
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Created an attachment (id=8048)
--> (http://bugs.winehq.org/attachment.cgi?id=8048)
Backtrace
I am currently trying to run Battlefield Vietnam using Wine 0.9.44 and Fedora
7.
It is patched to the newest version, 1.21. When running the normal game,
nothing appears. When having the .exe patched to not use a CD, the following
debug output appears:
(See attachment)
Please tell me which further information you need to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=10672
Summary: ArcGIS 9.2 (ArcMap.exe) crashes on startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yecarrillo(a)gmail.com
Created an attachment (id=9499)
--> (http://bugs.winehq.org/attachment.cgi?id=9499)
ArcMap 9.2 Crash on startup
ArcGIS 9.2 (ArcMap.exe) crashes on startup after a successful install process.
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http://bugs.winehq.org/show_bug.cgi?id=10479
Summary: Grass jumping around in S.T.A.L.K.E.R.
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
In S.T.A.L.K.E.R. - Shadow of Chernobyl, parts of grass are disappearing and
appearing on wrong locations. E.g. there's some area where there is no grass as
should be but there's some grass on the road where it shouldn't be. The grass
keeps appearing and disappearing as I move and look around, also if I stay on
the same posistion I think.
With UseGLSL=disabled everything looks fine.
GeForce 8800GTX, driver 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10829
Summary: err:ntdll:RtlpWaitForCriticalSection when trying to use
an SMS-sending program
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zegenie(a)zegeniestudios.net
Created an attachment (id=9697)
--> (http://bugs.winehq.org/attachment.cgi?id=9697)
console output from the sms program
I get this error when trying to use the sms-program located here:
https://netcom.no/bedrift/tjenester/pcsms/netcom_pcsms_4-1-6-9.exe
It installs correctly, but when trying to check if I'm connected to the
internet, it errors with:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f760,0x00000000), stub!
fixme:wininet:InternetGetConnectedState always returning LAN connection.
err:ntdll:RtlpWaitForCriticalSection section 0x6e3198 "?" wait timed out in
thread 002f, blocked by 002e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x6e294c "?" wait timed out in
thread 0032, blocked by 0031, retrying (60 sec)
and a Microsoft Visual C++ runtime error "The application requested to be
terminated in an unusual way".
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