http://bugs.winehq.org/show_bug.cgi?id=10757
Summary: Dragon Naturally Speaking 9 can't control mic volume
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On one of my systems, DNS 9 pops up a warning during
initial user training, complaining that it can't
automatically set the mic volume. Indeed, you have
to do it manually (via right clicking on the
volume control icon on the system toolbar) on that system.
Susan confirms this happens for her, too.
This is with the default ALSA settings.
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http://bugs.winehq.org/show_bug.cgi?id=10756
Summary: Dragon Naturally Speaking 9 training feedback lags
behind until you pause
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, during initial user training,
the words you speak are quickly (with maybe one word lag)
highlighted as such.
On Linux, they are not highlighted until you
stop speaking briefly.
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http://bugs.winehq.org/show_bug.cgi?id=10750
Summary: shdocvw carshes after showing webpage
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.bridgebaseonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=9594)
--> (http://bugs.winehq.org/attachment.cgi?id=9594)
wine error output with trace enabled for mshtml and shdocvw
Wine version is todays git pull and build in ubuntu gutsy.
Steps to reproduce:
1. start&login to bbo client
2. click "Help me to find game"
3. click in popup either of submit buttons
result:
program crashes
excepted result:
Software would move to a table to play or observe.
If I use my firefox to access the webpage that is opened to popup I can choose
to play or observer from there. After I press button in firefox game works fine
and I end up to a table.
Reason for crash:
shdocvw crashes because of null pointer in navigate_hlink.
IMoniker pointer is null that is coming from HlinkFrame_Navigate calling
IHlink_GetMonikerReference.
For me it seems like wine is trying to access the content of popup after
closing it. But can't be sure because everything happens too fast.
I couldn't yes solve more about this because I'm not too familiar with wines
code.
I have added a test if moniker pointer is null and output a message with ERR
macro.
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http://bugs.winehq.org/show_bug.cgi?id=10736
Summary: iTunes 7.5 causes display distortion & fails to run
fully
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zac(a)zacbrown.org
Created an attachment (id=9579)
--> (http://bugs.winehq.org/attachment.cgi?id=9579)
screenshot of display corruption while trying to run iTunes.exe
iTunes75Setup.exe installs iTunes without issue aside from blacking out the
display at a point late in the install sequence.
When trying to run iTunes, the following is printed to console and then there
is no change:
zbrown[iTunes]$ wine iTunes.exe
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:heap:HeapSetInformation 0x1ac0000 0 0x34f514 4
fixme:win:EnumDisplayDevicesW ((null),0,0x34e9b0,0x00000000), stub!
fixme:font:CreateScalableFontResourceA
(0,"c:\\windows\\QTFont.for","c:\\windows\\QTFont.qfn",(null)): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10028 0x00000000
The program neither crashes nor functions. A screenshot of the display
distortion is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10697
Summary: Starcraft:Broodwar (using OpenGL renderer) regression.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikcz(a)gmail.com
Lately (since 0.9.47) Starcraft became unplayable for me in the OpenGL mode
rendering. I suppose this is since the hardware color conversion was
implemented.
I guess a little background history may also help:
?.?.?? - 0.9.46:
** 'textex' and 'readtex':
The game works. But if the wine window lost it's focus, the would freeze
forever and never resume (though the sounds were working, and you could
actually try playing).
** 'auto'/others:
I don't remember. Propably crashed.
0.9.47 - 0.9.49:
** 'textex' and 'readtex':
The game starts. Sound is working, you can start the game, but all you can
see is an upscaled upper-left (or so I've heard from someone) pixel to
fullscreen - i.e. you see solid colored wine window.
** 'auto'/others:
The game crashes nearly instantly after opening wine window.
0.9.50 - git:
** 'textex' and 'readtex':
The game starts. Sound is working, you can even start the game, but all you
can see is a white screen.
I get these messages in the terminal:
------
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 304
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
...
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glBindBufferARB @ surface.c / 234
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexSubImage2D @ surface.c / 238
...
Full log in the attachement.
------
** 'auto'/others:
The game crashes just after displaying the main menu screen.
I get these messages in the terminal:
------
...
=>1 0x7c85847c d3dfmt_convert_surface+0x10a() in wined3d (0x00000000)
0x7c85847c d3dfmt_convert_surface+0x10a in wined3d: movzbl
0x0(%ecx,%edi,1),%edx
...
Full log in the attachement.
------
I use nvidia binary drivers 9643, with a GeForce 4 MX440 card. I'm not using
any compositing manager and I've tried running Xorg in both 16 and 24 bit
depth.
A friend of mine reports he has exactly same issues with his GeForce 4 Ti.
I also checked this with xorg-server 1.3 and xorg-server 1.4.
The game however, works for some people (I hear GeForce 6+ users) smoothly and
very fast.
Is there anything else I should provide ? Some extra debug ?
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http://bugs.winehq.org/show_bug.cgi?id=10690
Summary: Dragon Naturally Speaking 9 stutters/loops with ALSA
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Naturally Speaking 9 works ok with OSS, but
terribly with ALSA.
With ALSA, training often stutters and you have to
pause and unpause it to unstutter it.
Doing Microphone / Tools / Dragon pad pops up
and starts recognizing right away.
I said "This is the first time I have spoken", and
it got it. But then it recognized the same phrase over
and over, as if there were an audio input stutter.
Just like in training, though, turning off the mic
and turning it on again got it into a sane state.
With OSS, none of this happens.
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http://bugs.winehq.org/show_bug.cgi?id=10623
Summary: Visual C++ 5 doesn't know who registered it
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing Visual C++ 5 goes fine, but
when the app starts up, the splash screen says
This product is licensed to:
Unregistered
Unauthorized copy
even though I duly filled out the info and put
in the cd key.
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http://bugs.winehq.org/show_bug.cgi?id=10592
Summary: EVE Online login screen causes some gfx corruptions
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The planet on the loginscreen has heavy flickering on the left side.
The Atmosphere on the left side also looks different under wine.
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http://bugs.winehq.org/show_bug.cgi?id=10591
Summary: EVE Online Loginscreen fails to display automaticly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The loginscreen has a logo moving in but the area of the screen stays black.
After opening and closing the ESC menu it displays.
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http://bugs.winehq.org/show_bug.cgi?id=10588
Summary: Shotonline fails to start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://shotonline.cdnetworks.us/ShotOnline/ShotOnlineCli
ent_Global_Gamescampus.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted this into appdb, with garbage results. Seems to suffer from
lot of bugs, however the first bug is that it just returns to the console:
fixme:shdocvw:PersistMemory_Load (0x129198)->(0x452cfc 9c)
That's all it says basically
by return just S_OK instead of E_NOTIMPL in PersistMemory_Load it gets tiny bit
further, then returning again S_OK instead of E_NOTIMPL in WebBrowser_getBusy
makes the initial window come up fine,and the autostart patching starts to work
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http://bugs.winehq.org/show_bug.cgi?id=10586
Summary: 'Ÿ' is displayed instead of Japanese characters in
Small Fonts font
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ncliang(a)gmail.com
The following command should bring up the wiki page for Japanese kana:
LC_ALL=ja_JP.UTF-8 wine iexplore http://en.wikipedia.org/wiki/Kana
All kana characters are displayed as 'Ÿ'. A +font log shows that the font
"Small Fonts" is selected to display the text. Typing Japanese into notepad and
selecting the "Small Fonts" font also shows the text as 'Ÿ' while using some
other font like "System" displays the text normally.
I notice that this only happens in ja_JP locale when jsmalle.fon is used as the
"Small Fonts" font.
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http://bugs.winehq.org/show_bug.cgi?id=10580
Summary: S.T.A.L.K.E.R. shadow corruption
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Some video corruption can be seen in S.T.A.L.K.E.R. - Shadow of Chernobyl.
It was introduced by the following commit:
edb78187a9277de615d7e9c2039505a8302a2940 wined3d: Hardcode local constants into
the shader if possible.
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=10573
Summary: dlls/kernel32/tests/comm.c test fails on systems with
serial ports
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I only noticed this after enabling the serial port on my laptop...
for dll/kernel32/tests/comm.c, I get the following errors:
comm.c:677:Found Com port COM1. Connected devices may disturbe results
comm.c:705:GetCommModemStatus returned 0x00000000->
comm.c:739: Test failed: A timed-out read should return TRUE
comm.c:740: Test failed: err=109
comm.c:742: Test failed: Unexpected TimeOut 0, expected 1000
For many people, this test gets skipped, ie:
http://test.winehq.org/data/200711221000/wine_2000_0.9.49-331-g7a8eb4c/kern…
the regression is caused by:
commit 539d5863e6fae78943fe59a60b151433126a9481
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 6 16:05:53 2007 +0200
ntdll: Reimplement NtReadFile.
Always try a read() before queuing an async I/O.
Handle timeout waits for synchronous I/O entirely on the client side.
Queue the final APC as a proper user APC.
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http://bugs.winehq.org/show_bug.cgi?id=10559
Summary: C&C3 extremly slow
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
CC: stefandoesinger(a)gmx.at
In current wine git, I get bad fps in C&C3. Normally the game worked fine at
the lowest quality, but I get 3 fps after the following commit:
959212304dfaf0e7459374593b20b74fe22a0b57 wined3d: Track vertex declaration
changes on vertex shaders.
card is Nvidia Quadro NVS 130, driver 100.14.23
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http://bugs.winehq.org/show_bug.cgi?id=10557
Summary: HalfLife 2: grafic glitches on GF8600GTS when GLSL
enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Helmut.henig(a)gmx.at
Created an attachment (id=9311)
--> (http://bugs.winehq.org/attachment.cgi?id=9311)
Output from stderr while running steam+hl2
Enabling GLSL on a GF8600GTS using the current stable drivers (100.14.23) and
the current beta drivers (169.04) creates major grafic glitches in HL2. The
font of the menu isn't visible (=or better said the menu itself isn't visible)
and the grafic looks distorted (parts are drawn a bit wrong). This happens with
HL2 and HL2:LC and HL2:Episode 1. Disabling GLSL (UseGLSL set to disabled)
everything is rendered correctly.
The output of wine shows many GL_INVALID_OPERATION (Log is attached).
Configuration:
CPU: AMD A64 X2 4600+ (S939)
RAM: 3 GiB DDR
GPU: nVidia Corporation GeForce 8600 GTS
Sound: SB Audigy2 using Alsa
OS: Arch Linux (64Bit) using a 32Bit 'chroot' for 32Bit applications (like
wine)
X: X.Org X Server 1.4.0, X Protocol Version 11, Revision 0
Kernel: 2.6.23-ARCH SMP PREEMPT
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http://bugs.winehq.org/show_bug.cgi?id=10521
Summary: make test crashes msvcrt/tests/heap.c...
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lionel_debroux(a)yahoo.fr
The msvcrt heap test has been consistently crashing on my computer since the
following commit:
commit a1e4758f076190dbef7d06f9e10241d0aabe3788
Author: Dan Kegel <dank(a)kegel.com>
Date: Tue Nov 6 16:52:19 2007 -0800
It crashes with WINEDEBUG="" (access to 0x04030205) and WINEDEBUG="warn+heap"
(access to 0x55555559), and an assertion aborts the program with
WINEDEBUG="+heap".
It crashes when compiling (GCC 4.1.1 from Debian stable) the whole Wine DLLs,
programs and executables with -O0, -O2 and -O3, so that is probably not due to
a compiler optimization screwup.
I've been discussing the issue for a while with Dan, and he is able to
reproduce the problem.
However, all commit a1e4758f... does is fixing two memory leaks. Therefore,
neither of us feels that the change in this commit should cause a crash. There
may be a problem somewhere else. Since it touches the heap subsystem, I'm
putting severity to major.
While commenting tests in order to reduce the testcase, by looking at the
traces, I found that a crash can be triggered (but not reproducably...) with
the single:
test_aligned_realloc(256, 512, 16);
(everything before and after this line being commented).
Strange.
Attached is a tarball I sent to Dan, which contains:
* a script to run the test in various situations. Compilation is not part of
the script; if you want to run Valgrind, you have to edit the location of
valgrind to match the location of Wine-improved Valgrind (
http://wiki.winehq.org/Wine_and_Valgrind );
* traces created by the script;
* I noticed that a 'invalid arena magic' warning is triggered by warn+heap
before the crash occurs, so I made a trivial patch that adds printing of the
invalid arena magic values.
I think it helps debugging the issue, by showing the exact kind of overwrite
that occurred: 1-byte, 2-byte, 4-byte; which bytes of the arena are affected;
etc.
With warn+heap (crash), the arena magic is 0x00555555.
With +heap (assert failed), the arena magic is 0x55555555.
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http://bugs.winehq.org/show_bug.cgi?id=10504
Summary: Blogjet crashes on startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.codingrobots.com/blogjet/download/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://justanystuff.blogspot.com/2007/11/running-zoundry-blog-editor-under-…
says that Blogjet works on Wine with ie6, but crashes without it.
I verified that last bit.
It seems to assert when it can't find an automation interface it wants:
fixme:shdocvw:WebBrowser_QueryInterface
(0x13bdd8)->({376bd3aa-3845-101b-84ed-08002b2ec713} 0x15200e0) interface not
supported
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
fixme:shdocvw:WebBrowser_get_Application (0x13bdd8)->(0x34f418)
fixme:shdocvw:OleObject_Close (0x13bdd8)->(1)
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7ee50900 (thread
0018), starting debugger...
Backtrace:...
3 0x7ef97b96 RtlRaiseException+0x6() in ntdll (0x0034f684)
4 0x004f824e in blogjet (+0xf824e) (0x0034f6dc)
(FWIW, the app gsak from gsak.net crashes similarly:
fixme:shdocvw:WebBrowser_QueryInterface
(0x1886d8)->({376bd3aa-3845-101b-84ed-08002b2ec713} 0xdd7c28) interface not
supported
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
trace:seh:raise_exception code=eedfade flags=1 addr=0x7ee24900)
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http://bugs.winehq.org/show_bug.cgi?id=10492
Summary: SDL-based game won't start unless you copy timidity.cfg
into current directory
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.kloonigames.com/blog/games/crayon/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See http://www.libsdl.org/projects/SDL_mixer/
To reproduce:
0) download a game that uses sdl midi, e.g. crayon.zip from
http://www.kloonigames.com/blog/games/crayon/
unzip it, cd into directory 'crayon'
1) you have to have the Visual C++ 6 runtime redistributable libraries
installed. Easiest way to get them is
wget kegel.com/wine/winetricks
sh winetricks vcrun6
2) you have to have timidity configured and working. First make sure
timidity is up by downloading a .mid file from somewhere and making
sure you can play it with
timidity foo.mid
Then copy /etc/timidity/timidity.cfg to the current directory
before starting the game. (It also looks in \TIMIDITY\timidity.cfg.)
Timidity seems to be statically linked into SDL_mixer.dll.
Perhaps wineprefixcreate should create a symlink c:\timidity -> /etc/timidity,
but that only works if the current drive when running the game
is C:.
To get around that, the wine installer could create a symlink
/timidity -> /etc/timidity, but that'd be an unholy hack.
Alternately, Wine could simulate such a symlink internally --
also an unholy hack, but at least one that works even without
really installing wine, and without screwing up the user's root directory.
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http://bugs.winehq.org/show_bug.cgi?id=10481
Summary: Phantasmagoria of Flower View crashes
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=9214)
--> (http://bugs.winehq.org/attachment.cgi?id=9214)
backtrace
``Touhou 9: Phantasmagoria of Flower View'' crashes when a new game is started
(although it can be avoided by entering the options menu I believe), backtrace
and trace+d3d_surface attached.
I'm at commit 7a9210fa85c28dd1a5bba33c81beddbdd194e6ae.
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http://bugs.winehq.org/show_bug.cgi?id=10453
Summary: Regression: Graphics bug in Supreme Commander
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viriiboxen(a)gmail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=9159)
--> (http://bugs.winehq.org/attachment.cgi?id=9159)
Screenshot of the problem at the bisected point.
Sometime after 0.9.48 Supcom started exhibiting this problem, where when using
GLSL & fbo it seems as if some bloom-type filter is getting applied a bit too
generously. I did a git bisect and it turned up this patch:
commit 948292dbc3930a95252fb5e03321f94a1f475db9
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 1 01:38:50 2007 +0100
wined3d: Move texture -> drawable blits to LoadLocation.
There's a related-looking error in the console output:
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but
SFLAG_INDRAWABLE not set
The bug also seems to get worse with the latest versions, with the latest git
the game is mostly a white screen. Compared to the less bugged version, the
console output from the latest git also contains a bunch of the following
lines:
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
as well as these at the end of the bunch.
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler8 on
unsupported unit 8
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler9 on
unsupported unit 9
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler10 on
unsupported unit 10
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http://bugs.winehq.org/show_bug.cgi?id=10439
Summary: Raddecay crashes with:"Access violation in riched20.dll"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.griffith.edu.au/__data/assets/file/0020/31367
/raddecay_v4.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted garbage test results for this into appdb. It starts fine,
but if you do "Action" from the menu, then "select element from the periodic
table", and then actually select an element in the table, it crashes with a
message box "Access violation in riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=10413
Summary: Pen and eraser reversed when using Photoshop 7 with
Wacom tablet
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://appdb.winehq.org/objectManager.php?sClass=version&iId=1336,
Darrell Troth wrote:
"My wacom shows the eraser for the pen tip and vice versa for the other end,
yet nothing shows in the window.
In other words the pen tip is the eraser and the eraser is the pen tip when
looking at the history palette in photoshop. ... I don't have this problem with
the Linux version of Gimp."
I can confirm this reversal; it's happened consistently every
time I've tested Photoshop 7 on a system with a tablet, I think.
I think it affects all other versions of Photoshop, too.
And sometimes it takes a little fiddling to figure out how
to start drawing, just as Darrell noted.
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http://bugs.winehq.org/show_bug.cgi?id=10357
Summary: cannot save files in Microsoft Word 2003
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9027)
--> (http://bugs.winehq.org/attachment.cgi?id=9027)
console output
I am unable to save files in Microsoft Word 2003, a dialog comes up asking to
retry the save but it is unsuccessful.
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http://bugs.winehq.org/show_bug.cgi?id=10356
Summary: Microsoft Excel Freezes when trying to enter text in a
cell
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to enter text in a cell in Excel 2003 the application freezes up and
won't accept any input anywhere else in the application.
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http://bugs.winehq.org/show_bug.cgi?id=10355
Summary: IDirectXFileDataImpl_GetType crashes wine
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.course.com/catalog/product.cfm?isbn=978-1-
59200-093-7&CFID=6877838&CFTOKEN=53320250
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to run Chapter 6 example from Physics modeling for game programmers
wine crashes. A +all trace shows IDirectXFileDataImpl_GetType to be the
culprit.
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