http://bugs.winehq.org/show_bug.cgi?id=11376
Summary: Origin 7.5 crashes while plotting data
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prolineserver(a)gmail.com
Created an attachment (id=10488)
--> (http://bugs.winehq.org/attachment.cgi?id=10488)
error message
Origin 7.5 crashes when I select a column and click on the button for plotting
the data. This crash also occurs in version 0.9.53, however version 0.9.51
works fine
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http://bugs.winehq.org/show_bug.cgi?id=11229
Summary: Sonic Adventure DX 3D models leave behind a "ghost"
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.sega.jp/pc/sonicdx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10318)
--> (http://bugs.winehq.org/attachment.cgi?id=10318)
Symptoms
3D models on the character selection screen for the demo for Sonic Adventure DX
leave behind a "ghost". The model is drawn in it's new location while the old
location still has the model drawn to it. I can't really explain it too well,
but the picture can.
Only errors given are:
fixme:imm:ImmDisableIME (0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34f8d8,0x00000000), stub!
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
With the last on repeating several times.
The demo is available at the url.
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http://bugs.winehq.org/show_bug.cgi?id=11186
Summary: Worms 2 regression: Page fault if you start the game by
throwing a grenade
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=10243)
--> (http://bugs.winehq.org/attachment.cgi?id=10243)
trace
After regression testing it points out this patch:
216c3b0d0aee29728adcd8f0b7846563fca030fb is first bad commit
commit 216c3b0d0aee29728adcd8f0b7846563fca030fb
Author: Mikołaj Zalewski <mikolaj(a)zalewski.pl>
Date: Mon Aug 13 10:55:08 2007 -0700
kernel: Allocate global memory with execute permission.
:040000 040000 7986f16fb6a4ee32a75679e1f60cc29c58883b39
3f0c684de9f8aba983eabbdf8a375503c064b96d M dlls
Before it works without problems.
Attaching a trace from Wine 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=10805
Summary: EmEditor hangs
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.emeditor.com/modules/download2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Upon execution, EmEditor prints a single fixme to the console. It then hangs
indefinitely, munching CPU.
The fixme:
err:statusbar:StatusWindowProc unknown msg 204e wp=0101 lp=7beab99c
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http://bugs.winehq.org/show_bug.cgi?id=10769
Summary: Window contents spontaneously move to root (0,0), stops
updating
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This is a little Windows program used to generate sound effects:
http://www.cyd.liu.se/~tompe573/sfxr.zip
Run it and play with it for a little while (space to play sound). After a
little while -- the exact period varies, but it's usually within a couple
minutes, sometimes a bit longer -- the contents of the window spontaneously
moves to the top left of the screen (ie the root window), escaping its window
frame, and the window contents will stop updating. The program still runs and
works fine in its original window frame, as can be verified by modifying
sliders (blindly) and playing the sounds, though file windows won't pop up.
Usually I also get this message in the console when this happens:
err:region:CombineRgn Invalid rgn=(nil)
This happens both with and without wine emulating a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=10470
Summary: Radmin viewer 3.1: Black squares in the voice chat
window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
Created an attachment (id=9200)
--> (http://bugs.winehq.org/attachment.cgi?id=9200)
Black squares
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Voice Chat"
mode.
There are black squares in the left part of voice chat window (see attached
screenshot voice_chat_artifacts.png).
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=10457
Summary: Application complains that directsound is not detected
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fry.kun(a)gmail.com
An application attempts to detect directsound and turns off sound option,
internally. Attached errors show up on wine's stdout.
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http://bugs.winehq.org/show_bug.cgi?id=10378
Summary: Programmer's Notepad 2 gives an error message, closes
after using search function
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9049)
--> (http://bugs.winehq.org/attachment.cgi?id=9049)
Console log
Programmer's Notepad 2.0.6.1 can't use the search function in Wine. (crtl + f)
Instead, a window pops up saying that Programmer's Notepad has experienced an
unexpected problem and must close. It then asks you if you'd like to save a
diagnostics file. If you select "No", the program crashes. If you select yes,
it will tell you it saved the file and close normally.
I'm guessing that since you can close it without crashing that the crash is a
separate bug, so I won't include a console log with the crash info unless one
of you guys need it.
And before anyone asks; yes, the search function does work in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=10294
Summary: Mouse Y is off by 100 pixels in some fullscreen games
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a bit difficult to explain, but I'll try anyway.
Some of the games created with so-called "Klik products" (available on
Clickteam.com) switch to fullscreen mode when they start. This is no problem,
except that the following happens: the position where you see the mouse is not
the same position as the game reads the mouse position in. The actual mouse
pointer is always ~100 pixels below the things happening in the game.
Example: there's a button. You want to click it. You can't, it doesn't do a
thing. You move the mouse a bit lower in the application. Suddenly, you CAN
click the button, even though your mouse pointer is ~100 pixels below the
actual button.
I don't know of any other way to test this bug than to play a Klik game.
"Eternal Daughter" on http://www.derekyu.com/games.html does this thing when
you press escape during gameplay and try to press "continue" or "quit".
(Side note: small graphical glitches tend to occur when I move my mouse lower
than the visible screen.)
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http://bugs.winehq.org/show_bug.cgi?id=10137
Summary: WinSock ServerSocket
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: software(a)rel-tek.com
Hi,
I am trying to modify my windows program to run on Linux. After much trial and
error, I got it to run for the most part, but one thing. My program
communicates over TCP/IP (LAN) through Winsock. I've written Client and Server
communication for my program that also handles socket errors. Part of that
includes reconnection based on the socket error or exception handling. Anytime
the sockets disconnect unexpectedly, for instance, by host or server program
crashing or disconnecting, my program is supposed to trigger on the exception
and try to reconnect. It works exactly the way I described it on the Window,
but on Linux under Wine my program doesn't reconnect by handling the exception.
Under wine my program acts like it never saw the socket error exception but
when the program is started from scratch it works. But once the host is
disconnected while client is connected, it doesn't handle the exception.
My program must handle these exceptions or it will not work right. Am I doing
anything wrong or do I need to update wine?
Any suggestions?
Thanks in advance.
Thaya,
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http://bugs.winehq.org/show_bug.cgi?id=10124
Summary: Some apps (for excample: game "Turok") don't see D3D
Compatible Adapter.
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://files.abandonia.com/ramdisk/6b93afc1db82f7870fe5b
210aa9bd95402e5b26158aa591bc2464060262/Turok%20-
%20Dinosaur%20Hunter.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Huk256(a)wp.pl
Created an attachment (id=8692)
--> (http://bugs.winehq.org/attachment.cgi?id=8692)
Console output.
Some apps (game "Turok - for example) refuse too run because they don't see any
D3D device - "Turok" give me the message: "No 3D accelerated hardware cards or
drivers found". In the attachment you will find everything from the console.
This bug does not occurs in Cedega (game see the D3D Device) so this is wine's
problem. I've tested it with wines from 0.9.15 to 0.9.47 - and this error is
always present.
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http://bugs.winehq.org/show_bug.cgi?id=10036
Summary: The General PL: Problem with RichLine, it makes game
unplayable
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://rapidshare.com/files/25570219/General_PL_dla_peb.
pl.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano92(a)gmail.com
Created an attachment (id=8579)
--> (http://bugs.winehq.org/attachment.cgi?id=8579)
Log
Application show error applet "RichLine inserting error" and doesn't write
lines that should be colored (as I remember).
Password to the .rar is "peb.pl".
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http://bugs.winehq.org/show_bug.cgi?id=10005
Summary: Ever 17 - out of infinity
Product: Wine
Version: unspecified
Platform: Other
URL: http://ftp1.gmsnet.com/hirameki/ever17PC_trial.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javabean_elpaso(a)yahoo.com
Created an attachment (id=8527)
--> (http://bugs.winehq.org/attachment.cgi?id=8527)
open the program via winefile then set default options then crashes
installer runs but the program itself crashes when u attempt to run through
winefile winefile itself stays open and if u attempt to open through nautilus
it crashes without taking nautilus with it
ubunto 7.04
{Gnome 2.18.1 (Ubuntu 2007-04-10)
kernel 2.6.20-16-generic (#2 SMP Sun Sep 23 19:50:39 UTC 2007)
gcc 4.1.2 (i486-linux-gnu)
xorg 7.2.0 (04 April 2007)} sysinfo==system
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http://bugs.winehq.org/show_bug.cgi?id=9350
Summary: Cannot change country in iTunes 6.0 due to
unimpletmented 'TrackPopupMenuEx' function
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
When using iTunes 6.0 the country for the online store cannot be changed
because of an unimplemented function
clicking the change country icon displays a menu containing countrys but
selecting one goes straight back to US site with fixme
cmdline:
fixme:menu:TrackPopupMenuEx not fully implemented
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10754
Summary: counterstrike source crashes with soundlags on 2 maps
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
hi there,
i checked this with the last 3 wine versions, the following maps crashing after
some seconds up to several minutes :
cs_italy
cs_office
maps as de_dust2 de_aztec never crash, i played a very long time to check this.
in crossover-office 6.0.2 the maps arent crashing! i also noticed a different
font in crossover than in wine. maybe this is what produces the error !?
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http://bugs.winehq.org/show_bug.cgi?id=11418
Summary: Traffic giant does not start
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With the game CD in the drive, traffic Giant will not start. When the CD is
removed, traffic giant does start, but, as on Windows, is reduced to a kind of
demo mode.
wine: Unhandled page fault on read access to 0x00000014 at address 0x430dbb
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x00430dbb).
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00430dbb ESP:0030e530 EBP:00000001 EFLAGS:00010216( - 00 -RIAP1)
EAX:0055a5a4 EBX:00000000 ECX:00000000 EDX:00000002
ESI:00000000 EDI:00590b78
Stack dump:
0x0030e530: 00000000 00000001 00000000 00000000
0x0030e540: 00000000 00000000 00000000 00000000
0x0030e550: 00000000 00000000 00000000 00000000
0x0030e560: 00000000 00000000 00000000 00000000
0x0030e570: 00000000 00000000 00000000 00000000
0x0030e580: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
0x00430dbb: movl 0x14(%ebx),%edx
<data removed because its very long>
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\program files\tgiant\trafficgiant.exe
00000009 0 <==
0000000a
0000000b 0
00000010
00000012 0
00000011 0
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=11406
Summary: WebBrowser.Stop Stub causes crash
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossi(a)iname.com
CC: fossi(a)iname.com
Currently WebBrowser.Stop is implemented as a stub, returning E_NOTIMPL.
At least with Titan Poker this causes the application to crash whenever one of
it's windows is closed.
I figured that stopping the 'webbrowser' from loading might not actually be
crucial to the operation of this (or most other) programs, so i just tried
returning S_OK instead. And that actually 'worked'.
I didn't check for any memory leaks caused by this and i guess for some other
apps it might not be a valid fix either, but i couldn't figure out what the
correct behaviour would be inbetween all of the rarely documented code.
I hope this does at least help somebody around here. It does at least make me
happy (finally being able to play poker on linux ;)).
If somebody could point me in the direction of a more suitable fix or if i
should submit this as an official patch, i'd be willing to do that as well.
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http://bugs.winehq.org/show_bug.cgi?id=11222
Summary: When trying to embed a manifest file, mt.exe crashes in
kernel32
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
This bug occurs when trying to cross-compile with the Microsoft Visual Studio
Express Edition using wine.
Compilation works flawlessly. However, when embedding the manifest file using
mt.exe -nologo -manifest "myprog.manifest" -outputresource:myprog.exe;1
wine crashes.
The output is:
wine: Unhandled page fault on read access to 0xcd98b404 at address 0x7b88037a
(thread 002f), starting debugger...
Unhandled exception: page fault on read access to 0xcd98b404 in 32-bit code
(0x7b88037a).
[...]
Backtrace:
=>1 0x7b88037a EndUpdateResourceW+0x3fa(hUpdate=0x1325da, fDiscard=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32
(0x0033f8e8)
2 0x01051db0 in mt (+0x51db0) (0x0033f8f8)
3 0x01052945 in mt (+0x52945) (0x0033f944)
4 0x0102ff68 in mt (+0x2ff68) (0x0033f994)
5 0x01028c48 in mt (+0x28c48) (0x0033fe7c)
6 0x01028f48 in mt (+0x28f48) (0x0033fe8c)
7 0x0103c2a8 in mt (+0x3c2a8) (0x0033ff08)
8 0x7b874c7e start_process+0xee(arg=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/process.c:839] in kernel32
(0x0033ffe8)
9 0xb7ddd9d7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x7b88037a EndUpdateResourceW+0x3fa
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32: movl
0x4(%edx),%ecx
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http://bugs.winehq.org/show_bug.cgi?id=11156
Summary: Tray icons in vertical panel
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=10199)
--> (http://bugs.winehq.org/attachment.cgi?id=10199)
Screenshot
Wine draws tray icons assuming that the tray applet and panel is horizontal.
This does not look well if the panel is in fact vertical. See attached
screenshoot.
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http://bugs.winehq.org/show_bug.cgi?id=11007
Summary: Shadows of character selection boxes appearing in Guild
Wars
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9985)
--> (http://bugs.winehq.org/attachment.cgi?id=9985)
Screenshot showing the bug
In Guild Wars in-game, if you look up the sky sometimes you will see some sort
of shadows of the character pictures from the character selection screen. They
seem to be objects in 3D positioned stationally relative to the camera, as they
interact with object in the game.
Card is Quadro NVS 130, also GeForce 8800GTX, driver 169.07
I've been seeing this bug for as long as I played GW with wine.
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http://bugs.winehq.org/show_bug.cgi?id=10533
Summary: splinter cell doesn't work any more
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quitte(a)gmail.com
SplinterCell 1.2b and the demo worked in 0.9.44 but now with 0.9.49 I
immediately get:
General protection fault!
History: UGameEngine::Init <- InitEngine
I wasn't able to build versions earlier than 0.9.49 on amd64 even after I found
a howto. So unfortunately I can't tell when this started.
here is the full output(pasted as it isn't much):
quitte@amd64:~$ wine .wine/drive_c/Programme/Ubi\ Soft/Splinter\ Cell\
Demo/system/SplinterCell.exe
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq
failed: Datei oder Verzeichnis nicht gefunden
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34e398,0x34e394): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ca80,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x2002c,49252,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49253,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x2002c,49254,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49255,0x00000002,9): stub
wine: Unhandled page fault on read access to 0x01000154 at address 0x3000d7ab
(thread 0010), starting debugger...
Wine failed with return code 1
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http://bugs.winehq.org/show_bug.cgi?id=10374
Summary: Sonic 3 & Knuckles Collection's in-game controls become
delayed
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.sega.com/support/support.php?item=support_gam
es#pc
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
When playing any of the games in Sonic 3 and Knuckles collection, the controls
can become delayed. The delay ranges in severity from half a second to several
seconds later. The game is running at a perfectly normal framerate, so this
shouldn't be happening.
Demo included in url.
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http://bugs.winehq.org/show_bug.cgi?id=9975
Summary: unhandled exception - Conquer Online 2 - patch 4354+
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj(a)lucasit.com
Conquer Online 2.0 unable to play latest version. Older versions work back to
patch 4353, at least to the usability level specified in the AppDB for it.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4055
Latest download can be obtained here:
http://www.download.com/Conquer-Online/3000-7541_4-10733998.html?tag=lst-0-1
Application exits with the following errors (trimmed for brevity):
[dj@NAME25 Conquer 2.0]# wine Conquer.exe blacknull
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
wine: Unhandled page fault on read access to 0x30203020 at address 0x4383e0
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x30203020 in 32-bit code
(0x004383e0).
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