http://bugs.winehq.org/show_bug.cgi?id=10183
Summary: running WoWus (world of warcraft addons management soft)
- FontFamily could not be found
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien.carsique(a)noos.fr
Created an attachment (id=8783)
--> (http://bugs.winehq.org/attachment.cgi?id=8783)
logs running "wine wowus.exe"
Hi,
I don't know if this is one or more (or none) bugs. I'm on an Ubuntu Gutsy 64
bits, trying to run WoWus.exe (an application used to manage World of Warcraft
addons).
Here are my logs (in attachment).
Trying to install ms windows commons controls with wine-doors, I have a strange
issue : version 5 cannot be removed, so to install version 6; but wine-doors
seems to install v6 without errors.
Thanks for any help,
Julien
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http://bugs.winehq.org/show_bug.cgi?id=10740
Summary: Sega Smash Pack II resolution problems
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9583)
--> (http://bugs.winehq.org/attachment.cgi?id=9583)
Picture of the bug
Sega Smash pack II is having some resolution problems. This problem has been
around for a while.
Gameplay is meant to take up the whole screen at a somewhat low resolution.
While the game takes up a whole screen, (It's all black as if it was
fullscreen) the actual game, menus, and other things are only displayed in the
upper left-hand corner of the screen. It seems that the screen isn't resizing
resolution properly.
Effects such as fading in from white at the start logo affect the whole screen,
if that's of any use. Since there are only 2 fixme's it shouldn't hurt to post
'em.
fixme:win:EnumDisplayDevicesW ((null),0,0x34f97c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
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http://bugs.winehq.org/show_bug.cgi?id=10894
Summary: QIP does not Show the " xxx is Reading your Status
Message" Window
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Created an attachment (id=9798)
--> (http://bugs.winehq.org/attachment.cgi?id=9798)
The Normal window under MS-Windows XP Pro.
Hello.
QIP does not Show the Window at the Bottom on the Left if someone reads your
Statusmessage. The normal Window is as a attachment added.
I hope you will fix this bug asap ( as soon as possible )
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=10762
Summary: Sim Town- Certain panes of the gui are rendered black
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9609)
--> (http://bugs.winehq.org/attachment.cgi?id=9609)
How it looks in Wine
Certain panes of the GUI in Sim Town are black. It seems to be the ones with
grayed-out text.
This: fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme is present, but may or may not be related.
The demo for this game crashes due to bug 10760.
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http://bugs.winehq.org/show_bug.cgi?id=10646
Summary: Quest for Glory V: Dragon Fire intro movie has no video
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The video for Quest for Glory V's intro movie isn't displaying. It just
displays a black screen and some stuttery audio. There are no fixme's, and the
demo doesn't have the introduction video.
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http://bugs.winehq.org/show_bug.cgi?id=10508
Summary: Quake2 causes dump
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rkies(a)cpan.org
Created an attachment (id=9253)
--> (http://bugs.winehq.org/attachment.cgi?id=9253)
Wine dump from Quake2
One point in Quake2 causes the following trace, after reloading a saved game.
Ask if a description of the events is necessary to trace the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10434
Summary: MaCom2 runs into unhandled exception with wine 0.9.47-
0.9.49
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ulf.mehlig(a)gmx.net
Created an attachment (id=9130)
--> (http://bugs.winehq.org/attachment.cgi?id=9130)
log file, bzip2 compressed
+++ This bug was initially created as a clone of Bug #5174 +++
MaCom2.dll is a library providing functions for building ecological forest
models developed by H. Hildenbrandt and U. Berger at the Centre for Tropical
Marine Ecology in Bremen, Germany. MaCom2 is not open source at the moment but
is freely available on request from the authors.
Library functions are called from a user-supplied script (using, e.g., Python)
via DCOM.
Here is what I do to install it:
- install python2.5 + pywin32
- register the dll (gdiplus.dll has to be available when doing this)
regsvr32 MaCom2.dll
- call the script, e.g.
ulf@ulf-pc:~/src/MaCom2/python$ ./SimpleForest_3species.py
This results in the following:
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:ole:PointerFree unhandled data type=12
Traceback (most recent call last):
File "./SimpleForest_3species.py", line 10, in <module>
m.DefaultColor(1, m.MakeColor(255, 0, 0, 0))
File "<COMObject MaCom2.Mangroven>", line 3, in MakeColor
NameError: global name 'pVal' is not defined
wine: Unhandled exception 0xc000000d at address 0x1e1c0073:0x1001dbce (thread
0009), starting debugger...
ulf@ulf-pc:~/src/MaCom2/python$ Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
00000011
00000013 0
00000012 0
0000000a
00000010 0
0000000f 0
0000000d 0
0000000c 0
0000000b 0
No process loaded, cannot execute 'detach'
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
The full log from a call with WINEDEBUG=all is attached. The problem appeared
with wine version 0.9.47 (logs are from 0.9.49).
Any hints how to fix this problems are appreciated -- please let me know if
more testing or logs with other winedebug options would be helpful.
Thanks, Ulf
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http://bugs.winehq.org/show_bug.cgi?id=10424
Summary: Touhou Fuujinroku ~ Mountain of Faith: Crashes while
loading
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epp.8(a)osu.edu
Created an attachment (id=9118)
--> (http://bugs.winehq.org/attachment.cgi?id=9118)
Console output
The game crashes while loading.
Terminal output attached
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http://bugs.winehq.org/show_bug.cgi?id=10222
Summary: Pirate Hunter crashes on startup
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Under Ubuntu Gutsy Gibbon, the game Pirate Hunter crashes on startup with the
following cryptic line of code.
jippen@blackbox:/home/games/Pirate Hunter$ wine Pirate\ Hunter.exe
Inconsistency detected by ld.so: ../sysdeps/i386/dl-machine.h: 550:
elf_machine_rel_relative: Assertion `((reloc->r_info) & 0xff) == 8' failed!
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http://bugs.winehq.org/show_bug.cgi?id=9833
Summary: No sound with alsa driver
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_viper35(a)hotmail.com
Created an attachment (id=8293)
--> (http://bugs.winehq.org/attachment.cgi?id=8293)
emerge --info
Alsa sound does not work from me since first time i tried wine, on my Gentoo
system, while oss driver (with aoss) works fine. My main wave out device is
CK804 and alsa is compiled as module. When a program is trying to use alsa, i
get this from console and there is no sound at all:
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:0
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:1
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:1
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 1
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default:1
~$ lscpi | grep audio:
00:04.0 Multimedia audio controller: nVidia Corporation CK804 AC'97 Audio
Controller (rev a2)
01:06.1 Multimedia controller: Brooktree Corporation Bt878 Audio Capture (rev
02)
01:07.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 0a)
I have attached the info from my system. If something else is required please
say so.
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http://bugs.winehq.org/show_bug.cgi?id=9542
Summary: Need for speed 4 (High Stakes) just shows black screen
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)piggz.co.uk
Created an attachment (id=7914)
--> (http://bugs.winehq.org/attachment.cgi?id=7914)
Log of console output
When i run need for speed high stakes, the menu sound works ok, but the screen
is black.
Im running 0.9.44, on an i915 laptop with mesa 7.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=11098
Summary: Vaz Modular 3.03 hangs on exit
Product: Wine
Version: 0.9.51.
Platform: Other
URL: http://software-technology.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10127)
--> (http://bugs.winehq.org/attachment.cgi?id=10127)
+dsound trace
Since this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=322cd0b9796ed2ed7c70f7298…
Vaz Modular 3.03 hangs when exit is selected, only after some sound has been
played.
i.e. to reproduce, start Vaz Modular 3.03, load a bank, and press play: then
stop play, and select file - exit or click top-right-X.
Note that the demo can't verify this, since a bug exists where an exception is
caused when you try to exit.
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http://bugs.winehq.org/show_bug.cgi?id=11291
Summary: Error in Direct3DCreate9
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simone.pagangriso(a)gmail.com
Created an attachment (id=10384)
--> (http://bugs.winehq.org/attachment.cgi?id=10384)
backtrace
Hi,
I installed succesfully WSOP2008 with wine. When trying to run it I had to
copy manually d3dx9_35.dll to the program directory, for it not to complain
about missing library.
After that the program as soon as I run it with an error calling
WineDirect3DCreate. I attach a backtrace the output (a backtrace + list of
loaded modules, etc..)
Thank you in advance for any help with this.
Cheers,
Simone
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http://bugs.winehq.org/show_bug.cgi?id=11040
Summary: Gazillionaire freezes.
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ismaelgfk(a)gmail.com
Created an attachment (id=10038)
--> (http://bugs.winehq.org/attachment.cgi?id=10038)
crash logs
While playing the game, it freezes and wine crashes. The window doesn't close
but you see that it has crashed. The bug is repeateable, and ocurrs always in
the same place (between turns, when unknown condition happens).
I'm running Debian Testing AMD64 with wine package 0.9.52-winehq0-debian-4.0-1
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http://bugs.winehq.org/show_bug.cgi?id=10752
Summary: Empire Earth 3 v1.1: Stops after loading a map
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonym001(a)supradigital.org
Created an attachment (id=9600)
--> (http://bugs.winehq.org/attachment.cgi?id=9600)
wine's output when running EE3
After loading a map, EE3 displays the Ingame screen (the GUI for controlling
units and so on, map in the corner, ressources at the top - the default
interfcae) but thats all, it just stops there.. after some minutes i kill it.
The musik continued playing all the time and the mouse also worked.
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http://bugs.winehq.org/show_bug.cgi?id=10390
Summary: Enemies and player's gun invisible in Serious Sam 2
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9070)
--> (http://bugs.winehq.org/attachment.cgi?id=9070)
Wine output
In Serious Sam 2 with D3D mode, the player's gun and enemies are invisible. The
enemies' guns are visible floating in the air. Everything shows up if I set
UseGLSL=disabled.
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http://bugs.winehq.org/show_bug.cgi?id=10243
Summary: GeoInfo focus changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.jaehne(a)googlemail.com
The app uses two windows. In the first window you can search for addresses and
choose them from a list. After double-clicking an address a new window opens
and shows the map for the selected address.
If you switch back to the start window and select another address it loads
correctly but the "map-window" don't move to the foreground.
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http://bugs.winehq.org/show_bug.cgi?id=10168
Summary: Bridge Base Online does not follow links with 0.9.46/47
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.bridgebase.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david.gurvich(a)verizon.net
With 0.9.46 and 47 clicking on links no longer works inside Bridge Base.
Versions 0.9.44 and 0.9.45 work. Many features in Bridge Base have a link that
opens a browser.
The easiest featrue to test is the 'HELP' button on the lower right, clicking
should open an external browser. More relevantly, to use the pay features of
the site conveniently also requires an external browser. The pay features can
be used without a browser but require many more steps and some knowledge of the
layout.
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http://bugs.winehq.org/show_bug.cgi?id=9847
Summary: Enemy Territory Quake Wars freezes on level loading
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8318)
--> (http://bugs.winehq.org/attachment.cgi?id=8318)
Output wine etqw.exe
I installed ET:QW Full Version using the instructions for the open beta client.
I installed patch 1.1.
I start a game vs the Computer (Bots) with default settings on Area 22 (but
High Graphics Detail).
The game is loading, but suddenly the music stops, the loading screen is
frozen, no cpu usage.
The game itself says: Spawning entities: 100%
(Log attached)
I can load other maps successfully, but then they freeze short after I join the
game:
I had that problem on the ET:QW Open beta client too (freeze at loading) - the
line I remember is:
*** glibc detected *** double free or corruption (fasttop): 0x601d9eb0 ***
Could that be an error in ET:QW that doesn't appear on every system(, but more
likely on wine/linux-systems (because it isn't tested on such systems),)? I
don't know anyone else who encounters this problem. (See appdb)
My operating system is Debian Etch x86
I choose component wine-files (guess), because the crash seems to appear "near"
some file operations.
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http://bugs.winehq.org/show_bug.cgi?id=9540
Summary: Photoshop Element 5 requires the Access ODBC driver
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7911)
--> (http://bugs.winehq.org/attachment.cgi?id=7911)
DSN file passed to ODBC
With the Andrey Turkin patch to pass bug #9485 Photoshop Elements 5 tries to
open an Access database using ODBC but fails (I attach the DSN file). Photoshop
seems not to install the Access driver. I don't know if it would help - I'm not
sure if we are supporting non-unixODBC drivers.
There is a project that delivers Access unixODBC drivers -
http://mdbtools.sourceforge.net/ . But I don't know yet if it works with Wine.
They write they give only read access so that may be not enough.
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http://bugs.winehq.org/show_bug.cgi?id=9342
Summary: Audiograbber cannot find CD-ROM due to lack of ASPI
Drivers
Product: Wine
Version: 0.9.43.
Platform: Other
URL: http://www.audiograbber.com-us.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dbrandesky(a)gmail.com
Audiograbber requires an ASPI driver to connect to the CD-ROM drive to rip CDs,
but it cannot find it because Wine does not have this driver implemented.
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http://bugs.winehq.org/show_bug.cgi?id=10905
Summary: thinstall firefox demo requires native msvcrt
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://thinstall.com/downloads/firefox_autoplay.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running http://thinstall.com/downloads/firefox_autoplay.exe
aborts silently and quickly just as it's getting
started. Using native msvcrt works around this.
Looking at the log, it seems the suspicious bit is right around
this line:
trace:msvcrt:read_i (111),
"[General]\r\nStartWithLastProfile=1\r\n\r\n[Profile0]\r\nName=default\r\nIsRelative=1\r\nPath=Profiles/fm4cpmjr.default\r\n\r\n"
trace:msvcrt:read_i already at EOF, returning 0
so I suspect a problem in our fread().
I'll attach the segment of the log from the fopen to the ExitProcess.
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http://bugs.winehq.org/show_bug.cgi?id=11005
Summary: RnQ: freezes while connecting to icq server
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://rnq.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psi.operator(a)gmail.com
Application: RnQ instant messenger v. 1100, v. 1075, v. 1074
download link (v. 1100):
http://rnq.ru/component/option,com_remository/Itemid,37/func,download/id,95…
wine: 0.9.5.2 (installed from deb package)
OS: clean Kubuntu 7.10 with no updates installed yet
Bug: application freezes while connecting to icq server (with 32% progress bar
state); no messages are shown in console while connecting or at freeze moment
Application works fine with wine 0.9.5.1 & 0.9.46
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http://bugs.winehq.org/show_bug.cgi?id=10743
Summary: GLSL Doesn't render pixel shader 2.0(or above) well
Product: WineHQ Bugzilla
Version: 2.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bug list
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: MG42Killer(a)hotmail.com
I've tried a few kinds of settings,(except Dll overrides)and a few
games.Everytime i turn "UseGLSL" on
,some models will render incorrectly,such as in Painkiller Overdose and AOE3,I
tried few versions from
0.9.48-0.9.5,but it just doesn't render correctly.it is very important for
gamers.I hope there will be a solution soon.My pc is:AMD althon 3000+ NV
7900GS(tried 100.14.x and 169.04 beta Drivers) OS:Ubuntu 7.10
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http://bugs.winehq.org/show_bug.cgi?id=10415
Summary: Portal crashes when entering any portal
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CCuleX(a)gmail.com
Created an attachment (id=9110)
--> (http://bugs.winehq.org/attachment.cgi?id=9110)
Portals looking weird
[HUGE Log]
If i wait the minute and the first portal is open, it's looking weird and
entering will freeze the game and cause some page fault in kernel32.
Looking into portals is no problem. I can transfer things trough them, but not
enter them. Freeze upon my view field should change.
I have no idea why this happens.
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