http://bugs.winehq.org/show_bug.cgi?id=9792
Summary: Heroes of Might and Magic 5 - Selecting TwinView
resolution 2560x1024 doesn't work
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
I've modified my user.reg file in my .wine directory to add
"VideoMemorySize"="512" in "Software\\Wine\\Direct3D". The options menu in
Heroes 5 shows all of my configured X resolutions as it should, including my
TwinView (nVidia GeForce 6600 using nVidia accelerated driver) mode of
2560x1024 (2 monitors, horizontal).
When I select this resolution (coming from 1280x1024), my second monitor
flickers on momentarily, then goes out. The first monitor shows all of the
text on the main menu screen 2x wider than it normally is. When you mouse-over
the text, it redraws it in the proper aspect ratio. The second monitor stays
off and the game proceeds to fit everything on the first monitor, still running
1280x1024.
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http://bugs.winehq.org/show_bug.cgi?id=10595
Summary: unhandled page fault running sid meier's pirates
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g9xhh5p02(a)sneakemail.com
Created an attachment (id=9396)
--> (http://bugs.winehq.org/attachment.cgi?id=9396)
console output
Environment:
- Ubuntu Linux 7.10: Gutsy Gibbon
- xfce desktop
- wine-0.9.49, installed form the winehq.org APT repository.
- no windows installation
- trying to run Sid Meier's Pirates! installed from cd with no patches
- nVidia GeForce 6600 GT video card
I was able to install Sid Meier's Pirates without much trouble, and managed to
get past the two animated studio splash screens at startup by pressing Esc
before each one finished. (The screen was blank white instead of showing the
animation, but the familiar splash screen audio played.) The game's title
screen then appeared, and then the process seemed to stop dead. I did not
reach the game's main menu.
Please see the attachment for wine console output.
Wine settings:
- Application Settings -> Windows Version: Windows 98
- Graphics -> Allow DirectX apps to stop the mouse: no
- Graphics -> Allow the window manager to control: yes
- Graphics -> Emulate a virtual desktop: no
- everything else is set at default values
Steps to reproduce:
Delete the .wine directory, and run wine config to create a new one.
Run the Pirates! install program
Try to start the game.
Directory and command line used to start the game:
junk@ocelot:~/.wine/drive_c/Program Files/Firaxis Games/Sid Meier's Pirates!$
wine Pirates\!.exe
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http://bugs.winehq.org/show_bug.cgi?id=9607
Summary: Wine causes process hang in kernel when running
applications from FAT partition
Product: Wine
Version: 0.9.39.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzysiek-bugs.winehq.org(a)lichota.net
Distro: Kubuntu Dapper 6.06
Wine: 0.9.9-0ubuntu2 (tested also with 0.9.39 from winehq.org)
Kernel: 2.6.15-29-386 (2.6.15-29.58)
This is kernel bug, but affects only wine, so workaround in wine is easier.
When .exe is run from FAT partition, wine process gets stuck in kernel in "D"
state and cannot be killed.
I have straced the process and it appears it is stuck in:
ioctl(9, TUNIOCGETINFO or VFAT_IOCTL_READDIR_BOTH
This way user can prevent unmounting FAT partition by running wine on FAT
partition.
To reproduce:
1. Mount any FAT volume (for example USB pendrive)
2. Copy some file.exe file to it.
3. Run: wine /media/mydisk/file.exe
4. Wine hangs and cannot be killed.
Possible workaround is to recompile wine with "#define VFAT_IOCTL_READDIR_BOTH"
in dlls/ntdll/directory.c commented out.
I have checked that it works.
See also here: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/137978
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http://bugs.winehq.org/show_bug.cgi?id=11337
Summary: Cannot select a format option for numeric values in
Excel 2003
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10443)
--> (http://bugs.winehq.org/attachment.cgi?id=10443)
Picture of the error
When I click format cells and try to change the format of numeric data I cannot
click inside of the box that contains the formatting option.
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http://bugs.winehq.org/show_bug.cgi?id=10725
Summary: excel page faults and exits
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dansawyer(a)earthlink.net
The system is Fedora 7 with all updates installed. Wine is .50. The environment
is a clean install with only the M$ Office 2000 installed. Word appears to run
successfully. Excel errors on load. The package loads, the screen is
initialized, and then page faults. The output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10628
Summary: Pixel-Shader must be disabled and re-enabled to launch
portal
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bennokorn(a)compuserve.de
Created an attachment (id=9435)
--> (http://bugs.winehq.org/attachment.cgi?id=9435)
Error that appears when Portal is launched the first time
When I launch Portal 1.0 the first time I get the error that is
in the attachement.
Then I open winecfg and disable
PixelShader.
When I launch portal now it
quits with the graphical error
message that says:
"This game has a minimum requirement of DirectX 8.0 to run properly."
Now I open winecfg again and
re-enable PixelShader.
Now Portal runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=9961
Summary: SEH stack overflow exception in Kuma Games Installer
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://company.kumagames.com/clients/KumaGames_Install.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=8471)
--> (http://bugs.winehq.org/attachment.cgi?id=8471)
Wine output for Launch.exe
After installation, which completed with no errors, I tried launching the
Launch.exe executable that the installer placed from the Terminal, which
resulted in a "not enough memory" error while attempting to load
KumaClientNet.exe. Trying to launch that executable manually results in a stack
overflow error in Terminal. As a side note, attempting to launch the executable
Kuma.exe results in an error that seems to have been previously reported in Bug
#9200.
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http://bugs.winehq.org/show_bug.cgi?id=9838
Summary: Input Method's output overruns the buffer of wine
keyboard input
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fygar256(a)ybb.ne.jp
Typing and entering over 8 letters in Japanese with input method, wine outputs
an error which says 'buffer overflow need n*3!' (n is the number of Japanese
letters here) , when input ignored and/or occationally the application will be
down.
There may be a patch for it somewhere on the Net but the patch's version is
very old and the patch I found may differ to what I want. So patching it is
awful for me.
Is there good information?
I hope the next or the near version of wine will be fixed that bug.
My best regards.
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http://bugs.winehq.org/show_bug.cgi?id=9659
Summary: Guild Wars: Rendering of 3D models broken
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://www.guildwars.com/downloads/gwsetup.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemonbox(a)hotmail.com
When updating from 0.9.44 to 0.9.45 all 3D models (characters and
items/boxes/vegitation ect.) in Guild Wars become invisible, nothing there at
all, everything else renders as it should altho text renders at first, after a
few seconds/minutes depening on activity (more = faster) test disappears
aswell.
Client can be downloaded altho you can't get far in without an account you can
see the text problem just opening options menu at start and klicking back and
forward between the general, grafic and sound tab without making any changes.
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http://bugs.winehq.org/show_bug.cgi?id=10535
Summary: Error installation of Wine at AMD Athlon 64 processor
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salmanskm(a)gmail.com
Anyone who can help me
I am trying to install Wine release 0.9.49 on ubuntu 7.10 using hardware AMD
Athlon™ 64 X2 Dual-Core Processors.
On installation of “Wine 0.9.49 i386” following error encounter
“Dependency is not satisfiable: binfmt-Support”
And if i try “Wine 0.9.49 amd64” deb it generates error
“Wrong Architecture AMD64”
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http://bugs.winehq.org/show_bug.cgi?id=9979
Summary: Hearts of Iron II: Doomsday hangs after few seconds of
playing
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=8497)
--> (http://bugs.winehq.org/attachment.cgi?id=8497)
Wine log
Hearts of Iron II: Doomsday hangs after few seconds of playing
It worked ok before (0.9.33 for sure).
Log attached. No important warnings/errors before the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11129
Summary: Wine can not to start irfanview setup program
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alfeno(a)gmail.com
I tryed to install irfanview 4.10. But when i run wine to start the setup
program, it do not do nothing and return to my shell
my system is:Linux kubuntu 2.6.22-14-generic #1 SMP Tue Dec 18 08:02:57 UTC
2007 i686 GNU/Linux
link to download irfanview 4.10: http://baixaki.ig.com.br/site/detail1222.htm
Obs: "Baixar" is the same "download" in english.
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http://bugs.winehq.org/show_bug.cgi?id=9258
Summary: free space is based on dosdevice free space, rather than
partition free space
Product: Wine
Version: 0.9.34.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.s.gilbert(a)gmail.com
wine will return the incorrect amount of free space to applications under
certain common scenarios. it appears that the free space is determined by the
dosdevice that has the directory that the application is running from. it
should be expected that the free space returned would be based on the partition
that has the directory that the application is running from instead.
let me provide an example to clarify. i've installed steam to
/home/user/games, which falls under the z:/ dosdevice, which is a symlink to /.
/ and /home are on different partions:
$ df -h
Filesystem Size Used Avail Use% Mounted on
/dev/hda3 9.2G 7.9G 914M 90% /
/dev/hda6 63G 30G 30G 50% /home
i am trying to install half-life2 via steam, which should be fine because i
have 30 GiB of free space in /home. however, the steam application says this
is not possible because there is only 914 MiB of free space, and the game needs
3.8 GiB total to install. wine is providing the free space for / instead of
/home to the application.
note that if i install the game to /home/user/.wine/drive_c/steam, then wine
correctly returns 30 GiB free space to steam and i can install the application.
i believe this is because the drive_c directory appears to be under the c:/
dosdevice, rather than the z:/ dosdevice. this is a solution, but it is far
from optimal to be forced into arranging my files in a way that i don't want
to.
so i think the problem is that wine returns the size of the partition of the
dosdevice that apparently has the working directory, rather than the size of
the partition that actually has the working directory.
i still don't think i've clearly explained this, so if you have questions,
please ask.
thanks for all the hard work on wine.
mike
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http://bugs.winehq.org/show_bug.cgi?id=9539
Summary: Photoshop Elements 4 goes into infinite recursion
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
With the patch
http://www.winehq.org/pipermail/wine-patches/2007-August/043447.html and the
next one it's possible to install Photoshop Elements 4. However the app will go
into infinite recursion - QDialog::move will call QWidget::event and this will
call QDialog::move. The only call the the APIs is
SystemParametersInfo(SPI_GETWORKAREA, ...) that returns a value which isn't
senseless.
It uses Qt 3.3.1.1 and there is no source code for this version generally
available - the open source version of Qt for Windows is only available for Qt
4.x. Maybe I should ask them if I can get a 30-day evaluation version.
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http://bugs.winehq.org/show_bug.cgi?id=11356
Summary: Conflict denied ops demo fails to install.
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.jeuxvideo.fr/demo-conflict-denied-ops-8406-0-
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The demo fails to install with the following short console output
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"SetODBCFolders"
fixme:msi:msi_unimplemented_action_stub MigrateFeatureStates -> 1 ignored
L"Upgrade" table values
fixme:msi:msi_unimplemented_action_stub RemoveExistingProducts -> 1 ignored
L"Upgrade" table values
fixme:mscoree:GetCORVersion (0x33f730, 600, 0x33f71c): semi-stub!
fixme:mscoree:LoadLibraryShim (0xab2c98 L"fusion.dll", (nil), (nil), 0x33ee28):
semi-stub
fixme:msi:msi_unimplemented_action_stub MsiUnpublishAssemblies -> 2 ignored
L"MsiAssembly" table values
fixme:msi:msi_unimplemented_action_stub RemoveShortcuts -> 12 ignored
L"Shortcut" table values
fixme:msi:msi_unimplemented_action_stub RemoveFolders -> 4 ignored
L"CreateFolder" table values
err:msi:load_media_info Failed to extract cabinet stream
err:msi:ready_media Unable to load media info
err:msi:ACTION_InstallFiles Failed to ready media
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=11006
Summary: easyct.exe 1.34 seg faults
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)stroeder.com
Created an attachment (id=9982)
--> (http://bugs.winehq.org/attachment.cgi?id=9982)
stderr
I'm trying to run easyct.exe version 1.34 (download from http://www.easyct.de)
under Wine wine-0.9.52-11.1 on openSUSE 10.3 (using RPMs from
http://download.opensuse.org). This program used to work under wine 0.9.49 on
openSUSE 10.2. Unfortunately I made a new installation of openSUSE (but without
change of wine preferences in my $HOME) so I can't test with 0.9.52 on my old
system.
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http://bugs.winehq.org/show_bug.cgi?id=10705
Summary: AceMoneyLite doesn't work
Product: Wine
Version: 0.9.25.
Platform: PC
URL: http://160.114.33.20/~kovzol/AceMoneyLite.txt
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kovzol(a)gmail.com
I cannot run the AceMoneyLite setup program properly.
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http://bugs.winehq.org/show_bug.cgi?id=10432
Summary: Steam game Team Fortress 2 fails to start on FreeBSD
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nightmare(a)int13h.com
Created an attachment (id=9125)
--> (http://bugs.winehq.org/attachment.cgi?id=9125)
wine-kthread Steam.exe log
When clicking Launch game for Team Fortress 2 on FreeBSD 6.2-Release, wine
quits with a GLXBadDrawable (X_GLXMakeCurrent) error.
Running on a Pentium M 1700 with 2gb of ram and a Geforce FX Go5200.
Tried the last 3 releases of wine (0.9.47 / 0.9.48 / 0.9.49) all with the same
outcome. Running the latest Nvidia drivers (FreeBSD-x86-100.14.19) and the
FreeBSD-kthread kernel patches from http://wiki.freebsd.org/Wine
I have disabled the Steam Community overlay but that doesn't help.
>From what I can tell, the problem occurs in dlls/winex11.drv/opengl.c : line
1690.
The latest version of wine (0.9.49 from git this morning) is a lot better at
loading steam than the last two versions. Steam loads a lot quicker and doesn't
die with a recursive malloc error 4 out of 5 times, now it seems to start
everytime reliably.
I will attach the wine output file with this.
I have installed and ran Soldat successfully (another D3D game), so I am
guessing the problem is to do with Steam/Source Engine games.
Thanks in advance for any pointers.
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http://bugs.winehq.org/show_bug.cgi?id=9743
Summary: Family Archive Viewer 6 aborts with X_GetImage X error
Product: Wine
Version: 0.9.45.
Platform: Other
URL: http://familytreemaker.genealogy.com/abtffiv.html
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install FAV 6 and start it. Click past the two dialogs.
Notice that the app starts with a way too small
window size; risize it. Notice that the UI is
"stretchy" - it scales with the size of the Window!
Stretch it larger and smaller several times quickly.
It crashes for me with
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 73 (X_GetImage)
Serial number of failed request: 508646
Current serial number in output stream: 508646
This is with Ubuntu 7.04,
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http://bugs.winehq.org/show_bug.cgi?id=11235
Summary: AutoCad DWF Writer/No TCP/IP functioning
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.garner(a)sanmina-sci.com
fixme:msi:MSI_OpenDatabaseW open failed r = 80030003 for
L"http://www.autodesk.com/global/dwfwriter/installer/DWFWriter.msi"
This is one of Three Apps that I have attempted to install today that are
attempting to reachout to the Internet.
I am using the .53 version of Wine. AutoCAD DWF Writer ver3
It seems that wine is not using the Linux's TCP/IP stack to hit the internet.
I have attempted this on two machines with the same result. Both running
SLED10sp1, wine ver. 0.9.53
It seems that wine is not actually using TCP in some instances.
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http://bugs.winehq.org/show_bug.cgi?id=10237
Summary: Save for Web as PNG entry field quirky in Photoshop 7
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://rocr.xepher.net/weblog/archives/002146.html
says
"Save For Web is a little bit quirky when you try to save as PNG (the entry
field for entring the number of colours doesn't work too well)"
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http://bugs.winehq.org/show_bug.cgi?id=11162
Summary: wine doesn't work at all
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mariusap(a)tihlde.org
When I try running any application with wine, including regedit and winecfg, i
get the following error:
err:seh:setup_exception stack overflow 0 bytes in thread 000b eip 7bc3ad81 esp
00241000 stack 0x241000-0x350000
err:seh:setup_exception stack overflow 64 bytes in thread 0009 eip 7bc3ac8f esp
00230fc0 stack 0x231000-0x340000
On Debian Lenny x86_64, happens with the repositories package and the newest
.deb package from the wine archive.
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http://bugs.winehq.org/show_bug.cgi?id=11227
Summary: Defective specular lighting support makes certain games
hardly playable
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
In this case Blade of darkness, suffer heavy performane issues when a specular
lighting is draw on the screen, dropping framerate to 1fps or below on Direct3D
modes, even at lower resolution modes like 640x480.
I can confirm that is a specular lighting issue, because one of the fixed D3D
plugins that brings the game is for 3Dfx Voodoo 1 and 2 cards that didn't had
hardware support for specular lighting, and with these game runs flawless, in
the other side the rest of the D3D plugins runs at full framerate except when a
specular lighting is drawn in the screen, like when you're looking at a torch,
then is when framerate fall to its minimun.
Also older wine versions complaints about specular lighting drawing, latest one
(0.9.53) suffer exactly the same problem of any other wine version I have
tested with this game.
I add some wine logs
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http://bugs.winehq.org/show_bug.cgi?id=10940
Summary: Regresion MVP baseball 2005 between version 0.48 and
0.49 or laters
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: queen.killer(a)seznam.cz
Game play fluently at wine 0.9.48 and with wine 0.9.49 or later game play
animation or ingame situation, like players running for ball, flounce. I don't
have any idea what logs you need or other testing, so feel free to write your
demands.
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