http://bugs.winehq.org/show_bug.cgi?id=10387
Summary: Civilization 4 world overview sphere rendered/lit
incorrectly
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
CC: stefandoesinger(a)gmx.at
Created an attachment (id=9066)
--> (http://bugs.winehq.org/attachment.cgi?id=9066)
Wine v0.9.49 rendering Civ4: Beyond the Sword v3.13's world overview
incorrectly
Firaxis' turn-based strategy game Civilization 4 is played on a 3D game board
modelling the surface of a planetoid. When the camera is close to the ground,
the curvature of the planetoid is not discernable. When zooming out, i.e.
moving the camera away from the ground, the landscape gradually morphs into a
sphere.
While Wine 0.9.49 renders the landscape correctly in all areas of the game
board when the camera is close to the ground, at some point when moving the
camera further out parts of the surface stop being rendered or lit correctly.
Areas of the map that should be brightly rendered are dark, with a hard
transition between the correctly and the incorrectly rendered areas of the
sphere. There does not appear to be a relationship between the demarcation line
and the game logic, as it doesn't follow the game's fog-of-war or border
simulation systems.
Tested releases include 0.9.38, 0.9.44, 0.9.48 and 0.9.49. The problem exists
in all of them. I have reason to believe, based on experiences while bisecting
for an unrelated bug (#9736), that there exists a git revision between 0.9.44
and 0.9.49 where the problem is not apparent, but have so far been unable to
reproduce and track down that revision again.
The Wine configuration is fairly untouched. The Windows version is set to
Windows 2000. Pixel and vertex shader support is enabled. Microsoft's MSXML 3
was installed and related DLL overrides added, which is necessary to run the
game.
The tested version of the game is the very latest, namely "Civilization 4:
Beyond the Sword" at patch level 3.13. "Beyond the Sword" is the second
commercial expansion/upgrade pack to the original title, and the preferred
version to play the game.
Testing was undertaken using nVidia's proprietary graphics driver in version
100.14.19 on a GeForce 8800 GTX, with X.org v7.3 (xorg-server v1.4) and Linux
v2.6.23.1. The distribution is Gentoo Linux.
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http://bugs.winehq.org/show_bug.cgi?id=10505
Summary: WISO Sparbuch 2008: characters of each line are shown
over each other in the first column
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guido.wilken(a)gmx.net
Created an attachment (id=9247)
--> (http://bugs.winehq.org/attachment.cgi?id=9247)
screenshot
The program itself starts but all characters of each textfield are shown in one
place. (see screenshot)
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http://bugs.winehq.org/show_bug.cgi?id=10730
Summary: WISO Sparbuch 2008: characters are not rendered
correctly
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-usp10.dll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guido.wilken(a)gmx.net
CC: dank(a)kegel.com, juan_lang(a)yahoo.com, hans(a)it.vu.nl,
b.o.kenworm(a)xs4all.nl, wine-bugs(a)freefoclib.org
Created an attachment (id=9573)
--> (http://bugs.winehq.org/attachment.cgi?id=9573)
characters are not rendered correctly in screen: "Datenübernahme "
with the workaround suggested in bug #10505 wiso2008 works fine so far.
In the import module the "Datenübernahme"-Screen, which is used to check the
imported values, characters are not rendered correctly.
please see attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=9029
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:44:41 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=8866
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:44:38 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=10257
Summary: No response to xyz axis joystick movement.
Product: Wine
Version: 0.9.4.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgoodwin91006(a)yahoo.com
Created an attachment (id=8885)
--> (http://bugs.winehq.org/attachment.cgi?id=8885)
brief notes and a dinput trace
After updating from wine version 0.9.42 to 0.9.46, the game; F/A-18 PSF no
longer responds to joystick movement. I downloaded, built, and installed 0.9.47
and got the same failure. My joystick is a Microsoft Sidewinder attached via
USB. It shows up as /dev/js0, /dev/input/js0, and /dev/input event3.
Permissions are set to 655 (read/execute). The joystick buttons work correctly.
jscal and jstest work correctly. The short trace (attached) indicates that wine
recieved the stick movement correctly. The only thing in the trace that looked
out of place was a message that the GUID of the joystick was invalid.
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http://bugs.winehq.org/show_bug.cgi?id=9868
Summary: foobar2000 0.9.4.4 - edit fields not selectable
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm suffering problem this problem since updating my foobar2000 version from
0.9.4.3 to 0.9.4.4. I didn't test this with the 0.9.4.5 beta on the fb2k
webpage.
The problem is that when editing tagging information clicking on the edit
fields doesn't allow me anymore to edit them. I can click but nothing happens.
There should however appear a cursor in the edit field to allow modidying the
tags.
I'm going to attach a screenshot this evening to show which edit fields I mean
and what is supposed to happen when clicking them.
This problem appears both in wine 0.9.45 and 0.9.46
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http://bugs.winehq.org/show_bug.cgi?id=5347
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:44:35 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9845
Summary: Certain graphics not showing up when vertex shader on
hardware
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: een_meel_of_geen_meel(a)hotmail.com
If I turn the hardware "vertex shader support" and "pixel shader" on, I don't
get the overlay level that shows cities, resources and what a tile will net if
it is worked on, both when selecting a settler/worker and inside the city-view.
Also, only the borders generated by towns is shown (selecting a settler or
worker should generate a lot of different visuals, but none are shown) and
theres no cursor-thingy.
The screenshots show the difference between both situations.
Curiously, the deer in the upper left corner are shown, while the fish and
sugarcane in the middle & right are NOT shown (moving the screen had no
effect). Also, I'm holding down my left mousebutton in the screenshot with
vertex shader on hardware and pixel shader on. Apparently, the "goto cursor"
also completely disappears here, as well as all the other visuals paired with
selecting a move-to location/ having the unit selected.
If I turn off pixel shader support, but leave hardware vertex shader on, almost
everything becomes black.
If I set vertex shader to 'none', it does not matter what the pixel shader is
set to. (vertex shader off screenshot).
System:
Gentoo-sources 2.6.22-r2
x86_64
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.0
GFX card: xfx Geforce 7800 GT, driver-version: 100.14.11
- The same issue lives in wine-0.9.46 (but even here, the deer are fully drawn
with vertex shader set to hardware, as opposed to the blackness without
hardware vertex shader.)
- There is no visible difference in debug output between settings.
If Additional info is needed, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9828
Summary: Missing DirectInput key causes some games to crash
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
CC: vitaliy(a)kievinfo.com
Created an attachment (id=8289)
--> (http://bugs.winehq.org/attachment.cgi?id=8289)
Crash when no DirectInput key exists
There's a problem with some games (including Rayman 3 and THPS3) which seems to
be caused by this patch:
dinput: Add a helper function to open configuration registry keys.
commit 8ff85c08b6bbf45b58fbbc1d374f5e1c051eda2f
When no DirectInput key exists and a gamepad is plugged in these games crash
(they work when no gamepad is plugged in though). Manually creating an empty
DirectInput key fixes this.
I'll attach a log.
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