http://bugs.winehq.org/show_bug.cgi?id=9682
Summary: NVDVD fails to start due to saxxml error
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileshack.com/file.x/1807/NVDVD+2.2
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8101)
--> (http://bugs.winehq.org/attachment.cgi?id=8101)
console output
when I try to launch NVDVD in wine using (NvDvd.exe -p NVDVD) for the skin path
I get the following error dialog:
an error has occured in CSkinFactory.cpp at line 90. Unable to create
SAXXMLReader.
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http://bugs.winehq.org/show_bug.cgi?id=10487
Summary: Half Life 2: game hangs on loading screen after valve
video
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: bug list
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: wbaghdadi(a)gmail.com
Created an attachment (id=9226)
--> (http://bugs.winehq.org/attachment.cgi?id=9226)
Dump after exec cs:source
Wine 0.9.49 on Gutsy (Ubuntu 7.10) x64 with 8.42.3 fglrx on a HD2600.
fglrx is working fine (tested using fgl_glxgears and et:qw, ut2004 and doom 3)
Compiz is disabled.
Steam + downloading games work perfectly fine.
Upon launching HL2, TF2 or CS:S the opening videos (valve logos) play perfectly
fine - the loading screen then comes up (a blurred image with loading in the
bottom right hand corner) and wine kills itself.
Changing dx level, heapsize, sound driver produce the same error.
Setting video memory size in regedit, launching directly through commandline &
using a virtual desktop also produce the same error.
I've attached a dump from the terminal window (cs:s) + the loading screen it
freezes on (hl2).
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http://bugs.winehq.org/show_bug.cgi?id=9988
Summary: IOCTL_SERIAL_WAIT_ON_MASK does not always return correct
answer
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombrus(a)gmail.com
The io_control() function with IOCTL_SERIAL_WAIT_ON_MASK in dlls/ntdll/serial.c
does not seem to always return the equivalent status as windows.
Unfortunately I only have an proprietary windows application (no source) that
shows this. It is an application called FanControl shipped with a water cooling
control unit from Innovatek (germany). The application controls the unit via an
USB FTDI serial port. The application only works if there is such a device
available. Rather difficult to reproduce on the average system :(.
The fix is to remove a few lines of code from the wait_on() function:
*events = check_events(fd, commio->evtmask,
&commio->irq_info, &commio->irq_info,
commio->mstat, commio->mstat);
if (*events) goto out_now;
where the 'if' is the essential bit. The status returned to the caller will be
zero when the check_events() returns something. This seems to confuse the
windows application. When the above lines are taken out the returned code is
always "STATUS_PENDING" and the handling through wait_for_event() will always
return the right things to my windows application.
The code mentioned above looks like a shortcut to avoid starting a workitem
with RtlQueueWorkItem(). My feeling is that this shortcut is not always valid.
I will attach a patch.
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http://bugs.winehq.org/show_bug.cgi?id=9393
Summary: "EURO-Fahrschule 2007" starts and runs into an endless
loop
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ionic(a)ionic.de
Created an attachment (id=7692)
--> (http://bugs.winehq.org/attachment.cgi?id=7692)
Screenshot from starting stage
Hi,
I wanted to run EURO-Fahrschule 2007, a German program which helps you learning
for your driving license.
The installation went well.
After that I tried starting it.
The starting window appeared and the little sound has been played (choppy
though, but this is not of interest for me and we can let that out) - see
screenshot one.
After that the GUI should change it's look and the program ought to ready to
use - like in screenshot two (taken from Microsoft® Windows®™ XP.)
But this never happens. Instead, the application seems to hang and use 100%
CPU, which lead me and other people to the conclusion that Wine is running into
an infinitive loop.
I tried to put a little mark in the near of where the program finished playing
the sound.
I hope that can be fixed.
Have a nice day,
-Ionic
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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http://bugs.winehq.org/show_bug.cgi?id=11345
Summary: Wrong button vertical position
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10453)
--> (http://bugs.winehq.org/attachment.cgi?id=10453)
screenshot
The up/down-button in all detail windows of eMule v0.48a (f. e. download
details) are at the wrong vertical position. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=10050
Summary: oleaut32 and ITypeInfo::Invoke arguments
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
I'm trying to see an application (a cnc simulator/manager called ZFlash) in
wine. It is a quite big VB6 application and I hope one day (not so distant)
will run in linux. There are strange (for me :) errors:
...
ab},x=0,y=0,f=0,0x33e8b8), partially implemented.
fixme:ole:OleLoadPictureEx
(0x1451a0c,3134,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f17c),
partially implemented.
fixme:ole:OleLoadPictureEx
(0x1460794,2110,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f530),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x1d94008)->(0x21ed868, 0, (nil)), hacked
stub.
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
HERE IS THE 'STRANGE' LINE
fixme:ole:_invoke unsupported number of arguments 70 in stdcall
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
... continue
In the wine sources:
/dlls/oleaut32.dll, file typelib.c
/* ITypeInfo::Invoke
DWORD _invoke(FARPROC func,CALLCONV callconv, int nrargs, DWORD *args) {
...
switch (callconv) {
case CC_STDCALL:
switch (nrargs) {
case 0:
res = func();
break;
case 1:
res = func(args[0]);
break;
...
case 30: ...
it finishes at 30, but the application seems to need also the 46 and 70 case.
I have added the two case and seems ok (it stops for another thing after this
but I think is another story)
My question is: 30 is considered only a big number or there is a reason?
Seems that this application need bigger numbers...
(wine 0.9.47 clean from sources)
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