http://bugs.winehq.org/show_bug.cgi?id=9622
Summary: Binary/Text IO in C++ under Wine
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmnnotmyname(a)gmail.com
In C++ Input, Wine appears to act weird when reading a binary file as a text
file. In both Windows and Cedega, this condition does not exist. Since i am in
contact with the developer of the program that had this bug, I was able to have
him fix it. Actual code is given here:
ifstream fin(file.c_str(), ios::in | ios::binary); # this works for binary
files in wine, windows and Cedega
ifstream fin(file.c_str()); # this works for binary files in windows and Cedega
The first thing i thought of was in MSVCRT, but i don't know whether or not
wine implements that or it uses the real thing, or by default it uses its own
version. However, I can not trace the actual cause :( I've tried, and i have
the source. Maybe I'm missing it. After all, all i did was a quick scan
through.
I'd also like to note that I believe this is likely an bug by Microsoft:
Perhaps this is because Windows does not make an actual correlation between
binary and text files. I don't really know.
As a final note: I don't know how well Wine handles 64-bit computers (whether
it uses assembly to glue 64-bit wine libraries to 32-bit executables or doesn't
support 64-bit windows/wine libraries and programs or whatever) but i will note
once more this is a 64-Bit computer with 64-bit Sabayon(Modified Gentoo) (But i
did update wine by hand to get the latest version)
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http://bugs.winehq.org/show_bug.cgi?id=10709
Summary: Portal from Valve Software crashes on loading screen.
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9541)
--> (http://bugs.winehq.org/attachment.cgi?id=9541)
Portal run log
Portal, a game from Valve software, crashes on the loading screen after being
started. I'm using the steam version. Run log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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http://bugs.winehq.org/show_bug.cgi?id=10563
Summary: Wine 64-bit build error in ole32 on x86_64 GNU/Linux
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devel.sjanki(a)gmail.com
Created an attachment (id=9325)
--> (http://bugs.winehq.org/attachment.cgi?id=9325)
Build error message
I'm getting this error building 64-bit Wine on x86_64 on Bluewhite64 Linux
12.0:
irot_c.c:638:2: error: #error Invalid build platform for this stub.
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http://bugs.winehq.org/show_bug.cgi?id=10831
Summary: Guild Wars: "Observe" menu does not display additional
information about selected game
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoppq(a)mbnet.fi
Created an attachment (id=9698)
--> (http://bugs.winehq.org/attachment.cgi?id=9698)
Working Observe menu shot (Cedega)
The Observe menu allows to observe past PvP matches. When a game is selected,
it should show at the bottom the tabards/flags of the teams, the map being
played on and when the game was played. This display is completely missing when
playing with Wine. Attached is a working menu shot (from Cedega) to show what
it SHOULD look like.
I do not know why it is not displaying it (or what wine component this should
be filed under, wine-net was a pure guess). From the looks of it there is no
apparent display glitch (a Wine user who has never seen GW on Windows or Cedega
wouldn't necessarily know there is anything missing, hence the attached shot to
show what should be there). It seems more like GW is deciding not to display
it, which might be due to missing data (problem with networking?) or some other
issue.
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http://bugs.winehq.org/show_bug.cgi?id=10900
Summary: database corrupted when download with Troopmaster DOTNET
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timgelvin(a)gmail.com
When using the Troopmaster DOTNET feature, I unlock the database to download
the current database from Troopmaster's server to install on my computer. It
even acts like this was done successfully, so I click on the icon for scout
management and the entire program closes. But when clicking the icon for adult
management everything is fine until I switch to a different adult database. So
I'm thinking whatever got downloaded got corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=10837
Summary: DirectDrawRenderer opengl ATI: screen flickers,
partially updates
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=9716)
--> (http://bugs.winehq.org/attachment.cgi?id=9716)
screenshot
When setting DirectDrawRenderer to opengl the screen flickers and partially
updates, making graphics look bad.
Apps affected: All games exported from windows version of Blender 2.45.
Hardware affected: ATI R200
Hardware not affected: Nvidia 6800, others?
Steps to reproduce: Install Blender 2.45 under wine (or in windows). Create a
very simple game and export to .exe format. Open up regedit and set
DirectDrawRenderer to opengl. Run the game under wine.
Result: Flickering, tearing, page flipping not updating, See attachment
Workaround: Set DirectDrawRenderer to gdi
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http://bugs.winehq.org/show_bug.cgi?id=10789
Summary: Half Life 2 crashes when trying to apply video settings
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9651)
--> (http://bugs.winehq.org/attachment.cgi?id=9651)
Run log
Half Life 2 crashes when I try to apply video settings changes in the options
dialog. Run log attached.
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