http://bugs.winehq.org/show_bug.cgi?id=10821
Summary: System Shock 2 not loading up
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)knad.co.uk
Created an attachment (id=9687)
--> (http://bugs.winehq.org/attachment.cgi?id=9687)
Error report
I have System Shock 2 installed corrently (no-cd etc, runs fine on windows).
But in Ubuntu 7.10 on the latest wine (wine repository) it does not load (error
attached).
I am using NVIDEA graphics driver.
The error is from running the command: wine c:/Sshock2/shock2.exe
I have also tried running via: schedtool -a 0x2 -e wine c:/Sshock2/shock2.exe
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http://bugs.winehq.org/show_bug.cgi?id=11416
Summary: Left or upwards scrolling in Traffic Giant corrupts
Display
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
The game seems playable, and scrolling by moving the mouse to the right hand
side or bottom of the screen works as well as right click-dragging mouse the to
scroll downwards or rightwards it works. When you try to scroll left or upwards
the graphics get corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=14745
Summary: wined3d BltOverride - blits from non-pow2 surfaces cause
issues without GL_ARB_texture_non_power_of_two
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=15241)
--> (http://bugs.winehq.org/attachment.cgi?id=15241)
testcase in form of a patch to ddraw visual test
If there is a blit from non-pow2 surface (e.g. 128x72) to screen which is
followed by a blit from pow2 surface (e.g. 128x128) to screen, then second blit
is rendered incorrectly. Presumably in the second blit the first texture is
used somehow, instead of second. So, for example, in the testcase instead of
red and green quads, both quads will be red. Also happens in a real game
(forsaken), where there are also blits from surfaces 128x72 and 128x128.
This only appears when there is no GL_ARB_texture_non_power_of_two. Probably
related to GL_TEXTURE_RECTANGLE_ARB. Affects cards like geforce 2 mx, and also
reproduced on geforce 6100 by disabling GL_ARB_texture_non_power_of_two in
directx.c. Tobias Jakobi kindly tested this on geforce fx with positive result
(bug observed).
This is as if somehow GL_TEXTURE_RECTANGLE_ARB stays selected, which may be
possible because blits do not apply states and so (afaict)
texture_activate_dimensions isn't called and GL_TEXTURE_RECTANGLE_ARB may stay
enabled in such case (again afaict, so far i couldn't find a place where it
would be disabled in case of consecutive blits). Yet, strangely, adding
glDisable(GL_TEXTURE_RECTANGLE_ARB) in BltOverride doesn't seem to help.
On geforce fx and geforce 6100 this is worked around by using orm=fbo (on
geforce 2 there is no fbo). Didn't verify that myself but Stefan said on irc in
fbo mode GL_TEXTURE_RECTANGLE_ARB is always used so this could explain why it
works (if it indeed is related to failure to "switch" from
GL_TEXTURE_RECTANGLE_ARB to GL_TEXTURE_2D).
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http://bugs.winehq.org/show_bug.cgi?id=10866
Summary: In-game text slows down SimCopter
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.5star-shareware.com/Windows/Games/Flight/simcopter.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baby.lueshi(a)gmail.com
When playing SimCopter, the game slows down every time you get mission-related
updates in the top left corner of the screen. The more lines of text on the
screen at a time, the more the game lags. After doing a trace, it seems that
SimCopter calls DrawTextA for those messages, and the calls are constantly
repeated while the message is on the screen. I'm thinking this is because
DirectDraw might render over the text and the text gets redrawn every time the
DirectDraw window does, but that's just a wild guess, and doesn't really
explain the slowdown.
This bug is in both the demo and retail version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=15142
Summary: Diablo - The Hell & Hellfire: DirectX issues
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=15851)
--> (http://bugs.winehq.org/attachment.cgi?id=15851)
Screenshot
As mentioned on the Mod's AppDB page. I have added a screenshot of the message
as well as the log I managed to pull out. Please tell me if you need anything
else.
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http://bugs.winehq.org/show_bug.cgi?id=12271
Summary: DirectX 6 SDK ddraw memtime sample program fails
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Outputs err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
320x240x8 @0! (desktop)
the page faults.
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http://bugs.winehq.org/show_bug.cgi?id=9799
Summary: Textures on vehicles are too dark in GTA Vice City!
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elwario91(a)gmail.com
Textures on vehicles are too dark in GTA Vice City!
Because I'm not a great wine debugger and patcher I don't know why this bug
occurs but I've attached a log in the hope someone can help and resolve it.
After that the game would run perfectly!
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http://bugs.winehq.org/show_bug.cgi?id=15186
Summary: Grand Theft Auto crashes on game engine start
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When starting the first (2D) grand theft auto game, after going through the
menu system, the game dies a slow lingering death (crashes after a few seconds
of hanging)
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http://bugs.winehq.org/show_bug.cgi?id=15056
Summary: Graphical glitches in the menu of The longest journey
demo
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.longestjourney.com/download/demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
There are graphical glitches in the menu of the longest journey demo. This is a
regression. Here is the first bad commit
git-bisect good
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
:040000 040000 d649467eb949d63e2b9b77c323b32303a74c9790
a528f360d6ed826afdab80fda5260ba5c245efe7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13526
Summary: Wine Ableton Live ddraw regression bug
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkutzko(a)teksavvy.com
CC: kkutzko(a)teksavvy.com
Created an attachment (id=13457)
--> (http://bugs.winehq.org/attachment.cgi?id=13457)
WINEDEBUG +ddraw output
As soon as the application starts, a window pops up that (normally under
windows) would say "this is a trial version demo, click okay to start the
trial", or something along those lines.
The window is blank and clicking randomly on it (to find the "ok") does not
work either.
I have also attached WINEDEBUG +ddraw output in an attempt to better illustrate
this problem. This is potentially a ddraw bug, and actually a regression AFAIK.
According to other people who tested Ableton Live some time ago, the window
shows up fine in versions <wine-0.9.15. During the ddraw rewrite something
broke here.
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http://bugs.winehq.org/show_bug.cgi?id=9506
Summary: One-line Java program causes screen to go black
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Hey, kids, try this! (Works with any JVM, but let's use a recent one.)
1. Create the file bug.java containing
import java.awt.Frame;
public class bug {
public static void main(String[] args) {
Frame f = new Frame(); // causes whole screen to go black in wine!
}
}
2. Compile it using any java compiler:
javac bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/bug.class .
wine bin/java.exe bug
5. Note that entire primary display goes black (second display, if any,
doesn't).
This is really annoying - you have to move your other windows around
to get them to redraw.
This may be the same as bug 4902, but this seems simpler to reproduce.
Next step would be the corresponding trivial C file...
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http://bugs.winehq.org/show_bug.cgi?id=10117
Summary: Mpeg2Schnitt doesn't display video since wine v. 0.9.16
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=8682)
--> (http://bugs.winehq.org/attachment.cgi?id=8682)
Full output of wine when running Mpeg2Schnitt
Since wine version 0.9.16, Mpeg2Schnitt (a program for cutting mpeg2-files) has
stopped showing video. This of course makes choosing the right cut points
virtually impossible.
When the program should display the video, wine prints out the following
errors:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
err:ddraw:IDirectDrawImpl_SetDisplayMode Width=0, Height=0, what to do?
I have tested both multiple versions of wine (including the newest
0.9.47-version) and Mpeg2Schnitt (versions 0.71, 0.80 and 0.87).
Mpeg2Schnitt is distributed under GPL2 license and available for download at
http://www.mdienert.de/mpeg2schnitt/
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http://bugs.winehq.org/show_bug.cgi?id=14992
Summary: Diablo 2 crash introduced in 1.1.3
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaronwcurtis(a)gmail.com
Created an attachment (id=15612)
--> (http://bugs.winehq.org/attachment.cgi?id=15612)
copy-paste of git bisect output from the regression testing procedure.
Followed the regression testing procedure and
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit.
Diablo 2 window opens momentarily, then crashes.
running in virtual desktop, or full screen, same crash.
game runs fine when switched to 2d (ddraw mode), crashes on 3d (d3d mode).
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http://bugs.winehq.org/show_bug.cgi?id=12162
Summary: Heroes of Might & Magic IV awful frame rate
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=11559)
--> (http://bugs.winehq.org/attachment.cgi?id=11559)
Heroes IV wine output
Heroes IV game launches with no problem but has an awful frame rate, especially
during combat. Wine does print some errors while the game is loading, but
during gameplay it stays silent.
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http://bugs.winehq.org/show_bug.cgi?id=14242
Summary: Unreal Tournament crashes on startup
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
CC: thunderbird2k(a)gmx.net
Created an attachment (id=14531)
--> (http://bugs.winehq.org/attachment.cgi?id=14531)
crash screenshot
I cannot start Unreal Tournament in D3D mode on my system.
Specs:
Radeon 7500 (open source radeon driver)
Kubuntu 8.04
wine 1.1.0
I did a regression test:
feb753c98d82e18b6dd1b1df7730c882974b643b is first bad commit
commit feb753c98d82e18b6dd1b1df7730c882974b643b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu May 1 23:46:03 2008 +0000
ddraw: Enable EnableAutoDepthStencil to receive depth support.
:040000 040000 39a37f0e7b5e2666ba72ae3971ed79daaa194120
fe5c3389709e215f7f0cc86e4f2446b73ed65594 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12658
Summary: Brothers In Arms - Road To Hill 30: wrong colors in game
compass
Product: Wine
Version: 0.9.59.
Platform: PC
URL: ftp://ftp.ubi.com/emea/brothersinarms/demo/BIA_PC_Demo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
During gameplay two square appears, one rendering wrong colors over game
compass (bottom left corner) most of time, the second one (semi-transparent)
appearing sometimes on top left corner of the screen (please check downloadable
demo).
On the other side you cannot make the character make a full turn around using
the mouse and also the pointer seems to get locked in some areas in the menus
but I guess these are related to bug 6971.
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http://bugs.winehq.org/show_bug.cgi?id=10998
Summary: Sum of All Fears crashes after splash screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cutone(a)rogers.com
Created an attachment (id=9966)
--> (http://bugs.winehq.org/attachment.cgi?id=9966)
Terminal output for SOAF crash.
When the program is executed the splash screen is displayed. Soon after the
screen goes black with just the mouse pointer visible. A lengthy terminal
output is then produced.
See attached file for terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=15553
Summary: Interstate 76: scrambled screen when running in d3d
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_costas(a)yahoo.com
Created an attachment (id=16549)
--> (http://bugs.winehq.org/attachment.cgi?id=16549)
screenshot
This is an old game that runs in software mode, 3d3 and glide.
It can run in software, d3d and glide mode.
In wine 1.0 all modes run perfectly apart from 2 cursors not showing in the car
management screen
In wine 1.1.5 software mode runs perfectly with the cursors showing as normal
but the d3d or glide version show a scrambled intro screen where you choose
play, options etc. and in between levels screen is scrambled at parts. In game
though everything works as expected (all cars scenery etc dont show any
important glitches)
tried with a clean install, game patched to latest
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http://bugs.winehq.org/show_bug.cgi?id=13225
Summary: Sacrifice Demo: black sqare behind the mouse
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1699.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
If you start Sacrifice you get a masking problem with the mouse. You have a
black square behind it.
In this bug
http://bugs.winehq.org/show_bug.cgi?id=201
we find out, that this is not the same problem. (Have a special look at the
comments 36 up to 40).
It seems that this is a problem of the (opengl?) rendering:
With the vesa driver (or using (export) LIBGL_ALWAYS_INDIRECT=1) this bug
doesn't exists, but it is present with the nvidia drivers.
I test this with the demo (link in URL above).
My system Set-Up:
Software:
Gentoo, Kernel 2.6.24-gentoo-r8
vesa-driver (in this test-case, usually nvidia-drivers-96.43.05)
git yesterday
Hardware:
lspci:
01:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 440 Go
64M] (rev a3)
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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http://bugs.winehq.org/show_bug.cgi?id=11231
Summary: Regression since 0.9.49: glibc double free crashes all
directx programs
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Between 0.9.48 and 0.9.49, something broke DirectX(?)/DDraw rendering.
As a result, *all* tested games that use scalable or vector graphics now crash,
or even their installer crashes, e.g. VideoSetup.exe (Max&Mario,
Syberia2, BeetleCrazy etc.) with an error from glibc. Old games using
bitmap graphics are not affected. GUI programs (regedit, notepad,
depends.exe) are not affected either.
This regression not only affects games, even wine's own testsuite
shows the exact same symptoms:
cd dlls/d3d8/tests; make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
*** glibc detected *** double free or corruption (!prev): 0x0013d100 ***
wine: Assertion failed at address 0xffffe410 (thread 0041), starting
debugger...
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
*** glibc detected *** free(): invalid next size (normal): 0x0013d108 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xffffe410
Fail: 0.9.49, .50, .51, .52, .53
Work: 0.9.47, 0.9.48 (and older), urlmon/tests/
Both d3d8/tests and d3d9/tests fail.
I'm using Ubuntu 6.06 LTS (aka. Dapper) with packages:
freeglut 2.4.0-4
libgl1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGL.so.1.2)
libglu1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGLU.so.1.3.060401)
libglibb2.0-0 (2.10.3-0ubuntu1) (has /usr/lib/libglib-2.0.so.0.1000.3)
kernel 2.6.15-29-686 (sometimes also 2.6.15-28-686)
gcc (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5)
getconf GNU_LIBPTHREAD_VERSION -> NPTL 2.3.6
This does not seem to be the infamous "winecfg crashes in winecfg audio tab"
bug http://bugs.winehq.org/show_bug.cgi?id=5826
Researching this bug, I found a message about
"an old C++ error" export MALLOC_CHECK_=0
That did not help.
Starting with a vanilla .wine/ doesn't help either:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/home/hoehle/.wine'...
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/hoehle/.wine' created successfully.
... [same as before]
I can exclude that the bug is caused by a change in my laptop
configuration. I have several source trees of wine, newly configured &
make'd, any only 0.9.49 and up fail the tests.
BTW, why does wine say "starting debugger..." yet no one appears? The
line about "err:seh:raise_exception" appears only approx. half a
minute after the "starting debugger..." line -- sometimes never and wine just
hangs.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=10236
Summary: Jazz Jackrabbit 2: Access Violation at 7DFC3B16h
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmetal88(a)sbcglobal.net
Jazz Jackrabbit 2 installs beautifully, but after the splash screen at the
beginning of the game, it crashes with an error. In the most recent version of
Wine (obtained via WineCVS.sh, changelog last dated 2007-10-26) the error
reads:
Jazz Jackrabbit 2 has caused an access violation at address 7DFC3B16h by
attempting to "read" from address 000006F8h.
In 0.9.47:
Jazz Jackrabbit 2 has caused an access violation at address 7E176AB6h by
attempting to "read" from address 000006F8h.
In 0.9.46:
Jazz Jackrabbit 2 has caused an access violation at address 7E216856h by
attempting to "read" from address 000006F8h.
In 0.9.45:
Program runs as it should.
In 0.9.44:
Jazz Jackrabbit 2 has caused an access violation at address 00000000h by
attempting to "read" from address 00000000h.
In 0.9.43:
Program runs as it should.
In 0.9.42:
Program runs as it should.
So, something broke it in 0.9.44, fixed it in 0.9.45, and broke it again in
0.9.46 through the current version. Also, the address at which the access
violation occurs changes each time I run the program (in 0.9.46 and after) and
doesn't seem to actually have anything to do with which version of Wine is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=15540
Summary: Majesty Regression
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Between 1.1.2 and 1.1.3 a change in Wine resulted in Majesty no longer running
correctly. After the change, the application simply aborts following the four
intro video windows. Prior to this change everything but the videos played
fine.
Results of regression testing:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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http://bugs.winehq.org/show_bug.cgi?id=12705
Summary: Openal 1.1 installer license not shown
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.openal.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Openal 1.1 installation does not show the license instead there is an empty
white box.
Scrolling makes the license appear but the scrolling can only show the
beginning or the end of the text and can't be used for a median position.
Note: The openal SDK use another kind of installer and doesn't have this bug.
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http://bugs.winehq.org/show_bug.cgi?id=14988
Summary: Strange rendering in Colin McRae 2005
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15599)
--> (http://bugs.winehq.org/attachment.cgi?id=15599)
Complete log (WINDEBUG=warn+all)
This bug is the only withstanding item for this title to get "Platinum" rating.
There are 3 issues:
1. At 640x480 cars in the menu show up as grey objects.
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
2. During gameplay, the car as well as extra objects (grass, bushes etc..) are
rendered only on the right half of the screen
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
3. After game has quit, a message keeps appearing on the console (perhaps
wineserver related)
--- See attached log
I am also attaching a WINEDEBUG=warn+all during which i will launch the game,
start a challenge, play a few seconds, take some screenshots, and quit properly
through the menu.
Game is played in Virtual Desktop 1024x768, Default Graphics settings.
The log is bzipped because it is too big to upload.
(How the hell do you upload more than 1 file at a time?)
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http://bugs.winehq.org/show_bug.cgi?id=13364
Summary: Firefox 3 rc1 displays ROS Explorer FAQ poorly
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.sky.franken.de/explorer/index.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The todo list in the ROS Explorer FAQ
is displayed in some odd symbol font.
"View source" shows it's very normal
text, with two css styles: indent list.
http://www.sky.franken.de/explorer/explorer.css
shows that those two styles are
.indent {text-indent: -18.0pt; margin-left: 18.0pt}
.list {font-family: MS Sans Serif; font-size: 80%}
Something makes Firefox pick a very wrong font
in that case.
This is on Gutsy without native msttcorefonts
nor wine corefonts installed.
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http://bugs.winehq.org/show_bug.cgi?id=12917
Summary: Finale 2008 (& Notepad) curly braces and ties not drawn
correctly
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Created an attachment (id=12642)
--> (http://bugs.winehq.org/attachment.cgi?id=12642)
Finale 2008 comparative screenshots
Software affected: Finale 2008 family of musical notation products
(http://www.finalemusic.com). The bug has been confirmed with Finale 2008, the
2008a update, and Notepad 2008. This bug most likely affects Printmusic 2008
as well.
Free version: Notepad 2008 can be downloaded for free from
http://www.finalemusic.com/notepad/
Bug report: Curly braces and ties are not properly drawn when running under
Wine. The glitch is also rendered when printing. See the attached
screenshots:
finale2008-wine.png - This is how it renders in Wine
finale2008-winxp.png - This is how it should look
Resolution attempts: I have tried both Windows XP and Vista modes in Wine, and
I have tried running it in "virtual desktop" mode, none of which made any
difference. I also deleted the .wine folder in my home directory, which didn't
help either.
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http://bugs.winehq.org/show_bug.cgi?id=15091
Summary: fMA is unable to get list of serial ports
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
I managed to run floAt's Mobile Agent in wine, but it is still not usable,
because is doesn't detect any serial port.
Serial ports from ~/.wine/dosdevices/ are visible in wine (tested with echo
"ATZ" > comX from cmd).
dmig@dmig-desktop:~$ ll .wine/dosdevices/
итого 0
lrwxrwxrwx 1 dmig dmig 14 2008-08-29 17:02 a: -> /media/floppy0
lrwxrwxrwx 1 dmig dmig 10 2008-07-02 13:57 c: -> ../drive_c
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com1 -> /dev/ttyS0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com2 -> /dev/ttyS1
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:11 com3 -> /dev/rfcomm0
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:12 com4 -> /dev/ttyUSB0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:02 d: -> /home/dmig
lrwxrwxrwx 1 dmig dmig 13 2008-08-29 17:02 e: -> /media/cdrom0
lrwxrwxrwx 1 dmig dmig 8 2008-08-29 17:11 lpt1 -> /dev/lp0
lrwxrwxrwx 1 dmig dmig 1 2008-07-02 13:57 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=14704
Summary: Stronghold 1.4.1 crashes with unhandled page fault
immediately upon execution
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saellaven(a)gmail.com
Created an attachment (id=15190)
--> (http://bugs.winehq.org/attachment.cgi?id=15190)
debugger info of crash
I just did a fresh install of Stronghold 2 and then patched to version 1.4 and
then 1.4.1.
wine Stronghold.exe immediately fails with the following:
wine: Unhandled page fault on read access to 0x83e58955 at address 0x36eecc8
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x83e58955 in 32-bit code
(0x036eecc8).
See attachment for the rest of the debugger output
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http://bugs.winehq.org/show_bug.cgi?id=11597
Summary: Windows Genuine Advantage fails to run with builtin
msxml
Product: Wine
Version: 0.9.55.
Platform: Other
URL: http://www.microsoft.com/downloads/exeValidation2.aspx?f
amilyId=c2b1e300-f358-4523-b479-
f53d234cdccf&displayLang=en
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
After trying the latest windows genuine advantage I found that it will still
validate wine as genuine, however because of a bug in msxml3 it will not give
back the code it created. It doesn't return an error on native msxml, so it
seems to be a bug in wine's implementation.
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http://bugs.winehq.org/show_bug.cgi?id=14883
Summary: Adobe Acrobat Crash
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbastig(a)gmx.net
Created an attachment (id=15449)
--> (http://bugs.winehq.org/attachment.cgi?id=15449)
Error log from Console output
This shows up when opening Edit -> Preferences in Adobe Acrobat 8.1.2
Adobe Acrobat crashes and closes.
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http://bugs.winehq.org/show_bug.cgi?id=14677
Summary: Don't started
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: didekridek(a)gmail.com
Program can not be started
Link to download agent (program like ICQ client)
http://exe.agent.mail.ru/magentsetup.exe
:(
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http://bugs.winehq.org/show_bug.cgi?id=11799
Summary: ArcRail demo says "No direct 3d, switching to sw
rasterizer" forever
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.mirakron.com/arcrail/mainarcrail.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok, but when you start it,
it complains over and over "No direct 3d, switching to sw rasterizer",
and can't be played.
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http://bugs.winehq.org/show_bug.cgi?id=15429
Summary: winhttp doesn't send HTTP auth credentials
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
CC: hans(a)meelstraat.net
Using Google Chrome HTTP Auth is recognised and a authentication dialog box
displayed and user data accepted, however winhttp does not appear to forward
the credentials to the server causing failure.
Console displays the following:
fixme:winhttp:request_set_option 1 (null) (null)
Chrome displays the following error:
"Error 2 (net::ERR_FAILED): Unknown error."
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http://bugs.winehq.org/show_bug.cgi?id=13251
Summary: Half Life 2 crash after "load" finish
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: siegerstein(a)pochta.ru
Created an attachment (id=13089)
--> (http://bugs.winehq.org/attachment.cgi?id=13089)
WINEDEBUG=+trace1,+trace2,-trace3 wine hl2.exe -steam
starting game:
wine hl2.exe -steam
When "Loading" finish, wine crash ( see attachment )
GNU/Linux Gentoo 2.6.24-gentoo-r8
wine-1.0-rc1
Video Card: Radeon X1600
Drivers: x11-drivers/ati-drivers-8.476 (
ati-driver-installer-8-4-x86.x86_64.run )
Xorg: 7.3 ( 1.4.0.90-r3 )
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http://bugs.winehq.org/show_bug.cgi?id=12402
Summary: Reversed printing of vertical text using wineps.drv
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kadlecf(a)fzu.cz
I am using with wine a custom-made program for windows which can produce a
page-like output for printing. I use the 'wineps printer using CUPS' for
generating postscript. This works, except one feature: whenever the page to be
printed contains vertical text from bottom to top, that one will print starting
at the right place but from top to bottom.
(If the text is a single letter, it is easy to correct in the output postscript
file-the lines
900 10 div matrix rotate
can be changed to
900 3.333 div matrix rotate
which fixes the problem. However, this simple trick will not work for a longer
text.)
The program is custom-made under Virtual Pascal, and the text is printed here
using the function CreateFontIndirect. For the screen, it is called
with lfEscapement=900; however, for printing, this has to be set to -900
because of reverse y coordinates. It seems that wine is not in line with this
convention of Windows...
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http://bugs.winehq.org/show_bug.cgi?id=15500
Summary: Can't select options in the menus
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ifcmarkets.com/download/IFCMTerminalSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to select any option inside a menu in IFC Trade Terminal, the menu
won't detect that the mouse is over the option. You have to choose the option
with the keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=15145
Summary: Regression, graphics corruption, caused by
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Product: Wine
Version: 1.1.4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs(a)mysteryvortex.com
Commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 patches
dlls/wined3d/surface_base.c
This causes a regression exhibited in the game "Prince of Persia 3D" as well as
the demo.
During the game, icons are displayed at the bottom of the screen indicating
health/weapon/etc. After the commit, the icons are surrounded by squares.
In virtual desktop mode only (not full screen mode), this commit does fix the
menus which flash/strobe what appears to be the previous contents of the
screen.
To recreate:
Download the demo, prince_of_persia_demo.zip, from one of the following URLs:
(the original site, pop3d.com, is gone. (now a link farm))
http://www.digit.pl/ftp/gry_297/Prince.of.Persia.3D..htmlhttp://www.idg.pl/ftp/gry_297/Prince.of.Persia.3D..html
Unzip, run the .exe and install.
Run c:/Program Files/Red Orb/Prince of Persia 3D De
mo/PoP3DDemo.exe
Choose "New Game"
Look at the vial icons in the lower left or the sword icon in the lower right.
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http://bugs.winehq.org/show_bug.cgi?id=12970
Summary: Unreal media service crashes upon accepting connection
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.umediaserver.net/umediaserver/download.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for help with unreal media server in
http://winehq.org/pipermail/wine-users/2008-May/033521.html
The service installs ok, and starts up when you run any windows app
(you can see via netstat -tlp that it's listening on port 5119),
but crashes when a client connects. You can reproduce the crash
either with a real access, e.g.
mplayer mms://localhost:5119/mediaroot/test.avi
as suggested by http://www.umediaserver.net/umediaserver/faq.html
or with
telnet localhost 5119
+relay,+seh on the service an seh event very soon after accept,
but there's a crash handler, so you can't see a backtrace.
I don't know how to use winedbg on a service -- the obvious
approach of using winedbg on the random command that starts
the service didn't seem to give a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=13139
Summary: Office 2003 install aborts in RC1
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=12942)
--> (http://bugs.winehq.org/attachment.cgi?id=12942)
Console log for the aborted install of Office 2003 in RC1
I tried to install Office 2003 in RC1, OpenSUSE 10.3, with a clean wineprefix,
and it failed early on with the message "Installation ended prematurely because
of an error." My console log is attached.
I believe this is related to bug 12928, which has been closed as fixed. I ran a
regression test and it pointed to the same patch reported for that bug:
bfe07d1d07c9469a398858d0f077e26c26695b5d is first bad commit
commit bfe07d1d07c9469a398858d0f077e26c26695b5d
Author: James Hawkins <jhawkins(a)codeweavers.com>
Date: Wed Apr 30 04:22:46 2008 -0500
msi: Add initial implementation of MsiPublishAssemblies.
:040000 040000 350f1cb80411637d01a5f8cec26eac85ac2b0927
1c170117cac90dc0eb252354044aeca42c713875 M dlls
:040000 040000 4ee11e992be061a73a8dfd3a8671e971a935e343
396ca958695023082e31cfc78d804e528b9c8b2b M include
(I also added this information to bug 12928.)
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http://bugs.winehq.org/show_bug.cgi?id=14439
Summary: Office 2003 Pro install aborts in 1.1.1 with MS error
code 1627
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=14762)
--> (http://bugs.winehq.org/attachment.cgi?id=14762)
Last 100k lines of +relay
This is on openSUSE 10.3, Wine 1.1.1. My version of Office 2003 Pro is provided
by my employer under their academic volume license; it does not require
entering a registration key as part of the install. I do not believe this is
the same bug as 13960, as the error message is different and it occurs at a
different point in the install process.
In 1.1.1, the installer now exits after choosing the type of install (Typical,
Custom), but before copying any files, with a popup message box that says
"Installation ended prematurely because of an error." The console output and
the error log created by the installer both mention error code 1627.
A regression test shows the patch responsible as:
dimesio@linux-95tw:~/wine-git> git bisect bad
26ae65898685a67f7be29cb94e679e4eb80fc6f5 is first bad commit
commit 26ae65898685a67f7be29cb94e679e4eb80fc6f5
Author: James Hawkins <jhawkins(a)codeweavers.com>
Date: Tue Jul 8 00:07:31 2008 -0500
msi: Only use the long filename when resolving the source path.
:040000 040000 5a54d39edada8067877aed388b3095ce3bcf021e
328733f898eef732d791358d22d4baf2b806f477 M dlls
I am also uploading the last 100000 lines of +relay.
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http://bugs.winehq.org/show_bug.cgi?id=15696
Summary: Dragon NaturallySpeaking 10 will not install -- says
needs IE5 or later
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=16763)
--> (http://bugs.winehq.org/attachment.cgi?id=16763)
installation log
Dragon NaturallySpeaking 10 stopped installing today, 20 Oct. 2008. A pop-up
window right at the beginning of the installation identified the problem as not
finding IE5 or later.
Adding sh winetricks fakeie6 does not allow the program to install. The same
error message comes up.
??It installed correctly yesterday.
I have been asked to run a regression test, which I will do using the following
parameters.
good wine-1.1.6-314-g36d0140
bad wine-1.1.6-379-g07badc7
I hope to do that tomorrow, and post the results.
I have also been asked to check a patch:
http://winehq.org/pipermail/wine-patches/2008-October/063450.html
First instance says the patch does not solve the problem. Logs coming shortly.
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http://bugs.winehq.org/show_bug.cgi?id=15816
Summary: [bisected][msi]c261030d21eb7b9c3ae0e6e188321a0cfcffd0ff
broke Office XP installer
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexis.deruelle(a)laposte.net
The following commit breaks Office XP installer in an interesting way :
c261030d21eb7b9c3ae0e6e188321a0cfcffd0ff
msi: Convert command line property names to uppercase.
Before this commit, the installer nearly completes (albeit with some error
after components registration).
After this commit, the installer window now displays the license key, add a
step with EUCLA agreement window and later on, it aborts early in the
installation phase with the following error :
err:msi:ITERATE_Actions Execution halted, action L"CADpc" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
This is a French version of Office XP with integrated multi-license key.
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http://bugs.winehq.org/show_bug.cgi?id=10463
Summary: Steam install MSI fails to finish
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Steam's MSI installer fails to finish, with a dialog box saying so.
Terminal output attached
Regression tested to:
a97d6556a42ed3119aaf3f312a6a436a59db9fa0 is first bad commit
commit a97d6556a42ed3119aaf3f312a6a436a59db9fa0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 11:31:17 2007 +0100
wine.inf: Register inetcomm.dll.
:040000 040000 16f74bb7a532b8a12dcaf5d99b4ab495feb2ad25
3bacb4140a6d3c88691b28282f68181fd38e2d0d M tools
I'm fairly certain this is the one.
While regression testing, I did encounter an anomaly that showed neither the
"good" outcome, nor the failed message, so I marked that bisect as "good"
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http://bugs.winehq.org/show_bug.cgi?id=11044
Summary: Catan refuses to install
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.download.com/3001-7562_4-
10396066.html?spi=857b9fbd1d43b4f05aca8d8aa284f5aa
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=10047)
--> (http://bugs.winehq.org/attachment.cgi?id=10047)
+msi log
Catan bombs out on install. Terminal output is below. +msi log is attached.
AppDB says this used to install under wine 0.9.46, so I'm tagging this as a
regression. I'll start running the test...
fixme:exec:SHELL_execute flags ignored: 0x00000580
fixme:advapi:CheckTokenMembership ((nil) 0x143380 0x34ec98) stub!
fixme:advapi:LookupAccountNameW (null) L"austin" (nil) 0x34db4c (nil) 0x34db44
0x34db48 - stub
fixme:advapi:LookupAccountNameW (null) L"austin" 0x146938 0x34db4c 0x144b88
0x34db44 0x34db48 - stub
fixme:msi:msi_unimplemented_action_stub RemoveShortcuts -> 1 ignored
L"Shortcut" table values
err:msi:load_media_info Failed to extract cabinet stream
err:msi:ready_media Unable to load media info
err:msi:ACTION_InstallFiles Failed to ready media
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
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http://bugs.winehq.org/show_bug.cgi?id=15188
Summary: Warcraft 3 World Editor: Panels for resize are to huge.
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15938)
--> (http://bugs.winehq.org/attachment.cgi?id=15938)
Screenshot of the trigger editor.
Between two components of the different Warcraft 3 Modules is a component which
can be used to resize the former components. These splitter components are much
to huge in the Warcraft World editor. They get drawn behind the other
components but catch clicks.
The author of bug 11718 mentioned this bug as well, but as the other bug report
is mainly about another problem I filled in this bug report.
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http://bugs.winehq.org/show_bug.cgi?id=11301
Summary: documentElement.ownerDocument.createElement fails
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
I'm a Delphi 7.0 developer, trying to get my application to run unter Wine.
var
FXMLDocument: IXMLDOMDocument;
begin
FXMLDocument := CreateComObject(CLASS_DOMDocument30) as IXMLDOMDocument2;
MessageBoxW(0, '1', 'GetXML', MB_OK);
FXMLDocument.appendChild(FXMLDocument.createProcessingInstruction('xml',
'version="1.0" encoding="utf-8"'));
MessageBoxW(0, '2', 'GetXML', MB_OK);
FXMLDocument.appendChild(FXMLDocument.createElement('desktop'));
MessageBoxW(0, '3', 'GetXML', MB_OK);
FXMLDocument.createElement('Hallo');
MessageBoxW(0, '4', 'GetXML', MB_OK);
FXMLDocument.documentElement.ownerDocument.createElement('Hallo2');
MessageBoxW(0, '5', 'GetXML', MB_OK);
After running this code under Wine 9.0.53 on Ubuntu 7.10 I see popup message
boxes with "1", "2", "3" and "4" - but I never see the message "5".
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http://bugs.winehq.org/show_bug.cgi?id=14430
Summary: Ares: Internet browsing scrollbars do not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://aresgalaxy.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
The scrollbars appearing when selecting Internet browser do not work. Other
scrollbars do, though.
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http://bugs.winehq.org/show_bug.cgi?id=11167
Summary: Wrong usage of GL_GENERATE_MIPMAP_HINT_SGIS
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
fixme:d3d_texture:IWineD3DBaseTextureImpl_SetAutoGenFilterType
>>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @
../../../dlls/wined3d/basetexture.c / 193
The SGIS_generate_mipmap specification says:
Accepted by the <target> parameter of Hint, and by the <pname> parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
GENERATE_MIPMAP_HINT_SGIS 0x8192
So the function call should be glHint(GENERATE_MIPMAP_HINT_SGIS, GL_NICEST).
Note however that this is a global state, not per-texture.
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http://bugs.winehq.org/show_bug.cgi?id=10112
Summary: BitBlt between 8 bit color index DIBs wrong
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd14(a)hushmail.com
Created an attachment (id=8678)
--> (http://bugs.winehq.org/attachment.cgi?id=8678)
test case
BitBlt from one 8 bit DIB to another 8 bit DIB produces wrong results. I'll
attach a simple test case that illustrates the problem. What it does: creates
two 8 bit, color index dib sections with a color table where color index 1 =
red, 2 = blue, 3 = green. Then it fills first DIB with 1 (red) and second with
2 (blue). It then does a BitBlt with SRCPAINT (OR) ROP from first DIB to
second. Finally, this DIB is drawn in a window, and a hex value of the first
pixel is drawn over it for convenience.
In such BitBlt Windows, apparently, operates on DIB pixels as color index
values w/o palette lookup; 1 OR 2 == 3, so it fills destination DIB pixels with
3, and, consequently, it is displayed as a green rectangle.
In Wine, this operation works like actual RGB values (red and blue) from
palettes are getting combined, and it's displayed as a magenta rectangle.
Probably, because wine seems to convert it to truecolor pixmaps internally.
Pixels as stored in memory become zeros.
Real app affected by it: igonwin.exe in bug #201
(http://bugs.winehq.org/show_bug.cgi?id=201). I don't have other apps that use
color index dibs to test, but I think any apps that use such DIBs AND "fancy"
ROPs (XOR, AND, OR etc) may be affected.
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http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
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http://bugs.winehq.org/show_bug.cgi?id=10910
Summary: winealsa and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
winealsa is unable to work with PulseAudio.
This is my /etc/asound.conf:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
}
ctl.!default {
type pulse
}
This is registry entries for Alsa configurations:
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Alsa Driver]
"AutoScanCards"="N"
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="pulse"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
And I get this error in wine log:
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
I tracked it in wine source code to file dlls/winealsa.drv/alsa.c
With following comment:
/* Setup and find an element id that exactly matches the characteristic we want
** FIXME: It is probably short sighted to hard code and fixate on PCM
Playback Volume */
Unfortunetly I know to little about Alsa to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11728
Summary: Picasa / Facebook Uploader does not work
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://apps.facebook.com/picasauploader/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Prerequisite: a facebook account
Steps to reproduce:
1. Install Picasa from http://picasa.google.com/
2. Install wine gecko
3. Install the facebook uploader from http://apps.facebook.com/picasauploader/
as follows: wine 'c:\Program Files\Picasa2\Picasa2.exe'
picasa://importbutton/?url=http://www.webkinesis.com/fbpicasa/facebook.pbf
4. Start Picasa, select some pictures and try to upload using the facebook
button
Expected Results: Picasa creates an album, uploads the pictures to facebook.
(tested on WinXP)
Actual Results: Picasa creates an album, but nothing gets uploaded.
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http://bugs.winehq.org/show_bug.cgi?id=12267
Summary: winstone 32 hangs
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Here's what happens when you launch c:\zdbench\ws32\ui.exe:
it puts up its window, says "examining the execution environment"
(although you can't see it, since the window is too big, and
falls off the bottom), and hangs.
err:ntdll:RtlpWaitForCriticalSection section 0x7b922ee0 "syslevel.c:
Win16Mutex" wait timed out in thread 0016, blocked by 0012, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d6e4 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0016, retrying (60
sec)
It hangs just like this on XP, too. But what the heck, if
we could get it to not hang on wine, that'd be nice.
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http://bugs.winehq.org/show_bug.cgi?id=11109
Summary: dream of mirror online crash
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petifrancais(a)gmail.com
Created an attachment (id=10143)
--> (http://bugs.winehq.org/attachment.cgi?id=10143)
txt contenant les erreurs en console
The game game domo crash after the logo "GameTribe"
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http://bugs.winehq.org/show_bug.cgi?id=15250
Summary: MINITAB 14 graph editor crashes when File menu is
clicked
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16034)
--> (http://bugs.winehq.org/attachment.cgi?id=16034)
rzipped relay log
With current Git (wine-1.1.4-292-g4b4109a), when clicking on the File menu in
the graph editor, mtb14ge.exe, the application crashes. The point at which the
application crashes seems to be here:
0009:Call user32.CallWindowProcW(7edae5b0,00010030,00000229,00000000,00000000)
ret=5f8487d1
0009:Call window proc 0x7edae5b0
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000)
0009:Ret window proc 0x7edae5b0
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000) retval=00000000
0009:Ret user32.CallWindowProcW() retval=00000000 ret=5f8487d1
0009:Ret window proc 0x5f870878
(hwnd=0x10030,msg=WM_MDIGETACTIVE,wp=00000000,lp=00000000) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=5f862aa3
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
0009:Call KERNEL32.TlsGetValue(00000003) ret=5f870ec6
0009:Ret KERNEL32.TlsGetValue() retval=00139408 ret=5f870ec6
trace:seh:raise_exception code=c0000005 flags=0 addr=0x32eeda
Compressed relay log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=11077
Summary: does not find a serial port while running this
application under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: only4john(a)gmail.com
Environment: wine under Ubuntu 7.10
Hardware Device: IRISYS 1001 thermal imager
(http://www.entherm.com/Irisys/IRISYS%20Thermal%20Imager.htm)
Driving Application: http://only4john.googlepages.com/Imager3309.exe
The Driving Application can not find serial port while running the application
under wine, while the PC has a serial port.
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http://bugs.winehq.org/show_bug.cgi?id=14847
Summary: UFO Extraterrestials: Problems with mouse cursor and
textures.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RodionKarimov(a)yandex.ru
Problem with mouse: cursor is shown not exactly there where it is, for exmple,
when cursor is graphically shown a long away from button - the button is
selected, when it is on button - button is not selected.
There is some problem in inner game mouse driver, because, when i am changing
mouse sensitivity in file "ufo-et.ini", that is located in "data" directory
from 255 to 100, image of mouse cursor starts to be much closer to there, where
it actually is. But not exactly. And some times image of cursor again starts to
go far from exact cursor location, for example: sometimes when rotating the
globe or in tactical mode, when shooting.
Problem with textures: when in "ufo-et.ini" "scissortesting=true", that
default is, there is not seen in global mode: images of soldiers; research
tasks; rifles, pistols, grenades and ammunition of soldiers; and name of the
save game that is being enter when saving game.
When "scissortesting=false" all of that is shown, but name of the saving game
is very little, project names is also very little, images of soldioers and
weapons is also very little. And everything of this is not on its place, for
example images of weapons is right and down from its location; images of
soldiers are placed down from its locations; names of projects are right and
down from its location, but they are selecting and activating by mouse at that
position where they must be.
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http://bugs.winehq.org/show_bug.cgi?id=11419
Summary: Installation of Intel Indeo Video freezes
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
Installation gets upto "searching for components: Netscape", and about 9% on
the progress bar then freezes. Cannot be installed.
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http://bugs.winehq.org/show_bug.cgi?id=11239
Summary: Steam Games No Longer Start - bisected the cause to
ntdll
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philcostin(a)hotmail.com
The following patch, introduced on Jan 15th 2008 has resulted in Steam games
being unable to start.
bd352bcd1c98ed91bdb337e73cddfd8ceac095d6
err:seh:setup_exception nested exception on signal stack in thread 004f eip
7efc20b3 esp 7ffdb770 stack 0x241000-0x350000
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http://bugs.winehq.org/show_bug.cgi?id=14390
Summary: Gmax 1.2: Fatal Error on Install - Ended Prematurely.
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=14701)
--> (http://bugs.winehq.org/attachment.cgi?id=14701)
Fatal Error on install.
When installing GMAX 1.2 on WINE 1.1.0 I receive the following errors which are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=10273
Summary: satisfy SafeDisc 2.x heuristic API analyzer by
"adjusting" API exports/entry statistics of wine
builtins
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8924)
--> (http://bugs.winehq.org/attachment.cgi?id=8924)
Patch which should fix SafeDisc 2.x copy protection api analyzer issue
Hello,
if not interested in technical details goto (2) ;-)
I made this a separate bug report like
http://bugs.winehq.org/show_bug.cgi?id=9925 (SafeDisc 1.x stopper) because
SafeDisc has many flavors that differ in various technical ways and can't be
discussed/handled in a single SafeDisc "metabug" like
http://bugs.winehq.org/show_bug.cgi?id=219
SafeDisc Major version based separation allows better tracking of "completion"
state (1.x/2.x/3.x/4.x).
-----------
(1)
It took me a couple of days to get an idea what SafeDisc 2.x really does with
the API exports and to find a way to cope with it...
Various anti-debugging techniques and nasty runtime code obfuscation made this
journey somewhat challenging.
Parts of SafeDisc 2.x analyze the API code of the following system libraries:
kernel32.dll (wine builtin)
user32.dll (wine builtin)
gdi32.dll (wine builtin)
cdasdtst.dll (developer backdoor?)
The latter one is probably a "developer backdoor", used to verify their
code/algorithms (not needed to be present).
For each of these libraries all named exports are taken into account.
A number of API entry opcode sequences are read and used for statistical
analysis (number depends on type of encountered opcodes).
>From what I've seen there is some kind of "behavioural probability" of each API
entry calculated, with typical opcode sequences having a "weighting".
Just think of advanced heuristic detection methods of antivirus scanners and
you get the idea ;-).
Anyway, wine's builtin libraries differ in their signatures from windows entry
code and to make things worse, wine's +relay/+snoop feature heavily interferes
with the analyzer results. :-(
First I made some experiments with additional (dummy) function exports, small
__asm__ wrappers with opcode sequences to see how the distribution of opcodes
influences the analyzer results.
The result was rather disappointing.
I needed a large number of exports to gain some results but not significantly
enough to get below the "bad" threshold.
Then I came across the magic "0" value. As soon as I used this value either as
first .byte on API entry or init value for data export, the entry scan was
short circuited.
This value seemed to have the highest influence of all code/data sequences
used.
I added quite a number of data exports - aliased to initialized "0" value -
safe enough to let even wine's +relay work (remember: relay code influences
analyzer).
If you look at the patch don't get mad ;-)
You will see a crapload of named "__wine_safedisc2" data exports/aliases added
to wine builtin kernel32, user32 and gdi32.
For the record: http://bugs.winehq.org/show_bug.cgi?id=9926 which talks about
"problematic" gdi32 data exports (pfnPalette stuff) in SafeDisc 3.x.
SafeDisc 2.x code triggers SEH upon exported function pointers too but this is
gracefully handled. No harm at all.
I wonder if this is really a problem in SafeDisc 3.x ...
I thought about other possible solutions but found no one easier to implement
to prove my findings without hurting wine too much :-)
Making wrappers of the whole kernel32, user32, gdi32 named exports API just to
please the entry analyzer is not an option to me.
Another way could be the relocation of export table upon module loading,
expanding it at runtime by adding the required number of "statistics fakers"
(data exports with zero init).
This requires modifying the ntdll loader .. though i'm not sure if this
approach breaks other applications/braindamaged PE protection stuff which
expect certain conditions to be met (tables present at specific sections/memory
areas).
------------------------------
(2)
Well, take it as proof of concept. Play with it.
I tested my patch with a few SafeDisc 2.x games I have original media.
No cracks/no-cd patches were used.
Only official game patches were used.
Battlefield 1924 (1.6x) - SafeDisc 2.6/2.8
Road To Rome (BF1942 expansion) - SafeDisc 2.8
Battlefield Vietnam - SafeDisc 2.9
All of these work fine for me with the patch applied.
Please test this patch on many SafeDisc 2.x games as possible and report your
results (works or works not).
Make sure you have original media mounted and drive/data is visible within
wine.
If it fails for first time, the media might not ready yet, try again then (I
experienced this sometimes).
Use this link to verify what SafeDisc Version is used:
http://www.120search.net/ (alcohol software copy protection database)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=9798
Summary: bioshock demo needs glsl enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8240)
--> (http://bugs.winehq.org/attachment.cgi?id=8240)
crash log with glsl disabled
Hello,
Bioshock demo crashes if glsl is not enabled.
Attached are relevant traces made with:
WINEDEBUG=+seh,+tid,+d3d,+d3d_shader wine ./Bioshock.exe -dx9
Using following registry settings enables bioshock demo to run:
--- snip ---
HKEY_CURRENT_USER/Software/Wine/Direct3D
UseGLSL = "enabled"
--- snip ---
Optional: OffscreenRenderingMode = "fbo"
==================
Addendum:
wine --version
wine-0.9.45-406-g2ba3247
Currently uses secuROM hack (http://bugs.winehq.org/attachment.cgi?id=8235
) to run, see http://bugs.winehq.org/show_bug.cgi?id=7065
Be sure to include "-dx9" command line to work around directx 10 issue.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=10225
Summary: SafeDisc 2.x triggers async device ioctl status code
propagation bug in wine server
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8843)
--> (http://bugs.winehq.org/attachment.cgi?id=8843)
relevant trace which shows ioctl status code propagation bug
Hello,
while testing my proof-of-concept patch which makes SafeDisc v2 (yuck!) finally
work, I stumbled across a nasty ioctl status code propagation (completion) bug
in wine server.
Wasted several hours on it .. I was suspecting SD issue whole time, but its a
wine server bug :(
Attached is relevant trace (WINEDEBUG=+seh,+tid,+relay,+ntoskrnl,+server wine
./BfVietnam.exe)
Before the bug is triggered, the SafeDisc security driver makes several device
ioctl requests which return 0xC0000001 (unsuccessful) on purpose, e.g. reading
debug Drx registers with index that does not exist.
This is intended to fool reversers :-)
The next operation - checking IDT entries should succeed - but does not (as
seen from calling client).
The kernel driver completes the operation successfully and returns
irp.IoStatus.u.Status == 0 with xxxx bytes in output buffer.
I verified it several times by debugging the kernel driver.
Upon driver ioctl call return, get_next_device_request() is triggered again in
ntoskrnl event loop which sets the return data (and status code) ->
set_ioctl_result().
This queues an APC, waking up the client (alertable state).
The client process device ioctl completes with 0 (FALSE) which is wrong.
Further debugging showed that ioctl_completion APC (dlls/ntdll/file.c) returns
the errornous status code in get_ioctl_result() when woken up by server.
This error is then propagated in server_ioctl_file() to result in wrong
NtDeviceIoControlFile() return code.
What puzzled me is that "ioctl->status" is correctly set by set_ioctl_result()
(=0) but get_ioctl_result() - called within client context - yields the
previous error code (0xC0000001 of failed request).
This is either a problem of global vs. thread local error status (global_error
vs. current->error/thread) or the ioctl call data is the wrong one.
The following patch works for me, letting SD 2.x continue - though i'm not sure
if it's right:
--- snip ---
diff --git a/server/device.c b/server/device.c
index 46b2796..8fe8f7c 100644
--- a/server/device.c
+++ b/server/device.c
@@ -528,7 +528,7 @@ DECL_HANDLER(get_ioctl_result)
ioctl->out_data = NULL;
}
}
- set_error( ioctl->status );
+
list_remove( &ioctl->dev_entry );
release_object( ioctl ); /* no longer on the device queue */
}
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=10293
Summary: sequentially running games/apps with different SafeDisc
versions fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8945)
--> (http://bugs.winehq.org/attachment.cgi?id=8945)
Patch which fixes various isses regarding kmode driver unload/reload
Hello,
currently wine's kernel mode driver cleanup/unloading facility has several
issues when it comes to applications/games that unload and reload different
driver versions on the fly.
Example: run multiple SafeDisc 2.x, 3.x and 4.x games sequentially.
Symptoms: game either hangs/crashes/exits silently
Usually the SD security driver is placed in
"c:\windows\system32\drivers\secdrv.sys"
If a SafeDisc protected program encounters a driver version that is
incompatible it does the following:
- stop the current security service (should unload the driver)
- unpack own security driver from resources to temp storage and move the binary
to "c:\windows\system32\drivers\secdrv.sys", overwriting the previous
- restart the service (loads the new driver)
This currently fails for various reasons:
(1)
The driver binary is loaded using LoadLibrary() -> the matching FreeLibrary()
is missing on service stop.
This leads to sharing violation when the driver binary going to be replaced
(CopyFile fails).
(2)
No driver unload routine called. Very problematic.
Various objects (symlinks) created by driver entry are not freed.
When the driver is reloaded the init routine usually fails with "object
exists".
(3)
Driver state objects (driver_obj, driver_extension) have undefined state due to
static storage.
Raises all sorts of problems because the driver entry routine does not init all
fields.
---------
Attached is a patch which fixes these problems, allowing to sequentially run
programs with different SafeDisc Versions.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=10451
Summary: Various AutoDesk 2008 product installers fail due to
unimplemented msi.MsiEnumComponentCostsW
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9156)
--> (http://bugs.winehq.org/attachment.cgi?id=9156)
stub impl of msi.MsiEnumComponentCostsW to keep AutoDesk 2008 installers happy
Hello,
various AutoDesk 2008 product installers fail due to unimplemented
msi.MsiEnumComponentCostsW API (mentioned in bug 9809).
--- snip ---
wine: Call from 0x7b841460 to unimplemented function
msi.dll.MsiEnumComponentCostsW, aborting
wine: Unimplemented function msi.dll.MsiEnumComponentCostsW called at address
0x7b841460 (thread 000e), starting debugger...
Unhandled exception: unimplemented function msi.dll.MsiEnumComponentCostsW
called in 32-bit code (0x7b8414d8).
--- snip ---
Attached patch makes installer happy.
Though that API (A/W) should be fleshed out some day ... this is left as
exercise for msi maintainers :-)
If you test this on AutoDesk 2008 installers, you need my shell32/shlfileop
patch from bug 9809 too.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11789
Summary: Recent Fls API additions break many installers/apps
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after upgrading to recent GIT (wine-0.9.56-264-g848383a) it seems the recent
Fls API additions broke almost every installer i'm working on ;-(
http://source.winehq.org/git/wine.git/?a=commit;h=6d6e9a42b13c827d1cc795c3b…http://source.winehq.org/git/wine.git/?a=commit;h=b2ad268a8b7d7ac65029bbdd7…
I won't question if there was a specific need to introduce this ...
Reason of crash in FlsAlloc() is simple.
Different TEB definition in <thread.h> vs. <winternl.h> leads to incorrect TEB
allocation size (ntdll -> thread.h) vs. usage (fiber/Fls -> winternl.h)
Solution: use winternl.h TEB definition to ensure correct TEB allocation size
in dlls/ntdll/thread.c
Either change include order of both (needs <stdarg.h>) .. or sync both .. or
better get rid of the thread.h one to avoid such recurring problem.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=14499
Summary: ImageDirectoryEntryToDataEx: section header param [out,
optional], needs to be zeroed before RtlImageRvaToVa
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
a quickie, as title says.
Section header param passed to ImageDirectoryEntryToDataEx is [out, optional].
Crashes RtlImageRvaToVa if caller doesn't initialize the out param to zero
(stack var).
--- snip ---
..
0020:Call
dbghelp.ImageDirectoryEntryToDataEx(00340000,00000000,00000006,0032cc34,0032cc38)
ret=004048ec
0020:Call ntdll.RtlImageNtHeader(00340000) ret=6076ce7b
0020:Ret ntdll.RtlImageNtHeader() retval=003400e8 ret=6076ce7b
0020:Call ntdll.RtlImageRvaToVa(003400e8,00340000,00001270,0032cc38)
ret=6076ceeb
0020:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc4337a
--- snip ---
Fix: unconditionally "if (section) *section = NULL" on
ImageDirectoryEntryToDataEx entry (like size).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=14568
Summary: Silence FIXME from CoGetContextToken stub to prevent
flooding of trace output when COM+ context is queried
from .NET runtime
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
ole32.CoGetContextToken being currently a stub prints out large amounts of
FIXME's when .NET runtime queries COM+ context for run/debugged .NET
applications.
--- snip ---
..
fixme:ole:CoGetContextToken stub
fixme:ole:CoGetContextToken stub
fixme:ole:CoGetContextToken stub
fixme:ole:CoGetContextToken stub
fixme:ole:CoGetContextToken stub
..
<repeat this gazillion times>
--- snip ---
Please use a static or remove the FIXME.
It's really annoying and makes console tracing/debugging of .NET apps really
messy.
And no, WINEDEBUG=-ole is *not* an option, it actually hides other bugs.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=13399
Summary: Appdb doesn't remember logins
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
The appdb doesn't remember logins, like how the bugzilla or wiki do.
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http://bugs.winehq.org/show_bug.cgi?id=12939
Summary: >=wine-0.9.59: Selection using control key and mouse
button does not work.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
In Foobar2000, <Control>-<Mouse1> should select or deselect a single entry in
the playlist. Instead, it just selects a new entry and deselects all others as
if the control key has not been pressed.
This worked in <wine-0.9.59 but does not in >=wine-0.9.59 (last version tested
was 0.9.61).
Similar problem with <Shift>-<Mouse1> existed in =wine-0.9.59, but was solved
in >=0.9.60 and works fine now.
Occurs with: Foobar2000-0.9.4.4, Exact Audio Copy-0.99prebeta4, file selector
dialogs, but might effect other software / versions / dialogs as well.
When I launch Foobar2000 and try to add files, I get the following messages on
the terminal, maybe this is of some help:
fixme:menu:TrackPopupMenuEx not fully implemented
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000011
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000041
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000010
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000011
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000011
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000041
fixme:shell:ShellView_OnNotify LVN_KEYDOWN key=0x00000010
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http://bugs.winehq.org/show_bug.cgi?id=13958
Summary: Services: handle null display names properly when
populating SCM db entries
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
there is a bug in services code when one or more services have no display name
set (null).
If CreateServiceW() is called, it checks for existing services using
scmdatabase_find_service_by_displayname().
Unfortunately this internal helper doesn't handle the "null" service name
properly while iterating, resulting in exception and messy side effects
(although mapped to rpc exception it isn't propagated properly).
Following is service db dump with such cases:
--- snip ---
000d:trace:service:scmdatabase_load_services Loading service L"BITS"
000d:trace:service:load_service_config Image path = L"svchost.exe -k
netsvcs"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"BITS"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"MountMgr"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\drivers\\mountmgr.sys"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"Mount Manager"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"MSIServer"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\msiexec.exe /V"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"MSIServer"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"PnkBstrA"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\PnkBstrA.exe"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"PnkBstrA"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"PnkBstrB"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\PnkBstrB.exe"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"PnkBstrB"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"PnkBstrK"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\drivers\\PnkBstrK.sys"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"PnkBstrK"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"PROCMON13"
000d:trace:service:load_service_config Image path =
L"\\??\\C:\\windows\\system32\\Drivers\\PROCMON13.SYS"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = (null)
000d:trace:service:load_service_config Display name = (null)
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"SecDrv"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\drivers\\\\SECDRV.SYS"
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"SecDrv"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"Spooler"
000d:trace:service:load_service_config Image path =
L"C:\\windows\\system32\\spoolsv.exe"
000d:trace:service:load_service_config Group = L"SpoolerGroup"
000d:trace:service:load_service_config Service account name = L"LocalSystem"
000d:trace:service:load_service_config Display name = L"Print Spooler"
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
000d:trace:service:scmdatabase_load_services Loading service L"VxD"
000d:trace:service:load_service_config Image path = (null)
000d:trace:service:load_service_config Group = (null)
000d:trace:service:load_service_config Service account name = (null)
000d:trace:service:load_service_config Display name = (null)
000d:trace:service:load_service_config Service dependencies : (none)
000d:trace:service:load_service_config Group dependencies : (none)
--- snip ---
Quick fix:
--- snip ---
diff --git a/programs/services/services.c b/programs/services/services.c
index 806fbb6..d48c985 100644
--- a/programs/services/services.c
+++ b/programs/services/services.c
@@ -341,7 +341,7 @@ struct service_entry
*scmdatabase_find_service_by_displayname(struct scmdatabase
LIST_FOR_EACH_ENTRY(service, &db->services, struct service_entry, entry)
{
- if (strcmpiW(name, service->config.lpDisplayName) == 0)
+ if (service->config.lpDisplayName && strcmpiW(name,
service->config.lpDisplayName) == 0)
return service;
}
--- snip ---
Hopefully it's not too late for 1.0 ;-|
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15258
Summary: It dosen't let me run the progamm
Product: Wine
Version: unspecified
Platform: All
URL: http://www.g4hfq.co.uk
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wb0zur(a)arrl.net
Hi
I have a bug I think.
This is for programming a Ham radio the program is FTB7800.
The bug is
Run-time error '451'
Property let procedure not defined and property get procedure did not
return an object.
I am just fooling with Ubuntu 8.04
Any questions please ask.
Denton Larson
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http://bugs.winehq.org/show_bug.cgi?id=14316
Summary: Elona is really slow
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://homepage3.nifty.com/rfish/index_e.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
The Roguelike Elona (versions 1.08 and 1.11 at least) is abnormally slow
(especially during gameplay), both in rendering and input. There are no
interesting fixmes or anything for clues. CPU usage is quite high.
Unsuccessfully tried to run it through winedbg for breaking during slowness.
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http://bugs.winehq.org/show_bug.cgi?id=13502
Summary: BRenBot application fails to start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://new.brenbot.com/files/brenbot/br_1-
52_install_mini.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13423)
--> (http://bugs.winehq.org/attachment.cgi?id=13423)
BRenBot with msvcrt traces
With Wine version wine-1.0-rc2-65-g914cb22, running BRenBot, a server bot for
the Renegade FDS, fails with some msvcrt fixmes and Perl compilation failures.
If native msvcrt is used, the app starts successfully (though the Renegade FDS
is needed for it to completely work).
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http://bugs.winehq.org/show_bug.cgi?id=13564
Summary: VeohTV beta login window is improperly drawn
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.veoh.com/veohTV/getStarted.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13505)
--> (http://bugs.winehq.org/attachment.cgi?id=13505)
VeohTV output
The version is really 1.0-rc3, but no such option is yet available. After
installing VeohTV beta and installing pdh with winetricks (else you get a bug
report dialog) starting VeohTV, the login window is all black and improperly
rendered, unlike the gray skinned interface that shows on Windows. Logs are
attached, and the crash that occurs at the end of the log happens when
explicitly exiting VeohTV, and is for another bug report.
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http://bugs.winehq.org/show_bug.cgi?id=14118
Summary: wine needs its own dxdiag
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.gameshadow.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, some apps like gameshadow expect dxdiag.exe to be present so wine needs
it's own to satisfy these apps.
I fixed something together, but somehow i cannot send it to wine-patches, so
i'll just attach it to this bug (i'll try link it from here.)
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http://bugs.winehq.org/show_bug.cgi?id=13383
Summary: Firefox 3.0rc1 crashes on startup on 64bit Kubuntu 8.04
[dogfood]
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai.blin(a)gmail.com
Created an attachment (id=13293)
--> (http://bugs.winehq.org/attachment.cgi?id=13293)
+relay,+tid,+seh log of ff3 starting and crashing
When trying to run Firefox 3.0rc1 on my 64bit Kubuntu 8.04 box, FF crashes on
startup. On my 32bit Kubuntu 8.04 box, the same installer works without
problems.
+relay,+tid,+seh trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=15760
Summary: Wrong window size in Wine 1.1.7
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=16859)
--> (http://bugs.winehq.org/attachment.cgi?id=16859)
Microsoft ActiveSync 4.5 can't be resized
After update from 1.1.4 I see wrong window sizes in some applications. QIP,
Microsoft ActiveSync 4.5 and etc. Windows are 7/8 of screen by default.
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http://bugs.winehq.org/show_bug.cgi?id=9454
Summary: Panzer General III Scorched Earth hang with
seh:setup_exception nested exception
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
While normally playing in the battle screen, the game hanged, the music started
to repeat a short fragment, and the UI was unresponsive. The error printed was
err:seh:setup_exception nested exception on signal stack in thread 002b eip
ffffe405 esp 7ffdd648 stack 0x241000-0x350000
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http://bugs.winehq.org/show_bug.cgi?id=15187
Summary: Combos changes in Win16 dialogs not noticed by TopDraw
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.pcworld.com/downloads/file_description/0,fid,
5368,00.asp
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luizluca(a)gmail.com
Hello,
Just click on File, Save and use the combo file type to select something
different from the default. Topdraw always considers that the first combo item
is selected, no matter what one selects. If one selects to save as wmf, the
apps alerts that the file extension does not match the file type. This is
because the filename saved was ???.wmf but the format considered was ???.tdr
(Top Draw Drawing)
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http://bugs.winehq.org/show_bug.cgi?id=13985
Summary: Skype 4.0.0.145 Beta crash on Gdiplus
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Hi, Skype 4.0.0.145 Beta crash: fixme:gdiplus:GdipCreateBitmapFromHBITMAP don't
know how to handle 32 bpp
To reproduce the problem, download Skype from: (direct link)
http://www.filehippo.com/download_skype/download/0ea2f324993895d73c4c5aee20…
Install it, and login. Will appear a page, close this page to go to skype.
After you close it in a second skype will crash.
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http://bugs.winehq.org/show_bug.cgi?id=9400
Summary: Panzerg General III Scorched Earth random hang,
threading-related
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
At random moments the game hangs, will attach wine output in a moment.
Note that this log is only relevant for wine 0.9.43. Before it also hanged
sometimes, but the message
err:ntdll:RtlpWaitForCriticalSection section 0x7eb87ae0 "gdiobj.c: GDI_level"
wait timed out in thread 000c, blocked by 0009, retrying (60 sec)
wine: Critical section 7eb87ae0 wait failed at address 0x7ef97b20 (thread
000c), starting debugger...
was not present. And before upgrade to 0.9.43 it had some problems with music,
like randomly switching tracks etc (sometimes it hanged during these, sometimes
not). After the upgrade the problem is gone, when it hangs music still plays,
but the mouse does not move, and the game does not receive keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=13885
Summary: Visio 2003 crash on digit entry or paste
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Created an attachment (id=13975)
--> (http://bugs.winehq.org/attachment.cgi?id=13975)
HEAP_ValidateInUseArena error
Entering digits (0-9) or pasting within a text label in Visio 2003 causes Visio
to crash and start automagic application recovery. Log is attached.
NB: GDIPlus was installed in order for Visio to run.
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http://bugs.winehq.org/show_bug.cgi?id=15218
Summary: Microsoft Office 2007: Exiting Groove Manager/Server
crashes in kernel32
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15973)
--> (http://bugs.winehq.org/attachment.cgi?id=15973)
output in git
Pretty trivial, but while trying all the 2007 programs, I tried 'DRAT.EXE'
which is apparently the Groove Manager. The only options are to recover a
password or a workspace, so I cancelled, but that crashes in kernel32:
wine: Call from 0x68f249c5 to unimplemented function
KERNEL32.dll.RtlCaptureContext, aborting
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=11621
Summary: putty.exe in telnet mode don't display anything
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhorse(a)libero.it
The windows ssh/telnet application putty.exe works well in ssh mode, but in
telnet mode does not display anything on the screen.
I'have sniffed tcp packets and I noticed that the telnet communication works
well, make login, run commands, but does not appear anything.
Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=13313
Summary: Half life 2 hangs with a high cpu usage at a certain
point in the game
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asraniel(a)fryx.ch
Playing Half life 2 works fine, but at one point where alex wants to show me
something on a computer screen (we just visited her father in prison), the game
becomes extremely slow and i can't play anymore. The wine error messages give
this message (multiple times):
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the fra
mebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct
blit
Sadly this bug makes Half life 2 incomplete, since you can't play it from the
start to the end.
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http://bugs.winehq.org/show_bug.cgi?id=15364
Summary: Build broken when CFLAGS="-Wall -Werror" is used
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16209)
--> (http://bugs.winehq.org/attachment.cgi?id=16209)
config.status/config.log, with CFLAGS set
Compiling with those flags set gives:
-----
configure: libxrandr development files not found, XRandr won't be supported.
configure: libxinerama development files not found, multi-monitor setups won't
be supported.
configure: WARNING: Old Mesa headers detected. Consider upgrading your Mesa
libraries.
OpenGL and Direct3D won't be supported.
configure: Finished. Do 'make depend && make' to compile Wine.
-----
Which doesn't occur when the standard options are used. I'll attach
config.status/config.log.
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http://bugs.winehq.org/show_bug.cgi?id=15460
Summary: blocky shadow-like model edges in Sid Meier's Pirates!
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g9xhh5p02(a)sneakemail.com
Many of the models in Sid Meier's Pirates have very blocky edges, as though
they have heavily pixelated shadows/halos surrounding them. This problem is
especially noticeable during movement of the human models.
This is on Ubuntu Hardy x86 32 bit with an nVidia GeForce 8800GTS 512MB (G92
chip), with nVidia driver 169.12.
The problem did not go away when I disabled pixel shaders.
I did not see this glitch when running under Cedega.
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http://bugs.winehq.org/show_bug.cgi?id=15279
Summary: Saxo Trader installer crashes into unimplemented msi
functoims
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://mitsweb.iitech.dk/SaxoBank/SaxoTrader2/Simul/en/S
axoTrader2_WEBDeploy.exe
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Right, this bug is probably easy to solve. Dan asked to open a new bug for this
Saxo Trader crashes into unimplemented msi.MsiSetExternalUIRecord and
msi.MsiDetermineApplicablePatchesW. It's enough to let them return E_NOTIMPL,
then the installer is already happy
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http://bugs.winehq.org/show_bug.cgi?id=15210
Summary: MIDI-OX installer crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.midiox.com/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this crash was reported by a user who sent in this new app into appdb.
>From the debuglog , i think it's an msi-bug , but i'm not 100 % sure. I'll
attach a +msi,+msidb log
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http://bugs.winehq.org/show_bug.cgi?id=15066
Summary: FedExShipManager installer crashes in msi
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp.fedex.com/pub/us/software/FedExShipManager_235
6.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
While testing bug 14243 with current Git (wine-1.1.3-295-g7c0d28b), I found
that pressing Next at the initial welcome screen of the installer resulted in a
crash. msi traces are attached.
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