http://bugs.winehq.org/show_bug.cgi?id=14347
Summary: Toon Town Standalone Launcher error
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmrgar(a)insightbb.com
Created an attachment (id=14647)
--> (http://bugs.winehq.org/attachment.cgi?id=14647)
ToontownLauncer.exe url error debug output
ToontownLauncher.exe (standalone launcher w/o need for web browser) fails at
login stating it cannot retrieve a url.
See attachment for full output.
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http://bugs.winehq.org/show_bug.cgi?id=13738
Summary: F.E.A.R : Crashes when sound is enabled
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.whatisfear.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13770)
--> (http://bugs.winehq.org/attachment.cgi?id=13770)
Terminal output
Game crashes at certain points of the game when sound is enabled.The first time
this is encountered is when selecting a menu option of the main menu.Sometimes
you can get past this, but it will crash shortly after entering the first
building, when you get control of the player.There is a workaround posted on
the appdb page, however it doesn't work for me.
The crashes don't occur when sound is disabled through winecfg, or through the
game itself, however, because the driver of the car at the start of the game
doesn't say anything, you get out of the car earlier which results in you being
stuck inside/behind the rubbish bin and you can't move back to the other side.
Last few lines of terminal output are attached.I didn't post the entire log, as
it comes out as a 2.8M file, and I have a slow upload speed.The preceding
output is just the glDisable GL_FOG fixme, repeating over and over.
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http://bugs.winehq.org/show_bug.cgi?id=12997
Summary: The Lord of the Rings: The Return of the King: no sound
in movies and no background sound/voices ingame
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: ftp://largedownloads.ea.com/pub/demos/rotk.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
This was mentioned in all test results on AppDb but I found no bugreport for
this so far.
The Problem: the game movies do not have any sound whatsoever. Additionally
there are background sounds/music and character voices missing ingame. As far
as I can tell, the same problem exists in the downloadable demo I linked.
I have played around a bit with ALSA/OSS settings and emulation mode but had no
success with it. I'm testing on Ubuntu 8.04 x86_64 with kernel
2.6.24-17-generic and snd_intel_hda sound using wine-0.9.61 from
wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=11958
Summary: Magic Workstation (mws play) Stops Displaying Cards
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grandmasterv(a)hotmail.com
Everything was working fine on Ubuntu Gutsy (updated to Feb 29th) then I
applied a wine update 0.9.55 to 0.9.56 and now I cannot see any of the card art
in mws play.
Upgrading to version 0.9.57 does not fix this problem.
I reverted to version Wine 0.9.55 i386 on ubuntu gutsy and now I can see the
cards again. If you have the same problem do the following:
1) Backup your .wine directory in your home folder
2) In a terminal window type in the following "sudo apt-get remove --purge
wine"
3) Download the 0.9.55 version from here
wine.budgetdedicated.com/archive/index.html
4) Install it by double clicking the .deb file
5) Run MWS. If its not there restore your .wine profile directory that you
backed up previously.
Hope this helps anyone who had the same problem
- Vince
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http://bugs.winehq.org/show_bug.cgi?id=15308
Summary: Black&White 1 - 1.3 patch
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT3 to WINED3DFMT_A4R4G4B4
Textures are missing
objects are missing
rocks, buildings are black
people are missing
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http://bugs.winehq.org/show_bug.cgi?id=15026
Summary: Ableton Live: Glitches in right channel of mp3 imports
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://www.ableton.com/free-trial
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conrad(a)bebbington.org
When importing some mp3s into Live, short glitches appear in the right channel.
I think these are introduced in the import stage because they appear in the
waveform view, zooming in shows that these are a high frequency square wave.
This seems to happen mostly on mp3s from beatport.com, I have tried loading the
files into live running on windows xp and they are fine.
I'm running Wine 1.1.3 on gentoo amd64.
Which debug logs would be useful?
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http://bugs.winehq.org/show_bug.cgi?id=12766
Summary: Cursor incorectly drawn in Dungeon Siege
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roderick.greening(a)gmail.com
While not critical, it is quite annoying. The cursor is drawn without
transparency (appears black). Then, while moving the cursor, it inherits
artifacts from various parts of the screen. This gets in the way of the game,
as it is a "point-n-click" game and you need to be able to accurately click on
objects. I have died more than once due to this bug.
This happens with all 0.9.x releases up to 0.9.60 and including the most recent
git version.
I would like to assist in resolving, but I need some guidence as to how to
track down the issue. I assume the program is using a software cursor and the
code in DirectX8 related to that would be a good starting point.
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http://bugs.winehq.org/show_bug.cgi?id=12762
Summary: BattleLAN socket error crash
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://home.comcast.net/~sonicsmart/battlelan.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
BattleLAN app crashes with the following error when pressing "start":
Forwarding...
socket Error:10043
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http://bugs.winehq.org/show_bug.cgi?id=15479
Summary: DivX Player cannot display video, only audio
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaab_rs(a)hotmail.com
When I open a video file on DivX Player, all I get is audio output. Also, it
crashes my X if I don't close it faster.
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http://bugs.winehq.org/show_bug.cgi?id=15400
Summary: wine hangs on GDI operation with exception.c:
vectored_handlers_section message
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Marcin.Polak(a)indigo.pl
Created an attachment (id=16254)
--> (http://bugs.winehq.org/attachment.cgi?id=16254)
GDI log
Hello, I'm using this version on Debian 4.0. I have a program, for making map
images (graphics-intensive). After few minutes (2-6) of generating images it
hangs with such output:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc917a8 "exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 001c,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ec93be0 "gdiobj.c: GDI_level"
wait timed out in thread 001d, blocked by 001b, retrying (60 sec)
then after approx 1 minute it finishes. I'm attaching log with GDI calls:
WINEDEBUG=+gdi wine "c:\\am5-1\\am5.exe" >&gdi.log
The same situation was in wine-1.1.1
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http://bugs.winehq.org/show_bug.cgi?id=15327
Summary: VMWare Virtual client
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: parames.k(a)gmail.com
I inshttps://vm01/client/VMware-viclient.exetalled Vmware Virtual client and
when i start the following error appears
I installed dotnet 2.0, core fonts, msxml3 and vcrun2005
Anyone has idea
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http://bugs.winehq.org/show_bug.cgi?id=15317
Summary: When attempting to exit Paintbrush and discard changes,
it does not exit
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When closing Paintbrush window or selecting 'exit' fromn menu appears a dialog
with a question and three options: 'Do you want to save current changes?'
Yes/No/Cancel. When selecting No, the effect is the same as when selecting
Cancel: the programm does not exit.
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http://bugs.winehq.org/show_bug.cgi?id=15300
Summary: Wine dies when trying to start up pando
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
URL: http://www.pando.com/downloadfree
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)afternight.org
Created an attachment (id=16123)
--> (http://bugs.winehq.org/attachment.cgi?id=16123)
Output from wine when running pando
When running pando (http://www.pando.com) wine crashes as pando is starting up.
Pando brings up a "We encountered an error, would you like to send feedback"
screen and nothing else. Please see attached log for wine output.
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http://bugs.winehq.org/show_bug.cgi?id=15208
Summary: Call of Cthulhu: Sky glitch
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)hotmail.co.uk
There seems to be a bug in which the sky in the beginning of the game is all
white. This didn't happen in Windows XP. There's a screenshot of this in the
screenshot gallery of the game:
http://appdb.winehq.org/appimage.php?iId=12288
I think this happened on Vista though I can't confirm that at the moment, but
it definitely worked fine on XP. Unfortunately as there are no error messages
that I'm aware of that happen when this glitch occurs I can't post anything
here regarding that.
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http://bugs.winehq.org/show_bug.cgi?id=15204
Summary: X-Plane 7.60 closes crashing GUI
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin.linux(a)gmail.com
When executing X-Plane 7.60 it works fine (also installation) but when you
close it, then it crashes the GUI: all the screen is black flashing. If you are
able to close the session and reopen it again, the system comes back to
normality.
It seems that it is not able to come back from a resolution 1024x780 to
1280x1024 and it becomes crazy.
Anyway how could I get debug information from the process.
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http://bugs.winehq.org/show_bug.cgi?id=15164
Summary: [Photoshop elements 6] get files from desktop hangs PSE
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.joakim.sandstrom(a)gmail.com
Created an attachment (id=15904)
--> (http://bugs.winehq.org/attachment.cgi?id=15904)
nohup env WINEPREFIX="/home/joakim/.wine" wine "C:\Program
Files\Adobe\Photoshop Elements 6.0\Photoshop Elements 6.0.exe"
Steps to reproduce:
0. install and start pse6
1. Choose File -> get photos and videos -> from files and folders
2. Choose 'desktop' in 'Look in'.
-> photoshop elemements 6 hangs - see attached nohup.out
(Linux phobos 2.6.24-19-generic #1 SMP Wed Aug 20 22:56:21 UTC 2008 i686
GNU/Linux)
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http://bugs.winehq.org/show_bug.cgi?id=15086
Summary: Password prompt in multisim 8
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dude_rockr(a)yahoo.com
Created an attachment (id=15761)
--> (http://bugs.winehq.org/attachment.cgi?id=15761)
Screenshot and terminal output, showing fixmes.
Using Electronic Workbench MultiSim 8, I go to global restrictions, and I get a
username-less password prompt. Have no idea if this is multisim or wine
related, but my teacher whom has been using multisim since version 7 (now 10)
has never seen it before in windows. help. Attachment shows the applications
open with the password prompt, and the terminal output in a yakuake window
(just a dropdown terminal, google it). The Fixme: secur32: getusernameexa lines
were written during the application launch (splash screen). Nothing above them,
they just repeat all the way back to the prompt, with nothing else.
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http://bugs.winehq.org/show_bug.cgi?id=15038
Summary: MSVC 6: Cannot work on resources in MSDEV studio
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ is working to a large extent.
When I click on a resource file in the resource tab
of the left-hand navigation area, opening the resource
file and displaying the resources does not work.
(The various resource groups, like Dialogs,
Menus, ... don't appear in the tree).
After that, compilation will also fail because
it refuses to save.
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http://bugs.winehq.org/show_bug.cgi?id=14999
Summary: Subtitle Workshop 2.51 can't minimized
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diva_orhidea(a)abv.bg
Since Wine 1.1.3 the window of the program Subtitle Workshop 2.51 can't
minimized.
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http://bugs.winehq.org/show_bug.cgi?id=14532
Summary: wine fails to run
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafmav(a)free.fr
Created an attachment (id=14867)
--> (http://bugs.winehq.org/attachment.cgi?id=14867)
error messages in console window.
With the messages in the attachment piece.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=15411
Summary: Dragon NaturallySpeaking 10 takes a very long time to
finish loading
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
err:rpc:rpcrt4_protseq_np_wait_for_new_connection wait failed with error 87
(long pause)
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header,
0x00000000
err:ntdll:RtlpWaitForCriticalSection section 0x7ed67100 "rpc.c: dcom registered
server interfaces" wait timed out in thread 0090, blocked by 0091, retrying (60
sec)
(long pause)
err:ntdll:RtlpWaitForCriticalSection section 0x7ed67100 "rpc.c: dcom registered
server interfaces" wait timed out in thread 0090, blocked by 0091, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ea173e0 "rpc_server.c:
server_cs" wait timed out in thread 0092, blocked by 0091, retrying (60 sec)
... and then everything chugs along as normal...
As I said, these seem to affect nothing other than the program's loading time.
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http://bugs.winehq.org/show_bug.cgi?id=15356
Summary: Textures are not displayed in Final Fantasy XI with an
ATI card
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: einar(a)heavensinferno.net
Setup:
Intel Core 2 Duo 7200
Video card:ATI Radeon 3870 HD with Catalyst (fglrx) 8.9
OS: openSUSE 11.0
DE: KDE 4.1.1
When loading Final Fantasy XI (following the instructions on the AppDB),
textures are not rendered for the backgrounds (while the characters are OK),
that are shown only as grey polygons. The output from WINE when this happens
contains lines such as
fixme:imm:ImmGetDescriptionW (0x4100410, (nil), 0): semi stub
fixme:imm:ImmGetDescriptionW (0x4100410, 0x53d8530, 9): semi stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:NotifyIME NI_SETCANDIDATE_PAGESIZE
fixme:imm:NotifyIME NI_SETCANDIDATE_PAGESTART
fixme:imm:ImmGetOpenStatus (0x131c30): semi-stub
fixme:d3d8:ValidateVertexShader (0x3845098 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3845158 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x38453a0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3844f50 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3845218 (nil) (nil) 0 (nil)): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2:
extension 'GL_ARB_draw_buffers' is not supporte"
Since I was able to run FFXI on a NVIDIA card, I think it's an ATI-specific
issue. Unfortunately I cannot use the previous version of the driver (8.8) as
there is a known screen corruption issue with WINE, and the radeonHD driver
does not support 3D on this card yet.
I can provide full logs and screenshots if needed, as well as additional
information on my hardware.
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http://bugs.winehq.org/show_bug.cgi?id=14711
Summary: 'Type' command in cmd.exe does not line feed in the end
of a file
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
1. Run Wine's cmd.exe
2. Enter command 'type file.txt'
3. The command prompt after the file printed on the screen would appear not in
the new line, but in the end of the last line in file file.txt.
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http://bugs.winehq.org/show_bug.cgi?id=14703
Summary: Null character comparison problem in vb6 application
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=15189)
--> (http://bugs.winehq.org/attachment.cgi?id=15189)
simple vb6 chr0 comparison project
I've found a BIG problem in VB6 string (BSTR) comparison.
The VB6 program perform this very simple check. In Windows s is different from
chr$(0) (null char) but in wine NOT!
s = ""
If s = Chr$(0) Then MsgBox "ERROR, MUST NOT BE EQUAL!!!" Else MsgBox "OK!"
[see attachment]
This is a major bug, since chr$(0) is used in many ways in vb6 (and also in
API)
I've tried this simple program in Wine 0.9.49 and wine 1.1.2 with the same
result.
I think this bug should be fixed for wine 1.2!
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http://bugs.winehq.org/show_bug.cgi?id=14624
Summary: Metal Fatigue: crashes before game start
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
Created an attachment (id=15027)
--> (http://bugs.winehq.org/attachment.cgi?id=15027)
Console output from wine while running Metal Fatigue
Game installs fine from the CDs, but needs a NO-CD crack to circumvent the copy
protection it has.
After applying the crack, the game starts successfully and the main menu
appears (the intro movie is skipped because of the unavailability of the video
codec, but that's not the problem here).
Various d3d7 errors are displayed on the shell (reported in the attachment) but
they are not blocking the menu from displaying and working correctly.
As soon as I choose to start a multiplayer game or a skirmish, the game shows a
screen for a bunch of seconds, then crashes to desktop.
If I choose to start a new campaign, I can select which campaign to start
(there are 3: Rimtech, Milagro and Neuropa), but, after this, the game crashes
to desktop because of an unhandled exception (as you can see in the log
attached).
I'm running on a Slamd64 12.0 machine, with a Athlon 64 FX 55 (single core)
CPU, 1GB RAM and an ATI Radeon X800XT (with 8.7 Catalyst drivers). This same
crash occurs even on a HP Pavillion ze4900 laptop I have (Intel Celeron M 1.2
Ghz, 512 MB RAM, Intel GMA 82855 Graphics card) running Slackware 12.1, so I
believe it is not related only to a 64 bit enviroment or to ATI proprietary
graphics card drivers.
I tried installing the game in a clean WINEPREFIX, but this didn't change
anything.
I've set wine to run as "Windows 98" and "Windows XP", but the crash still
happens in both cases.
Tell me what information you need and I will provide it.
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http://bugs.winehq.org/show_bug.cgi?id=14293
Summary: winhelp: Vertical scroll bar is missing in some cases
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Sometimes the vertical scroll bar is incorrectly omitted, when there is text
past the bottom of the window.
To demonstrate, download chess.hlp from
http://bugs.winehq.org/attachment.cgi?id=14571
Start Wine winhlp32, and without resizing its window, open chess.hlp. Click on
"Article: What is GNU Chess". The bottom line is not shown but there is no
vertical scroll bar. If you resize the window (e.g. reduce its width to make it
narrower) the scroll bar may appear, but sometimes it does not, depending on
the exact width you resize to.
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http://bugs.winehq.org/show_bug.cgi?id=14080
Summary: Red Faction: sound does not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4716
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14299)
--> (http://bugs.winehq.org/attachment.cgi?id=14299)
stderr when trying to load or begin the game.
Sound works correctly during the intro cutscene, however after entering the
menu it hangs. After trying to begin a new game or load an existing one, the
game becomes irresponsive.
Wine exits on clicking the "Audio" tab in the setup utility launched from the
Red Faction launcher.
The problem occurs on both ALSA and OSS.
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http://bugs.winehq.org/show_bug.cgi?id=14014
Summary: T-Online Browser: Crash on unimplemented Functions
(gdiplus.dll)
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12627
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14203)
--> (http://bugs.winehq.org/attachment.cgi?id=14203)
+tid,+process,+loaddll
- Install T-Online Browser 6 from
ftp://software.t-online.de/pub/service/to60/T-Online_Browser_6.0.exe
- Start browser.exe
The First Dialog asks:
"Do you want to import the Favorites of Internet Explorer"
but crash on unimplemented Functions in gdiplus.dll:
- GdipCloneBitmapAreaI
- GdipCloneFontFamily
- GdipCloneImage
(Application starts with native gdiplus.dll)
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http://bugs.winehq.org/show_bug.cgi?id=13308
Summary: comctrl32 listview toggles election while scrolling with
ctrl key
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=13169)
--> (http://bugs.winehq.org/attachment.cgi?id=13169)
patch to call SetItemFocus while scrolling with ctrl down
The comctrl32 listview module will toggle the selection of all items scrolled
over when the ctrl key is held down. This is contrary to Windows behavior.
The fix is to check for the control key and set the item if it is down, unless
space is pressed, in which case the toggle should be performed.
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http://bugs.winehq.org/show_bug.cgi?id=12225
Summary: EVE Premium, graphics glitches: some effects missing.
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spedrosa(a)gmail.com
Created an attachment (id=11657)
--> (http://bugs.winehq.org/attachment.cgi?id=11657)
Minmatar Stargate - Windows
There are some effects missing when running under Wine, that are present
running on Windows.
I believe most of them are related to bloom and HDR, so they are easy to miss
if you don't have a Windows version to compare.
>From my comment in the APPDB:
"There are still numerous graphical glitches that are not easily spotted
without a side-by-side comparison with the client running on windows.
Things like missing bloom effects, missing engine exaust animations, cloak and
uncloak effects. Laser beams look different (and much better) when running on
windows.
"
I have taken some screenshots of EVE running on both operating systems so that
side-by-side comparisons can be made.
There are some wrong animation effects, but I am not sure how to capture that.
Video card; NVidia Geforce 8800 GT
Graphics settings; HDR, Bloom (high), shadows off
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http://bugs.winehq.org/show_bug.cgi?id=11856
Summary: Any application: keyboard focus lost after a popup is
unmapped, if SCIM is enabled
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angavrilov(a)gmail.com
Created an attachment (id=11143)
--> (http://bugs.winehq.org/attachment.cgi?id=11143)
WINEDEBUG=event,x11drv; generated using 0.9.52; edited
Applications stop receiving keyboard events after a popup window (for example,
a menu) is unmapped, until global focus is switched out of the application and
back.
Environment:
Fedora Linux 7, KDE 3.5.8, SCIM 1.4.5, Anthy 9100d, WINE 0.9.52~0.9.56
(basically, the latest versions from the official update repositories)
SCIM enabled and configured for Japanese input using Anthy.
Steps to reproduce:
1) Start WINE notepad with SCIM enabled.
2) Type some text to ensure that the keyboard works
3) Invoke a menu item, e.g. Undo or Paste
==> Once the menu popup disappears, keyboard focus is completely lost,
including all menu shortcuts
4) Do one of the following:
a) Move or resize the window
b) Switch focus to another application and back
c) Switch to a different keyboard layout using a global KDE shortcut
==> Keyboard functionality is restored
Possibly related problem:
Keyboard does not work at all when a virtual desktop is used, i.e:
XMODIFIERS=@im=SCIM wine explorer /desktop=test,1024x768 notepad.exe
Work-around:
XMODIFIERS='' fixes both problems.
P.S. It seems that keyboard input is restored when a FocusIn event is received,
but I may be wrong (all of the three actions above cause FocusOut+FocusIn to be
received).
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http://bugs.winehq.org/show_bug.cgi?id=11507
Summary: Resource files in nwn2 dm toolkit do not get loaded
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Starting program gives these errors:
fixme:process:IsWow64Process (0xffffffff 0x34f8dc) stub!
fixme:virtual:NtAllocateVirtualMemory MEM_WRITE_WATCH type not supported
err:ole:CoGetObjectContext apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"NWN2Toolset"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"OEIShared"
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"DotNetMagic2005"
fixme:win:EnumDisplayDevicesW ((null),0,0x7cf07fcc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12719
Summary: eDrawings CAD viewer fails to install
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Enter the installation.
2. Dialog (see attached install1.png) comes up having text 'press next', but
the 'next' button does not appear - only cancel, making installing impossible.
Download free viewer from here :
http://www.edrawingsviewer.com/pages/products/eDrawingsViewerpage.html
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http://bugs.winehq.org/show_bug.cgi?id=13397
Summary: Neverwinter Nights 2 update fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Start program: wine nwupdate.exe
2. dialog comes up nicely. Select update. Update fails with error "
A connection to the Internet was not detected.
For assistance, please visit Atari's support web page.
http://www.atarisupport.com
The patch has been aborted
On console window:
fixme:wininet:InternetGetConnectedState always returning LAN connection.
WARNING: Trying to use ICMP (network ping) will fail unless running as root
W
3. I logged in as root and tried and it fails withe the same error, but on
console :
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
xxxxxxxx
Game version 1.10.1115 English
NWUpdate version 1.13
xxxxxxxx
Same program on same computer running windows XP runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=13582
Summary: Guitar Pro 5: Instrument tracks are played even if their
volume slider is set to 0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wfeltmate(a)gmail.com
Too reproduce this bug, select a portion of the music to play. Make sure the
program is set to use RSE and select it to loop playback of the selection. For
this run through, have all instrument volume at the max or default level and
then mute them while playing. The muted tracks will be muted, but when it
begins to play from the start of the selection again, the muted tracks will
play at the initial volume, even though the slider is still set to zero
A way around this is to mute the tracks first, then start play back.
Using Wine version 1.0-rc3. This was not an option in the version list.
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http://bugs.winehq.org/show_bug.cgi?id=12013
Summary: GTA San Andreas crash
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: microsoftenator(a)gmail.com
When trying to run GTA: San Andreas I get a crash with:
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
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http://bugs.winehq.org/show_bug.cgi?id=13794
Summary: Remove LATER and REMIND bug resolutions
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
LATER and REMIND are bad/meaningless choices for bug resolution and should not
be used in Wine bugzilla.
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http://bugs.winehq.org/show_bug.cgi?id=13598
Summary: Messiah (Game) Crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13565)
--> (http://bugs.winehq.org/attachment.cgi?id=13565)
Log prior crash
1. game installs fine.
2. startup-commerical video from sacrifice is played.
3. Shily logo is shown.
4. Crash
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=13688
Summary: Age of Wonders Shadow Magic crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13683)
--> (http://bugs.winehq.org/attachment.cgi?id=13683)
Log before crash
This is commercial game : http://www.triumphstudios.com/ageofwonders/
Intro video plays fine, but game crashes.
When I start it, music plays but screen is black. When I press esc twice, game
exits. Please take a look at the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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http://bugs.winehq.org/show_bug.cgi?id=13375
Summary: Falcon 4 AF crash with wine 1.0RC1 not with
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flyzone(a)technologist.com
Created an attachment (id=13276)
--> (http://bugs.winehq.org/attachment.cgi?id=13276)
backtrace running falcon4 with wine 1.0RC1
I'm trying to run Flacon 4.0 Allied Force version 1.0.1.50613.
The installation works, but when running it crash.
The problem is with wine 1.0RC1, but wasn't present in wine 0.9.58 (but
attention, with RC1 crash before to see the first screen, with wine 0.9.58 che
first screen is seen but crash after, trying to play the game).
I tried settings wine as windows xp, windows 2000 and windows 98...same result.
I didn't try to install the patch of Falcon4.0 cause all people tell it give
more problems in wine (don't finish the installation or more).
The fixme GL_INVALID_OPERATION don't seem to create problem cause I get the
same in wine 0.9.58 but it doesn't stop the running.
I tried with a clean installation, installing also the directx but the problem
persist.
Seems a problem with amstream.dll, so I have tried to copy that file of a
windows xp installation setting the dll as native, but it crash however.
Reading on the web in same forums, tell to install windows media player to get
that library in wine...I have tried with wmp9 and wmp10 successfully but the
library is not installed.
I attach the log/backtrace
Sorry if I have missed some data but is my first bugreport, hope it's all ok.
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http://bugs.winehq.org/show_bug.cgi?id=13128
Summary: Unhandled privileged instruction at address
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: higuita(a)gmx.net
Created an attachment (id=12925)
--> (http://bugs.winehq.org/attachment.cgi?id=12925)
crash log
i'm testing medieval total war and the latest version (git or 1.0rc) crash very
early, when in the past it work longer... so this is a regression.
the crash log will be attached, but the error was:
wine: Unhandled privileged instruction at address 0x7c02edd8 (thread 0026),
starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x7c02edd8).
i tried to pin-point the patch that broke this and found this one:
653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6 is first bad commit
commit 653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6
Author: David Adam <david.adam.cnrs(a)gmail.com>
Date: Sun Apr 27 12:10:32 2008 +0200
amstream: Fix the condition of existence of the IMediaStream interface.
:040000 040000 93801c98208e6fd29aff759a12bbee6b02241de9
339a6b671e82ef9c29cb5627b7b2d24ef26f8df1 M dlls
before this patch, the game didnt crashed on start, after this patch, the game
crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=10563
Summary: Wine 64-bit build error in ole32 on x86_64 GNU/Linux
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devel.sjanki(a)gmail.com
Created an attachment (id=9325)
--> (http://bugs.winehq.org/attachment.cgi?id=9325)
Build error message
I'm getting this error building 64-bit Wine on x86_64 on Bluewhite64 Linux
12.0:
irot_c.c:638:2: error: #error Invalid build platform for this stub.
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http://bugs.winehq.org/show_bug.cgi?id=11506
Summary: Poor performance in
d3d_surface:fb_copy_to_texture_direct
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
When I create an area, the program draws a graphical area and everything else
on the window becomes black, including menu's and buttons. If I move cursor
over items, they clip nicely so they are there and useable, but for some reason
black. If I click picture and menu's, there is significant lag on switching
them. The following error is displayed on this:
d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=12431
Summary: programs window moves down when clicking in a menu
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gentosaker(a)gmail.com
Created an attachment (id=11968)
--> (http://bugs.winehq.org/attachment.cgi?id=11968)
The console output of the command wine .wine/drive_c/Program\ Files/E/E.exe
With wine 0.9.59 I get a strange problem with a specific program. A program
that only I have access to, and unfortunatly cant send to you. But I will
explain the problem to see if it can help to find any bugs in any way.
The program is written in Delphi and it works in wine, but with wine 0.9.59 it
starts to behave strange. When clicking in a menu (like, edit, file.. etc) the
window moves down a bit and the bottom is outside of the screen. Maximizing the
window makes it the correct size, but it is draged to the lower part of the
screen, and there is space left at the top, with a height equal to the desktops
statusbar below.
Repeated clicking in file menu makes the window go down even more.
The pgoram notepad++ works as it should.
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http://bugs.winehq.org/show_bug.cgi?id=12143
Summary: Black halos surround NPCs in Fable
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
Created an attachment (id=11540)
--> (http://bugs.winehq.org/attachment.cgi?id=11540)
Screenshot of the symptoms
In Fable: The Lost Chapters (Version 1.0), a graphical issue was introduced as
of 0.9.57. Unsightly black, halo-like artifacts surround NPC characters. I've
attached a screenshot to illustrate. I was able to reproduce the issue on two
different systems. Additionally, I've tried rolling back to 0.9.56 and 0.9.55,
and was unable to reproduce the issue on either version across the same two
test systems. I'm fairly sure this is a regression introduced in 0.9.57.
Best regards,
-Chris
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http://bugs.winehq.org/show_bug.cgi?id=15798
Summary: 3D Game Studio text objects newline characters
mistranslated
Product: Wine
Version: 1.1.7
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdirk(a)sympatico.ca
Until recently, I was sure that 3D Game Studio version A6.40.5 worked. But a
specific 3DGS game, which is really a tool to build shaders, could not be
tested earlier, because the built-in compilation of .fx files was not yet
implemented. This compiler-DLL is not the cause of the bug, but being able to
run SMEE2, which is this tool, only compiled with 3DGS as if it was a game,
shows a subtle glitch in the handling of strings of text.
3D Game Studio has its own system for displaying 3D sprites, 2D panels, text
objects and other 2D objects, which may not translate well into OpenGL.
But when displaying text objects, some internal form of newline characters are
interpreted by 3DGS running under Windows, by allowing a single string to
continue on the next line. The way this translates when running under Wine, the
next line overstrikes the previous line, without shifting downward.
This results in somewhat amusing display in the settings of SMEE2, where text
is supposed to be superimposed on a multi-colored background panel, to fit into
tabular form. But only a first line with superimposed characters displays
instead of each table of settings.
It makes the selection of shader parameters impossible from within this tool,
even though the shaders themselves may render well by now.
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http://bugs.winehq.org/show_bug.cgi?id=15707
Summary: winhttp: winhttp.ok test fails in OpenSolaris
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16786)
--> (http://bugs.winehq.org/attachment.cgi?id=16786)
+winhttp in git
../../../tools/runtest -q -P wine -M winhttp.dll -T ../../.. -p
winhttp_test.exe.so winhttp.c && touch winhttp.ok
err:winhttp:netconn_init Failed to load symbol i2d_X509
winhttp.c:740: Test failed: failed to open a request 12157
winhttp.c:743: Test failed: failed to send request 6
winhttp.c:747: Test failed: failed to retrieve certificate context 6
winhttp.c:751: Test failed: failed to retrieve key bitness 6
winhttp.c:754: Test failed: failed to receive response 6
winhttp.c:758: Test failed: failed unexpectedly 6
winhttp.c:759: Test failed: request failed unexpectedly 1
fixme:winhttp:set_option unimplemented option 63
fixme:winhttp:request_query_option unimplemented option 63
fixme:winhttp:request_query_option unimplemented option 63
make: *** [winhttp.ok] Error 7
+winhttp attached
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http://bugs.winehq.org/show_bug.cgi?id=15616
Summary: winecfg does not allow *.acm (or other non .dll)
overrides
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
winecfg does not allow overrides of "libraries" other than .dll via the
selection list.
Yet the game "Colin McRae Rally 2.0" needs one for msadp32.acm (I shall post a
separate bug report on that). These .acm files also have MS-Windows executable
format.
I had to edit the registry by hand (or use regedit) to obtain the effect, after
I figured out the correct format:
[Software\Wine\AppDefaults\CMR2.exe\DllOverrides]
"msadp32.acm"="native"
I believe that any shared object for which wine provides an implementation or
stub (a .spec file in the source tree) should appear in winecfg's list.
BTW, neither does current winecfg allow setting the default order, e.g.
"*"="native, builtin", which is sometimes handy for trying and guessing what's
wrong. IIRC it was in earlier versions. Maybe it was too easy to abuse?
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http://bugs.winehq.org/show_bug.cgi?id=15314
Summary: winhelp: transition to richedit breaks minigolf1997.hlp
file
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Created an attachment (id=16145)
--> (http://bugs.winehq.org/attachment.cgi?id=16145)
11 year old minigolf.hlp file, broken display since wine-0.9.61
MINIGOLF.HLP is displayed incorrectly in 1.0 and 1.1.4, whereas
0.9.16 and 0.9.57 worked. More precisely, winhlp32 displays roughly 6
odd chars instead of all text. The 6 index entries are shown correctly,
though.
An educated-guess regression testing (reading about richedit while looking for
duplicates) located the cause between wine-0.9.60 and .61 in commit
9b24f2a0507d173e65641649a70fced300afab26 bad winhelp: make richedit the default
for rendering, on 2008-04-28.
This version still had the ability to switch renderer via $WINHELP_RICHEDIT,
which got lost in "Get rid of the old internal rendering" on 2008-05-01. Via
this variable, I could very that this transition indeed causes the bug.
The file (11kB) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15264
Summary: Audio broken under Solaris
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreww591(a)gmail.com
Created an attachment (id=16056)
--> (http://bugs.winehq.org/attachment.cgi?id=16056)
log of winecfg crash
Audio appears to be broken under Solaris (I'm running Solaris Express Community
Edition snv_89). Audio programs cannot play or record anything (audio just
fails silently, no visible errors occur), and the winecfg "Audio" tab causes
winecfg to crash. winecfg doesn't crash on the audio tab if the Audio value in
the HKCU\Software\Wine\Drivers registry key is set, but audio still doesn't
work and winecfg displays an error message that says "Found driver in registry
that is not available", no matter what driver the key is set to.
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http://bugs.winehq.org/show_bug.cgi?id=15007
Summary: The Lost Crown's menu is no longer accessible in-game
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_norris1989(a)hotmail.com
The Lost Crown, an adventure game, used to work near perfectly in wine. Now
clicking the icon to display the menu causes it to crash. This prevents the
user from saving the game, or quitting the program in the usual way. I don't
know what to about a backtrace because if I try to run the game via the
terminal, it won't work at all. So you'll have to tell me where I can find a
log or something.
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http://bugs.winehq.org/show_bug.cgi?id=14968
Summary: DrawPrim.c needs to handle more than 4 vertex shader
prims causes crash
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Draw Prim needs to handle this in drawStridedSlow :
The vertex shader definition in direct x calls for 16 vertex shader types
currently several game applications call for vertex shader 7 initialization and
wine fails with :
fixme:d3d_draw:drawStridedSlow Should not get here as coordsToUse is two bits
only (7)!
which is a valid mode :
which should map to the 4s gl call in opengl
here is the Direct X definition for mode 7
D3DDECLTYPE_SHORT4
Four-component, signed short expanded to (value, value, value, value).
The link for the definition is :
http://msdn.microsoft.com/en-us/library/bb172533(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=10831
Summary: Guild Wars: "Observe" menu does not display additional
information about selected game
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoppq(a)mbnet.fi
Created an attachment (id=9698)
--> (http://bugs.winehq.org/attachment.cgi?id=9698)
Working Observe menu shot (Cedega)
The Observe menu allows to observe past PvP matches. When a game is selected,
it should show at the bottom the tabards/flags of the teams, the map being
played on and when the game was played. This display is completely missing when
playing with Wine. Attached is a working menu shot (from Cedega) to show what
it SHOULD look like.
I do not know why it is not displaying it (or what wine component this should
be filed under, wine-net was a pure guess). From the looks of it there is no
apparent display glitch (a Wine user who has never seen GW on Windows or Cedega
wouldn't necessarily know there is anything missing, hence the attached shot to
show what should be there). It seems more like GW is deciding not to display
it, which might be due to missing data (problem with networking?) or some other
issue.
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http://bugs.winehq.org/show_bug.cgi?id=10900
Summary: database corrupted when download with Troopmaster DOTNET
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timgelvin(a)gmail.com
When using the Troopmaster DOTNET feature, I unlock the database to download
the current database from Troopmaster's server to install on my computer. It
even acts like this was done successfully, so I click on the icon for scout
management and the entire program closes. But when clicking the icon for adult
management everything is fine until I switch to a different adult database. So
I'm thinking whatever got downloaded got corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=15071
Summary: Sometimes mutex aren't destroyed after app terminate
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackgilmor(a)gmail.com
I often run some app which uses mutex to protect before multiple instances of
that app. From time to time, I have to kill that app process, and run it again
in very short time.
I observed that sometimes mutex created by my app stays, afer that I closed or
killed my app. Because of that I can't run it again before whole system reboot.
As I know, windows frees all apps mutex, just after app terminate
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http://bugs.winehq.org/show_bug.cgi?id=15043
Summary: Acclaim Re-Volt: Crash at the start.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=15698)
--> (http://bugs.winehq.org/attachment.cgi?id=15698)
Notice the D3D:dump errors and the crash
This seems to be a regression sense version 1.1.3, because it works in 1.1.2
etc.
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http://bugs.winehq.org/show_bug.cgi?id=15037
Summary: MSVC 6: Debug-compiled executable not calling MSVC
debugger on "Retry"
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When a program is compiled in DEBUG mode and violates
an assertion (in WTL), the MSVC on Windows will give the
user the choice to press "Retry" and start a debugger.
On Wine, a debugger is not started, or at least the
MSDEV-Studio doesn't show the Debug menu.
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http://bugs.winehq.org/show_bug.cgi?id=15015
Summary: outlook messenger which is an intranet chat tool is not
working with wine.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prashen(a)gmail.com
outlook messenger which is an intranet chat tool is not working with wine.
it gives run time error
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http://bugs.winehq.org/show_bug.cgi?id=11804
Summary: NWN2 Crashes on Chat
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: furstenwerth(a)mac.com
NWN2 crashes on trying to chat in Multiplayer. It is quite game breaking as it
does not allow you to talk to anybody and they must only assume you are quite a
jerk.. Sadly I have no idea what is causing this or how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11682
Summary: [wine-0.9.44] [Origin 7.0] crash when I'm trying to save
a project
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ruppertus(a)o2.pl
Created an attachment (id=10895)
--> (http://bugs.winehq.org/attachment.cgi?id=10895)
Log from a console
I use wine 0.9.44 from debian lenny/testing distribution. I've installed Origin
7.0220 (B220). It works quite good but when I'm try to save a project.
Can you check it, please?
Robert
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http://bugs.winehq.org/show_bug.cgi?id=10837
Summary: DirectDrawRenderer opengl ATI: screen flickers,
partially updates
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=9716)
--> (http://bugs.winehq.org/attachment.cgi?id=9716)
screenshot
When setting DirectDrawRenderer to opengl the screen flickers and partially
updates, making graphics look bad.
Apps affected: All games exported from windows version of Blender 2.45.
Hardware affected: ATI R200
Hardware not affected: Nvidia 6800, others?
Steps to reproduce: Install Blender 2.45 under wine (or in windows). Create a
very simple game and export to .exe format. Open up regedit and set
DirectDrawRenderer to opengl. Run the game under wine.
Result: Flickering, tearing, page flipping not updating, See attachment
Workaround: Set DirectDrawRenderer to gdi
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http://bugs.winehq.org/show_bug.cgi?id=10789
Summary: Half Life 2 crashes when trying to apply video settings
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9651)
--> (http://bugs.winehq.org/attachment.cgi?id=9651)
Run log
Half Life 2 crashes when I try to apply video settings changes in the options
dialog. Run log attached.
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http://bugs.winehq.org/show_bug.cgi?id=15667
Summary: make winecfg accept appname.exe as a command line
parameter
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
It would be convenient if "winecfg appname.exe", ran from the command line,
opened "Wine configuration of appname.exe", adding appname to the list if it
isn't already in it. This way, you'd be able to easily configure your Windows
apps from any file manager.
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http://bugs.winehq.org/show_bug.cgi?id=14967
Summary: audiovis.dll does not always load
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajlmv(a)cheerful.com
Created an attachment (id=15574)
--> (http://bugs.winehq.org/attachment.cgi?id=15574)
output of starting video deluxe 2006 in wine.
Video Deluxe 2006 for windows 98SE has been installed.
Installation went fine.
wine is configured to behave as windows 98SE.
Startup shows a popup saying error loading audiovis.dll.
The dll has been registered and investigation shows that the wine registry
entries are conforming to the windows 98SE registry entries.
The following dll's found in windows are all present in de wine installation:
C:\WinProgs\Music_Manager\AudioVis.dll
C:\WinProgs\Photo_Manager\AudioVis.dll
C:\WinProgs\VideoDeLuxe\mxcdr\CDR_MediaManager\AudioVis.dll
C:\WinProgs\VideoDeLuxe\RegModule\AudioVis.dll
The log attached shows that audiovis.dll IS loaded 3 times before the popup
indicating failure to do so.
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http://bugs.winehq.org/show_bug.cgi?id=15559
Summary: winealsa vs. kotor regression: scratchiness/stutter
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
CC: m.b.lankhorst(a)gmail.com
717df5b2972b3cb998ca5a43279ae2283b117eaa
winealsa.drv: Don't hang on last few bytes not played.
... in current git causes a regression for me in Knights of the Old Republic.
Music is stuttery, sounds like it plays old/uninitialized data for small
fractions of a second.
Reverting it makes sound return to normal.
Doesn't happen in Medieval Total War 2, so seems to be a winmm/waveout-specific
regression, dsound unaffected.
Nothing triggers in a warn+wave trace.
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http://bugs.winehq.org/show_bug.cgi?id=15641
Summary: Tile Studio 2.55: Toolbar icons get resized when
switching to Map mode
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://tilestudio.sourceforge.net/
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: metalbrain_coder(a)gmx.net
Clicking on the "Map Editor" button in the toolbar (right below "Palette"
menu), the program will switch to Map editor mode, and icons on the toolbar
will become smaller and misplaced, but the active area where you should click
them will still be the same as before.
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http://bugs.winehq.org/show_bug.cgi?id=15545
Summary: .net app works in 32-bit wine, crashes in 64-bit wine
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rggjan(a)gmail.com
Created an attachment (id=16525)
--> (http://bugs.winehq.org/attachment.cgi?id=16525)
What I get when trying to start the Program...
When I start the application Photomatix 3, which depends on .net, it works fine
on a normal Ubuntu 32-bit installation with the winehq - repository.
When starting the same application in a 64-bit Ubuntu, again using the winehq
repository, the application crashes when I'm trying to start it. The log is
attached.
Tell me if you need more informations...
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http://bugs.winehq.org/show_bug.cgi?id=15528
Summary: Miranda has severe problems showing history in
conversation windows
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://www.miranda-im.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=16485)
--> (http://bugs.winehq.org/attachment.cgi?id=16485)
Appearance
Steps to reproduce:
1) Install Miranda with default options
2) Register any protocol
3) Go to Options -> Events -> Messaging Log
Set this option:
Load History Events -> Load number of previous events : 10
4) Chat with someone for a while
5) Close chat window and open it again
6) Chat window is empty even though you can see a scroll bar
The bug was introduced in Wine >= 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=15063
Summary: Silent hill 4 demo crashes very early
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.gamershell.com/download_7963.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=15732)
--> (http://bugs.winehq.org/attachment.cgi?id=15732)
winedebug=+relay
The demo of Silent hill 4 installs fine, one can watch some introduction
movies. But the game crashes before the menu appears.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=14982
Summary: Supreme Commander: Lighting changes on zoom level
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=15594)
--> (http://bugs.winehq.org/attachment.cgi?id=15594)
zoomed out, displayed properly
The Lighting changes when you zoom in, it becomes darker. No suspicious console
log. I don't know what else to say about this, see the screens
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http://bugs.winehq.org/show_bug.cgi?id=14964
Summary: Missing symbols in Microsoft Word
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=15571)
--> (http://bugs.winehq.org/attachment.cgi?id=15571)
File with the missing symbols
After opening a file that contain mathematics symbols, this ones doesn't
appear. You can see them if you open the file in Windows XP or even in
OpenOffice in Ubuntu.
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http://bugs.winehq.org/show_bug.cgi?id=14780
Summary: FoxPro for Windows 2.5 setup.exe crashes with page fault
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.koller(a)surfeu.at
I try to install FoxPro for Windows 2.5 (this is NOT Visual FoxPro) on openSuse
11.0 with wine 1.1.2.
I removed ~/.wine before. When running "wine SETUP.EXE" some setup steps can be
done, but at the point before it begins to copy the files, I get a dialog from
the FoxPro setup, which tells me "FoxPro needs at least FILES=40 in CONFIG.SYS.
Please insert this line in your CONFIG.SYS and reboot" (this is translated and
shortened from my german FoxPro version)
Clicking on OK leads to a crash of wine.
In the terminal from where I started I have only the follwing lines:
/tmp/foxpro> wine ./SETUP.EXE
wine: created the configuration directory '/home/martin/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/martin/.wine' has been updated.
wine: Unhandled page fault on write access to 0xff000004 at address 0x7bc44252
(thread 0023), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc44252
When I create .wine/drive_c/CONFIG.SYS with the line FILES=40
the mentioned dialog does no longer appear, but wine crashes with the same
message again.
I can provide the FoxPro files for some tests if needed (note: FoxPro is not a
free application)
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http://bugs.winehq.org/show_bug.cgi?id=14469
Summary: America does not run
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: changaco(a)laposte.net
Created an attachment (id=14791)
--> (http://bugs.winehq.org/attachment.cgi?id=14791)
errors log
Everything's in the title : this old game doesn't run on Wine. At least it
doesn't work out of the box because I already succeeded at launching the game
but I don't remember how I did ...
As the game check for the Windows version I tried with every version available
in Wine 1.1.0 :
- on 2.0, 3.0, 3.1, 95, 98 and ME : the game ask for the original CD which is
of course already in
- on NT 3.5/4.0, 2000, XP, 2003, Vista, 2008 : the game find the CD but crashes
( see attachment for log )
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http://bugs.winehq.org/show_bug.cgi?id=14310
Summary: Dungeon Keeper 2 cannot be navigated with the arrow keys
Product: Wine
Version: 1.1.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
While playing Dungeon Keeper 2, attempting to navigate with the arrow keys
results in the screen scrolling in whatever direction is pressed without
stopping until another arrow key is pressed - thereby causing it to scroll in
that direction endlessly.
Never worked, true with native dinput.dll as well, not true in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=14308
Summary: Dungeon Keeper 2 cursor fails to render correctly with
hardware rendering enabled
Product: Wine
Version: 1.1.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
With hardware rendering mode enabled, Dungeon Keeper 2 fails to render the
cursor correctly - the cursor itself renders, but the surrounding box is
rendered oddly, and makes clicking with the cursor an exercise in guesswork.
Attachments demonstrate what happens with vs. without hardware rendering.
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http://bugs.winehq.org/show_bug.cgi?id=13676
Summary: Lemmings Revolution: does not start anymore, still did
in 0.9.43.
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evaarties(a)xs4all.nl
Created an attachment (id=13673)
--> (http://bugs.winehq.org/attachment.cgi?id=13673)
Backtrace shown in terminal after program crashed.
The program installs fine from the CD but does not start and closes without any
trace. The terminal shows erros, see the attachment.
The URL is for a demo that still does work.
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http://bugs.winehq.org/show_bug.cgi?id=13389
Summary: Victoria, an Empire under the sun. Crashes on startup
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gaute65(a)gmail.com
Victoria, An Empire under the sun.
Crashes under start up, when initializing the graphics.
It could be this old bug coming back:
http://bugs.winehq.org/show_bug.cgi?id=8194
There is no demo of this game.
The game did work two months ago.
I'm using the latest ati driver for my graphic card.
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http://bugs.winehq.org/show_bug.cgi?id=12345
Summary: Live For Speed S2: could not detect suitable screen
modes
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.lfs.net/?page=downloads
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vbuell(a)gmail.com
Live For Speed S2 (version 'Y') can't start and produces error window "could
not detect any suitable screen modes".
wine LFS.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f844,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11864
Summary: iTunes - Show in Windows Explorer link broken
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://apple.com/itunes
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Since iTunes is one of those big apps desired to run on Wine, thought I'd give
it a spin for my music playing...
This is in iTunes 7.6.19:
Open up your music library (after importing some music).
Right click any song
Choose 'Show in Windows Explorer'
Expected result:
Winefile should launch the folder of the file, with the file selected.
Actual result:
Winefile isn't launched.
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http://bugs.winehq.org/show_bug.cgi?id=11861
Summary: regedit does not correctly display unicode value data
Product: Wine
Version: 0.9.56.
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=11149)
--> (http://bugs.winehq.org/attachment.cgi?id=11149)
screenshot
With my locale set to zh_CN.UTF-8, I ran regedit and set a registry value to
"图片" (picture)
It's correctly displayed in the listview, but not in the edit dialog box -- see
screenshot. I tested this on Ubuntu Feisty.
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http://bugs.winehq.org/show_bug.cgi?id=11164
Summary: midtown madness 2 menus are not displayed correctly
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.gamershell.com/download_4084.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10208)
--> (http://bugs.winehq.org/attachment.cgi?id=10208)
screenshot of problem
wine-0.9.53, nVidia FX 5200, Ubuntu 7.10
following on from bug 1832
the game works well except for the menus, see attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=10213
Summary: Pegasus Mail: program closes when sub-program closes
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.pmail.com/downloads_maine_t.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbarntt(a)aracnet.com
CC: jbarntt(a)aracnet.com
Version to look at is 4.41, a free download.
This email app does a normal shutdown whenever the editor is closed, e.g.,
after a new email is sent. This is not normal behaviour. In Windows the app
stays open, so that one can continue sending, receiving, reading, writing
email, etc.
In old versions of wine, this error doesn't happen, (ver. 20050830). The
regression error occurs as early as 0.9.20. Based on posts to the wine appdb
for this app, it is likely that the regression error ocurred >=0.9.14.
The editor in Pmail was not written by the developer and maintainer, David
Harris, but rather licensed by him. Recent wine code seems to interpret an
ordinary call to close the editor as a call to close the program itself.
When Pmail starts, a 0 byte file, mailbox.lck is created in the mail box of the
user. When the user closes the program normally, this file is deleted.
Since the shutdown regression error deletes the lock file, I conclude the call
to close the editor is being misinterpreted by wine as a call to shutdown
Pmail.
Joel Barnett
New super maintainer for Pegasus Mail
p.s. - I'm new at this, please forgive me if my report is funky. I did check
bugzilla and didn't find anything relevant.
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http://bugs.winehq.org/show_bug.cgi?id=10685
Summary: Morrowind hangs on region loads with pbuffers
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jschimke(a)gmail.com
TES: Morrowind occasionally ceases to respond or function when outdoors if a
region load boundary is reached, but only when using pbuffers. With FBO's, no
crashes have been encountered, though the loading screen is abnormally drawn in
bright cyan.
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http://bugs.winehq.org/show_bug.cgi?id=10288
Summary: wine_gecko download hangs when not started by iexplore
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexeagar(a)gmail.com
CC: alexeagar(a)gmail.com
The wine_gecko download hangs when it is started by some programs other than
iexplore. I have experienced this in many different versions of iTunes when
accessing the help documentation. It also occurs in Framemaker 8 as documented
in bug 9658.
The current workaround is to run 'wine iexplore http://winehq.org' which
succeeds in downloading and installing wine_gecko.
I wanted to avoid logging this bug by changing the summary of bug 9658 to make
it more generic but I couldn't find a way to change tho summary. Although this
bug was logged after bug 9658, I think that bug 9658 is the duplicate because
the behavior is not specific to Framemaker8. I apologize if this bug should not
have been logged.
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http://bugs.winehq.org/show_bug.cgi?id=14809
Summary: Mafia: Fails to respond to executing MafiaSetup.exe
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)hotmail.co.uk
Apparently there are no issues with previous versions of Wine with this as it
has a Platinum status, so this might be a regression.
When trying to run the MafiaSetup.exe file to install the game, absolutely
nothing happens. When ran via 'wine MafiaSetup.exe' in the terminal it just
spins the HD for a few seconds and then goes to a new line like it's finished.
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http://bugs.winehq.org/show_bug.cgi?id=15261
Summary: fixme:d3d:streamsrc Tweening is only valid with vertex
shaders -- Counter-Strike Source
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I have constantly received the message:
fixme:d3d:streamsrc Tweening is only valid with vertex shaders
While running CS: Source, Counter-Strike Source, Steam... Any Steam related
app. This floods the console window at a very high rate.
I have received this error on all wines I have tried, 0.9.58 through 1.1.4, the
version that I'm using now.
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http://bugs.winehq.org/show_bug.cgi?id=13252
Summary: Warcraft III: Unable to Host
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: D3RGPS31(a)maine.rr.com
Unable to host maps on Warcraft III, Battle.Net
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http://bugs.winehq.org/show_bug.cgi?id=9812
Summary: Bad some czech characters in older coursewares
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ja.k(a)seznam.cz
CC: mgrzeskowiak(a)tlen.pl
Created an attachment (id=8259)
--> (http://bugs.winehq.org/attachment.cgi?id=8259)
Bad czech characters in wine-0.9.34 - 0.9.45
Wine 0.9.34 and later does not display right some czech characters (ě,č,ř)
in many older coursewares. This problem was reported from other school, where
they work with Linux. We must still use wine-0.9.33 - it is last version, where
all is OK.
I did regression test and here is result:
b5ee7aee23e886e8cde842cf05e2c742e8ca18f5 is first bad commit
commit b5ee7aee23e886e8cde842cf05e2c742e8ca18f5
Author: Marcin GrzeĹowiak <mgrzeskowiak(a)tlen.pl>
Date: Mon Mar 26 22:58:20 2007 +0200
user32: Use charset of currently selected font in DrawTextExA.
:040000 040000 bd9c0c62d4033dde95eac66f7f0c8964c7f23998
84d404a96166132a705cccd9
b95afea467106c44 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=14685
Summary: Packet Trace 4.11 from cisco bug
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qbox2xxx(a)gmail.com
Created an attachment (id=15158)
--> (http://bugs.winehq.org/attachment.cgi?id=15158)
Little log what happend...
hi
I use Cisco Packet Tracer program to learn CCNA and test a network topology. I
didnt use this program for a while (2-3 months) Now I start the program and
main window look different, there are 2 squares on the top left side and bottom
right side. Picture on the devices which I want to put didnt show and on the
rooters when I insert some Serial or Other interfaces I cant remove them again.
I make a little log and I attached here. I try to reinstall the application but
with no effect.
Thank you.
p.s.Ubuntu 8.04 64bit
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http://bugs.winehq.org/show_bug.cgi?id=14905
Summary: PaperPort installation fails to respond under "Wine"
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nolanzoe(a)yahoo.com
Created an attachment (id=15477)
--> (http://bugs.winehq.org/attachment.cgi?id=15477)
Error message show Paperport did not install under "Wine"
I am using Ununtu. Trying to install PaperPort for my Brothe MFC 240c printer.
Wine launches the installation but I get an error message that says:
"PaperPort installer failed to respond." I have included a screen shot
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http://bugs.winehq.org/show_bug.cgi?id=14887
Summary: Winecfg FAIL in audio options.
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megalin2(a)gmail.com
Created an attachment (id=15452)
--> (http://bugs.winehq.org/attachment.cgi?id=15452)
winecfg fail
Hello.
If I try to change settings in winecfg "Audio" tab, winecfg fail with error:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7ea6eb89
(thread 0022), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7ea6eb89).
Full output in attachment.
My system:
Gentoo 2008.0, ALSA, wine 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=14845
Summary: Battle Realms Network/Internet Games do not Work
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: statix0(a)gmail.com
After about 15 seconds of joining a battle realms game on LAN or gamespy, the
entire game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14843
Summary: Rosetta Stone v.2.0.7 regression: crashes with 1.1.2
when it worked with 1.0-rc2
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuri(a)rawbw.com
Created an attachment (id=15385)
--> (http://bugs.winehq.org/attachment.cgi?id=15385)
error log
I know it worked based on records in WineDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=2497
Now it hangs for me when LC_CTYPE isn't set.
But when I run it with LC_CTYPE=zh_TW.UTF-8 it crashes with the log (see
attachment).
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http://bugs.winehq.org/show_bug.cgi?id=14701
Summary: GTA SA crash after logos
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pldaiger(a)yandex.ru
game crash after video logos at start screen before main menu.
p.s. check on wine 0.9.6x and 1.0 and 1.1.1
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http://bugs.winehq.org/show_bug.cgi?id=13974
Summary: Dialog box gray (semi inactive)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezoby(a)click21.com.br
On calling dialog box (Find, Replace etc.) it is with title bar gray. It accept
normal typing but not special characters (ç, é, ", ', ú, ü...). If to click
with mouse in it, the title bar grows active and normal. Tested Msword 97,
Folio Views 3.11, Pegasus mail. This bug is on since wine-0.9.59 or
wine-0.9.60. Wine-0.9.58 and older are ok, 0.9.60 and newer have bug.
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http://bugs.winehq.org/show_bug.cgi?id=10923
Summary: JDK 6 offline installer fails to display README contents
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://java.sun.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The JDK 6 offline installer, jdk-6u3-windows-i586-p.exe,
tries to display the README at the end via our embedded web browser,
but nothing appears in the window; it's blank.
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