http://bugs.winehq.org/show_bug.cgi?id=13533
Summary: Pelink DC++ bug: while connecting to hub: error: 0x2743
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://pepelink.narod.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
I am install pelinkdc++ 4.97 in wine 1.0 rc2. When it connect to hub:
[07:28:50] *** Соединение с p2p.nln.ru:411...
[07:28:50] *** Неизвестная ошибка: 0x2743
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http://bugs.winehq.org/show_bug.cgi?id=14311
Summary: No scroll bars in steam Steam store tab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://steampowered.com/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
Created an attachment (id=14591)
--> (http://bugs.winehq.org/attachment.cgi?id=14591)
Steam output
Steam Store and Community tabs no longer have vertical scrollbar. Some times it
appears but are out of range and don't react to mouse scroll wheel. However
after refresh scroll bar disappears.
This is regression and caused by this patch:
commit 19be7d620d31de34fd86d5faa3895bebf6818659
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Jun 30 21:37:56 2008 +0200
mshtml: Added support for DOCHOSTUIFLAG_SCROLL_NO DOCHOSTINFO flag.
Attached is the part of the Steam output when hitting refresh button on the
Store tab. update_hostinfo line was added to print requested flags.
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http://bugs.winehq.org/show_bug.cgi?id=15155
Summary: Cortex Command builds 20, 21 immediately terminate upon
startup
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www.datarealms.com/downloads/ccsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
Directly after starting Cortex Command.exe (build 20 and 21 show the exact same
behavior) wine terminates without any console output. No sound is played, no
window is opened. Cortex Command 19 worked just fine. Build 21 works fine in
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14267
Summary: C++ runtime error when playing icewind dale2
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardtranter(a)yahoo.co.uk
Created an attachment (id=14556)
--> (http://bugs.winehq.org/attachment.cgi?id=14556)
the error message
whenever i try to play icewind dale 2 now i get a "C++ runeime error" after i
have finished choosing characters and try to strat the game. the loading bar
always gets to the same point and then freezes for a while then the game
crashes and i get the error message
im not sure if the problem is in the running of the first part of the game or
the autosaving function
can somebody help me please... ill put an attachment of the error message on
just incase it may help you
oh and please dont be too techincal cos u'll confuse me easily
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http://bugs.winehq.org/show_bug.cgi?id=13576
Summary: Black Hawk Down Demo causes wine to exit upon entering
map
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.novalogic.com/downloads.asp#54
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnashdig(a)gmail.com
Created an attachment (id=13536)
--> (http://bugs.winehq.org/attachment.cgi?id=13536)
wine-1.0-rc3 exiting upon entering the level
Tested with wine-1.0-rc2 & wine-1.0-rc3 (fresh ~/.wine). Log for wine-1.0-rc3
attached.
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http://bugs.winehq.org/show_bug.cgi?id=13547
Summary: Warcraft III loses all textures after game window loses
focus in OpenGL mode
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightrush(a)gmail.com
CC: lightrush(a)gmail.com
Once the game loses focus of its window the graphics get corrupted - all
textures are lost and everything is white instead. It keeps running fine as
performance but no textures.
This behaviour came with RC2. In RC1 the game used to crash under the same
conditions, so it is an improvement but not the right one :) .
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http://bugs.winehq.org/show_bug.cgi?id=13514
Summary: Age of Conan will not start
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.ageofconan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=13435)
--> (http://bugs.winehq.org/attachment.cgi?id=13435)
Output with WINEDEBUG=-all
This is different to bug 12816 and bug 13422. 12816 only applied to the beta
version of this game, and this bug is only reached when you get past 13422.
Once getting past 13422 by clicking on the invisible "Play" button, the game
tried to launch but fails with the attached output. I've run it with
WINEDEBUG=-xrender, or the log is massive, as it has this line repeating
endlessly:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
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http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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http://bugs.winehq.org/show_bug.cgi?id=15206
Summary: Trouble with symbolic stack dumps and Chromium
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://build.chromium.org/buildbot/snapshots/chromium-
rel-xp/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has nightly builds with pdb files at
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/
and if you install corefonts, then current wine can install
and run (though for me chromium hangs when loading web page).
However, getting symbolic stack dumps (sometimes?) fails.
To get wine to find the symbol files, put them in the current
directory (or the directory they were in when they were built,
or a directory on Wine's PATH).
But wine complains
trace:dbghelp_msc:pdb_init
PDB(Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
trace:dbghelp_msc:pdb_init found DS/f for
Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb: age=30
guid={c007e080-dbde-4fd9-a8dd-ae84cd0524a9}
warn:dbghelp:module_find_cb Found
L"Z:\\home\\dank\\snapshots\\1712\\chrome-win32-syms\\chrome_dll.pdb", but
wrong age: 00000030 0000002c
(Does that mean the .pdb files are mismatched, or is this a wine bug?)
This patch disables the "age" check and seems to let symbolic
stacks to be produced:
--- a/dlls/dbghelp/path.c
+++ b/dlls/dbghelp/path.c
@@ -560,7 +560,7 @@ static BOOL CALLBACK module_find_cb(PCWSTR buffer, PVOID
use
}
if (pdb_lookup.age != mf->dw2)
{
- matched--;
+ //matched--;
WARN("Found %s, but wrong age: %08x %08x\n",
debugstr_w(buffer), pdb_lookup.age, mf->dw2);
}
although now I don't seem to need the patch, so maybe I'm smoking crack.
Also, after about 12 lines of backtrace, winedbg seems to get
stuck in an infinite loop. And before the backtrace there are
hundreds of thousands of lines like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1012
FWIW, here's my script to reproduce:
#!/bin/sh
set -xe
# This snapshot crashed for me; normally you'll want the latest one
SNAPSHOT=1712
export WINE=$HOME/wine-git/wine
export WINEPREFIX=$HOME/.wine
cd $HOME
mkdir -p pdb-bug
cd pdb-bug
# Grab and unpack a snapshot of Chromium including debugging symbols
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -d chrome-win32 || unzip chrome-win32.zip
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -f chrome_exe.pdb || unzip -j chrome-win32-syms.zip
# Clean up .wine and install corefonts
rm -rf $WINEPREFIX
rm -f winetricks
wget http://kegel.com/wine/winetricks
sh winetricks -q corefonts
$WINE chrome-win32/chrome.exe --no-sandbox --single-process --disable-breakpad
http://www.kegel.com 2>&1 | tee wine.log
echo 'Now look at $PWD/wine.log to see whether a symbolic backtrace was
produced.'
echo 'Without the patch, it (sometimes?) fails with WARN "Found %s, but wrong
age".'
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http://bugs.winehq.org/show_bug.cgi?id=15751
Summary: CFileSystem_Steam::Init() failed: failed to find steam
interface
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I receive the error "CFileSystem_Steam::Init() failed: failed to find steam
interface" When trying to start any steam game. I have tried several wine
versions as well as wine GIT. I have completely cleared out .wine and
reinstalled the game many times but I still get the error.
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http://bugs.winehq.org/show_bug.cgi?id=12572
Summary: resedit tree control background not drawn
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.resedit.net/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(I used the Unicode version, if it matters.)
Play around with resedit a bit; the tree control in the
upper left doesn't draw its background.
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http://bugs.winehq.org/show_bug.cgi?id=15054
Summary: Getting "fixme:mountmgr:harddisk_ioctl unsupported ioctl
70020" when trying to start CoD4
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.linux(a)gmx.de
Hi,
I've installed CoD4 and tried to start it...but I only get the error mentioned
in the summary, so I patched the game to 1.7 and tried again...but same error
as above.
The game says that I've to insert the correct DVD, but the DVD is inserted into
the drive, it is mounted and it's an original DVD.
Operating System: Ubuntu Hardy Hereon 32 Bit
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http://bugs.winehq.org/show_bug.cgi?id=11345
Summary: Wrong button vertical position
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10453)
--> (http://bugs.winehq.org/attachment.cgi?id=10453)
screenshot
The up/down-button in all detail windows of eMule v0.48a (f. e. download
details) are at the wrong vertical position. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=15812
Summary: 3DS MAX 7.0: Any attempt to change viewport
configuration results in a crash
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://files.filefront.com/3dsmax7exe/;10541739;/fileinf
o.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
In 3DS Max 7.0 there is an option for changing the arrangement and types of
viewports displayed, whether they be 3D perspective viewports, or 2D ones
displaying various sides of geometry generated in the program.
For some reason, if you attempt to change the viewport arrangement, it crashes
with a crash report window. Also, if you have one of the viewports maximized,
it will crash before even opening the viewport configuration window.
I'm guessing this is related to d3d (when the crash occurs there are now errors
produced about the crash in the terminal). I'll have to do a trace.
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http://bugs.winehq.org/show_bug.cgi?id=13024
Summary: Regressions in Trackmania Nations Forever
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom(a)dbservice.com
>From Wine-0.9.52 (the oldest version I tested, probably works with earlier
versions too) until commit 9e9ef6238a5f27423e28c8f95f69fb02b98d8f27 TMNF work
fine. No crashes etc. That commit breaks TMNF completely so that it won't even
start. No error message, it just exits after a few seconds. Starting with
commit 69a40127c64ddce1908d72556bc0d6dcec86b396 the game starts again, but
often crashes. Seems like some kind of memory leak in the D3D code, as
GL_OUT_OF_MEMORY errors often precede the crash. Starting with commit
bd68237096eb7731239359a2b4941163be015f42 the in-game menus are not displayed
correctly. I can see the menus as transparent and blurred areas, but no buttons
etc are visible.
Here are the full commit messages listed for your convenience:
commit 9e9ef6238a5f27423e28c8f95f69fb02b98d8f27
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Fri Mar 21 21:41:59 2008 +0000
wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are
performed under the resource type checks.
commit 69a40127c64ddce1908d72556bc0d6dcec86b396
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sat Mar 22 21:41:30 2008 +0000
wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat.
commit bd68237096eb7731239359a2b4941163be015f42
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Mar 29 13:55:59 2008 +0100
wined3d: Implement TSSARGTEMP with register combiners.
If I revert all three commits, I can play TMNF, no more crashes. Reverting just
one or two of them isn't enough, I have to revert all three.
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http://bugs.winehq.org/show_bug.cgi?id=12816
Summary: CheckTextureCapability at ATI1 ATI2 AL16 R16 RAWZ INTZ
DF24 DF16
Product: Wine
Version: 0.9.60
Platform: Other
URL: http://paste.ubuntu-nl.org/64623/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjbayer3(a)yahoo.com
Fresh Install of Ubuntu 8.04 amd64.
Fresh Install of Wine .60 from wine repository
Application: Age of Conan
Program first asks for 2 dlls d3dx9_36.dll and xinput1_3.dll
Putting them in sys32 I can then get the program window to appear and I get
errors for CheckTextureCapability at ATI1 ATI2 AL16 R16 RAWZ INTZ DF24 DF16
(each error appears on a seperate line in terminal) the application then
crashes and asks me to submit a bug report to Funcom (the makers of the
application).
First bug report, I hope I did this correctly.
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http://bugs.winehq.org/show_bug.cgi?id=12349
Summary: DSOUND_MixInBuffer Assertion `dsb->buf_mixpos + len <=
dsb->tmp_buffer_len' failed
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
at least two applications regularly abort because of this assertion failure.
"Der Löwe ist los" and "Tiger Team - Geheimnis der goldenen Mumie"
(games for children, from different German editors).
A common point is that both are based on Macromedia. During run they create a
folder in windows/temp/ containing msvcrt.dll, iml32.dll (containing the string
Macromedia Director 7.0.2r85 1999), dirapi.dll and xtras/*.x32.
I.e. Macromedia might badly drive dsound. That might be the culprit.
The applications basically start, however at random time, they abort with the
message:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 1579,
block size = 2
mixer.c:489: DSOUND_MixInBuffer: Assertion `dsb->buf_mixpos + len <=
dsb->tmp_buffer_len' failed.
I've tried WINEDEBUG=dsound which overflows me with endless output. I'll try to
extract a sensible snippet and attach it.
I'm using 0.9.57 (compiled locally) with Ubuntu Dapper & Gutsy, ALSA output.
Note that some of the sounds are played very well, others produce (very loud)
noise. At some point in time, the application aborts.
A possibly related (revealing?) issue is that I could "turn" a broken sound
(producing loud noise and often causing the assertion failure) into its audible
form by clicking on another object in the game "Tiger Team". This causes some
good speech output, and while speech goes on, click the initial object: the two
sounds are mixed correctly.
This item might be related to bug #7693, yet that one only talks about the
error log message, not the application aborting because of the assertion
failure.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11542
Summary: Proteus Demo crashes/hangs early
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://www.labcenter.co.uk/download/prodemo_download.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said this was an important app for him, see
http://groups.google.com/group/comp.emulators.ms-windows.wine/browse_frm/th…
so I downloaded it.
-rw-r--r-- 1 dank dank 26884429 2008-02-10 11:39 prodemo.exe
md5sum:
625319872a0fdd12fe79ad8209b80f3 prodemo.exe
It had some hitches installing (the outer installer hung,
the inner installer it left behind ran, but five or six times
claimed "too many files open", and you had to click ignore
each time to finish the install. (File handle leak?)
Running the ares.exe it installed crashed after putting up the UI.
I'll attach the log.
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http://bugs.winehq.org/show_bug.cgi?id=11447
Summary: Solver addin in excel 2003 gives an "Out of Memory"
error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smorar(a)gmail.com
An "Out of Memory" error occurs when trying to open the Solver tool from within
excel 2003.
Output to the terminal prints the following error message:
fixme:ole:_invoke unsupported number of arguments 126 in stdcall
Steps to reproduce:
1) Install Office 2003 to a new wine drive.
2) During the installation, customize the installation, and install the
"Solver" addin.
3) Run excel with wine
4) Under Tools->Addins, select "Solver"
5) Restart excel
6) Select Tools->Solver
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http://bugs.winehq.org/show_bug.cgi?id=10050
Summary: oleaut32 and ITypeInfo::Invoke arguments
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
I'm trying to see an application (a cnc simulator/manager called ZFlash) in
wine. It is a quite big VB6 application and I hope one day (not so distant)
will run in linux. There are strange (for me :) errors:
...
ab},x=0,y=0,f=0,0x33e8b8), partially implemented.
fixme:ole:OleLoadPictureEx
(0x1451a0c,3134,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f17c),
partially implemented.
fixme:ole:OleLoadPictureEx
(0x1460794,2110,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f530),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x1d94008)->(0x21ed868, 0, (nil)), hacked
stub.
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
HERE IS THE 'STRANGE' LINE
fixme:ole:_invoke unsupported number of arguments 70 in stdcall
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
... continue
In the wine sources:
/dlls/oleaut32.dll, file typelib.c
/* ITypeInfo::Invoke
DWORD _invoke(FARPROC func,CALLCONV callconv, int nrargs, DWORD *args) {
...
switch (callconv) {
case CC_STDCALL:
switch (nrargs) {
case 0:
res = func();
break;
case 1:
res = func(args[0]);
break;
...
case 30: ...
it finishes at 30, but the application seems to need also the 46 and 70 case.
I have added the two case and seems ok (it stops for another thing after this
but I think is another story)
My question is: 30 is considered only a big number or there is a reason?
Seems that this application need bigger numbers...
(wine 0.9.47 clean from sources)
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http://bugs.winehq.org/show_bug.cgi?id=9995
Summary: font/menu problems ocurring with 0.9.41
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Hannes.Krueger(a)uibk.ac.at
I use a windows application with wine. wine version 0.9.39 and 0.9.40 work fine
with this application, versions from 0.9.41 (incl. builds from most recent
git/cvs sources) fail to run this software:
No text is displayed in the main window of the application. Browsing through
the dropdown menus (which also do not contain any text) leads to a crash.
The output of a successfull run with wine 0.9.40 and the output of a crash
using version 0.9.41 is attached.
Maybe somebody has an idea what the problem is.
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http://bugs.winehq.org/show_bug.cgi?id=9989
Summary: Oracle OCI client: Hangs on updating LOB data
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurtk(a)mail15.com
Created an attachment (id=8509)
--> (http://bugs.winehq.org/attachment.cgi?id=8509)
log file (with WINEDEBUG=+all) containing last lines before freeze
A business application written in Delphi that uses Oracle OCI client, worked
normally in Wine 0.9.33 under Ubuntu 7.04. After upgrade to Wine 0.9.46 (or
even to 0.9.41) it starts working faster but also starts hanging on update LOB
data if these data amount more than ~10 KBytes.
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http://bugs.winehq.org/show_bug.cgi?id=15132
Summary: Installshield crashes with an error
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darthvim(a)gmx.net
Created an attachment (id=15843)
--> (http://bugs.winehq.org/attachment.cgi?id=15843)
console log of the error
Hi, i tried different cd's from me with different programms...
older ones installed with WINE perfectly but newer ones with installshield are
crashing with an error, the same thing happens when running this crashing setup
with REACTOS - but reactos says the same error and says what it is failing.
the referenced memmory couldn't be read at 0x3547897ff - i beleive it's the
same for wine (reactos and wine share some developers ...)
i hope it can be fixed soon :)
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http://bugs.winehq.org/show_bug.cgi?id=15236
Summary: Money Manager: Cannot run app a second time without
killing winedvm.exe
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave(a)maxcel.co.uk
Re: moneysoft Money Manager Windows98 program installed under Wine, which works
well. On opening, the program automatically opens the last data file used in
the previous run. On the first instance of run from boot, the program runs
correctly, but if it is closed and later re-opened without re-booting the
computer, it cannot access its data file because it says it is already in use.
Each time the program is run it creates a process 'winedvm.exe' which sleeps
when the program is closed, therefore it does not release the data file. To run
the program more than once during any work session, any existing instances of
winedvm.exe have to first be killed.
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http://bugs.winehq.org/show_bug.cgi?id=15385
Summary: Pretty Soldier Wars A.D. 2048: crashes when run
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bauhmothswill(a)hotmail.com
Created an attachment (id=16234)
--> (http://bugs.winehq.org/attachment.cgi?id=16234)
wine output of the crash
Wine crashes when I try to run the game.
This game can be easily found in the common places (like 500MB). No demo
avaliable (it's a hentai game).
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http://bugs.winehq.org/show_bug.cgi?id=15438
Summary: Visual BasicCcomboBox error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ptrkis9(a)gmail.com
Created an attachment (id=16304)
--> (http://bugs.winehq.org/attachment.cgi?id=16304)
+relay and +loaddll log
I am trying to run an Applications under Wine developed under MS Visual Basic
6.0 SP6 .
I realised, some controls belonging to MS Forms2.0 Controls doesn't run (
example Combo Box ),
until others ( example List box ) doe's run fine.
The details:
1. Wine Version 1.1.5
2. Ubuntu Hardy 8.0.4
3. Ubuntu downloaded by Ubuntu application Ad/Remove service.
4. Running in XP environment.
5. Steps to reproduce the bug:
- Open New Standatd EXE project in VB 6.0 SP6
- Project/Components Microsoft Forms 2.0 Object Library
- Put on the form opened a ComboBox control. You neadn't add any code.
- Save ComboBox_test project
- Create Setup package for ComboBox_test by Package and Deployement
wizard ( in AdIns )
- Configure and run Setup in wine 1.1.5
- Configure and run the ComboBox_test.
You have error message: Failed to load control "ComboBox".
- You can do the same by ListBox. It doe's run fine.
6. Attachement:
+relay and +loaddll log
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http://bugs.winehq.org/show_bug.cgi?id=10761
Summary: Sim Town fails to play background music.
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Sim Town fails to play the game's background music. Sound effects work fine.
Related fixme's:
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=1
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=2
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=3
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=4
The demo of this game does not work due to bug 10760.
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http://bugs.winehq.org/show_bug.cgi?id=11685
Summary: PSN Downloader, PSP not up to date
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shindekokoro(a)gmail.com
Playstation network downloader does not allow download of PSN title because it
says that PSP system is not up to date.
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http://bugs.winehq.org/show_bug.cgi?id=15165
Summary: [Photoshop elements 6] importing files from folders
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.joakim.sandstrom(a)gmail.com
Created an attachment (id=15906)
--> (http://bugs.winehq.org/attachment.cgi?id=15906)
screenshot
Steps to reprocude:
1. Choose File -> get photos and videos -> from files and folders
2. choose a picture (i.e. jpg) file
- it's not possible to import files/folders by pressing [open], the button
isn't activated
Workaround:
- right click the picture file(s) and choose select in order to perform import.
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http://bugs.winehq.org/show_bug.cgi?id=15410
Summary: priscon tycoon 4, various values are not visible
Product: Wine
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13787&iTestingId=31643
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spooky85(a)gmail.com
i've tested prison tycoon 4 with wine 1.1.5 here.
it works "well" but... the most values like funds/money, prisoner etc. are not
visible except if you get a plus of money like: +45.
some other labels like character names are not displayed correctly.
graphic mode is Direct3DHAL
(see screenshot)
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http://bugs.winehq.org/show_bug.cgi?id=11451
Summary: Guild 2: Smaller Screen with Bloomshader
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Renegade2200(a)yahoo.de
In Guild 2, the visual screen is smaller that the normal screenresolution if
activating Bloomshader (see screenshot:
http://appdb.winehq.org/screenshots.php?iAppId=4854&iVersionId=10510 )
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http://bugs.winehq.org/show_bug.cgi?id=14073
Summary: Wine crashes when running UFO and switching monitors
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)tulloh.id.au
Created an attachment (id=14293)
--> (http://bugs.winehq.org/attachment.cgi?id=14293)
Crash debug output
I tried running the XCom UFO Defence game.
On execution a black screen appeared, it doesn't respond to input etc.
I switched away to my second monitor.
I switched back to the first.
Upon switching back to the first Wine instantly crashed.
The debugger log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15412
Summary: wine have no sound with artsdsp
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ginermail(a)gmail.com
1. wine configured with oss audio output
2. wine executed by artsdsp (artsdsp wine xxx.exe)
3. sound doesn't work
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http://bugs.winehq.org/show_bug.cgi?id=15780
Summary: 5 Days A Stranger game encounters a page fault on
startup
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.acid-play.com/file/5days13.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=16888)
--> (http://bugs.winehq.org/attachment.cgi?id=16888)
5 Days A Stranger +relay,+seh,+file log
With 1.1.7, when attempting to start the 5days.exe executable, a dialog box is
shown with the message:
"An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0046DD82 ; program
pointer is +9902, ACI version 2.55.560, gtags (0,0)
AGS cannot continue, this exception was fatal. Please note down the numbers
above, remember what you were doing at the time and notify CJ on the Tech
forum."
>From relay traces, it seems that the failure to open a file called
"acsetup.cfg" causes the later page fault to occur, something that doesn't
occur on Windows:
0009:Call KERNEL32.CreateFileA(004eebec
"acsetup.cfg",80000000,00000003,0032f560,00000003,00000080,00000000)
ret=004456f7
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=004456f7
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x46dd82
Touching acsetup.cfg in the application directory allows the application to
start up. A compressed relay and file trace log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15746
Summary: T-72 Balkans in fire demo hangs and sometimes crashes
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.fileshack.com/file.x/7385/Tank+T-
72:+Balkans+in+Fire+Updated+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The installer for T-72 Balkans in fire hangs or crashes after displaying
several vave/wod errors.
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000580
fixme:wave:wodPlayer_Reset shouldn't have headers left
fixme:wave:wodPlayer_Reset shouldn't have headers left
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http://bugs.winehq.org/show_bug.cgi?id=15717
Summary: Far Cry 2 quits when OffscreenRenderingMode=fbo
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=16801)
--> (http://bugs.winehq.org/attachment.cgi?id=16801)
+d3d,+d3d_caps,+d3d_draw,+d3d9 fbo mode
When I start Far Cry 2 with OffscreenRenderingMode registry setting to fbo, it
quits without any error message, but if the setting is pbuffer, it launches
successfully.
I provide +d3d,+d3d_caps,+d3d_draw,+d3d9 debug in both mode for comparsion.
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http://bugs.winehq.org/show_bug.cgi?id=15651
Summary: Corel Painter X needs GdipCreateHBITMAPFromBitmap
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Corel Painter X installs but when run produces many
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub errors. Note that this is not
the Painter demo, which has entirely different behavior and is therefore not a
valid test case/substitute. Also winecfg has a Windows XP environment set
*before* the install, which causes Painter to assume that gdiplus.dll is
present (otherwise for example with Win2K it will install it's own gdiplus.dll,
producing different behavior). This bug is present as of Wine git version
1.1.6-255.
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http://bugs.winehq.org/show_bug.cgi?id=15642
Summary: Quake Live fails to install
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)pento.net
Created an attachment (id=16684)
--> (http://bugs.winehq.org/attachment.cgi?id=16684)
Installation log
Quake Live installer fails with the attached error log.
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http://bugs.winehq.org/show_bug.cgi?id=15382
Summary: Tray icons won't appear
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmda(a)yandex.ru
Shell_NotifyIcon(NIM_ADD, &rec) is supposed to add icon onto the tray (on the
taskbar).
I have to confirm that in some previous version it worked just fine.
With FedoraCore 8, wine 1.0, it shows icons _ONLY_ if application is run under
root account. With regular user, Shell_NotifyIcon() will return FALSE but
GetLastError() indicates no problems and return zero.
In other words, there are two problems:
1) if Shell_NotifyIcon() enconters a problem, it should return FALSE and
appropriate error code should be available through GetLastError.
2) Shell_NotifyIcon() should let applicatoins running under regular user
account to add icons onto the task bar
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http://bugs.winehq.org/show_bug.cgi?id=15325
Summary: gdi32: palette test fails in PC-BSD but not Ubuntu
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16159)
--> (http://bugs.winehq.org/attachment.cgi?id=16159)
+palette
[pcbsd@pcbsd ~/wine-git/dlls/gdi32/tests]$ rm -rf ~/.wine ; make palette.ok
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
palette.c && touch palette.ok
wine: created the configuration directory '/home/pcbsd/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/pcbsd/.wine' has been updated.
palette.c:91: Test failed: getColor=00423021
palette.c:98: Test failed: getColor=00524131
palette.c:113: Test failed: getColor=00635142
*** Error code 3
+palette attached
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