http://bugs.winehq.org/show_bug.cgi?id=9596
Summary: There is no way to delete tests of versions that don't
exist
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docbill+bugzilla(a)freeshell.org
It seems people regularly type in version numbers wrong. For example there are
test reports for Joost 0.10.4 and 0.10.4 and 0.12. This is interesting, since
the latest version is 0.10.2.
Obviously the one for 0.12 was intended for 0.10.2. I am not sure what version
was intended as 0.10.4. It seems there is no way to correct the version
numbers in these reports.
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http://bugs.winehq.org/show_bug.cgi?id=13258
Summary: MSIEXEC command returning status 103
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodrigo.pimenta.figueiredo(a)gmail.com
Linux - Ubuntu 8.04
Wine - 0.9.59
anac@nb7933anacdf:~$ winetricks msxml3
Using native,builtin override for following DLLs: msxml3
Executing wine regedit /home/anac/.wine/drive_c/winetrickstmp/override-dll.reg
Executing wine msiexec /i /home/anac/.winetrickscache/msxml3.msi
Note: command 'wine msiexec /i /home/anac/.winetrickscache/msxml3.msi' returned
status 103. Aborting.
Windows Installer had returned "Line command parameter invalid."
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http://bugs.winehq.org/show_bug.cgi?id=13253
Summary: simulate unavailable lower display resolutions
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
I'm not quite sure where this request should be filed, so here goes.
I've found that some newer displays (laptops specifically) are not able to
provide the older traditional resolutions (640x480 or 800x600).
For instance on my T61p, only the following resolutions are available:
$ xrandr
Screen 0: minimum 640 x 512, current 1920 x 1200, maximum 1920 x 1200
default connected 1920x1200+0+0 0mm x 0mm
1920x1200 50.0* 51.0 60.0 61.0
1680x1050 52.0
1600x1024 53.0
1400x1050 54.0
1280x1024 55.0
840x525 56.0
800x512 57.0
700x525 58.0
640x512 59.0
Some applications will not start unless they can change to their desired
resolution (BF1942's intros require 800x600). While it is possible to
configure wine to provide a windowed virtual desktop, this doesn't tend to work
very well with many games/applications that once started can actual run at one
of the higher native full screen resolutions.
What I'm thinking would be a good compromise would be to simply utilize the
first resolution that would wholly encompass the requested resolution and
center the output when the requested resolution doesn't exist. So, for example
with BF1942, it would get the 1280x1024 screen resolution and the 800x600 intro
movies would be centered.
Does this make sense?
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http://bugs.winehq.org/show_bug.cgi?id=10313
Summary: Switched-On Schoolhouse 2.0R2: installer text not
displayed
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-dotnet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross8040(a)bellsouth.net
I run Wine under Slackware GNU/Linux 12.0 on a Compaq Evo D500 CMT.
After I mounted the Switched-On Schoolhouse 2.0R2 Application Disk on "/cdrom",
I executed "wine cmd". I changed the directory to Z:\cdrom, and typed
"mainsetup(enter)". I expected to see the Switched-On Schoolhouse's
installation program display text describing dependencies that have been
met/are being met/will be met, but there was nothing except the app's
background.
I got the following error messages:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f6ac,0x00000000), stub!
fixme:font:WineEngCreateFontInstance Untranslated charset 126
fixme:dciman:DCICreatePrimary 0x328 0x77128c
fixme:font:WineEngCreateFontInstance Untranslated charset 126
fixme:msi:MSI_GetProductInfo L"InstallDate"
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http://bugs.winehq.org/show_bug.cgi?id=13588
Summary: Dark Age of Camelot : Invisible mouse cursor
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gagnon.kevin(a)gmail.com
Hi!
Mouse cursor is invisible when playing DAoC on wine. I have to recompile
mouse.c to get it work...
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=13239
Summary: Missing mouse cursor in C&C 3
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
URL: http://www.nzone.com/object/nzone_tiberiumwars_downloads
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
Command and Conquer 3 seems to use animated cursors, and these have never
worked. However, older versions of wine displayed a cursor (basically the
standard black on white pointer, but rotated about 45 degrees
counterclockwise), as of Wine 0.9.57, Wine does not display a cursor at all.
This turned C&C 3 from very playable into completely unplayable, despite being
nearly flawless otherwise (bug 8122 being a minor exception).
More specifically:
30f068a0b3e69b86dabc014276b70d7d56f9f845 is first bad commit
commit 30f068a0b3e69b86dabc014276b70d7d56f9f845
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 25 13:32:45 2008 +0100
winex11: Correctly initialize the cursor in a newly-created thread.
:040000 040000 a515d8860bd23fdd3d1188e3ab9b1905eb308c90
10f3d7b827286a00e5b0eb70ce845e60f0e617fd M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10216
Summary: Starcraft changes screen size
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
Created an attachment (id=8834)
--> (http://bugs.winehq.org/attachment.cgi?id=8834)
StarCraft running in fulscreen (Theoretically)
i was playing it correctly but one day when i started Starcraft i found the
attached screen
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http://bugs.winehq.org/show_bug.cgi?id=11280
Summary: Mythos Beta will not pass Splash Screen
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=10368)
--> (http://bugs.winehq.org/attachment.cgi?id=10368)
Debug information
Game installs, but starts with following error dialoge:
Minimum System Requirements Not Met
This application requires a CPU speed of at least 990 MHz (0.9GHz).
Your detected CPU speed is 0 MHz (0.0 GHz). Check that any
power-saving options are set to the maximum performance mode. The
application will proceed, but performance may be adversel
The game gets stuck in it first screen after that (black with splash, not
login)
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http://bugs.winehq.org/show_bug.cgi?id=12850
Summary: Unregistered key for amstream makes The Sting demo
crashes
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The key 49C47CE0-9BA4-11D0-8212-00C04FC32C45 for amstream is not registered.
Unfortunately, I do not know how to do it since it is an internal key....
This makes the Sting demo hangs out.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=13175
Summary: Launching the game through AssassinsCreed_Launcher.exe
fails
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azraelthe7thmurderer(a)gmail.com
Created an attachment (id=12984)
--> (http://bugs.winehq.org/attachment.cgi?id=12984)
The error returned
The game does not start, and returns the error "Cannot load ressources.
Re-installing the game may fix this problem."
Re-installing the game does not appear to solve the issue. Included is a
screenshot of the error. The error does not report any details through
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=13216
Summary: Project Nomands: D3D cannot create additional Swap
chains
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=13052)
--> (http://bugs.winehq.org/attachment.cgi?id=13052)
The detailed crash log on 1.0-rc1
Hi,
While trying to run Project Nomands, a game running before, I now get a FIXME
which appears three times and leads to un unhandled exception and crashes the
game.
It does not restore the resultion of the screen and leaves me unable to access
the game.
The message is: fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain
>>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer(GL_BACK) @
device.c / 1575
Full log is attached.
Can someone with D3D knowledge please have a look and tell me if I need to
provide more information? I'm running this on Ubuntu 8.04 Hardy (32 bits) with
an nVidia GeForce4 Ti 4400.
I searched the existing bugs but could not find any reference to this
particular case. In case I'm mistaken, please let me know.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=13210
Summary: dinput: keyboard input not working at all for some games
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebohemian(a)gmx.net
As of wine 0.9.60 (still there in 1.0rc1) keyboard input through directinput
does not work at all (keypresses not noticed).
This only happens to affect a subset of games. The following are known to show
the unwanted behavior:
- rollcage
- rollcage 2
A few games that work correctly: need for speed 3/4, age of empires 2,
battlefield 1942, c&c renegade.
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http://bugs.winehq.org/show_bug.cgi?id=13185
Summary: Starting from wine 1.0-rc1 game randomly freeze.
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
Outrun coast to coast:
Menu and game selection still works fine, but the game randomly freeze after
race selection, just before the race screen appears.
As far as i notice, it happens totally randomly;
also, the error messages in the console are the same as older wine versions,
and they do not change if the game freeze or not.
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http://bugs.winehq.org/show_bug.cgi?id=13179
Summary: Regression: Word 2000 menus frozen after
minimize/restore
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)bristoll.com
I observed this same exact issue under Wine 0.9.59 from the Ubuntu Hardy Heron
repository when it was released... then it was fixed in Wine 0.9.60. Now the
issue is back in Wine 1.0 RC1.
Everything works fine in Microsoft Word 2000, until I minimize the window and
then restore it. Thereafter, the menus ("File", "Edit", "View", etc.) do not
appear when I click on them. There is no visual response either when mousing
over the menus. Also, right-clicking in the workspace no longer pops up a
context menu.
This faulty behavior persists until I close Word and then re-open it, at which
point everything is fine again until I do a minimize/restore.
Please don't let this regression into Wine 1.0, please.
Thanks,
Ben
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http://bugs.winehq.org/show_bug.cgi?id=13108
Summary: polylexicon magenta not working anymore
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s0238762(a)sms.ed.ac.uk
Created an attachment (id=12888)
--> (http://bugs.winehq.org/attachment.cgi?id=12888)
output log
I have an old version of Magenta Polylexicon dictionary (does translations of
English,Franch,Italian and Greek) which used to work just fine with wine.
since 0.9.60 and onwards (including 1.0-rc1) it now has some issues. First of
all it opens 2 windows instead of one. The UI doesn't respond, neither keyboard
nor mouse. In fact, the cursor disappears when moving on top of the windows and
they don't redraw.
I've attached the output I get.
I'm using Ubuntu 8.04. This happened on 7.10 as well.
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http://bugs.winehq.org/show_bug.cgi?id=13099
Summary: Reason 4.0 stops updating the window
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donald444(a)web.de
Reason 4.0 stops updating the window a few seconds after pressing the play
button. However, audio output is still there.
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http://bugs.winehq.org/show_bug.cgi?id=13049
Summary: Pro/Engineer 2001 Student/Personal Edition no longer
runs
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pfederighi(a)yahoo.com
Previous to Wine 0.9.5x (sorry I can't be more specific) Pro/E 2001
Student/Personal Edition was running rather well and was usable for many things
without crashing. I recently upgraded to Wine 0.9.57 and it stopped working
altogether. That is, it would display the splash screen, remove the splash
screen and then nothing would happen. There were no warnings, errors, etc. -
not even any stub/fixme messages.
Yesterday I updated Wine to 0.9.61 hoping that would fix the problem, but
unfortunately it didn't. I also tried a fresh Wine directory with a fresh
install of Pro/E (with modified batch files so that it'll run under Wine), but
still no luck.
So far as installing goes, it will only install if the Windows version is set
to win95 or win98. Anything greater than that and the installer will complain
that it can't get write access to the Program Files directory.
So far as running goes, it has run the same no matter what the Windows version
was set to.
When it did run, right before starting, wine would spit out four lines of some
stub function that was getting called.
If you need a copy of my modified startup batch file or a copy the install disk
for testing purposes, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=13009
Summary: 12
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nauti1us(a)bk.ru
CC: nauti1us(a)bk.ru
it`s generated by line age 2: interlude
after update to 0.9.61
there wasnt in 0.9.60
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http://bugs.winehq.org/show_bug.cgi?id=13005
Summary: TOAD Oracle Admin Tool setup require administrative
rights
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inpos(a)yandex.ru
Created an attachment (id=12768)
--> (http://bugs.winehq.org/attachment.cgi?id=12768)
wine output
Quest Toad for Oracle Xpert Edition 95 setup require administrative rights and
does not continue setup process.
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http://bugs.winehq.org/show_bug.cgi?id=12955
Summary: invisible mouse cursor
Product: Wine
Version: 0.9.6.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: din(a)dinchamion.net
In UFO: Aftershock, the mouse cursor is invisible. It is extremely frustrating,
since it does actually work, there is just no way of knowing where the mouse is
on the screen.
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http://bugs.winehq.org/show_bug.cgi?id=12841
Summary: User32: win test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
User32's win.c test fails for me consistently in git. +win log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
Tested metacity 2.22.0 as well as 2.23.8.
win.c:2652: Test failed: hwnd 0x10026 message 0200
win.c:2664: Test failed: hwnd 0x10026 message 0200
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http://bugs.winehq.org/show_bug.cgi?id=11911
Summary: Soldier of fortune 2 has problems with textures
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=11210)
--> (http://bugs.winehq.org/attachment.cgi?id=11210)
in-game screenshot showing some problems
Many textures are missing, for examples on walls, and so are icons. On the HUD,
the text appears in plain white instead of a greeny LCD colour, and the health
bar is white too instead of red.
This bug is present since some Wine versions (I think it's present since
0.9.52), but the game used to work very well before that.
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http://bugs.winehq.org/show_bug.cgi?id=9482
Summary: Wulfram II - Random Mouse Movement
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrwr00(a)gmail.com
Wulfram using a odd way of moving your tank (the main thing) when you are
moving the mouse, no matter how fast or what distance, it will only move when
the mouse is moving (like a hacked Joystick) It wants to move the tank around
randomly when ever i do really small movements it goes all over the place, also
it will some times not even move when im moving it all over the place, there is
no output in the console, please comment on any Debugging flags i should set,
also i have tried using native dinput and dinput8
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http://bugs.winehq.org/show_bug.cgi?id=15825
Summary: MS Chat does not run through the terminal
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat will not run through a terminal, it crashes giving a
"err:seh:setup_exception_record stack overflow 892 bytes in thread 0009 eip
7bc74650 esp 00230fb4 stack 0x230000-0x231000-0x330000"
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http://bugs.winehq.org/show_bug.cgi?id=10861
Summary: World of Warcraft CPU usage spikes when looking at the
sky
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
This has been happening for a while now, I'm just now reporting it. When I'm
playing WoW, and I have a scene where the skyline isn't obfuscated, WoW locks
up, and CPU usage spikes. Looking at the ground fixes the problem. This
happens a lot in coastal areas.
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http://bugs.winehq.org/show_bug.cgi?id=11441
Summary: dsound propset test hangs on exit sometimes
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10572)
--> (http://bugs.winehq.org/attachment.cgi?id=10572)
+relay,+dsound,+ntdll log of hang
cd dlls/dsound/tests
make propset.ok
often hangs for me on exit with
err:ntdll:RtlpWaitForCriticalSection section 0x60335884 "loader.c:
loader_section" wait timed out in thread 0013, blocked by 0009, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=15416
Summary: Garena : division by zero in comctl32
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.garena.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matej.spindler(a)email.si
Shortly after starting garena it crashes with :
wine: Unhandled division by zero at address 0x7e9295d8 (thread 0009), starting
debugger...
I traced the crash to:
dlls/comctl32/listview.c:1716:
vertInfo.nPage /= infoPtr->nItemHeight;
changing the line to:
vertInfo.nPage /= (infoPtr->nItemHeight == 0) ? 1 : infoPtr->nItemHeight ;
lets garena continue, but there are problems later on (not in comctl32), but
thats for another bugreport.
LP Matej
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http://bugs.winehq.org/show_bug.cgi?id=13421
Summary: Lotus Notes 6.5.4 - wrong windows behavior
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: branislav.klocok(a)orava.sk
Created an attachment (id=13332)
--> (http://bugs.winehq.org/attachment.cgi?id=13332)
Screenshot
After a recent update of wine, windows with notes behave strangely. They have
smaller size and show only the part of notes to be wisable. When minimizing and
maximazing the behave correctly, but the same problem appears again when
switching from another application to the wine window with notes.
I run OpenSuse 10.3 with kde 3.5.9 (release 61.4) and wine wine-1.0-rc1 from
suse build system.
Snapshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=14991
Summary: static sound makes a return
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidenn(a)gmail.com
CC: wine-bugs(a)winehq.org, killertux(a)suomi24.fi,
m.b.lankhorst(a)gmail.com, goce_jeb(a)yahoo.com
+++ This bug was initially created as a clone of Bug #9465 +++
all apps generate static sound with ALSA driver, it has been that way since
1.1.2, I think (i didn't check 1.1.1 of 1.1.0). switching to OSS fixes the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=15854
Summary: Age of Mythology: Vertex pipeline replacement patches
break water transparency.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=16989)
--> (http://bugs.winehq.org/attachment.cgi?id=16989)
Before and after screenshot
The first eleven patches of the vertex pipeline replacement patchset posted by
Stefan Dösinger don't seem to cause any problems, but the twelth causes the
water to lose its transparency.
Tested in Age of Mythology Gold (Titans 1.03) and the Age of Mythology demo [1]
(from [2]).
wine-1.1.7-106-g38815e1
Linux 2.6.26-gentoo-r2 #2 SMP Sat Oct 25 00:59:40 BST 2008 x86_64 GenuineIntel
GNU/Linux
NVIDIA GeForce 6800XT 177.80
[1]
http://download.microsoft.com/download/4/7/8/4785f001-bec0-44c3-8adb-5bb5f8…
[2] http://www.microsoft.com/games/ageofmythology/egypt_downloads.aspx
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http://bugs.winehq.org/show_bug.cgi?id=15829
Summary: 1000net installer crashes after selecting install button
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://the1000.mail333.com/1000net.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=16958)
--> (http://bugs.winehq.org/attachment.cgi?id=16958)
1000net.exe relay and win traces
With today's Git (wine-1.1.7-75-ga900f5e), after selecting the English button
in the language selection screen, then selecting install, the installer
crashes. An excerpt of the backtrace:
err:dialog:EndDialog got invalid window handle ((nil)); buggy app !?
err:dialog:EndDialog got invalid window handle (0x10028); buggy app !?
wine: Unhandled page fault on read access to 0x00000085 at address 0x7eb76faa
(thread 0009), starting debugger...
...
Backtrace:
=>1 0x7eb76faa WIN_CreateWindowEx+0x195a(cs=0x32fe3c, className=0x32fc3c,
flags=32) [/home/andrew/wine-git/dlls/user32/win.c:1235] in user32 (0x0032fc10)
2 0x7eb77ccd CreateWindowExA+0xbd(exStyle=0, className="RARiSFXWindow",
windowName="", style=13565952, x=0, y=0, width=0, height=0, parent=(nil),
menu=(nil), instance=0x400000, data=(nil))
[/home/andrew/wine-git/dlls/user32/win.c:1388] in user32 (0x0032fe70)
...
Relay traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=15807
Summary: Unhandled exception 0xc000000d when editing HTML
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikolaj(a)sheller.dk
To reproduce:
The program can be downloaded here (in this case V3.0 (Build 1024)):
http://www.testlog.com/download.htm
Run on: Wine 1.1.7 on ubuntu 8.04 64bit.
1) Install and run TestLog
2) Click continue to accept 90 day evaluation
3) Load sample database
4) In tree structure choose "Test Cases->BASE->BASE_001"
5) Double click BASE_001
6) Click on one of the ellipses (...)
7) Window closes and problem has been reproduced
fixme:shdocvw:ClOleCommandTarget_Exec (0x13510c)->((null) 21 2 (nil) (nil))
fixme:mshtml:HTMLDocument_get_designMode (0x1408828)->(0x33f138)
wine: Unhandled exception 0xc000000d at address 0x7bca0023:0x00454add (thread
0024), starting debugger...
Process of pid=0023 has terminated
Installing internet explorer 7 did not solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=15786
Summary: FEAR 1.08: GL errors in D3D8 mode
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Hardware: NV35
Driver: nvidia-drivers-173.14.12-r1
The game is set up to use DX8 shaders.
The issue: Lots of GL errors on the console:.
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3501
I can confirm that INVALID_OPERATION is really produced by
glUseProgramObjectARB and not by some GL call before it.
The reason why the call fails is this error that appears earlier:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #184:
"(21) : error C7011: implicit cast from \"vec4\" to \"vec3\"\n"
I extracted the GLSL shader source of the faulty program:
#version 120
#extension GL_ARB_texture_rectangle : enable
uniform vec4 PC[8];
uniform sampler2D Psampler0;
uniform sampler2D Psampler1;
uniform sampler2D Psampler2;
uniform samplerCube Psampler3;
vec4 T0 = gl_TexCoord[0];
vec4 T1 = gl_TexCoord[1];
vec4 T2 = gl_TexCoord[2];
vec4 T3 = gl_TexCoord[3];
vec4 R0;
vec4 R1;
vec4 tmp0;
vec4 tmp1;
uniform vec4 PLC1;
void main() {
T0.xyzw = (texture2D(Psampler0, T0.xy).xyzw);
T1.xyzw = (texture2D(Psampler1, T1.xy).xyzw);
T2.xyzw = (texture2DProj(Psampler2, T2.xyw).xyzw);
T3.xyzw = (textureCube(Psampler3, T3.xyzw).xyzw);
R0.xyzw = (vec4(dot((2.0 * (T1.xyz - 0.5)), (2.0 * (T3.xyz - 0.5)))));
R0.xyzw = clamp(R0.xyzw, 0.0, 1.0);
R0.w = (R0.w * R0.w);
R0.w = (R0.w * R0.w);
R1.xyz = (T2.www * PC[0].xyz);
R0.w = (R0.w * R0.w);
R1.xyz = (T0.xyz * R1.xyz);
R0.xyz = (R0.www * R1.xyz);
R0.w = (PLC1.w);
gl_FragColor = R0;
float Fog = clamp(gl_FogFragCoord * gl_Fog.start + gl_Fog.end, 0.0, 1.0);
gl_FragColor.xyz = mix(gl_Fog.color.xyz, gl_FragColor.xyz, Fog);
}
----------------------------------------------------------------------------
Like the GLSL compiler already reports, the issue is in line 21:
T3.xyzw = (textureCube(Psampler3, T3.xyzw).xyzw);
textureCube expects a vec3 type as second parameter.
The problem seems to originate from pshader_glsl_tex (in glsl_shader.c) where
the GLSL source is constructed.
Checking the content of mask before
mask |= sample_function.coord_mask;
reveals that the shader compilation only fails when mask is non-zero (at least
in my case). So if it fails it always has a hex value of 80000.
shader_glsl_get_sample_function works correctly.
The WINED3DSP_WRITEMASK_3 mask is set in the "hex_version <
WINED3DPS_VERSION(1,4)" if-branch, through the WINED3DTTFF_DISABLE case.
With the help of Roderick I found the original D3D asm:
ps_1_1
//CTAB
def c1 = 0.000000, 0.000000, 0.000000, 1.000000
tex t0
tex t1
tex t2
tex t3
dp3_sat r0, t1_bx2, t3_bx2
mul r0.a, r0.a, r0.a
mul r0.a, r0.a, r0.a
+mul r1.rgb, t2.a, c0
mul r0.a, r0.a, r0.a
+mul r1.rgb, t0, r1
mul r0.rgb, r0.a, r1
+mov r0.a, c1.a
----------------------------------------------------------------------------
He suspects that the issue originates from dp3_sat.
Adding a "if (sampler_type == WINED3DSTT_CUBE) maks=0;" before "mask |=
sample_function.coord_mask;" fixes the compilation error and also the GL errors
for me.
Adding Henri Verbeet to CC since he designed this part of the code (according
to Stefan Dösinger).
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15757
Summary: Address bar is not updated when navigating through
directories in 7-zip 4.60 beta
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With 1.1.7, when navigating through directories in the 7-zip 4.60 beta, the
corresponding address bar does not get updated, as it should be on Windows. No
relevant terminal output was noted.
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http://bugs.winehq.org/show_bug.cgi?id=15756
Summary: Inline file rename text box does not disappear
appropriately
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://downloads.sourceforge.net/sevenzip/7z460.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With 1.1.7, when I click on a file list icon's text area, a rename dialog box
appears. When I click on an area outside the box, however, it does not
disappear as it would on Windows. This is most evident when clicking the Up
directory button, for which the rename text box does not disappear in this
case. No terminal output was noted.
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http://bugs.winehq.org/show_bug.cgi?id=15725
Summary: calendar sizing incorrect in Paf5
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://ftp.ldscatalog.com/PAF5AllLangs.exe
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)utwire.net
The calendar doesn't fit well in the date calculator dialog in Paf 5.2 (Tools
-> Date Calculator). If I increase the font size under Tools -> Preferences ->
Fonts, large portions of the calendar can get clipped off.
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http://bugs.winehq.org/show_bug.cgi?id=15692
Summary: Apps crash with FontLink settings since Wine 1.1.6
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hzhrong(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=16757)
--> (http://bugs.winehq.org/attachment.cgi?id=16757)
backtrace
Steps:
1. Setup the following FontLink registry:
[Software\\Microsoft\\Windows NT\\CurrentVersion\\FontLink\\SystemLink]
1208451304
"MS Sans Serif"=str(7):"simsun.ttc,SimSun\0gulim.ttc,Gulim\0msgothic.ttc,MS UI
Gothic\0mingliu.ttc,PMingLiU\0"
"Tahoma"=str(7):"simsun.ttc,SimSun\0gulim.ttc,Gulim\0msgothic.ttc,MS UI
Gothic\0mingliu.ttc,PMingLiU\0"
Ensure you have these fonts: simsun.ttc, gulim.ttc, etc. or change the values
with proper font name. This gets the CJK fonts display properly.
2. Run winecfg, change Menu Text font to Tahoma 8:
3. Run notepad on zh_CN.UTF-8:
$ LANG=zh_CN.UTF-8 ./wine programs/notepad/notepad.exe.so
wine: Unhandled page fault on read access to 0x0016885c at address 0x7e493aca
(thread 0009), starting debugger...
WineDbg starting on pid 0008
Unhandled exception: page fault on read access to 0x0016885c in 32-bit code
(0x7e493aca).
See attached bt.txt.
A regression testing shows the following commit:
$ git bisect bad
f898547b77a091132aefa1967887f5e640819bd4 is first bad commit
commit f898547b77a091132aefa1967887f5e640819bd4
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Thu Oct 9 10:23:46 2008 +0900
gdi32: Remove the code which bypasses the DC transformation checks.
If it's absolutely required to check the child list first, that should be
done inside of find_in_cache using the same comparisons as done there.
:040000 040000 f6d197d72781f0a4a0779de50f53830c51a2fece
e5d6801025e9abc050184265743782b9ffc1522b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=15691
Summary: Page fault while editing RichText
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikolaj(a)sheller.dk
Created an attachment (id=16756)
--> (http://bugs.winehq.org/attachment.cgi?id=16756)
back trace of crash
Working with a program called "TestLog" i often get the following crash while
editing RichText:
Unhandled exception: page fault on write access to 0x00000020 in 32-bit code
(0x7dec88e0)
Backtrace:
=>1 0x7dec88e0 ME_MarkForPainting+0x10() in riched20 (0x003293a4)
This is seen on Ubuntu 8.10 64bit with wine 1.0.1-0ubuntu1.
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http://bugs.winehq.org/show_bug.cgi?id=14983
Summary: CM2000 Graphics slowed down !
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Serious graphical performance degradation in Wine 1.1.3 while using schematic
section of the Circuitmaker2000 (cirmaker.exe).
Refreshing screen takes 2-5 seconds compared to appr. 0.5s as always.
The Pcb section of Circuitmaker2000 seems unaffected.
Tested on 2 different laptops with different graphic controllers with the same
(slowing down) result.
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http://bugs.winehq.org/show_bug.cgi?id=14774
Summary: Max Payne 2: PP effects flood console with GL errors
(ORM=fbo)
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Hi there,
this is a regression introduced between wine-1.1.0 and wine-1.1.1, bisecting
turns up these commits:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
Actually I had to do two bisects, one separate for the glReadBuffer error, and
one for the two other messages.
Affected game: Max Payne 2 (demo)
Wine settings:
OffscreenRenderingMode=fbo
UseGLSL=disabled
Ingame settings:
PostProcessingEffects=medium
PixelShaderSkins=off
Hardware: nVidia Geforce FX 5900
Drivers: nvidia-drivers-173.14.09
GL errors only show up when PP effects are used in the game. There are two
types:
(a) bullettime, using a sepia tone filter
(b) cutscenes, using a motion blur filter
GL errors depend on whether (a) or (b) is currently active:
For (a) I get these GL errors:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(**) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
vertexShader->prgId); @ arb_program_shader.c / 1832
And for (b) those:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(***) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
Note that the errors don't show up with ORM=backbuffer.
This are essentially three errors, I marked them each with asteriks. Notice
that the (*) GL error happens in both "modes".
During bisecting I noticed that the (*) GL error was introduced a different
commit than the (**)/(***) (which are introduced by one and the same commit).
For testing both wine versions (1.1.0 and 1.1.1) the sourcecode was patched
with
http://source.winehq.org/git/wine.git/?a=commit;h=2583975ec799527cebc323891…,
to not hit the slow driver fallback. Wine did only use ARB_tex_rect for NP2
textures then.
This can also be achieved by commenting out the ARB_tex_npot extension line in
wined3d/directx.c
The GL errors still show up with wine git master (last commit:
b572170da5f35a80c6bb07ab8ebcda7a854f27f), there with an additional GL error:
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1064
However this one (the "draw buffers" one) should be fixed in latest git.
The (*) GL error is introduced by the commit:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
(Adding Stefan Dösinger to CC)
The (**) and (***) GL error is introduced by the commit:
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
(Adding Henri Verbeet to CC)
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http://bugs.winehq.org/show_bug.cgi?id=14731
Summary: Crash upon starting a network server in 1000 game
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://the1000.narod.ru/1000net.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=15221)
--> (http://bugs.winehq.org/attachment.cgi?id=15221)
crash dump
Steps to reproduce:
1) Install
2) Run
3) Choose "Be server for network game" - followed by immediate crash
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http://bugs.winehq.org/show_bug.cgi?id=14658
Summary: Font rendering regression
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piernik(a)gmail.com
Created an attachment (id=15088)
--> (http://bugs.winehq.org/attachment.cgi?id=15088)
Before regression
Font rendering regression occurs at least in Protel 99 SE schematic view since
the following commit:
commit df76fe6f0cdd55568ba67489cc725813804061fd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:40 2008 +0900
gdi32: Perform the world transform separately from font scaling.
Rendering changes through versions but it stays broken. Screenshots will
follow.
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http://bugs.winehq.org/show_bug.cgi?id=14477
Summary: Installer of sins of solar empire is not copying any
files at all
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10787
as per this post, multiple reports of installation cannot be completed. No
files are actually copied
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http://bugs.winehq.org/show_bug.cgi?id=13557
Summary: Regression. mdac25 fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: service(a)remekmotorok.com
Created an attachment (id=13498)
--> (http://bugs.winehq.org/attachment.cgi?id=13498)
mdac install failure output
As of wine 0.9.46, mdac25 would install with environment set to NT4.0 and:
wine mdac_type.exe
(One error reported, but installed complete and works)
As of wine 0.9.59 (From the ubuntu 8.04 repository)
wine mdac_typ.exe fails to install.
Without this, my application fails to install....
terminal output attached.
Please advise
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http://bugs.winehq.org/show_bug.cgi?id=13546
Summary: Che Guevara demo crashes
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sileon(a)gmail.com
Created an attachment (id=13482)
--> (http://bugs.winehq.org/attachment.cgi?id=13482)
Output
The application is freely downloadable from the following url:
http://www.scene.org/file.php?file=/parties/2005/assembly05/in64/che_guevar…
When I start the application it brings up a window, and shortly thereafter wine
crashes (or hangs, depending on how you see it. It doesn't kill the window).
Tried it with a clean ~/.wine directory and wine 1.0-rc2. I also tried wine
1.0-rc3, but I had no luck with that version either.
Attached is the output from the console.
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http://bugs.winehq.org/show_bug.cgi?id=13312
Summary: Regression
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hbiesenbach(a)web.de
shipsim 2006 Platin edition was running under 0.9.44 and
crashes under 1.0.RC1 while loading data.
NB: shipsim (http://www.shipsim.com) uses Quest3d.
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http://bugs.winehq.org/show_bug.cgi?id=13255
Summary: sigabort for most files used with vissim 7.0
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LetterRip(a)gmail.com
with the program vissim http://www.vissim.com/ i get a sigabort if I try and
run numerous different of the examples (but not all of them) - specific example
is Diagrams>Examples>Applications>Aerospace>Spindynamics
This is the default wine that comes with the latest updates of Hardy Heron.
To reproduce the bug install vissim, run it via the wine menu,
go the above menu path and it causes the problem.
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http://bugs.winehq.org/show_bug.cgi?id=13103
Summary: tomtom home does not install
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
TOMTOM Home is the configuration software for TOMTOM navigation devices. I
tried to install TOMTOM Home with wine, but the installation failed because
sensapi.dll could not be loaded.
Wine provides a buildin sensapi.dll.so module, so I am wondering why the
installation fails when trying to load sensapi.dll.
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http://bugs.winehq.org/show_bug.cgi?id=12986
Summary: emachineshop crashes when closing the help window
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tpikonen(a)gmail.com
Steps to repeat:
Click Help -> Quick start (or any other Help menu item which displays the help
window)
Close the help window which just appeared.
emachineshop crashes with an "Internal error".
If hhctrl.ocx is replaced with the original from Windows XP, this bug does not
appear.
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http://bugs.winehq.org/show_bug.cgi?id=12953
Summary: DAZStudio 2.1 installer intermittantly hangs on startup
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://www.daz3d.com/i.x/software/studio/-
/download?&_m=d
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=12697)
--> (http://bugs.winehq.org/attachment.cgi?id=12697)
DAZStudio 2.1 thread backtraces
While trying to test the DAZStudio 2.1 installer for bug 12931, I found that
half the time, starting the installer caused it to hang with an unpainted
window and eventually fail with a wait failure:
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
fixme:powrprof:DllMain (0x7dfd0000, 1, (nil)) not fully implemented
fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION
fixme:imm:ImmReleaseContext (0x2002e, 0x13e9c8): stub
fixme:win:SetLayeredWindowAttributes (0x1003a,0x00000000,0,2): stub!
fixme:win:SetLayeredWindowAttributes (0x1003c,0x00000000,0,2): stub!
err:ntdll:RtlpWaitForCriticalSection section 0x7e7b2b20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 0009, retrying
(60 sec)
Attaching a debugger at this point shows that the application seems to be hung
in libxcb.so.1 at xcb_wait_for_event(). The backtraces for the threads of the
DAZStudio installer at the hang point are attached.
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