http://bugs.winehq.org/show_bug.cgi?id=10832
Summary: Dark Age of Camelot has page fault exception if
pixelshaders are enabled
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
URL: http://daoc.goa.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerry(a)linuxgl.ch
To use the new character models in daoc, pixelshaders need to be enabled. If
they are, a page fault exception occurs as soon as the first character gets
drawn (character selection screen). If I skip the character selection screen,
the same pagefault occurs at a different position in the game. (I have only
uploaded the logs for the selectionscreen version). Pixelshaders have never
worked in this game, but they become more important with every release.
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http://bugs.winehq.org/show_bug.cgi?id=14752
Summary: Blood 2 (v. 2.1): mouse input not working
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: vitaliy(a)kievinfo.com
Mouse input with Blood 2 patched to latest version 2.1.233 does not work.
I tested it both with native dinput, dinput8 dlls and builtin variants.
Went back to wine-0.9.25 and still the same issue. So no regression I fear :(
This problem doesn't seem to be releated to the input issues with the B2 demo,
and therefore can't be reproduced there.
Adding Vitaliy Margolen to CC since it is very likely a dinput bug.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15868
Summary: Tomb Raider underworld demo big troubles
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
Created an attachment (id=17007)
--> (http://bugs.winehq.org/attachment.cgi?id=17007)
wine tru.exe
Hi,
I tried to run the demo of Tomb Raider Underworld with Wine 1.1.5 :)
The game menu is fine, but when I try to launch the demo level, I have big
troubles (black screen, artefacts), seems to be related with d3d.
I must hit CTRL + C to abort, wine doesn't crash.
I attach the full log compressed with bzip2 (18 Mo unpacked).
The demo can be downloaded from URL.
Just an example :
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 261
Thanks ^^
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http://bugs.winehq.org/show_bug.cgi?id=15808
Summary: wine's system tray should not wake the cpu when idle
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Currently, the Wine system tray polls every 2 seconds for icons whose owner
window has been destroyed. Wine should detect the missing windows without
polling or, if that's not possible, only poll when there are icons in the
systray.
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http://bugs.winehq.org/show_bug.cgi?id=9853
Summary: Splinter Cell: CT crashes with an unahanfled exception
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: register(a)goodoldalex.net
Created an attachment (id=8329)
--> (http://bugs.winehq.org/attachment.cgi?id=8329)
Wine console log
Splinter Cell: Chaos Theory 1.05 crashes with an "Unhandled exception: page
fault (...)" right on startup.
This affects the cracked version. Originally, SCCT is procted by StarForce
which doesn't allow the game to run at all. Only affects single player
(multiplayer has a different executale, which kinda works).
Sorry if this happens to be a dupe, but I can't know whether other reported
Unhandled exceptions are related to this.
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=14200
Summary: Crash in Arcanum after some time of playing
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luinnar(a)mail.ru
CC: luinnar(a)mail.ru
Created an attachment (id=14478)
--> (http://bugs.winehq.org/attachment.cgi?id=14478)
output of wine
Hi,
There is a crash in the game Arcanum (1.0.7.0) after about 30-60 minuts of
playing. There are no crashes on Windows in Arcanum.
See the attached output of wine 1.0 after the crash.
Used system: Debian Etch r3.
Run command: wine arcanum.exe -no3d -doublebuffer
Wine was built from the sources.
Thanks and Regards,
Luinnar.
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http://bugs.winehq.org/show_bug.cgi?id=10877
Summary: Chessmaster 9000 graphics problems in wined3d
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
The problem is that the "chessmaster 9000" game can't display most of it's
graphics. When you enter to the game room or class room no 3d graphics are
displayed because of problem in the IWineD3DSwapChainImpl_Present function. The
messages in the console are:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x5afe90/0x5afe90
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
The err message is critical. Because the destination window of the primary
context can't be changed no graphics are displayed in the destination window.
The fixme message is problem too because if the error with the destination
window is corrected the graphics probably won't be displayed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=14588
Summary: Everyday Shooter: fails to run with Steam
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
In Steam, when I click on Everyday Shooter to start it, it pops up on the Gnome
applications panel, but nothing else happens. I am not able to play it.
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http://bugs.winehq.org/show_bug.cgi?id=12153
Summary: Mathcad 2000K hangs using signal processing pack
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=11550)
--> (http://bugs.winehq.org/attachment.cgi?id=11550)
Terminal window output during application run
Mathcad 2000 Pro generates a buch of ole control errors when running.
Also when the signal processing function pack is loaded by loading up the
signal processing handbook the application hangs when you try the “remez”
example. This handbook uses an external dll file.
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