http://bugs.winehq.org/show_bug.cgi?id=9400
Summary: Panzerg General III Scorched Earth random hang,
threading-related
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
At random moments the game hangs, will attach wine output in a moment.
Note that this log is only relevant for wine 0.9.43. Before it also hanged
sometimes, but the message
err:ntdll:RtlpWaitForCriticalSection section 0x7eb87ae0 "gdiobj.c: GDI_level"
wait timed out in thread 000c, blocked by 0009, retrying (60 sec)
wine: Critical section 7eb87ae0 wait failed at address 0x7ef97b20 (thread
000c), starting debugger...
was not present. And before upgrade to 0.9.43 it had some problems with music,
like randomly switching tracks etc (sometimes it hanged during these, sometimes
not). After the upgrade the problem is gone, when it hangs music still plays,
but the mouse does not move, and the game does not receive keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=13885
Summary: Visio 2003 crash on digit entry or paste
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Created an attachment (id=13975)
--> (http://bugs.winehq.org/attachment.cgi?id=13975)
HEAP_ValidateInUseArena error
Entering digits (0-9) or pasting within a text label in Visio 2003 causes Visio
to crash and start automagic application recovery. Log is attached.
NB: GDIPlus was installed in order for Visio to run.
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http://bugs.winehq.org/show_bug.cgi?id=15218
Summary: Microsoft Office 2007: Exiting Groove Manager/Server
crashes in kernel32
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15973)
--> (http://bugs.winehq.org/attachment.cgi?id=15973)
output in git
Pretty trivial, but while trying all the 2007 programs, I tried 'DRAT.EXE'
which is apparently the Groove Manager. The only options are to recover a
password or a workspace, so I cancelled, but that crashes in kernel32:
wine: Call from 0x68f249c5 to unimplemented function
KERNEL32.dll.RtlCaptureContext, aborting
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=11621
Summary: putty.exe in telnet mode don't display anything
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhorse(a)libero.it
The windows ssh/telnet application putty.exe works well in ssh mode, but in
telnet mode does not display anything on the screen.
I'have sniffed tcp packets and I noticed that the telnet communication works
well, make login, run commands, but does not appear anything.
Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=13313
Summary: Half life 2 hangs with a high cpu usage at a certain
point in the game
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asraniel(a)fryx.ch
Playing Half life 2 works fine, but at one point where alex wants to show me
something on a computer screen (we just visited her father in prison), the game
becomes extremely slow and i can't play anymore. The wine error messages give
this message (multiple times):
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the fra
mebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct
blit
Sadly this bug makes Half life 2 incomplete, since you can't play it from the
start to the end.
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http://bugs.winehq.org/show_bug.cgi?id=15364
Summary: Build broken when CFLAGS="-Wall -Werror" is used
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16209)
--> (http://bugs.winehq.org/attachment.cgi?id=16209)
config.status/config.log, with CFLAGS set
Compiling with those flags set gives:
-----
configure: libxrandr development files not found, XRandr won't be supported.
configure: libxinerama development files not found, multi-monitor setups won't
be supported.
configure: WARNING: Old Mesa headers detected. Consider upgrading your Mesa
libraries.
OpenGL and Direct3D won't be supported.
configure: Finished. Do 'make depend && make' to compile Wine.
-----
Which doesn't occur when the standard options are used. I'll attach
config.status/config.log.
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http://bugs.winehq.org/show_bug.cgi?id=15460
Summary: blocky shadow-like model edges in Sid Meier's Pirates!
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g9xhh5p02(a)sneakemail.com
Many of the models in Sid Meier's Pirates have very blocky edges, as though
they have heavily pixelated shadows/halos surrounding them. This problem is
especially noticeable during movement of the human models.
This is on Ubuntu Hardy x86 32 bit with an nVidia GeForce 8800GTS 512MB (G92
chip), with nVidia driver 169.12.
The problem did not go away when I disabled pixel shaders.
I did not see this glitch when running under Cedega.
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http://bugs.winehq.org/show_bug.cgi?id=15279
Summary: Saxo Trader installer crashes into unimplemented msi
functoims
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://mitsweb.iitech.dk/SaxoBank/SaxoTrader2/Simul/en/S
axoTrader2_WEBDeploy.exe
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Right, this bug is probably easy to solve. Dan asked to open a new bug for this
Saxo Trader crashes into unimplemented msi.MsiSetExternalUIRecord and
msi.MsiDetermineApplicablePatchesW. It's enough to let them return E_NOTIMPL,
then the installer is already happy
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http://bugs.winehq.org/show_bug.cgi?id=15210
Summary: MIDI-OX installer crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.midiox.com/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this crash was reported by a user who sent in this new app into appdb.
>From the debuglog , i think it's an msi-bug , but i'm not 100 % sure. I'll
attach a +msi,+msidb log
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http://bugs.winehq.org/show_bug.cgi?id=15066
Summary: FedExShipManager installer crashes in msi
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp.fedex.com/pub/us/software/FedExShipManager_235
6.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
While testing bug 14243 with current Git (wine-1.1.3-295-g7c0d28b), I found
that pressing Next at the initial welcome screen of the installer resulted in a
crash. msi traces are attached.
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