http://bugs.winehq.org/show_bug.cgi?id=9928
Summary: Heap corruption present when running LOKI installer
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Tsukasa1105(a)gmail.com
Created an attachment (id=8424)
--> (http://bugs.winehq.org/attachment.cgi?id=8424)
warn+all loki crash log
Here is the summary of the bug from the user's perspective:
Launch loki installer in wine, get prompted if you want to install it, click
yes, get presented with a splash screen, wine quits out. On a normal Wine log,
it looks like this (the entire log):
fixme:reg:GetNativeSystemInfo (0x34fea0) using GetSystemInfo()
fixme:process:IsWow64Process (0xffffffff 0x34fe9c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x138708 0x34fe1c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x138888 0x34fce4) stub!
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP000.TMP\\" 00000000
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:advapi:LsaOpenPolicy ((null),0x34f3c0,0x00000001,0x34f3e8) stub
fixme:advapi:LsaClose (0xcafe) stub
I have attached a warn+all log as well.
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http://bugs.winehq.org/show_bug.cgi?id=9905
Summary: Silent Hill 2, Font problem
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frost(a)cg4tv.com
Hello, my quote from
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4525
[QUOTE]Problems with fonts. It is not dependent on, whether Russian translation
in game, or English, in the menu "option" (in contexts too) there are not clear
flourishes... Tried different variants, nothing helps: (... Always hese
flourishes and to play it is impossible...[QUOTE]
Whether there will be reasons?
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http://bugs.winehq.org/show_bug.cgi?id=8677
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-10-23 15:55:03 ---
Closing abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=5995
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-10-23 15:55:00 ---
Closing abandoned.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2008-10-23 15:53:56 ---
Abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=9102
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2008-10-23 15:04:46 ---
Reverting the bad patch should allow you to test.
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http://bugs.winehq.org/show_bug.cgi?id=8272
Vit Hrachovy <vit.hrachovy(a)sandbox.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #15 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2008-10-23 14:05:16 ---
reopening
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http://bugs.winehq.org/show_bug.cgi?id=8272
--- Comment #14 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2008-10-23 14:04:53 ---
Created an attachment (id=16826)
--> (http://bugs.winehq.org/attachment.cgi?id=16826)
console log
I'm sorry to reopen the bug, but I still hit this.
The problem occurs from running game, not from game menu.
It seems when exiting the game the thread that runs music is waiting till the
music finishes (2-3 minutes) and then is released.
Ataching the log.
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http://bugs.winehq.org/show_bug.cgi?id=5162
--- Comment #18 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2008-10-23 10:08:15 ---
I have been interested in working on it, but haven't gotten around to it yet.
When I do start coding, I would like to not interfere with work in progress by
others. So, let me know where you are at if you are working on it.
Austin Lund, you mentioned that you have an idea for a proper implementation.
I was wondering what direction you were taking.
I will also share my thoughts on the implementation of windowless richedit
controls. The main goal being to use as much existing richedit code to
implement text services while minimizing the impact on using richedit as a
control.
These are the steps I think we need to take:
1. Create a ITextHost implementation for the richedit control.
1.5? This ITextHost implementation could be manually tested against native
richedit's text services to try to implement a richedit control.
2. Modify the richedit code to use the ITextHost implementation from step 1,
removing it's dependance on having it's own window. This could be done
incrementally, and could be tested for regressions using the existing richedit
test suite.
3. Implement the ITextServices interface by using the existing richedit code,
and swapping the ITextHost implementation created in step 1 with the ITextHost
implementation given by the parent window (provided in the call to
CreateTextServices).
Comments on this approach are more than welcome.
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http://bugs.winehq.org/show_bug.cgi?id=8895
--- Comment #30 from Georg Hennig <georg298(a)gmx.de> 2008-10-23 09:23:11 ---
The problem still exists with wine 1.0.1 and 1.1.6. Copying the installed
software from a windows computer doesn't work (license issue).
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