http://bugs.winehq.org/show_bug.cgi?id=14899
Summary: Quicken One Step Update fails - 'com error'
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headofbucket(a)gmail.com
Created an attachment (id=15470)
--> (http://bugs.winehq.org/attachment.cgi?id=15470)
Console output for com error.
Quicken 2008 Update 7 crashes when attempting to do one step update with a
message 'com error'.
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http://bugs.winehq.org/show_bug.cgi?id=13608
Summary: Test tool on windows makes XP completely reboot
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://test.winehq.com/data/0b6acfbce7b0bf2aedb5176bfa95
9edc3f0d74f6/
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saintk(a)specialattack.net
CC: saintk(a)specialattack.net
Running this test;
Main summary for build 0b6acfbce7b0bf2aedb5176bfa959edc3f0d74f6
Results in a full system reboot at my end.
This is what i can capture from my windows event log;
Faulting application d3d9_test.exe, version 0.0.0.0, faulting module d3d9.dll,
version 5.3.3790.3959, fault address 0x000a488a.
For more information, see Help and Support Center at
http://go.microsoft.com/fwlink/events.asp.
Any additional info;
OS: Windows XP x64 SP2
Hardware used;
Asus Maximus Formula
Unknown 350GB Sata disk
Asus EAX1950XTX PCI-E
4GB DDR2 Geil RAM @ 800MHz
Everything is clocked default (no overclocking applied). System runs stable
during stability tests both on the GPU and CPU.
If any more information or testing is required don't hessitate to contact me.
Only 'downside' i don't know anything about debugging of any kind. Neither am I
an active wine user. I just ran the test because i do support the idea behind
the project.
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http://bugs.winehq.org/show_bug.cgi?id=14881
Summary: Rainbow 6 - Vegas 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15442)
--> (http://bugs.winehq.org/attachment.cgi?id=15442)
Calltrace
Rainbow 6 - Vegas 2 Crashes with:
x:\Perforce\bishop\CodePcPort\UnrealEngine3\Development\External\framework\gear\private\src\thread\ms\thread.cpp(324)
: ASSERT FAILURE: Ret()
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http://bugs.winehq.org/show_bug.cgi?id=14067
Summary: Virtual desktop window refreshing
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
(Using Ubuntu 8.04, GNOME desktop, Wine 1.0)
This is a question about virtual desktop mode.
When the virtual desktop window is minimised then restored, or brought to the
front after being covered by another window, Wine appears to tell the Windows
applications to refresh their windows. (At least, on my old slow system I
notice buttons etc. being redrawn - restoring the virtual desktop window is not
instantaneous.) Is that correct? Surely it would be better for compatibility
and speed if Wine caches the whole virtual desktop bitmap when the window is
not visible, so it can be instantly displayed when the virtual desktop window
is restored/revealed. Could some Windows programs assume that if they are the
only window on the desktop, that they don't need to refresh their window
imagery?
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http://bugs.winehq.org/show_bug.cgi?id=10382
Summary: Tribes 2: must double-tap for in game chat
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spock128(a)gmail.com
When in game, the chat keys must be pressed twice after the first use.
For example, I can press 'u' (global chat) once to bring up a text entry box to
say something in the global channel (correct operation). After that, I must
hit 'u' twice to bring up the text entry box. In-game console shows the error:
DInputDevice::syncKeyboardState - DIERR_INVALIDPARAM
Switching out of the game window and back will reset the condition - it works
for first use then must hit twice.
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http://bugs.winehq.org/show_bug.cgi?id=14764
Summary: MissionForce Cyberstorm demo crashes on startup
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileplanet.com/11494/10000/fileinfo/MissionFo
rce:-CyberStorm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15274)
--> (http://bugs.winehq.org/attachment.cgi?id=15274)
+relay,+seh,+tid
Crashes on startup. +relay,+seh,+tid attached
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http://bugs.winehq.org/show_bug.cgi?id=11727
Summary: Mouse button events generated by a window's app are not
propagated to X server
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gideon.wine(a)gmail.com
Created an attachment (id=10969)
--> (http://bugs.winehq.org/attachment.cgi?id=10969)
Patch to send mouse button events to the X server
winex11.drv uses XWarpPointer to send mouse movements to the X server. Mouse
button events are not sent. If a pointing device device communicates directly
with a windows app running in wine, the user will be able to move the mouse
pointer, but button presses will only work on windows controlled by wine.
The attached patch adds calls to send mouse button events generated by a
windows application to the X server. The way this is done is similar to the way
it is done in the Synergy client - by using XTestFakeButtonEvent
(see http://synergy2.sourceforge.net/).
Requires libXtst.
This bug might also resolve bug 7032.
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http://bugs.winehq.org/show_bug.cgi?id=15320
Summary: GammonEmpire closing playing window.
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zetagi(a)yahoo.com
GammonEmpire software when you close playing window program close whole
program.
Normally you will go to main window
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http://bugs.winehq.org/show_bug.cgi?id=15321
Summary: Yugioh Virtual Desktop 9.0 RC1 crashes upon loading
Product: Wine
Version: 1.1.4
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thundernyannyan(a)hotmail.com
Created an attachment (id=16154)
--> (http://bugs.winehq.org/attachment.cgi?id=16154)
Terminal Output log
This program creates a "Run-time error '445': Object doesn't support this
action" as soon as the interface loads. The download comes with several .dll
and .ocx files, most of which do not seem to come pre-packaged with Wine 1.1.4
(the only one I can remember which wasn't new was oleaut32.dll, but there may
have been one or two others).
I've tried moving these files into Wine's system32 folder and running the
program both with and without having those files set as Native Then Builtin.
The only difference I found was that setting oleaut32.dll as Native Then
Builtin causes the error message to change to "Run-time error '-2147467259
(80004005)': Automation error." Whether this means the problem is with the
oleaut.dll file itself, a combination of files, or something else entirely, I
have no idea.
Here are the links to download the required files:
YVD 9.0 Beta 12 (contains all the base files necessary to run):
http://www.xerocreative.com/yvd9prefinal.zip
YVD 9.0 RC1 Test Build 5 (contains two files which must be used in place of the
Beta 12 files): http://xerocreative.com/YVD9rc1b5.zip
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http://bugs.winehq.org/show_bug.cgi?id=14671
Summary: HCA fails to communicate with LynX-10 module through
COM-1, gives error pop-up
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cobra176(a)chartermi.net
Created an attachment (id=15126)
--> (http://bugs.winehq.org/attachment.cgi?id=15126)
Screenshot of the error dialog
Marrick Ltd. Home Control Assistant (HCA) fails to communicate with a LynX-10
module connected to COM-1, returns an error pop-up window [see image
attachment]
This error occurs when in hardware setup, clicking the Test button for the
device. The device is specified manually-there is nothing implying that there
was any actual communication with the device. Activity lights did not come on
with the LynX-10. The software cannot perform its task without communicating
with the interface.
This does not occur within native Win98SE. The device is indeed connected to
serial port 1 and is powered up.
Background info:
LynX-10 is an X10 interface used for home automation for sending digital
messages through AC lines to turn various devices on and off, dim lights, etc.
with computer control. It connects using a serial port, is powered off the AC
and has an activity light for serial exchanges.
http://www.hcatech.com/
The software is designed to interface with a variety of interfaces; each
interface needs specification as to what COM port it is attached to. Next to
each interface on the setup dialog is a Test button. When this Test button is
clicked the dialog described above occurs.
The attached log starts from startup of the program, which runs quite smoothly
until the explicitly-marked parts.
Machine info:
kubuntu 8.4, up-to-date (as of Jul 27 2008)
2 serial ports, 1 plugged into LynX-10, second is free.
No special serial port software installed on linux end.
Windows version mode is "use default"
The following DLLs are overridden with no benefit:
comcat
comctl32
comdlg32
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