http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=12828
Summary: Arcade Pool 2: Game crushes after several seconds
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
Created an attachment (id=12522)
--> (http://bugs.winehq.org/attachment.cgi?id=12522)
Text, which wine output in error stream after exit from game.
Game crushes after some seconds and wine output the errors about
overflow/underflow of sound buffer.
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http://bugs.winehq.org/show_bug.cgi?id=15041
Summary: Guild Wars: Typing into Char Fields
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
The patching works fine, though, I am unable to type anything on the log in
screen.
I can select which char field has focus with the mouse, and the cursor blinks,
but other than that typing results to nothing.
One side effect I noticed, the last app that had focus before GW, was a pidgin
window.
So while I was presented with GW log in screen, the key strokes, where typed in
the pidgin chat window.
Weird.
I tried downgrading to ubuntu hardy's, default wine version, but no luck there
either.
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http://bugs.winehq.org/show_bug.cgi?id=15882
Summary: while wine application is running fullscreen ekiga
incoming call popup doesn't appare
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadowedings(a)hotmail.com
I reported this bug to ekiga but they said me this is a wine bug..let me
explain..and sorry for my bad english..
If i'm playing a normal linux game like ioquake3 fullscreen and someone calls
me in ekiga, the incoming call popup is displayed correctly and i can quit my
game and answer the call...
BUT
If i'm playing a windows game with wine like Soldat or worlds of goo or any
fullscreen wine application and someone
calls me, the incoming ekiga call popup isn't displayed at all and if i quit
the game ekiga is still ringing without popup and i can't answer the call!!
so i can't use any wine application fullscreen and ekiga at the same time...
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http://bugs.winehq.org/show_bug.cgi?id=15003
Summary: VB6 crashes when triing enter a program code
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=15627)
--> (http://bugs.winehq.org/attachment.cgi?id=15627)
Console output
Steps to reproduce:
1. Install VB 6.0
2. Double click on the form to open code window
3. input msgbox<space>
Once you entered <space> character, the application crashes.
See the attachment for console output.
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http://bugs.winehq.org/show_bug.cgi?id=14922
Summary: no ingame sound
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cordo(a)mci.edu
sound in the intro works perfekt but no ingame sound
i found this error message:
fixme:dsound:DSPROPERTY_Description1
(pPropData=0x257dc74,cbPropData=40,pcbReturned=0x257dc9c) GUID_NULL not
implemented!
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http://bugs.winehq.org/show_bug.cgi?id=11449
Summary: OLE, window toolbar calls and other misc errors.
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=10585)
--> (http://bugs.winehq.org/attachment.cgi?id=10585)
Started app from command line and got the ouput when it crashed.
Tried to update pricing file by letting application to to the Internet and
contact the vendor's server. Once contact is made a window pops up then the
application crashes, i.e. quits by closing windows.
This is using version 6.1.2 of ExpressPCB, a free circuit board layout tool.
See http://www.expresspcb.com/ExpressPCBHtm/Free_pcb_layout_software.htm
A file containing the debugger output in the command line window is attached to
this bug report
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http://bugs.winehq.org/show_bug.cgi?id=15257
Summary: Changing from OpenGL to Direct3D output in WinUAE
results in blank screen
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
WinUAE is an open source (GPL) emulator of Amiga computers, available from
http://www.winuae.net/.
The output of WinUAE can be rendered using DirectDraw (default), Direct3D or
OpenGL. On changing from OpenGL to Direct3D output, the WinUAE window turns
completely white; the emulation still runs, but its display is blank.
(This issue may or may not be related to bug 15156 and/or bug 15256.)
To demonstrate:
- Run WinUAE 1.5.2
- Select a disk image for drive DF0: in the Floppy drives page, e.g.
rsi1.adf.gz from ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- In the filter page, check the Enable box and select the OpenGL filter.
- Click Start to start the emulation.
- After a few seconds press F12 to bring up the settings window.
- In the Filter page, change from OpenGL to Direct3D.
- To work around Wine bug 10643, click in the main window and press F12.
- Click OK to dismiss the settings window. The main window is completely
white.
Console output which appears on doing that is:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:ActivateContext >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glEnable GL_SCISSOR_TEST @ context.c / 1279
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glBindTexture @ basetexture.c / 302
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