http://bugs.winehq.org/show_bug.cgi?id=15556
Summary: Adobe Illustrator CS installer looks for Color directory
in wrong place?
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://bugs.winehq.org/show_bug.cgi?id=10002#c8
is a report from Anastasius about Illustrator CS's
installer getting confused about where the Color
directory lives. Here's what he said, with long traces
removed:
--- snip ---
installer and the app/support tools don't get well with
color profiles in mscms storage (the 'private' locations will work).
With the current implementation of mscms api, the profiles are stored in
"windows/system32/spool/drivers/color".
This works as long as the mscms API is used to retrieve the directory where the
profiles are stored.
Unfortunately the CS installer stores the profiles *NOT* in
"windows/system32/spool/drivers/color" but in the old 9X
"windows/system32/Color/" location (creates the "Color" directory if not
present).
...
Illustrator and other support tools later retrieve the profiles location by
using GetColorDirectoryA().
...
Nothing is found due to installer putting them in "old" directory and C++
exception is thrown.
Not catastrophic for Illustrator because it searches additional 'private'
profile locations but it adds additional noise.
Other tools like the adobe gamma loader (from "C:\Program Files\Common
Files\Adobe\Calibration\Adobe Gamma Loader.exe") won't even work due to that
problem.
To solve the profiles problem - supporting the "old" and "new" profile storage
I suggest to use a symbolic link.
E.g. wine should create a "windows/system32/Color/" symlink to
"windows/system32/spool/drivers/color".
That way older and new apps can access the profiles.
With fresh ~./wine, precreation of "color" profile directory symlink and
installation, the app and tools find the profiles:
--- snip ---
So, why is the installer doing this?
Should we work around it with the symlink suggested by Anastasius?
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http://bugs.winehq.org/show_bug.cgi?id=15332
Summary: Compiling on PC-BSD with -Werror fails in
dlls/mscms/handle.c
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Keywords: source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
In today's installment of finding obscure bugs on weird setups, tried compiling
on PC-BSD with:
CFLAGS="-Werror" ./configure && make clean && make depend && make
which works, all the way up to:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/local/include -Werror -o handle.o
handle.c
In file included from mscms_priv.h:52,
from handle.c:32:
/usr/local/include/lcms.h:213:1: "HIWORD" redefined
In file included from ../../include/wine/debug.h:25,
from handle.c:22:
../../include/windef.h:301:1: this is the location of the previous definition
*** Error code 1
Stop in /usr/home/pcbsd/wine-git/dlls/mscms.
*** Error code 1
Stop in /usr/home/pcbsd/wine-git/dlls.
*** Error code 1
Stop in /usr/home/pcbsd/wine-git.
Marking as unconfirmed, since I'm not sure if Wine can work around this or
not...
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http://bugs.winehq.org/show_bug.cgi?id=11532
Summary: Photoshop doesn't support custom monitor profiles
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Roland Geflitter wrote on wine-users:
"I'm running a test with Wine 0.9.51 on SuSe 9.1 and Photoshop CS (1) and
everything works perfectly (even working with big files of 1 GB and
launching Image Ready) BUT:
How do I use a CUSTOM Monitor Profile with Photoshop and Wine ?
There seems to be no way to assign a monitor profile to the Wine system
(as in Windows "control panel"), Photoshop just uses "sRGB ... 2.1" (a
substitute for the missing monitor profile of the OS, Wine).
I tried to look for a trick to assign another monitor profile to
Photoshop, but Photoshop will only take a profile of the OS.
That's a pity, because generating an accurate monitor profile under
Linux (with an Eye-One spectrometer and Argyllcms) would be possible.
Am I wrong - is there a workaround for assigning the monitor profile to
Photoshop?"
http://msdn2.microsoft.com/en-us/library/ms797852.aspx
describes monitor profiles, and says they're enabled by
calling a gdi32 function like SetICMMode(). Wine's
implementation of that function is currently a no-op.
Also, it looks like Photoshop installs a control panel, Adobe Gamma.cpl,
see http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=321608
It's possible he's looking for that, and not finding it because
we don't have any sort of a GUI to locate control panel applets yet.
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http://bugs.winehq.org/show_bug.cgi?id=13492
Summary: Myst 1.0 crashes at element interaction with audio
enabled
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)dattrix.com
Created an attachment (id=13416)
--> (http://bugs.winehq.org/attachment.cgi?id=13416)
Output using "WINEDEBUG=+relay"
Myst 1.0, on a fresh Wine 1.0-rc2 install. Game starts fine but if you try and
flip the first switch you see game locks and continues playing background
sound. Tried with all sound setting on ALSA. No lock-up if sound disabled all
together. You can travel through the world, but once you want to do something
with most objects it locks. From start you can open doors, etc, but most
switches lock it up.
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http://bugs.winehq.org/show_bug.cgi?id=9925
Summary: Import fixups should be done before any user code is ran
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
SafeDisc 1.x fails to work on Wine because of this bug.
Here is what happens:
1. SD creates a new process for the game with CREATE_SUSPENDED flag.
2. Injects some code into new process to be executed first
3. Resumes the new process.
4. Injected code is being executed
5. Wine does import fixups and fails because they are already fixedup (by an
injected code).
What should happen is Wine should not let injected code to run until final
stages of the process setup are finished. In this case it is import fixups.
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http://bugs.winehq.org/show_bug.cgi?id=15533
Summary: iTunes 8.0 fails to install
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.itunes.com
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=16500)
--> (http://bugs.winehq.org/attachment.cgi?id=16500)
Relevant information found from WINEDEBUG=+msi,+relay,+snoop,warn+all
Installing the latest version of iTunes seems to fail on a bug in msi. I tried
isolating it, and it seems to try to read through a table which wine declares
invalid, and then it aborts completely. Relevant log lines attached.
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http://bugs.winehq.org/show_bug.cgi?id=12445
Summary: Arcgisexplorer crashes in dbghelp
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://resources.esri.com/arcgisexplorer/index.cfm?fa=do
wnload
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted garbage for this into appdb so i gave it a try too:
Needs .Net 2.0 (winetricks) but then crashes into dbghelp. I'll attach the
crash
Note: with native dbghelp it gets futher, then crashes because of msxml-bug.
Using winetricks msxml3, it then ran into a segmentation fault. But when i ran
with +relay channel to get some debug info, the application started just fine.
So i guess is impossible to debug further atm :(
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http://bugs.winehq.org/show_bug.cgi?id=14304
Summary: Application fails to run.
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Rockman 7 FC fails with the error:
Produces errors:
err:seh:setup_exception_record stack overflow 1012 bytes in thread 0009 eip
00406a11 esp 00240f3c stack 0x240000-0x241000-0x340000
and
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7edfc7b0 (thread
0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=12182
Summary: Supreme Commander needs additional DLLs (registered)
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In order to get sound in this game, sample rate must be set to 48000 and a few
DLLs are needed. These are:
x3daudio1_0.dll
x3daudio1_1.dll
in order to get the game to start in first place
xactengine2_0.dll
xactengine2_1.dll
xactengine2_2.dll
xactengine2_3.dll
xactengine2_4.dll
xactengine2_5.dll
xactengine2_6.dll
these must be registered using regsvr32 to get sound.
This is not the normal behaviour on Windoze (as long as you have newer DirectX
installed) so this should be fixed in Wine.
Also, the Forged Alliance addon for Supreme Commander needs
X3DAudio1_2.dll
In order to start.
However registering the additional xactengine* which came out between the
release of SupCom and its Addon will, in this case, NOT enable sound in the
addon.
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