http://bugs.winehq.org/show_bug.cgi?id=15421
Summary: fixme:toolhelp:InterruptRegister16 (11cf, 0x11df00c2),
stub.
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
I try to run a Win98 program, and get the following error message:
axel@A30:~/.wine/drive_c/topo> wine go.exe
fixme:toolhelp:InterruptRegister16 (11cf, 0x11df00c2), stub.
A (wine) pop comes up and says
Need 80x87
After confirming it issues:
fixme:toolhelp:InterruptUnRegister16 (11cf), stub.
Thats it. nothing more.
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http://bugs.winehq.org/show_bug.cgi?id=15367
Summary: "Using help" or "Help on help" crashes winhlp32
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
winhlp32 crashes if user selects "Using help" or "Help on help" menu element in
any (wine) application, e.g. notepad or winhlp32.
Steps to reproduce:
1. Start wine application:
% wine notepad
2. Select "Help" -> "Using help"
3. See backtrace in console
wine: Unhandled page fault on read access to 0x00000028 at address 0x7ec6ede7
See attachment for full error log.
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http://bugs.winehq.org/show_bug.cgi?id=15272
Summary: Pipes (PeekNamedPipe, NtQueryInformationFile) crash Wine
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://www.inf.unisi.ch/phd/bonzini/test-poll.tar.gz
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonzini(a)gnu.org
The program in the URL, which tests a native Windows emulation of poll(2)
similar to Cygwin's, exposes several bugs in Wine:
1) if compiled with -DINTERACTIVE, Wine crashes on test_pipe if test_tty is
enabled
2) if not compiled with -DINTERACTIVE, Wine crashes on test_pipe if it is not
placed first.
3) test_pipe crashes Wineserver (there is a comment in the function -- if you
comment everything after the function, it works).
It should be compiled using MinGW tools (./configure && make), and run with
"wine gltests/test-poll.exe".
The TTY test fails, but as I couldn't test it under Windows, I don't know if it
is a bug. The important part is the crash on pipes, anyway! On a brighter
note, socket tests pass with flashing lights.
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http://bugs.winehq.org/show_bug.cgi?id=15060
Summary: MCI_WAVE_SET_SAMPLESPERSEC not implimented, patch (needs
cleanup)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
I compiled the following using mingw32:
http://msdn.microsoft.com/en-us/library/ms713226(VS.85).aspx
Description, From MSDN: "Uses the MCI_OPEN, MCI_RECORD, and MCI_SAVE commands
to record and save a waveform-audio file."
Test Results: It builds with no errors and records a wav file! The resulting
wav file, however is in the wrong format (44000 Hz), a rate which I can't see
is defined anywhere. (winecfg is set at 48000 Hz) and can't be played back with
MCI_PLAY. Nor can it be played back with aplay, totem or xine.
However, I converted the wav file into an mp3 and found that it is in fact
correctly recorded, albeit in the wrong format, so I modified the example code
and tried to set different parameters like so:
dwReturn = mciSendCommand(
(MCIDEVICEID) &wDeviceID, // the above device ID
MCI_WAVE_SET_SAMPLESPERSEC, // command to send
MCI_SET | MCI_WAIT, // method of sending
22000 ); // set sample rate to 22000
Result: Again, it builds with no errors but the wav file is still being
recorded at 44000 Hz! A look at the terminal output reveals an interesting
discovery:
fixme:mci:MCI_MapMsgAtoW Message MCI_<<40000>> needs translation
fixme:mci:mciSendCommandA message 40000 mapping failed
Looking at the wine source, 40000 mapping equates to this function:
$ grep MCI_WAVE_SET_SAMPLESPERSEC /usr/include/wine/windows/mm*
#define MCI_WAVE_SET_SAMPLESPERSEC 0x00040000L
So you see, I can't proceed to change the recording format of my program except
in windows.
So before I started fixing wine I asked google to see if I was just duplicating
effort and got this patch (and possibly the related links), submitted in 2001
that provides this functionality, but it needs cleaned up:
http://www.winehq.org/pipermail/wine-patches/2001-April/000267.html
I will try to make this patch work and get it into the right format over the
course of the next month, but I am on a very limited budget and need to spend
time looking for work so if anyone else who has more time to devote to it,
please do so.
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http://bugs.winehq.org/show_bug.cgi?id=15036
Summary: 'Gift' game crash with a D3D/OpenGL error
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madvax(a)free.fr
Created an attachment (id=15688)
--> (http://bugs.winehq.org/attachment.cgi?id=15688)
Execution / error log
Software : 'Gift'
Category : Games
The game starts. The introduction video is launched but it's displayed on a
thin band only at the top of the screen (5% ?). Most of the screen is blinking
garbage. Sound is Ok, the CD is found by the game.
2 or 3 seconds after that the game crashes (see attached log).
'looks like a D3D/openGL error.
Video card : ATI Radeon mobility 9700 - fglrx driver
(UseFastTLS is set to "2")
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http://bugs.winehq.org/show_bug.cgi?id=14541
Summary: WinExec() fails when starts Unix binaries
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)pu.if.ua
Created an attachment (id=14880)
--> (http://bugs.winehq.org/attachment.cgi?id=14880)
Patch for kernel32
After upgrade to Wine 1.1.0 from 0.9.56 I found out that my WinEdt can't launch
Unix binaries (xdvi, xterm etc) anymore. A dialog box saying "Cannot execute
command ..." appears, but binaries are started anyway. AFAICS it is caused by a
patch by Dmitry Timoshkov that introduces "winoldap.mod". Now WinExec creates a
process and then executes wait_input_idle() that fails for Unix processes that
have hProcess == 0. I attach a quick fix that solves the problem for me, but I
am not sure that my patch is quite correct and complete. Now we can only check
that a Unix process is started successfully, but we don't know what is going on
later. Maybe somebody is able to propose a better solution?
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http://bugs.winehq.org/show_bug.cgi?id=14427
Summary: widl crashes in dlls/rpcrt4
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=14749)
--> (http://bugs.winehq.org/attachment.cgi?id=14749)
gdb backtrace
I am unable to compile Wine 1.1.1. 1.0 and 1.1.0 compile fine. I am getting the
following error:
../../tools/widl/widl -I. -I. -I../../include -I../../include -D__WINESRC__
-D_RPCRT4_ -DCOM_NO_WINDOWS_H -DMSWMSG -c -C epm_c.c epm.idl
make[2]: *** [epm_c.c] Segmentation fault
Interestingly, it crashes only if widl is compiled with -O2 (0,1 and 3 work). I
compiled widl with "-O2 -g" and ran it in gdb. I'm attaching the backtrace.
I'm using Gentoo and gcc version is "Gentoo 4.1.2 p1.0.2".
If you think this is compiler related, should I post a bug at Gentoo?
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http://bugs.winehq.org/show_bug.cgi?id=13948
Summary: err:seh:setup_exception_record stack overflow
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Axel.Thimm(a)ATrpms.net
Created an attachment (id=14097)
--> (http://bugs.winehq.org/attachment.cgi?id=14097)
Last 100 lines of the WINEDEBUG=+relay output
This is wine-1.0-rc4 as built by Fedora in Fedora 9/x86_64 most probably built
with gcc version 4.3.0 20080428 (Red Hat 4.3.0-8). There is no usage of
Windows.
An educational interpreter for Greek Schools
(http://spinet.gr/glossomatheia/download/) fails to start with
$ wine ./gm.exe
fixme:reg:GetNativeSystemInfo (0xb77bf9) using GetSystemInfo()
ALSA lib pcm.c:2104:(snd_pcm_open_conf) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:2104:(snd_pcm_open_conf) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0xd64f31): Stub!
err:seh:setup_exception_record stack overflow 888 bytes in thread 0009 eip
603154b4 esp 00230fb8 stack 0x230000-0x231000-0x330000
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=13822
Summary: Excel 2002 can't save some random files. A "Disk full"
error message appears.
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandre(a)linuxfr.eu
Created an attachment (id=13869)
--> (http://bugs.winehq.org/attachment.cgi?id=13869)
This file cannot be saved using wine 1.0rc4 on Ubuntu Hardy
Hi Wine,
First things first, here are some information about my system :
I'm using Ubuntu Hardy,
# wine --version
wine-1.0-rc4
# uname -a
Linux minimal 2.6.24-18-generic #1 SMP Wed May 28 20:27:26 UTC 2008 i686
GNU/Linux
I'm using "Microsoft Office 2002 (10.6501.6626) SP3".
I'm launching the software with the gnome launcher : `env
WINEPREFIX="/home/user/.wine" wine "C:\Program Files\Microsoft
Office\Office10\EXCEL.EXE"`
Here is the bug and how to reproduce it :
1) Launch Excel 2002
2) An error message appears once the software is loaded : "Erreur d'accès de
fichier. La connexion réseau a peut-être été perdue." which can be loosely
translated into "Error accessing the file. Network connection has perhaps been
lost."
3) Ignore the error by clicking "Ok"
4) Open a specific file (I couldn't find some common stuff between the files
that cannot be saved, even some highly complex files could be saved while some
very simple couldn't)
5) Try to save the file
6) An error message appears : "Disk full"
7) Click "Ok"
8) Another error message appears : "Document not saved" ("Document non
enregistré.")
9) That's it : _some_ documents are just impossible to save, which is a bit
pointless :>
You'll find a file that can't be saved using wine-1.0-rc4 (the bug was also
present is rc3).
For the information, it's possible to open and save the same file with cxoffice
6.2.0-1.
One last thing : I have 13GB free on / and 167GB free on /home, the permissions
are ok in every directories I tried to save the files in.
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http://bugs.winehq.org/show_bug.cgi?id=13647
Summary: DSM Plugin for UltraVNC 1.0.4 Doesn't Work
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://sourceforge.net/project/showfiles.php?group_id=63
887&package_id=60914&release_id=571174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chad.sikorra(a)gmail.com
Created an attachment (id=13629)
--> (http://bugs.winehq.org/attachment.cgi?id=13629)
relay log
The plugin allows the connection to be encrypted. When selecting the DSM plugin
and trying to connect you receive an error "Connection Failed - Error Reading
Protocol Version". The plugin can be found at ...
http://msrc4plugin.home.comcast.net/~msrc4plugin/
A relay log is attached. A few key lines I noticed from a brief look at the log
for anything obvious...
0009:Ret rsaenh.CPImportKey() retval=00000000 ret=7eb91d13
0009:Ret advapi32.CryptImportKey() retval=00000000 ret=10001f3d
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,10009ea8 "Error
importing key.",ffffffff,00000000,00000000) ret=7df81852
My guess is this is wine trying to import the rc4.key file the plugin uses. Is
this a crypt related issue?
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http://bugs.winehq.org/show_bug.cgi?id=13571
Summary: Direct-buy & play tool for EA games.
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.ea.com/downloads/eacore/eadm-installer.exe
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nils.krabshuis(a)redwood.com
This is the tool a lot of people have used to buy games like Battlefield 2142
from the net (a bit like steam a.o). It you used this tool to buy game x, it
also needs to be running if you want to start the game (copy protection,
account information e.a.).
Installation goes fine, starting the tool however almost immediately exits with
the following error:
fixme:winhttp:WinHttpOpen (L"EADUpdate", 0, (null), (null), 0x0): stub
wine: Call from 0x7b844b20 to unimplemented function
winhttp.dll.WinHttpQueryDataAvailable, aborting
>>>> wine: Unimplemented function winhttp.dll.WinHttpQueryDataAvailable called at address 0x7b844b20 (thread 0009), starting debugger...
Since it's an unimplemented function, I'm filing this as an enhancement.
If you want a full stack-trace let me know, but I guess this is easy enough to
reproduce yourselves.
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http://bugs.winehq.org/show_bug.cgi?id=13488
Summary: pixel shader does not work after update
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael-shz(a)web.de
I used wine version 9.44 as provided with OpenSuse 10.3 (32 bit).
For the graphic card (NVidia GeForce 7900) the latest NVidia driver 169.12-0.1
was used. 3 D graphic worked fine. Compiz was not installed.
Then I installed "Vampire-Bloodlines" with the latest patches. And it was
mostly playable.
After updating to version 1.0 RC 2, I get a nearly black screen directly after
starting that game.
Light sources are hardly recognizable. Everything else is pitch black.
There is not warning or error message logged into the console.
When I disable the "pixel shader" with winecfg, the screen is once again o.k.
There are still some some minor atrifacts, probably due to the missing shader.
To make it short: The support of the pixel shader seems to be broken somewhere
between 9.44 and 1.0 RC 2.
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http://bugs.winehq.org/show_bug.cgi?id=13345
Summary: Mr Robot: silently fails to start
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
On attempting to run the Mr Robot demo, wine immediately (<1 second) returns,
having done nothing visually noticable. wineserver is no longer running
silently in the background - the entire thing returns with no output.
I can attach WINEDEBUG="+all", but I thought this would be too much to sift
through (4 MB uncompressed).
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http://bugs.winehq.org/show_bug.cgi?id=13100
Summary: Sanitarium - D3D fails to create DIB section and page
fault
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: duck(a)duckcorp.org
Created an attachment (id=12879)
--> (http://bugs.winehq.org/attachment.cgi?id=12879)
console backtrace
During Sanitarium testing, when switching from loading screen to level 2 scene
rendering, a D3D error occurs, then a page fault, leading to game crash:
[...]
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13f090)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13f090)->(1,(nil)): Stub
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
wine: Unhandled page fault on write access to 0x00000000 at address 0x433fed
(thread 0027), starting debugger...
The game was launched in the console, see the backtrace in attachment.
This bug is not the same as #6828.
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http://bugs.winehq.org/show_bug.cgi?id=12721
Summary: Various cygwin executables fail with Exception:
STATUS_ACCESS_VIOLATION
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arnim.laeuger(a)gmx.net
Created an attachment (id=12371)
--> (http://bugs.winehq.org/attachment.cgi?id=12371)
Output of WINEDEBUG=+relay as described in the HowTo
I'm using wine 0.9.59 (precompiled rpm) on an OpenSuse 10.2 box to execute
Altera's QuartusII (7.2SP3) application. I could install the application
through its installation process. Running the program yields a lot of messages
from the embedded cygwin programs, thus I took one example to create this bug
report.
I obtained the attached artifacts while running mount.exe from the cygwin
directory that was installed by Quartus. The program hangs after a while with
100% CPU load. I need to kill mount.exe manually to get back access to the
shell. Other cygwin programs behave similarly.
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http://bugs.winehq.org/show_bug.cgi?id=12074
Summary: The conformance tests fail on Windows
Product: Wine
Version: unspecified
Platform: Other
URL: http://test.winehq.org/data/
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The conformance tests, that is what constitutes 'make test', are supposed to
test and document the Windows behavior so that we can then verify that Wine
behaves like Windows. This has two important consequences:
* it means that no conformance test should ever fail on Windows.
* it means that any conformance test that fails on Windows is useless for
making sure that Wine behaves like Windows.
Unfortunately we currently have too many conformance tests that fail on
Windows. As of today (2008/03/16), approximately 37% of the conformance tests
fail on Windows XP, 2003 or Vista. If you add other Windows versions, then this
percentage rises well above 50%.
See the URL below for up-to-date results:
http://test.winehq.org/data/
And for information on how to run the conformance tests:
http://wiki.winehq.org/ConformanceTestshttp://www.winehq.org/docs/en/winedev-guide.html#CROSS-COMPILING-TESTShttp://www.winehq.org/docs/en/winedev-guide.html#TESTING-WINDOWShttp://www.astro.gla.ac.uk/users/paulm/WRT/CrossBuilt/winetest-latest.exe
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http://bugs.winehq.org/show_bug.cgi?id=12003
Summary: foobar2000-0.9.4.4 status bar not updated
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
The status bar is not being updated at all until the window gets redrawn (e.g.
due to a workspace change or by moving other windows over the status bar). It
should be updated continuously. Everything else (visualization window,
playlist) gets updated correctly.
Since there has not been made any improvement yet (tested many wine versions >=
0.9.33), I decided to report this as a bug.
It seems to be not specific to any foobar2000 version (tested 0.8.3 and some
0.9.4.*).
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http://bugs.winehq.org/show_bug.cgi?id=9856
Summary: winecfg freezes when alt+ certain keys in certain places
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.winehq.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
In certain places in winecfg, pressing alt + a certain key will freeze winecfg
(it never seems to actually crash).
Steps to reproduce:
Start winecfg
Click Libraries
Press alt + m
winecfg has now frozen.
- It works on tabs other than Libraries, and with keys other than alt + m
(depending on what tab you are on).
- If the key pressed is an alt + key shortcut on the current tab, it won't
crash
- It only happens when no control has the current focus - ie. when you have
just changed tabs, but if you tab to select the tabs then change tab, it will
not freeze.
Also tested with the latest Git.
There is on terminal output, other than the fixme printed at startup:
fixme:wave:OSS_WaveInit () stub
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http://bugs.winehq.org/show_bug.cgi?id=9682
Summary: NVDVD fails to start due to saxxml error
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileshack.com/file.x/1807/NVDVD+2.2
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8101)
--> (http://bugs.winehq.org/attachment.cgi?id=8101)
console output
when I try to launch NVDVD in wine using (NvDvd.exe -p NVDVD) for the skin path
I get the following error dialog:
an error has occured in CSkinFactory.cpp at line 90. Unable to create
SAXXMLReader.
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http://bugs.winehq.org/show_bug.cgi?id=16117
Summary: Creatures 3 Won't Run
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.gamewaredevelopment.co.uk/creatures_index.php
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gwaeraurond(a)yahoo.com
A game by cyberlife, "Creatures 3" will install, and will prompt for a CD, it
will even (somehow) create an AOL shortcut on my Ubuntu 8.10 desktop but when I
go to actually run the game, my machine makes a sound like it's running it then
it just stops and doesn't run the game at all.
The game is a fairly old game, needing Direct X 7 to run. My best guess would
be that the version of Direct X that comes with WINE just won't run it but
being that it is so old I can't imagine why not.
I dual boot between Ubuntu and Windows XP Home, and Windows XP will run the
game just fine.
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http://bugs.winehq.org/show_bug.cgi?id=12560
Summary: Perfect World: Corrupt Bitmap Images
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.perfectworld.com.my/downloads-client.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strntydog(a)gmail.com
The game Perfect world exhibits corrupted bitmap images for some icons, and
specifically the game map. Attached are some screen shots showing the
corruption.
I have run the logs extensively and nothing seems to coincide in the log with
the corruption.
I would have listed the bug as trivial, except it effects the map, which is
pretty major and makes navigating around the game tough. But it certainly
doesn't crash the game.
The bug LOOKS like some sort of image span problem, where the width of the
image is different to what wine is trying to draw. Or there is a gap between
rasters that should be skipped on each line and isn't. Leaves the images
looking torn.
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http://bugs.winehq.org/show_bug.cgi?id=16218
Summary: Trendy Site Builder crashes on startup
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.trendyflashdownload.com/download/desktopdownl
oad_lite.asp?r=tuf
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17454)
--> (http://bugs.winehq.org/attachment.cgi?id=17454)
Trendy Site Builder backtrace
With today's Git (wine-1.1.9-91-gf552c90), after installing MDAC 2.8 and Jet
4.0 SP8 application dependencies via winetricks, when attempting to start the
application, the app displays a message box complaining of an access violation,
and with a few message boxes later, aborts. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=13428
Summary: some not grave bug
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
There is a bug in toolbar component.
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=16348
Summary: GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @
glsl_shader.c
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://pouet.net/prod.php?which=28479
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=17661)
--> (http://bugs.winehq.org/attachment.cgi?id=17661)
fr-052_platinum.exe
Gazillions of
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
errors when running this application (1024x768; no full screen; don't wait for
VSync).
At other resolutions or/and parameters it might crash.
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http://bugs.winehq.org/show_bug.cgi?id=10487
Summary: Half Life 2: game hangs on loading screen after valve
video
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: bug list
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: wbaghdadi(a)gmail.com
Created an attachment (id=9226)
--> (http://bugs.winehq.org/attachment.cgi?id=9226)
Dump after exec cs:source
Wine 0.9.49 on Gutsy (Ubuntu 7.10) x64 with 8.42.3 fglrx on a HD2600.
fglrx is working fine (tested using fgl_glxgears and et:qw, ut2004 and doom 3)
Compiz is disabled.
Steam + downloading games work perfectly fine.
Upon launching HL2, TF2 or CS:S the opening videos (valve logos) play perfectly
fine - the loading screen then comes up (a blurred image with loading in the
bottom right hand corner) and wine kills itself.
Changing dx level, heapsize, sound driver produce the same error.
Setting video memory size in regedit, launching directly through commandline &
using a virtual desktop also produce the same error.
I've attached a dump from the terminal window (cs:s) + the loading screen it
freezes on (hl2).
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http://bugs.winehq.org/show_bug.cgi?id=9988
Summary: IOCTL_SERIAL_WAIT_ON_MASK does not always return correct
answer
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombrus(a)gmail.com
The io_control() function with IOCTL_SERIAL_WAIT_ON_MASK in dlls/ntdll/serial.c
does not seem to always return the equivalent status as windows.
Unfortunately I only have an proprietary windows application (no source) that
shows this. It is an application called FanControl shipped with a water cooling
control unit from Innovatek (germany). The application controls the unit via an
USB FTDI serial port. The application only works if there is such a device
available. Rather difficult to reproduce on the average system :(.
The fix is to remove a few lines of code from the wait_on() function:
*events = check_events(fd, commio->evtmask,
&commio->irq_info, &commio->irq_info,
commio->mstat, commio->mstat);
if (*events) goto out_now;
where the 'if' is the essential bit. The status returned to the caller will be
zero when the check_events() returns something. This seems to confuse the
windows application. When the above lines are taken out the returned code is
always "STATUS_PENDING" and the handling through wait_for_event() will always
return the right things to my windows application.
The code mentioned above looks like a shortcut to avoid starting a workitem
with RtlQueueWorkItem(). My feeling is that this shortcut is not always valid.
I will attach a patch.
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http://bugs.winehq.org/show_bug.cgi?id=15558
Summary: No graphics on Radeon HD2600 with FGLRX driver
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sauroN(a)rpg.pl
Tested on Witcher Extended Edition - with Wine 1.1.5 (Debian Experimental
Packages) I had no graphics at all and lots of errors on Wine output (but the
game was "working" - sound, mouse (even visible) etc). When I'v tested the game
with Wine 1.0.0 there was a graphics (but with "rag doll effect" - BUG #11285).
Then I'v made regression tests between 1.0.0 and 1.1.5 - like in FAQ.
The result of this tests is:
Bisecting: 0 revisions left to test after this
[d76de4eede91634011a93b05b5a0fe1b1b6a8028] wined3d: Specify the GLSL language
version our shaders are written to.
Regards :)
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http://bugs.winehq.org/show_bug.cgi?id=9393
Summary: "EURO-Fahrschule 2007" starts and runs into an endless
loop
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ionic(a)ionic.de
Created an attachment (id=7692)
--> (http://bugs.winehq.org/attachment.cgi?id=7692)
Screenshot from starting stage
Hi,
I wanted to run EURO-Fahrschule 2007, a German program which helps you learning
for your driving license.
The installation went well.
After that I tried starting it.
The starting window appeared and the little sound has been played (choppy
though, but this is not of interest for me and we can let that out) - see
screenshot one.
After that the GUI should change it's look and the program ought to ready to
use - like in screenshot two (taken from Microsoft® Windows®™ XP.)
But this never happens. Instead, the application seems to hang and use 100%
CPU, which lead me and other people to the conclusion that Wine is running into
an infinitive loop.
I tried to put a little mark in the near of where the program finished playing
the sound.
I hope that can be fixed.
Have a nice day,
-Ionic
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http://bugs.winehq.org/show_bug.cgi?id=11749
Summary: PlayOnline doesn't launch anymore
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loacoon(a)hotmail.com
Created an attachment (id=11005)
--> (http://bugs.winehq.org/attachment.cgi?id=11005)
Console log of the bug
Since Wine 0.9.56, PlayOnline doesn't launch. The screen remains black and the
app freezes.
I'm attaching a console log.
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http://bugs.winehq.org/show_bug.cgi?id=11918
Summary: Playonline viewer blank screen
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Winehq(a)cnormington.plus.com
Created an attachment (id=11216)
--> (http://bugs.winehq.org/attachment.cgi?id=11216)
Wine log from console using default WINDEBUG
Hi
Ran Playonline viewer, came up without splash screen (no biggie) music playing
but no graphics. Probably simular to bug 11749 but didn't freeze on me. Mouse
could be used and buttons in pol responded to mouse moving and clicking.
Linux: Ubuntu 7.10
Wine: 0.5.57
Graphics card: GeFore 8800GST
Drivers: 100.14.23
I have another log with +d3d but its rather large.
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http://bugs.winehq.org/show_bug.cgi?id=13808
Summary: Wacom tablet behaves like mouse in many, but not all
painting programs.
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gusdefrog(a)yahoo.com
Created an attachment (id=13845)
--> (http://bugs.winehq.org/attachment.cgi?id=13845)
xsetpointer -l and xidump -l terminal output
Wacom tablet behaves like a mouse in many, but not all graphic painting
programs under wine.
Brief History: Installed Hardy Heron (On one computer, clean install, on the
other upgrade. Wine automatically upgraded itself to the latest 9.59, tablet
pressure stopped working in several programs. Haven't got it to work at all on
the clean install for those programs. Tried Wine 1.0rc3. Same. Uninstalled
Wine using "Mark for Complete Removal". Compiled from source. Same. Tried
swapping tablets between computers and reinstalling Wacom drivers. On the
upgraded system tried compiling the new 8.0 wacom drivers. This changed the
default behavior of the tablets to relative navigation, and modified the
strange output of Open Canvas 1.1, but did not fix it. Installed upgrades on
the clean install to Wine 1.0rc4.
Both tablets work normally with native Linux painting and drawing applications
in all installed versions.
Currently running Wine 1.0rc4 and Ubuntu 8.04 Hardy Heron.
Currently tested programs:
Pixia 4.2a - does not have pressure sensitivity or recognize eraser.
Same behavior in: Pixia 3.0, Pixia 3.3, Pixia 3.5
and the new APixia (but this is not a stable release yet)
Open Canvas 1.1 - Draws upside down and and with scribbles and errors.
Open Canvas 4.5e plus demo - Behaves normally. (But the program doesn't
function the same as the 1.1 version, making it less suitable, may as well use
Gimp if trying to switch permanently.)
Artrage 2.5 trial - Behaves normally.
PaintTool SAI - does not have pressure sensitivity or recognize eraser.
Attaching logs requested by John Klehm and comment history from bug Bug#: 11846
which I believe to be closely related.
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http://bugs.winehq.org/show_bug.cgi?id=14620
Summary: Word 2003 "insufficient memory to display graphic"
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frisbee(a)freakmail.de
Created an attachment (id=15021)
--> (http://bugs.winehq.org/attachment.cgi?id=15021)
console output after starting word manually and opening .doc
Trying to open word document with 6 pages and 2 graphics with Word 2003.
Document opens, but the graphics are blank and I get an error message:
"insufficient memory to display or print graphic";
the same document opens with no problem under Win 2k on the same machine, same
office installation cd;
Architecture: Athlon 2500XP, openSuse 11.0, KDE 4.1 (but same problem under
GNOME)
I tried installing the dcom98 package with no result; applying the Office 2k3
Service Pack failed.
Find the console log attached, the document itself is confidential so I wont
attach it, but if you PM me at frisbee(a)freakmail.de I'll send you a copy for
reproduction
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http://bugs.winehq.org/show_bug.cgi?id=15515
Summary: Artifacts in S.T.A.L.K.E.R. on Geforce 9800GT
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silentlexx(a)gmail.com
In some places shows artifacts like in attached screenshot. On my old Geforce
6600 was all Ok, but on my new Geforce 9800GT game are very buggy. But if I run
without GLSL, game run normally... I use static lights on both cards.
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http://bugs.winehq.org/show_bug.cgi?id=15535
Summary: Error running CartoExploreur 3D
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michel.caton(a)gmail.com
Created an attachment (id=16504)
--> (http://bugs.winehq.org/attachment.cgi?id=16504)
Capture of the error popup
Please excuse me for my bad english, I am french.
I installed CartoExplorer 3D from Bayo. This installation works fine.
But when i run wine "CartoExploreur 3D.exe" in ~/.wine/drive_c/Program
Files/Bayo/CartoExploreur 3D$ I have a windows alert : CartoExplorer 3D a
rencontré une erreur et doit fermer. Nous sommes désolé pour cet
inconvénient. (see attachement )
Thanks for your work
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http://bugs.winehq.org/show_bug.cgi?id=15544
Summary: An old "interactief Nederlands" Dutch learning program
reports "internal error"
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vonkad(a)email.cz
Created an attachment (id=16523)
--> (http://bugs.winehq.org/attachment.cgi?id=16523)
Log file WINEDEBUG=+relay,+msgbox
Hello,
my wife has to use an old (1996) windows program for her Dutch language course.
It starts ok, but at a point, it reports (in French for whatever reason)
"Internal error. Heap full. Impossible to create object ..." (Heap sature.
Impossible de creer l'objet champ de saissie.).
Updating wine to the current development release does not help. I'm on Ubuntu
Hardy AMD64, with Wine 1.0.0.
If there is anyone willing to have a look at the problem, I've attached
the "WINEDEBUG=+relay,+msgbox" log. If any other logs, backtraces or whatever
might be needed, let me know.
Thanks in advance for any help,
David Vonka
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http://bugs.winehq.org/show_bug.cgi?id=15588
Summary: Maya 6 crashes after startup
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: waldemar12392(a)hotmail.com
Created an attachment (id=16590)
--> (http://bugs.winehq.org/attachment.cgi?id=16590)
This .tar.gz packed archive includes a screenshot, the console output and the
error log created by Maya
Alias/Wavefront Maya 6 crashes after startup.
Maya created an error log, which I've sent you as attachment (I wasn't sure if
it helps)
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http://bugs.winehq.org/show_bug.cgi?id=15614
Summary: Error when trying to install Office 2007 on Mandriva
2009.0/2008.1
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barenca(a)hotmail.com
Created an attachment (id=16631)
--> (http://bugs.winehq.org/attachment.cgi?id=16631)
Main trace with a user different from root
Wine version: 1.1.6
User: barenca (not root)
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http://bugs.winehq.org/show_bug.cgi?id=15633
Summary: Word 2k asian phonetic guide needs riched3
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.microsoft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnwine55(a)yahoo.co.nz
Created an attachment (id=16671)
--> (http://bugs.winehq.org/attachment.cgi?id=16671)
example doc file with chinese text
The Asian Phonetic Guide is used to add the English phonetic guide for each
Chinese character.
Word 2000 English version displays blank squares for simplified Chinese
characters unless richedit 3 from winetricks is used. (The ruby text thing
does not work -another bug, but without richedit3 only the Chinese sentence is
displayed in the bottom of dialog box. Instead of the individual Chinese
characters it show blank squares in the top)
How to show:
1. Install English Word 2000
2. Set Wine version to win98 (to workaround bug with setlang)
3. Run drive-c/Program Files/Microsoft Office/Office/SETLANG.EXE
4. Select Simplified Chinese and ok.
5. Run Word and Open file containing chinese (attached)
6. position cursor near chinese, select Format Menu, Asian Phonetic Guide
Note: with the above and riched3, an error is displayed upon opening word, but
this can be safely dismissed.
without richedit3 installed, blank squares are displayed.. With richedit 3, the
chinese charactors are displayed.
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http://bugs.winehq.org/show_bug.cgi?id=15637
Summary: Lotus Notes 6.5.5 slowing down under wine 1.1.6
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mszeliga(a)msnet.dk
On wine 1.1.6 Lotus Notes 6.5.5 (client) i slowing down over time, we are
talking about 2 ~ 3 hours of normal working (just reading/posting e-mails)
before it is noticeable.
There is also a huge usage of memory (3 times the usual, from 600 Mb to 1800
Mb)on the system which may be the cause of it.
This did not happen on 1.1.5.
Congrats... it's allmost like real Windows now ;-)
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http://bugs.winehq.org/show_bug.cgi?id=15683
Summary: Battle Engine: Aquila: high terrain detail doesn't work
properly
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
Created an attachment (id=16745)
--> (http://bugs.winehq.org/attachment.cgi?id=16745)
Annotated, shortened stderr output of wine running BE:A with modified wined3d.
In Battle Engine: Aquila, high terrain detail doesn't seem to work properly.
All terrain faces seem to be changing constantly while flying or walking
through a level.
In the tutorial level, random terrain faces are (partially) dark blue
(stencil-related errors?).
In "Weathering the Storm", the beach you start at is very much like the ground
during the tutorial level: random faces are dark brown (fog or stencil-related
errors?).
In "Weathering the Storm", flying over the area of land right past the beach
will show that the texture of the terrain is completely different when viewed
from long or short distance (mipmap-related errors?).
I don't recall wether these errors also occurred on Windows; I guess they
didn't. I'm currently using the official nVidia drivers for Linux, version
173.14.12 (will try later with 177.80) for my GeForce 7600 GS, and use the
"virtual desktop" with pixel shaders disabled for Wine (otherwise, BE:A won't
run).
---
Attached is whatever wine spits out to stderr, with one difference: I replaced
the checkGLcall macro in state_fogdensity in wined3d by specialized code to
debug this error. Instead of
fixme:d3d:state_fogdensity >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glFogf(GL_FOG_DENSITY, (float) Value) @ state.c / 1220
it now always prints a message when err (in checkGLcall) equals GL_NO_ERROR
(normally a TRACE) and GL_INVALID_VALUE (normally printed like above).
>From the log, it seems all calls to state_fogdensity are alternating between
faillure (with GL_INVALID_VALUE, because 0xF0CCFACE is not really a sensible
value when you convert it to floating point numbers) and succes (with only
GL_NO_ERROR, in case the fog density is approx. 0.0052f).
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http://bugs.winehq.org/show_bug.cgi?id=15684
Summary: Battle Engine: Aquila: only runs under virtual desktop
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
Battle Engine: Aquila refuses to run when it's not running under an emulated
virtual desktop. It exits with a message box titled "Fatal error sorry" (sic),
saying "Could not find any compatible Direct3D devices". stderr doesn't show
anything interesting besides
fixme:win:EnumDisplayDevicesW ((null),0,0x32f198,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=15719
Summary: Spore keeps asking for registration code after install
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whellmundv(a)gmail.com
When I run Spore, just after I have correctly installed it, it keeps asking me
for the registration code I used. As I enter it and wait, the same request is
prompted to me. The console output is attached.
I am running Ubuntu Hardy Heron (8.04)
I have a working internet connection that wine can access.
I have set winhttp as Builtin (Wine) for this application.
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http://bugs.winehq.org/show_bug.cgi?id=15761
Summary: ActiveSync blocks mouse plugged by COM-port
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I start search of my PDA, mouse can't work.
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http://bugs.winehq.org/show_bug.cgi?id=15724
Summary: Titan Quest Immortal Throne: Startup videos can not be
skipped
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordhavoc(a)ghdigital.com
When Titan Quest: Immortal Throne is launched it displays a series of logo
videos and the cinematic introduction to the game.
Clicking or pressing various keys (escape, space, enter) does not skip these
videos on wine 1.1.6.
When doing so on Windows machines available to me the skipping only works
sporadically (it takes anywhere from 1 to 5 clicks or keypresses per video, and
there are multiple videos).
Workaround: rename the Videos directory to skip these videos.
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http://bugs.winehq.org/show_bug.cgi?id=11883
Summary: Add Wine version to the screen-shot
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
>From ergo on wine-forum:
I think it would be a very good idea to add a place where ppl can post version
of wine they were using when submitting screenshots - its not uncommon too see
some kind of glitches/ poor graphics on screenshots and then discover that
everything is fine with latest version.
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http://bugs.winehq.org/show_bug.cgi?id=13533
Summary: Pelink DC++ bug: while connecting to hub: error: 0x2743
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://pepelink.narod.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
I am install pelinkdc++ 4.97 in wine 1.0 rc2. When it connect to hub:
[07:28:50] *** Соединение с p2p.nln.ru:411...
[07:28:50] *** Неизвестная ошибка: 0x2743
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http://bugs.winehq.org/show_bug.cgi?id=14311
Summary: No scroll bars in steam Steam store tab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://steampowered.com/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
Created an attachment (id=14591)
--> (http://bugs.winehq.org/attachment.cgi?id=14591)
Steam output
Steam Store and Community tabs no longer have vertical scrollbar. Some times it
appears but are out of range and don't react to mouse scroll wheel. However
after refresh scroll bar disappears.
This is regression and caused by this patch:
commit 19be7d620d31de34fd86d5faa3895bebf6818659
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Jun 30 21:37:56 2008 +0200
mshtml: Added support for DOCHOSTUIFLAG_SCROLL_NO DOCHOSTINFO flag.
Attached is the part of the Steam output when hitting refresh button on the
Store tab. update_hostinfo line was added to print requested flags.
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http://bugs.winehq.org/show_bug.cgi?id=16033
Summary: Metal Gear Solid I Bug
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
- There is some issues in the Menu
- The game is slower
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http://bugs.winehq.org/show_bug.cgi?id=15155
Summary: Cortex Command builds 20, 21 immediately terminate upon
startup
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www.datarealms.com/downloads/ccsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
Directly after starting Cortex Command.exe (build 20 and 21 show the exact same
behavior) wine terminates without any console output. No sound is played, no
window is opened. Cortex Command 19 worked just fine. Build 21 works fine in
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14267
Summary: C++ runtime error when playing icewind dale2
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardtranter(a)yahoo.co.uk
Created an attachment (id=14556)
--> (http://bugs.winehq.org/attachment.cgi?id=14556)
the error message
whenever i try to play icewind dale 2 now i get a "C++ runeime error" after i
have finished choosing characters and try to strat the game. the loading bar
always gets to the same point and then freezes for a while then the game
crashes and i get the error message
im not sure if the problem is in the running of the first part of the game or
the autosaving function
can somebody help me please... ill put an attachment of the error message on
just incase it may help you
oh and please dont be too techincal cos u'll confuse me easily
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http://bugs.winehq.org/show_bug.cgi?id=13576
Summary: Black Hawk Down Demo causes wine to exit upon entering
map
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.novalogic.com/downloads.asp#54
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnashdig(a)gmail.com
Created an attachment (id=13536)
--> (http://bugs.winehq.org/attachment.cgi?id=13536)
wine-1.0-rc3 exiting upon entering the level
Tested with wine-1.0-rc2 & wine-1.0-rc3 (fresh ~/.wine). Log for wine-1.0-rc3
attached.
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http://bugs.winehq.org/show_bug.cgi?id=13547
Summary: Warcraft III loses all textures after game window loses
focus in OpenGL mode
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightrush(a)gmail.com
CC: lightrush(a)gmail.com
Once the game loses focus of its window the graphics get corrupted - all
textures are lost and everything is white instead. It keeps running fine as
performance but no textures.
This behaviour came with RC2. In RC1 the game used to crash under the same
conditions, so it is an improvement but not the right one :) .
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http://bugs.winehq.org/show_bug.cgi?id=13514
Summary: Age of Conan will not start
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.ageofconan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=13435)
--> (http://bugs.winehq.org/attachment.cgi?id=13435)
Output with WINEDEBUG=-all
This is different to bug 12816 and bug 13422. 12816 only applied to the beta
version of this game, and this bug is only reached when you get past 13422.
Once getting past 13422 by clicking on the invisible "Play" button, the game
tried to launch but fails with the attached output. I've run it with
WINEDEBUG=-xrender, or the log is massive, as it has this line repeating
endlessly:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
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http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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http://bugs.winehq.org/show_bug.cgi?id=15206
Summary: Trouble with symbolic stack dumps and Chromium
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://build.chromium.org/buildbot/snapshots/chromium-
rel-xp/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has nightly builds with pdb files at
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/
and if you install corefonts, then current wine can install
and run (though for me chromium hangs when loading web page).
However, getting symbolic stack dumps (sometimes?) fails.
To get wine to find the symbol files, put them in the current
directory (or the directory they were in when they were built,
or a directory on Wine's PATH).
But wine complains
trace:dbghelp_msc:pdb_init
PDB(Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
trace:dbghelp_msc:pdb_init found DS/f for
Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb: age=30
guid={c007e080-dbde-4fd9-a8dd-ae84cd0524a9}
warn:dbghelp:module_find_cb Found
L"Z:\\home\\dank\\snapshots\\1712\\chrome-win32-syms\\chrome_dll.pdb", but
wrong age: 00000030 0000002c
(Does that mean the .pdb files are mismatched, or is this a wine bug?)
This patch disables the "age" check and seems to let symbolic
stacks to be produced:
--- a/dlls/dbghelp/path.c
+++ b/dlls/dbghelp/path.c
@@ -560,7 +560,7 @@ static BOOL CALLBACK module_find_cb(PCWSTR buffer, PVOID
use
}
if (pdb_lookup.age != mf->dw2)
{
- matched--;
+ //matched--;
WARN("Found %s, but wrong age: %08x %08x\n",
debugstr_w(buffer), pdb_lookup.age, mf->dw2);
}
although now I don't seem to need the patch, so maybe I'm smoking crack.
Also, after about 12 lines of backtrace, winedbg seems to get
stuck in an infinite loop. And before the backtrace there are
hundreds of thousands of lines like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1012
FWIW, here's my script to reproduce:
#!/bin/sh
set -xe
# This snapshot crashed for me; normally you'll want the latest one
SNAPSHOT=1712
export WINE=$HOME/wine-git/wine
export WINEPREFIX=$HOME/.wine
cd $HOME
mkdir -p pdb-bug
cd pdb-bug
# Grab and unpack a snapshot of Chromium including debugging symbols
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -d chrome-win32 || unzip chrome-win32.zip
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -f chrome_exe.pdb || unzip -j chrome-win32-syms.zip
# Clean up .wine and install corefonts
rm -rf $WINEPREFIX
rm -f winetricks
wget http://kegel.com/wine/winetricks
sh winetricks -q corefonts
$WINE chrome-win32/chrome.exe --no-sandbox --single-process --disable-breakpad
http://www.kegel.com 2>&1 | tee wine.log
echo 'Now look at $PWD/wine.log to see whether a symbolic backtrace was
produced.'
echo 'Without the patch, it (sometimes?) fails with WARN "Found %s, but wrong
age".'
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http://bugs.winehq.org/show_bug.cgi?id=15751
Summary: CFileSystem_Steam::Init() failed: failed to find steam
interface
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I receive the error "CFileSystem_Steam::Init() failed: failed to find steam
interface" When trying to start any steam game. I have tried several wine
versions as well as wine GIT. I have completely cleared out .wine and
reinstalled the game many times but I still get the error.
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http://bugs.winehq.org/show_bug.cgi?id=12572
Summary: resedit tree control background not drawn
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.resedit.net/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(I used the Unicode version, if it matters.)
Play around with resedit a bit; the tree control in the
upper left doesn't draw its background.
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http://bugs.winehq.org/show_bug.cgi?id=15054
Summary: Getting "fixme:mountmgr:harddisk_ioctl unsupported ioctl
70020" when trying to start CoD4
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.linux(a)gmx.de
Hi,
I've installed CoD4 and tried to start it...but I only get the error mentioned
in the summary, so I patched the game to 1.7 and tried again...but same error
as above.
The game says that I've to insert the correct DVD, but the DVD is inserted into
the drive, it is mounted and it's an original DVD.
Operating System: Ubuntu Hardy Hereon 32 Bit
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http://bugs.winehq.org/show_bug.cgi?id=11345
Summary: Wrong button vertical position
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10453)
--> (http://bugs.winehq.org/attachment.cgi?id=10453)
screenshot
The up/down-button in all detail windows of eMule v0.48a (f. e. download
details) are at the wrong vertical position. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=16658
Summary: Scratchiness of sound in aimp 2.5 and other audio
players
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
Scratchiness appears when I play any audio file type.
The output is following:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14e6c0,0x162f88): stub
err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e}
could be created for context 0x1
fixme:keyboard:UnregisterHotKey (0x30058,2): stub
fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN | ETO_PDY
unimplemented
fixme:dsound:DllCanUnloadNow (void): stub
And to my view almost any audio players under WINE give bad result excluding
Audacity 1.3. The sound in Audacity is OK (but it's audio editor, not player).
This output you can partly see at
http://thread.gmane.org/gmane.comp.emulators.wine.user/34775 (2 Nov 11:40
essention)
This bug makes WINE almost useless for audio playing and I appreciate your fix
of it.
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http://bugs.winehq.org/show_bug.cgi?id=16525
Summary: Angels Online: Black screen in windowed mode.
Product: Wine
Version: 1.1.10
Platform: All
URL: http://ao.igg.com/
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmaiku(a)gmail.com
Created an attachment (id=17980)
--> (http://bugs.winehq.org/attachment.cgi?id=17980)
Log when run windowed.
When Angels Online is run windowed, the default mode, the window is completely
black. When it's run fullscreen it displays fine.
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http://bugs.winehq.org/show_bug.cgi?id=15812
Summary: 3DS MAX 7.0: Any attempt to change viewport
configuration results in a crash
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://files.filefront.com/3dsmax7exe/;10541739;/fileinf
o.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
In 3DS Max 7.0 there is an option for changing the arrangement and types of
viewports displayed, whether they be 3D perspective viewports, or 2D ones
displaying various sides of geometry generated in the program.
For some reason, if you attempt to change the viewport arrangement, it crashes
with a crash report window. Also, if you have one of the viewports maximized,
it will crash before even opening the viewport configuration window.
I'm guessing this is related to d3d (when the crash occurs there are now errors
produced about the crash in the terminal). I'll have to do a trace.
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http://bugs.winehq.org/show_bug.cgi?id=13024
Summary: Regressions in Trackmania Nations Forever
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom(a)dbservice.com
>From Wine-0.9.52 (the oldest version I tested, probably works with earlier
versions too) until commit 9e9ef6238a5f27423e28c8f95f69fb02b98d8f27 TMNF work
fine. No crashes etc. That commit breaks TMNF completely so that it won't even
start. No error message, it just exits after a few seconds. Starting with
commit 69a40127c64ddce1908d72556bc0d6dcec86b396 the game starts again, but
often crashes. Seems like some kind of memory leak in the D3D code, as
GL_OUT_OF_MEMORY errors often precede the crash. Starting with commit
bd68237096eb7731239359a2b4941163be015f42 the in-game menus are not displayed
correctly. I can see the menus as transparent and blurred areas, but no buttons
etc are visible.
Here are the full commit messages listed for your convenience:
commit 9e9ef6238a5f27423e28c8f95f69fb02b98d8f27
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Fri Mar 21 21:41:59 2008 +0000
wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are
performed under the resource type checks.
commit 69a40127c64ddce1908d72556bc0d6dcec86b396
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sat Mar 22 21:41:30 2008 +0000
wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat.
commit bd68237096eb7731239359a2b4941163be015f42
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Mar 29 13:55:59 2008 +0100
wined3d: Implement TSSARGTEMP with register combiners.
If I revert all three commits, I can play TMNF, no more crashes. Reverting just
one or two of them isn't enough, I have to revert all three.
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http://bugs.winehq.org/show_bug.cgi?id=12816
Summary: CheckTextureCapability at ATI1 ATI2 AL16 R16 RAWZ INTZ
DF24 DF16
Product: Wine
Version: 0.9.60
Platform: Other
URL: http://paste.ubuntu-nl.org/64623/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjbayer3(a)yahoo.com
Fresh Install of Ubuntu 8.04 amd64.
Fresh Install of Wine .60 from wine repository
Application: Age of Conan
Program first asks for 2 dlls d3dx9_36.dll and xinput1_3.dll
Putting them in sys32 I can then get the program window to appear and I get
errors for CheckTextureCapability at ATI1 ATI2 AL16 R16 RAWZ INTZ DF24 DF16
(each error appears on a seperate line in terminal) the application then
crashes and asks me to submit a bug report to Funcom (the makers of the
application).
First bug report, I hope I did this correctly.
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http://bugs.winehq.org/show_bug.cgi?id=12349
Summary: DSOUND_MixInBuffer Assertion `dsb->buf_mixpos + len <=
dsb->tmp_buffer_len' failed
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
at least two applications regularly abort because of this assertion failure.
"Der Löwe ist los" and "Tiger Team - Geheimnis der goldenen Mumie"
(games for children, from different German editors).
A common point is that both are based on Macromedia. During run they create a
folder in windows/temp/ containing msvcrt.dll, iml32.dll (containing the string
Macromedia Director 7.0.2r85 1999), dirapi.dll and xtras/*.x32.
I.e. Macromedia might badly drive dsound. That might be the culprit.
The applications basically start, however at random time, they abort with the
message:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 1579,
block size = 2
mixer.c:489: DSOUND_MixInBuffer: Assertion `dsb->buf_mixpos + len <=
dsb->tmp_buffer_len' failed.
I've tried WINEDEBUG=dsound which overflows me with endless output. I'll try to
extract a sensible snippet and attach it.
I'm using 0.9.57 (compiled locally) with Ubuntu Dapper & Gutsy, ALSA output.
Note that some of the sounds are played very well, others produce (very loud)
noise. At some point in time, the application aborts.
A possibly related (revealing?) issue is that I could "turn" a broken sound
(producing loud noise and often causing the assertion failure) into its audible
form by clicking on another object in the game "Tiger Team". This causes some
good speech output, and while speech goes on, click the initial object: the two
sounds are mixed correctly.
This item might be related to bug #7693, yet that one only talks about the
error log message, not the application aborting because of the assertion
failure.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11542
Summary: Proteus Demo crashes/hangs early
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://www.labcenter.co.uk/download/prodemo_download.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said this was an important app for him, see
http://groups.google.com/group/comp.emulators.ms-windows.wine/browse_frm/th…
so I downloaded it.
-rw-r--r-- 1 dank dank 26884429 2008-02-10 11:39 prodemo.exe
md5sum:
625319872a0fdd12fe79ad8209b80f3 prodemo.exe
It had some hitches installing (the outer installer hung,
the inner installer it left behind ran, but five or six times
claimed "too many files open", and you had to click ignore
each time to finish the install. (File handle leak?)
Running the ares.exe it installed crashed after putting up the UI.
I'll attach the log.
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http://bugs.winehq.org/show_bug.cgi?id=11447
Summary: Solver addin in excel 2003 gives an "Out of Memory"
error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smorar(a)gmail.com
An "Out of Memory" error occurs when trying to open the Solver tool from within
excel 2003.
Output to the terminal prints the following error message:
fixme:ole:_invoke unsupported number of arguments 126 in stdcall
Steps to reproduce:
1) Install Office 2003 to a new wine drive.
2) During the installation, customize the installation, and install the
"Solver" addin.
3) Run excel with wine
4) Under Tools->Addins, select "Solver"
5) Restart excel
6) Select Tools->Solver
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http://bugs.winehq.org/show_bug.cgi?id=10050
Summary: oleaut32 and ITypeInfo::Invoke arguments
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
I'm trying to see an application (a cnc simulator/manager called ZFlash) in
wine. It is a quite big VB6 application and I hope one day (not so distant)
will run in linux. There are strange (for me :) errors:
...
ab},x=0,y=0,f=0,0x33e8b8), partially implemented.
fixme:ole:OleLoadPictureEx
(0x1451a0c,3134,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f17c),
partially implemented.
fixme:ole:OleLoadPictureEx
(0x1460794,2110,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f530),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x1d94008)->(0x21ed868, 0, (nil)), hacked
stub.
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
HERE IS THE 'STRANGE' LINE
fixme:ole:_invoke unsupported number of arguments 70 in stdcall
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:ole:OLEPictureImpl_Render type -1 not implemented
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
... continue
In the wine sources:
/dlls/oleaut32.dll, file typelib.c
/* ITypeInfo::Invoke
DWORD _invoke(FARPROC func,CALLCONV callconv, int nrargs, DWORD *args) {
...
switch (callconv) {
case CC_STDCALL:
switch (nrargs) {
case 0:
res = func();
break;
case 1:
res = func(args[0]);
break;
...
case 30: ...
it finishes at 30, but the application seems to need also the 46 and 70 case.
I have added the two case and seems ok (it stops for another thing after this
but I think is another story)
My question is: 30 is considered only a big number or there is a reason?
Seems that this application need bigger numbers...
(wine 0.9.47 clean from sources)
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http://bugs.winehq.org/show_bug.cgi?id=9995
Summary: font/menu problems ocurring with 0.9.41
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Hannes.Krueger(a)uibk.ac.at
I use a windows application with wine. wine version 0.9.39 and 0.9.40 work fine
with this application, versions from 0.9.41 (incl. builds from most recent
git/cvs sources) fail to run this software:
No text is displayed in the main window of the application. Browsing through
the dropdown menus (which also do not contain any text) leads to a crash.
The output of a successfull run with wine 0.9.40 and the output of a crash
using version 0.9.41 is attached.
Maybe somebody has an idea what the problem is.
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http://bugs.winehq.org/show_bug.cgi?id=9989
Summary: Oracle OCI client: Hangs on updating LOB data
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurtk(a)mail15.com
Created an attachment (id=8509)
--> (http://bugs.winehq.org/attachment.cgi?id=8509)
log file (with WINEDEBUG=+all) containing last lines before freeze
A business application written in Delphi that uses Oracle OCI client, worked
normally in Wine 0.9.33 under Ubuntu 7.04. After upgrade to Wine 0.9.46 (or
even to 0.9.41) it starts working faster but also starts hanging on update LOB
data if these data amount more than ~10 KBytes.
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http://bugs.winehq.org/show_bug.cgi?id=16113
Summary: Loss of Sound
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smitty_the_smith(a)yahoo.com
Created an attachment (id=17352)
--> (http://bugs.winehq.org/attachment.cgi?id=17352)
Terminal output when I play WoW
When I play World of warcraft WotLK in wine I get no sound. Lemmings Revolution
has sound in wine (only other game I use in wine).
Computer stats are: amd athlon 64 x2 4200+ , [ALC655 integrated sound device or
Sound Blaster Live PCI] Attaching terminal output.
Will add WTF.conf configuration file.
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http://bugs.winehq.org/show_bug.cgi?id=16320
Summary: gensdatapro application does not start
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dekloe(a)zonnet.nl
The genealogical database program gensdatapro does install fine with wine.
When accepting the default directories the executable is copied to:
.wine/drive_c/GDPdemo/gdpdemo.exe
But as soon as I try to run it I get a pop-up window giving the error: "Runtime
error 216 at 00003658"
(and an OK button).
Nothing more happens.
A demo can be downloaded from:
http://gensdatapro.ngv.nl/Downloads/setupgdpdemo26.exe (size is about 30MB)
I have been in contact with the developer of this software, but he is currently
not willing to adapt the software to run with wine and/or linux.
>From this contact I know the program is written in Delphi, maybe that helps in
locating the problem.
Best regards,
Jos de Kloe
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http://bugs.winehq.org/show_bug.cgi?id=16259
Summary: Microsoft Office TestDrive fails to start
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://office.microsoft.com/en-
us/products/HA101687261033.aspx
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:ole:CoUninitialize Mismatched CoUninitialize
wine TestDriveWizard-v1.5.2.1.exe
displays a message "The TestDrive Launch Wizard is unable to create cookies
which are required for you to use the TestDrive." then exits.
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http://bugs.winehq.org/show_bug.cgi?id=16228
Summary: Cannot get a script function from within a comment node.
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=17474)
--> (http://bugs.winehq.org/attachment.cgi?id=17474)
Test case
<html>
<head>
<title></title>
</head>
<script id="sc" type="text/javascript">
<!--
function Testing() { }
// -->
</script>
<body onload="Testing()">
</body>
</html>
With the above html code, we cannot call the function "Testing" directly from
code.
Test case provided.
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http://bugs.winehq.org/show_bug.cgi?id=15132
Summary: Installshield crashes with an error
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darthvim(a)gmx.net
Created an attachment (id=15843)
--> (http://bugs.winehq.org/attachment.cgi?id=15843)
console log of the error
Hi, i tried different cd's from me with different programms...
older ones installed with WINE perfectly but newer ones with installshield are
crashing with an error, the same thing happens when running this crashing setup
with REACTOS - but reactos says the same error and says what it is failing.
the referenced memmory couldn't be read at 0x3547897ff - i beleive it's the
same for wine (reactos and wine share some developers ...)
i hope it can be fixed soon :)
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http://bugs.winehq.org/show_bug.cgi?id=15236
Summary: Money Manager: Cannot run app a second time without
killing winedvm.exe
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave(a)maxcel.co.uk
Re: moneysoft Money Manager Windows98 program installed under Wine, which works
well. On opening, the program automatically opens the last data file used in
the previous run. On the first instance of run from boot, the program runs
correctly, but if it is closed and later re-opened without re-booting the
computer, it cannot access its data file because it says it is already in use.
Each time the program is run it creates a process 'winedvm.exe' which sleeps
when the program is closed, therefore it does not release the data file. To run
the program more than once during any work session, any existing instances of
winedvm.exe have to first be killed.
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http://bugs.winehq.org/show_bug.cgi?id=15385
Summary: Pretty Soldier Wars A.D. 2048: crashes when run
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bauhmothswill(a)hotmail.com
Created an attachment (id=16234)
--> (http://bugs.winehq.org/attachment.cgi?id=16234)
wine output of the crash
Wine crashes when I try to run the game.
This game can be easily found in the common places (like 500MB). No demo
avaliable (it's a hentai game).
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http://bugs.winehq.org/show_bug.cgi?id=15438
Summary: Visual BasicCcomboBox error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ptrkis9(a)gmail.com
Created an attachment (id=16304)
--> (http://bugs.winehq.org/attachment.cgi?id=16304)
+relay and +loaddll log
I am trying to run an Applications under Wine developed under MS Visual Basic
6.0 SP6 .
I realised, some controls belonging to MS Forms2.0 Controls doesn't run (
example Combo Box ),
until others ( example List box ) doe's run fine.
The details:
1. Wine Version 1.1.5
2. Ubuntu Hardy 8.0.4
3. Ubuntu downloaded by Ubuntu application Ad/Remove service.
4. Running in XP environment.
5. Steps to reproduce the bug:
- Open New Standatd EXE project in VB 6.0 SP6
- Project/Components Microsoft Forms 2.0 Object Library
- Put on the form opened a ComboBox control. You neadn't add any code.
- Save ComboBox_test project
- Create Setup package for ComboBox_test by Package and Deployement
wizard ( in AdIns )
- Configure and run Setup in wine 1.1.5
- Configure and run the ComboBox_test.
You have error message: Failed to load control "ComboBox".
- You can do the same by ListBox. It doe's run fine.
6. Attachement:
+relay and +loaddll log
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http://bugs.winehq.org/show_bug.cgi?id=10761
Summary: Sim Town fails to play background music.
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Sim Town fails to play the game's background music. Sound effects work fine.
Related fixme's:
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=1
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=2
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=3
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=4
The demo of this game does not work due to bug 10760.
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http://bugs.winehq.org/show_bug.cgi?id=11685
Summary: PSN Downloader, PSP not up to date
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shindekokoro(a)gmail.com
Playstation network downloader does not allow download of PSN title because it
says that PSP system is not up to date.
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http://bugs.winehq.org/show_bug.cgi?id=15165
Summary: [Photoshop elements 6] importing files from folders
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.joakim.sandstrom(a)gmail.com
Created an attachment (id=15906)
--> (http://bugs.winehq.org/attachment.cgi?id=15906)
screenshot
Steps to reprocude:
1. Choose File -> get photos and videos -> from files and folders
2. choose a picture (i.e. jpg) file
- it's not possible to import files/folders by pressing [open], the button
isn't activated
Workaround:
- right click the picture file(s) and choose select in order to perform import.
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http://bugs.winehq.org/show_bug.cgi?id=15410
Summary: priscon tycoon 4, various values are not visible
Product: Wine
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13787&iTestingId=31643
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spooky85(a)gmail.com
i've tested prison tycoon 4 with wine 1.1.5 here.
it works "well" but... the most values like funds/money, prisoner etc. are not
visible except if you get a plus of money like: +45.
some other labels like character names are not displayed correctly.
graphic mode is Direct3DHAL
(see screenshot)
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http://bugs.winehq.org/show_bug.cgi?id=11451
Summary: Guild 2: Smaller Screen with Bloomshader
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Renegade2200(a)yahoo.de
In Guild 2, the visual screen is smaller that the normal screenresolution if
activating Bloomshader (see screenshot:
http://appdb.winehq.org/screenshots.php?iAppId=4854&iVersionId=10510 )
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http://bugs.winehq.org/show_bug.cgi?id=14073
Summary: Wine crashes when running UFO and switching monitors
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)tulloh.id.au
Created an attachment (id=14293)
--> (http://bugs.winehq.org/attachment.cgi?id=14293)
Crash debug output
I tried running the XCom UFO Defence game.
On execution a black screen appeared, it doesn't respond to input etc.
I switched away to my second monitor.
I switched back to the first.
Upon switching back to the first Wine instantly crashed.
The debugger log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15412
Summary: wine have no sound with artsdsp
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ginermail(a)gmail.com
1. wine configured with oss audio output
2. wine executed by artsdsp (artsdsp wine xxx.exe)
3. sound doesn't work
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http://bugs.winehq.org/show_bug.cgi?id=16642
Summary: Program window shuts down on pressing "Esc"
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.n1mm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Program window shuts down on pressing "Esc".
Program installation: http://www.pi4dec.nl/n1mm/N1MM-FullInstaller.exe
Latest update: http://www.pi4dec.nl/n1mm/N1MM-newexeV8.12.6.exe
There is another bug, concerning data exchange through USB port and USB/COM
converters based on FTDI chips, but I do not know if you can repeat that bug.
Wonder if there are any amateur-radio operators among the WineHQ team.
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http://bugs.winehq.org/show_bug.cgi?id=16601
Summary: Prince of Persia (SoT) ingame graphics stutter after
Bink video playback
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
After Bink video playback in Prince of Persia Sands of Time (visions etc.),
ingame graphics stutter (short pause every 1-2 secs). Game has to be restarted
to recover.
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http://bugs.winehq.org/show_bug.cgi?id=15780
Summary: 5 Days A Stranger game encounters a page fault on
startup
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.acid-play.com/file/5days13.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=16888)
--> (http://bugs.winehq.org/attachment.cgi?id=16888)
5 Days A Stranger +relay,+seh,+file log
With 1.1.7, when attempting to start the 5days.exe executable, a dialog box is
shown with the message:
"An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0046DD82 ; program
pointer is +9902, ACI version 2.55.560, gtags (0,0)
AGS cannot continue, this exception was fatal. Please note down the numbers
above, remember what you were doing at the time and notify CJ on the Tech
forum."
>From relay traces, it seems that the failure to open a file called
"acsetup.cfg" causes the later page fault to occur, something that doesn't
occur on Windows:
0009:Call KERNEL32.CreateFileA(004eebec
"acsetup.cfg",80000000,00000003,0032f560,00000003,00000080,00000000)
ret=004456f7
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=004456f7
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x46dd82
Touching acsetup.cfg in the application directory allows the application to
start up. A compressed relay and file trace log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15746
Summary: T-72 Balkans in fire demo hangs and sometimes crashes
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.fileshack.com/file.x/7385/Tank+T-
72:+Balkans+in+Fire+Updated+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The installer for T-72 Balkans in fire hangs or crashes after displaying
several vave/wod errors.
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000580
fixme:wave:wodPlayer_Reset shouldn't have headers left
fixme:wave:wodPlayer_Reset shouldn't have headers left
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