http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
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http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=12828
Summary: Arcade Pool 2: Game crushes after several seconds
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
Created an attachment (id=12522)
--> (http://bugs.winehq.org/attachment.cgi?id=12522)
Text, which wine output in error stream after exit from game.
Game crushes after some seconds and wine output the errors about
overflow/underflow of sound buffer.
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http://bugs.winehq.org/show_bug.cgi?id=15041
Summary: Guild Wars: Typing into Char Fields
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
The patching works fine, though, I am unable to type anything on the log in
screen.
I can select which char field has focus with the mouse, and the cursor blinks,
but other than that typing results to nothing.
One side effect I noticed, the last app that had focus before GW, was a pidgin
window.
So while I was presented with GW log in screen, the key strokes, where typed in
the pidgin chat window.
Weird.
I tried downgrading to ubuntu hardy's, default wine version, but no luck there
either.
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http://bugs.winehq.org/show_bug.cgi?id=16672
Summary: Marie La Cavalière: Unhandled exception
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
When launching "Marie La Cavalière", the game crashes directly, here's the
output:
http://pastebin.be/15729
This is after adding vcrun6 as mfc42.dll was needed by the game, i also set
OffscreenRenderingMode to fbo, but it didn't solve the problem.
Hope this bug will be fixed as my sister is annoying me...
Kind regards!
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http://bugs.winehq.org/show_bug.cgi?id=15882
Summary: while wine application is running fullscreen ekiga
incoming call popup doesn't appare
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadowedings(a)hotmail.com
I reported this bug to ekiga but they said me this is a wine bug..let me
explain..and sorry for my bad english..
If i'm playing a normal linux game like ioquake3 fullscreen and someone calls
me in ekiga, the incoming call popup is displayed correctly and i can quit my
game and answer the call...
BUT
If i'm playing a windows game with wine like Soldat or worlds of goo or any
fullscreen wine application and someone
calls me, the incoming ekiga call popup isn't displayed at all and if i quit
the game ekiga is still ringing without popup and i can't answer the call!!
so i can't use any wine application fullscreen and ekiga at the same time...
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http://bugs.winehq.org/show_bug.cgi?id=15003
Summary: VB6 crashes when triing enter a program code
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=15627)
--> (http://bugs.winehq.org/attachment.cgi?id=15627)
Console output
Steps to reproduce:
1. Install VB 6.0
2. Double click on the form to open code window
3. input msgbox<space>
Once you entered <space> character, the application crashes.
See the attachment for console output.
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