http://bugs.winehq.org/show_bug.cgi?id=16585
Summary: Printing document with images crashes wine
Product: Wine
Version: 1.1.11
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=18107)
--> (http://bugs.winehq.org/attachment.cgi?id=18107)
WINEDEBUG=+print,+ntprint,+winspool,+driver log
This bug occurs in Watchtower Library 2007. Printing functionality works pretty
well, except of one page. All documents in the Library are text files with
simple text formatting, no images. However, there are few help pages that also
could (and recommended to) be printed that do contain images. I've tried
printing various selection parts from these pages, and it is okay until I
select image also.
When the application attempts to print these pages wine crashes with:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7d74395c
(thread 0009), starting debugger...
WINEDEBUG=+print,+ntprint,+winspool,+driver log attached.
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http://bugs.winehq.org/show_bug.cgi?id=16534
Summary: drakensang demo request s for d3dx9_39.dll
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.jeuxvideo.com/downloads/0001/00013810_demo.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
drakensang demo requests for d3dx9_39.dll. This makes the demno crashes.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=16533
Summary: A Vampyre Story Demo requests for d3dx9_38
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.jeuxvideo.com/downloads/0001/00013992_demo.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The dll d3dx9_38 is not implemented. This makes A Vampyre Story Demo crashes.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=16161
Summary: GetOverlappedResult called with NULL for
lpNumberOfBytesTransferred
Product: Wine
Version: 1.1.9
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinmnet(a)hotmail.com
In function local_server_thread line 1932, GetOverlappedResult is called with
lpNumberOfBytesTransferred as NULL. The lpNumberOfBytesTransferred param should
not be NULL for this API, even though the value is undefined for NamedPipes.
WINE does check for this in GetOverlappedResult, but seems its not what windows
does as NULL for that parameter causes access violation as long as file handle
is valid.
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http://bugs.winehq.org/show_bug.cgi?id=16126
Summary: Keyboard keys displaced one position to left
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick.matthaei(a)web.de
Hello,
I am using wine 1.1.5 on my Debian Sid (amd64) and a X1650 ATI Card (fglrx:
8-10, xserver 1.4.2).
I am just playing Max Payne 1 and CS 1.6 (with Steam).
In the game menues (steam, configuration etc) everything is fine, but ingame in
those games the whole keys on the lower keyboard are displaced by one position
to left.
So on x becomes y, n becomes b, ',' becomes m, etc.
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http://bugs.winehq.org/show_bug.cgi?id=15765
Summary: Homeworld 2: Crash/Lockup during Single Player game load
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moralapostel(a)gmail.com
Tested with wine 1.1.4 and clean .wine folder. Also a clean Homeworld 2
Installation has been used (... but the problem also occurs with the patched
1.1 version )
First: The In-Game Tutorial works great and I see no glitches at all. 100%
playable.
But when starting the single player campaign the game always crashes during the
"Universe" loading phase. The results vary: Sometimes wine crashes, somtimes it
completly freezes up, etc.
There's no obvious error message in the terminal that could be related to this
error.
... kind of curious that this is rated platinum. Am I the only one having this
problem?
I would like to provide some log files to get to the root of this problem, but
I dont know which would help.
My system:
Gentoo
wine-1.1.4
xorg-1.3 with radeon oss driver
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http://bugs.winehq.org/show_bug.cgi?id=15203
Summary: World of Warcraft: Right alt key not working
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=15960)
--> (http://bugs.winehq.org/attachment.cgi?id=15960)
assigns ISO_Level3_Shift as VK_RMENU in X11DRV_InitKeyboard
On Ubuntu 8.04, the right alt key generates ISO_Level3_Shift (keysym ==
0xfe03), which wine doesn't currently recognize as the right alt button. Found
the problem while playing World of Warcraft, where I wasn't able to use the
right alt key to trigger actions mapped to a combination of alt and another
button.
The attached patch changes X11DRV_InitKeyboard to handle ISO_Level3_Shift as
VK_RMENU. This solves the problem for me, but I don't know if it's the proper
way to handle this bug.
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http://bugs.winehq.org/show_bug.cgi?id=15117
Summary: Full Tilt Poker crashes when initially opening a table
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joelfried(a)gmail.com
Created an attachment (id=15816)
--> (http://bugs.winehq.org/attachment.cgi?id=15816)
Backtrace of the aforementioned crash.
I installed Full Tilt Poker from the website, logged in, and went to open a
table. I was confronted with the Bet Slider options, and chose some and
clicked 'ok' and the software crashed.
When I reopened it in wine a second time, attempting to open up any table
caused another crash.
I know that these options were once manually editable through the registry so
I'm not sure if the issue is related to the way in which they update the
registry.
Either way a backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14962
Summary: Dungeon Siege 2 full screen and mouse issues
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrobneves(a)gmail.com
After updating wine from 1.1.2 to 1.1.3, Dugeon Siege 2 no longer works.
The game doesn't go full screen and the mouse pointer gets stuck always moving
upwards which makes the game unplayable.
These issues didn't appeared on versions from 1.0.0 to 1.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=14953
Summary: Funky graphical artifacts - Unreal Tournament 3
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hew.mclachlan(a)gmail.com
There are many graphical artifacts in Unreal Tournament 3 that give strange
effects. The character weapon never seems to be displayed (although after
firing, a crazy coloured thing appears in that area). Black or coloured pieces
can appear on the screen (sometimes turning the whole screen black). Character
models seem to be textureless and shiny. Walking backwards produces strange
coloured textures that seem to be your own character model lagging in front of
you a bit. Framerate is also very low.
This is probably reproducible in the UT3 beta demo as well.
Ubuntu 8.10 Intrepid, Nvidia 7600GT with nvidia-glx-177 177.68.
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