http://bugs.winehq.org/show_bug.cgi?id=8951
--- Comment #11 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-12-06 07:38:20 ---
Created an attachment (id=17681)
--> (http://bugs.winehq.org/attachment.cgi?id=17681)
UseGLSL=disabled in wine-1.1.10
Game running in wine-1.1.10 with UseGLSL set to disabled. The trees are now
visible as are most textures, however there are still squares of ground not
visible.
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http://bugs.winehq.org/show_bug.cgi?id=8951
--- Comment #10 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-12-06 07:36:36 ---
Yes, still present with wine-1.1.10. The problem is improved slightly with
UseGLSL set to disabled though.
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http://bugs.winehq.org/show_bug.cgi?id=5264
--- Comment #21 from Rosanne DiMesio <dimesio(a)earthlink.net> 2008-12-06 07:10:38 ---
Still an issue in 1.1.10.
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http://bugs.winehq.org/show_bug.cgi?id=5991
ricardo filipe <ricardo_barbano(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #17665|0 |1
is obsolete| |
--- Comment #24 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2008-12-06 06:32:22 ---
Created an attachment (id=17678)
--> (http://bugs.winehq.org/attachment.cgi?id=17678)
clusapi: add stubs for ClusterEnum, ClusterOpenEnum and ClusterCloseEnum
i double checked and actually the output is not the same... with ERROR_SUCCESS
it called ClusterEnum with the same parameters twice, with ERROR_NO_MORE_ITEMS
it makes two different calls to ClusterEnum, the first for MSSQL and the second
for some Service Pack 2.
so i'm thinking ERROR_NO_MORE_ITEMS is the way to go, although the rpc errors
are still there and doesn't continue. but that's a problem of not being able to
create the MSSQLSERVER service.
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http://bugs.winehq.org/show_bug.cgi?id=2766
Claudio <sick_soul(a)yahoo.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sick_soul(a)yahoo.it
--- Comment #6 from Claudio <sick_soul(a)yahoo.it> 2008-12-06 06:19:01 ---
This bug is from the good times when some parts of the game
worked. For the current situation, see bug #15424
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http://bugs.winehq.org/show_bug.cgi?id=16280
Summary: IDirect3DDevice9::reset() is flawed.
Product: Wine
Version: 1.1.9
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.gardou(a)laposte.net
I found this bug when tracking down a crash in Supreme commander. This game
calls device->reset(), and crashes.
Reading the code there (taken from the line 316 of d3d9/device.c) :
if(pool == WINED3DPOOL_DEFAULT) {
IWineD3DResource_GetParent(resource, &parent);
if(IUnknown_Release(parent) == 0) {
TRACE("Parent %p is an implicit resource with ref 0\n", parent);
} else {
WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the
Reset call\n", parent, resource);
ret = S_FALSE;
*resources_ok = FALSE;
}
}
the assumption is made that the ref of parent is 0, which seems correct, but
calling getparent calls IUnknown_AddRef, on an already freed object => crash !
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http://bugs.winehq.org/show_bug.cgi?id=8272
--- Comment #18 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2008-12-06 04:58:29 ---
Still present in 1.1.10.
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http://bugs.winehq.org/show_bug.cgi?id=5264
Ronny Standtke <Ronny.Standtke(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Ronny.Standtke(a)gmx.net
--- Comment #20 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2008-12-06 04:49:32 ---
This is probably a duplicate of Bug#7026 (which was cloned to Bug#15211).
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http://bugs.winehq.org/show_bug.cgi?id=5163
Ronny Standtke <Ronny.Standtke(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Ronny.Standtke(a)gmx.net
--- Comment #65 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2008-12-06 03:32:05 ---
I just tested with Wine 1.1.10 but unfortunately the Installer still crashes
with the same console output as reported in January'08...
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