http://bugs.winehq.org/show_bug.cgi?id=6697
Tony Lambregts <tony.lambregts(a)gmail.com> changed:
What |Removed |Added
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CC| |tony.lambregts(a)gmail.com
Status|RESOLVED |CLOSED
--- Comment #2 from Tony Lambregts <tony.lambregts(a)gmail.com> 2008-02-19 13:33:38 ---
Closing Duplicate
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http://bugs.winehq.org/show_bug.cgi?id=3784
Jamin Collins <jcollins(a)asgardsrealm.net> changed:
What |Removed |Added
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CC| |jcollins(a)asgardsrealm.net
--- Comment #23 from Jamin Collins <jcollins(a)asgardsrealm.net> 2008-02-19 13:29:55 ---
This problem appears to also depend on the window manager used. For instance
I've been playing BF1942 with openbox as my window manager in a gnome session.
With this configuration I do not see the gnome panel. However, if I switch to
compiz instead of openbox then I do see the gnome panel on top of BF1942. Only
the window manager was changed, game and wine version remained the same.
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http://bugs.winehq.org/show_bug.cgi?id=7915
--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2008-02-19 12:17:20 ---
First things first, can you install those packages so
we can see what the true problems are?
Thanks...
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http://bugs.winehq.org/show_bug.cgi?id=7800
--- Comment #23 from Marco Schuster <marco(a)harddisk.is-a-geek.org> 2008-02-19 12:02:54 ---
Please post the output of ls -lah /dev/input/* here.
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http://bugs.winehq.org/show_bug.cgi?id=8225
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2008-02-19 11:14:23 ---
(In reply to comment #1)
> The AppDB indicates that fireworks 8 is OK in wine 0.9.51, but not in 0.9.53+.
>
> However, although the program opens OK, when an attempt is made to open any
> image the error message appear: "not enough memory".
>
> It seems like the later versions of wine handled the memory differently???
>
> (I am using a fully registered version, but I don't think it should make any
> difference).
>
Can you run a regression test:
http://wiki.winehq.org/RegressionTesting
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http://bugs.winehq.org/show_bug.cgi?id=6914
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
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Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-19 08:21:13 ---
I think that this bug is over now. Red Alert uses palette fading for a lot of
effects and we didn't support this. For instance when you enter the game menu
you should see some fade effect and also in game. Until today's GIT you didn't
see that, the screen stayed black for a while. Most likely this is the same
issue.
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http://bugs.winehq.org/show_bug.cgi?id=6828
Benjamin Debski <bmd_1985(a)hotmail.com> changed:
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CC| |bmd_1985(a)hotmail.com
--- Comment #4 from Benjamin Debski <bmd_1985(a)hotmail.com> 2008-02-19 02:37:03 ---
Not sure though I think that the demo is only the first level if I recall
correctly. I get the same error with wine 0.9.55
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
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Colin <cmckaydubbo(a)yahoo.com.au> changed:
What |Removed |Added
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CC| |cmckaydubbo(a)yahoo.com.au
--- Comment #1 from Colin <cmckaydubbo(a)yahoo.com.au> 2008-02-19 01:17:12 ---
The AppDB indicates that fireworks 8 is OK in wine 0.9.51, but not in 0.9.53+.
However, although the program opens OK, when an attempt is made to open any
image the error message appear: "not enough memory".
It seems like the later versions of wine handled the memory differently???
(I am using a fully registered version, but I don't think it should make any
difference).
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