http://bugs.winehq.org/show_bug.cgi?id=9220
Neil Skrypuch <ns03ja(a)brocku.ca> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
--- Comment #7 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-11 07:54:01 ---
I'm using awesfx rather than timidity, which seems to ultimately utilize the
sound card's (SB Live!) midi engine.
I don't get the crash in winmm, rather I just get a crash somewhere inside
ff7demo:
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\home\neil\wine\ff7\ff7demo.exe
00000009 0 <==
0000000a
0000000b 0
0000000c
0000000f 0
0000000e 0
0000000d 0
00000012
00000013 0
Backtrace:
=>1 0x0046dba5 in ff7demo (+0x6dba5) (0x00343d74)
2 0x006a15ea in ff7demo (+0x2a15ea) (0x00344e90)
3 0x00408c24 in ff7demo (+0x8c24) (0x003450b4)
4 0x0046ec24 in ff7demo (+0x6ec24) (0x003451e8)
5 0x0072049b in ff7demo (+0x32049b) (0x0034fe6c)
6 0x006edcb2 in ff7demo (+0x2edcb2) (0x0034fef8)
7 0x7ee27a51 start_process+0x10b(arg=0x0)
[/home/neil/wine-git/dlls/kernel32/process.c:883] in kernel32 (0x0034ffe8)
8 0xf7e1ec63 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
I also have the full version of FF7, and it behaves differently (though not
particularly better). It does not crash in winmm, or at all, for that matter.
It just exits very quickly after running ff7.exe, giving a very brief black
screen. The installer fails to install/register the DirectShow movie filter as
well, but works otherwise. Using FF7Config.exe however, the "Test MIDI"
function does work.
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http://bugs.winehq.org/show_bug.cgi?id=11538
Summary: broken font in the licence window of several Anstoss
games
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
CC: huw(a)codeweavers.com
Created an attachment (id=10704)
--> (http://bugs.winehq.org/attachment.cgi?id=10704)
with broken font (Wine 0.9.55)
The font in the licence window is broken.
Bisected to:
commit 7495d814954420c16e21de40c3031a9c95385f56
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jul 5 15:27:20 2007 +0100
gdi32: Using a bitmap font as the fallback sans serif is a very bad idea.
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http://bugs.winehq.org/show_bug.cgi?id=6745
--- Comment #9 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-11 02:37:48 ---
Wine has a opengl32 test (in dlls/src/opengl32). This test just needs to be
extended with a test for wglDeleteContext. It should test whether
wglDeleteContext(NULL) is legal.
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http://bugs.winehq.org/show_bug.cgi?id=1304
Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
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CC| |jeffzaroyko(a)gmail.com
--- Comment #4 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-11 00:16:12 ---
(In reply to comment #2)
> Is this still valid? I can't find a version of cmd.exe that has these buttons
> anymore. I remember them from way back in the day, but I think it was just for
> win9x.
Everyone who wants to use a windows console these days should know to either
right click mark/copy/paste or to follow the menu? I think it would seem
inconsistent to add a toolbar of icons to wineconsole.
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #23 from James McKenzie <jjmckenzie51(a)sprintpcs.com> 2008-02-10 22:39:49 ---
Patch needs to be reworked to work with 0.9.55. I have started work on this
based upon the patch above.
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http://bugs.winehq.org/show_bug.cgi?id=3493
--- Comment #21 from Erik K. <erik_keating(a)hotmail.com> 2008-02-10 21:12:07 ---
I'm seeing the issue with wine version 0.9.54. Panning the screen and clicking
on game objects works great, but character movement stops while the mouse is
moving.
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http://bugs.winehq.org/show_bug.cgi?id=7067
Joshua Reisenauer <kd7tck(a)msn.com> changed:
What |Removed |Added
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CC| |kd7tck(a)msn.com
--- Comment #4 from Joshua Reisenauer <kd7tck(a)msn.com> 2008-02-10 20:08:31 ---
I get this same error, what causes it? I'm running 9.55 right now in 32 bit
ubuntu. On a Geforce 8600 gt, 4gb ram, amdX2 5600.
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http://bugs.winehq.org/show_bug.cgi?id=11195
Summary: software sticky key issue in x
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/178817
Running 'Hitman 2' (the game) in wine creates a sticky key. When wine in closed
the problem remains. Restarting gdm ends the problem. This has also happened
once when wine was not running, I had just mashed the keyboard by mistake so
have no idea what keys were pressed to cause it. It's a standard 105 keyboard
using British layout, nothing special in hardware or config. Have reconfigured
xserver-xorg several times, cannot fix.
I can confirm that bug. For it me occured when running:
1. Oblivion with wine 0.9.52. When I press '1' keys it becomes sticky
2. World of Warcraft with wine 0.9.53. When I press 'w' or 's' it works fine
for some time, but then becomes sticky
Wine is installed from http://wine.budgetdedicated.com/apt. I use xserver-xorg
from Debian Sid (I'm using Debian BTW)
When I exit wine key remains sticky. I have to restart X session to fix that.
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http://bugs.winehq.org/show_bug.cgi?id=6745
--- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-02-10 18:05:13 ---
I assume that this is a task that requieres programming skills, right?
I can only provide a reference test of the OpenGL renderer on a native Windows
setup. This should give us a first clue how wglDeleteContext should behave to
replicate the Windows behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=7169
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 17:26:09 ---
Closing fixed.
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